任务:
完成飞机大战编写
具体参考:https://www.cnblogs.com/Jansens520/p/8469899.html
实现步骤:
1.创建窗口
2.创建一个玩家飞机,按方向键可以左右移动
3.给玩家飞机添加按空格键发射子弹功能
4.创建一个敌机
5.敌机自动左右移动
6.敌机自动发射子弹
一、创建窗口
import pygame
import time
def main():
#1.创建窗口
screen = pygame.display.set_mode((480,852))
#2 创建一个背景图片
background = pygame.image.load('C:\Users\llw\Desktop\图片\背景.jpg')
while True:
#3 显示到屏幕
screen.blit(background,(0,0))
pygame.display.update()
time.sleep(0.05)
if __name__ == '__main__':
main()
二、显示玩家飞机,检测键盘,控制飞机左右移动
import pygame
import time
from pygame.locals import *
class HeroPlane(object):
def __init__(self,screen_temp):
self.x = 210
self.y = 700
self.screen = screen_temp #游戏窗口
self.image = pygame.image.load('C:\Users\llw\Desktop\图片\大飞机.jpg')
def display(self):
self.screen.blit(self.image,(self.x,self.y)) #加载玩家飞机到窗口
def move_left(self):
self.x -= 5
def move_right(self):
self.x += 5
def key_control(hero_temp):
# 获取事件,比如按键等
for event in pygame.event.get():
# 判断是否是点击了退出按钮
if event.type == QUIT:
print("exit")
exit()
# 判断是否是按下了键
elif event.type == KEYDOWN:
# 检测按键是否是a或者left
if event.key == K_a or event.key == K_LEFT:
print('left')
hero_temp.move_left()
# 检测按键是否是d或者right
elif event.key == K_d or event.key == K_RIGHT:
print('right')
hero_temp.move_right()
# 检测按键是否是空格键
elif event.key == K_SPACE:
print('space')
def main():
#1.创建窗口
screen = pygame.display.set_mode((480,852),0,0)
#2 创建一个背景图片
background = pygame.image.load('C:\Users\llw\Desktop\图片\背景.jpg')
# 创建一个飞机对象
hero = HeroPlane(screen)
while True:
#把背景图片放到窗口显示
screen.blit(background,(0,0))
#显示玩家飞机到定义的(x,y)坐标位置
hero.display()
pygame.display.update()
#检测键盘,控制玩家飞机移动
key_control(hero)
time.sleep(0.05)
if __name__ == '__main__':
main()
三、玩家发射子弹
import pygame
import time
from pygame.locals import *
class HeroPlane(object):
def __init__(self,screen_temp):
self.x = 210
self.y = 700
self.screen = screen_temp #游戏窗口
self.image = pygame.image.load('C:\Users\llw\Desktop\图片\子弹.jpg')
self.bullet_list = [] #存储发射出去的子弹
def display(self):
# 加载玩家飞机到窗口
self.screen.blit(self.image,(self.x,self.y))
for bullet in self.bullet_list:
bullet.display()
bullet.move()
def move_left(self):
self.x -= 5
def move_right(self):
self.x += 5
def fire(self):
self.bullet_list.append(Bullet(self.screen,self.x,self.y))
class Bullet(object):
def __init__(self,screen_temp,x,y):
self.x = x + 40
self.y = y - 20
self.screen = screen_temp
self.image = pygame.image.load('C:\Users\llw\Desktop\图片\小飞机.jpg')
def display(self):
self.screen.blit(self.image,(self.x,self.y))
def move(self):
self.y -= 20
def key_control(hero_temp):
# 获取事件,比如按键等
for event in pygame.event.get():
# 判断是否是点击了退出按钮
if event.type == QUIT:
print("exit")
exit()
# 判断是否是按下了键
elif event.type == KEYDOWN:
# 检测按键是否是a或者left
if event.key == K_a or event.key == K_LEFT:
print('left')
hero_temp.move_left()
# 检测按键是否是d或者right
elif event.key == K_d or event.key == K_RIGHT:
print('right')
hero_temp.move_right()
# 检测按键是否是空格键
elif event.key == K_SPACE:
print('space')
hero_temp.fire()
def main():
#1.创建窗口
screen = pygame.display.set_mode((480,852),0,0)
#2 创建一个背景图片
background = pygame.image.load('C:\Users\llw\Desktop\图片\背景.jpg')
# 创建一个飞机对象
hero = HeroPlane(screen)
while True:
#把背景图片放到窗口显示
screen.blit(background,(0,0))
#显示玩家飞机到定义的(x,y)坐标位置
hero.display()
pygame.display.update()
#检测键盘,控制玩家飞机移动
key_control(hero)
time.sleep(0.05)
if __name__ == '__main__':
main()
四、创建一个敌机
--snip--
class EnemyPlane(object):
def __init__(self,screen_temp):
self.x = 0
self.y = 0
self.screen = screen_temp
self.image = pygame.image.load('C:\Users\llw\Desktop\图片\小飞机.jpg')
def display(self):
self.screen.blit(self.image,(self.x,self.y))
--snip--
def main():
--snip--
#4 创建一个敌机
enemy = EnemyPlane(screen)
while True:
--snip--
enemy.display()
--snip
五、控制敌机左右移动
import pygame
import time
from pygame.locals import *
class HeroPlane(object):
def __init__(self,screen_temp):
self.x = 210
self.y = 700
self.screen = screen_temp #游戏窗口
self.image = pygame.image.load('C:\Users\llw\Desktop\图片\子弹.jpg')
self.bullet_list = [] #存储发射出去的子弹
def display(self):
# 加载玩家飞机到窗口
self.screen.blit(self.image,(self.x,self.y))
for bullet in self.bullet_list:
bullet.display()
bullet.move()
def move_left(self):
self.x -= 5
def move_right(self):
self.x += 5
def fire(self):
self.bullet_list.append(Bullet(self.screen,self.x,self.y))
class EnemyPlane(object):
def __init__(self,screen_temp):
self.x = 0
self.y = 0
self.screen = screen_temp
self.image = pygame.image.load('C:\Users\llw\Desktop\图片\小飞机.jpg')
self.direction = 'right' #定义敌机默认往右移动
def display(self):
self.screen.blit(self.image,(self.x,self.y))
def move(self):
if self.direction == 'right':
self.x += 8
elif self.direction == 'left':
self.x -= 8
if self.x > 430:
self.direction = 'left'
elif self.x < 0:
self.direction = 'right'
class Bullet(object):
def __init__(self,screen_temp,x,y):
self.x = x + 40
self.y = y - 20
self.screen = screen_temp
self.image = pygame.image.load('C:\Users\llw\Desktop\图片\大飞机.jpg')
def display(self):
self.screen.blit(self.image,(self.x,self.y))
def move(self):
self.y -= 20
def key_control(hero_temp):
# 获取事件,比如按键等
for event in pygame.event.get():
# 判断是否是点击了退出按钮
if event.type == QUIT:
print("exit")
exit()
# 判断是否是按下了键
elif event.type == KEYDOWN:
# 检测按键是否是a或者left
if event.key == K_a or event.key == K_LEFT:
print('left')
hero_temp.move_left()
# 检测按键是否是d或者right
elif event.key == K_d or event.key == K_RIGHT:
print('right')
hero_temp.move_right()
# 检测按键是否是空格键
elif event.key == K_SPACE:
print('space')
hero_temp.fire()
def main():
#1.创建窗口
screen = pygame.display.set_mode((480,852),0,0)
#2 创建一个背景图片
background = pygame.image.load('C:\Users\llw\Desktop\图片\背景.jpg')
#3 创建一个飞机对象
hero = HeroPlane(screen)
#4 创建一个敌机
enemy = EnemyPlane(screen)
while True:
#把背景图片放到窗口显示
screen.blit(background,(0,0))
#显示玩家飞机到定义的(x,y)坐标位置
hero.display()
enemy.display()
enemy.move()
pygame.display.update()
#检测键盘,控制玩家飞机移动
key_control(hero)
time.sleep(0.05)
if __name__ == '__main__':
main()
六、删除子弹,只要发射出去的子弹超过边界就删掉
import pygame
import time
from pygame.locals import *
class HeroPlane(object):
def __init__(self,screen_temp):
self.x = 210
self.y = 700
self.screen = screen_temp #游戏窗口
self.image = pygame.image.load('C:\Users\llw\Desktop\图片\子弹.jpg')
self.bullet_list = [] #存储发射出去的子弹
def display(self):
# 加载玩家飞机到窗口
self.screen.blit(self.image,(self.x,self.y))
for bullet in self.bullet_list:
bullet.display()
bullet.move()
if bullet.judge(): #判断子弹是否越界
self.bullet_list.remove(bullet)
def move_left(self):
self.x -= 5
def move_right(self):
self.x += 5
def fire(self):
self.bullet_list.append(Bullet(self.screen,self.x,self.y))
class EnemyPlane(object):
def __init__(self,screen_temp):
self.x = 0
self.y = 0
self.screen = screen_temp
self.image = pygame.image.load('C:\Users\llw\Desktop\图片\小飞机.jpg')
self.direction = 'right' #定义敌机默认往右移动
def display(self):
self.screen.blit(self.image,(self.x,self.y))
def move(self):
if self.direction == 'right':
self.x += 8
elif self.direction == 'left':
self.x -= 8
if self.x > 430:
self.direction = 'left'
elif self.x < 0:
self.direction = 'right'
class Bullet(object):
def __init__(self,screen_temp,x,y):
self.x = x + 40
self.y = y - 20
self.screen = screen_temp
self.image = pygame.image.load('C:\Users\llw\Desktop\图片\大飞机.jpg')
def display(self):
self.screen.blit(self.image,(self.x,self.y))
def move(self):
self.y -= 20
def judge(self):
if self.y < 200:
return True
else:
return False
def key_control(hero_temp):
# 获取事件,比如按键等
for event in pygame.event.get():
# 判断是否是点击了退出按钮
if event.type == QUIT:
print("exit")
exit()
# 判断是否是按下了键
elif event.type == KEYDOWN:
# 检测按键是否是a或者left
if event.key == K_a or event.key == K_LEFT:
print('left')
hero_temp.move_left()
# 检测按键是否是d或者right
elif event.key == K_d or event.key == K_RIGHT:
print('right')
hero_temp.move_right()
# 检测按键是否是空格键
elif event.key == K_SPACE:
print('space')
hero_temp.fire()
def main():
#1.创建窗口
screen = pygame.display.set_mode((480,852),0,0)
#2 创建一个背景图片
background = pygame.image.load('C:\Users\llw\Desktop\图片\背景.jpg')
#3 创建一个飞机对象
hero = HeroPlane(screen)
#4 创建一个敌机
enemy = EnemyPlane(screen)
while True:
#把背景图片放到窗口显示
screen.blit(background,(0,0))
#显示玩家飞机到定义的(x,y)坐标位置
hero.display()
enemy.display()
enemy.move()
pygame.display.update()
#检测键盘,控制玩家飞机移动
key_control(hero)
time.sleep(0.05)
if __name__ == '__main__':
main()
七、添加敌机放射子弹功能
import pygame
import time
from pygame.locals import *
import random
class HeroPlane(object):
def __init__(self,screen_temp):
self.x = 210
self.y = 700
self.screen = screen_temp #游戏窗口
self.image = pygame.image.load('C:\Users\llw\Desktop\图片\子弹.jpg')
self.bullet_list = [] #存储发射出去的子弹
def display(self):
# 加载玩家飞机到窗口
self.screen.blit(self.image,(self.x,self.y))
for bullet in self.bullet_list:
bullet.display()
bullet.move()
if bullet.judge(): #判断子弹是否越界
self.bullet_list.remove(bullet)
def move_left(self):
self.x -= 5
def move_right(self):
self.x += 5
def fire(self):
self.bullet_list.append(Bullet(self.screen,self.x,self.y))
class EnemyPlane(object):
def __init__(self,screen_temp):
self.x = 0
self.y = 0
self.screen = screen_temp
self.image = pygame.image.load('C:\Users\llw\Desktop\图片\子弹.jpg')
self.bullet_list = [] #存储发射出去的子弹
self.direction = 'right' #定义敌机默认往右移动
def display(self):
self.screen.blit(self.image,(self.x,self.y))
for bullet in self.bullet_list:
bullet.display()
bullet.move()
if bullet.judge(): #判断子弹是否越界
self.bullet_list.remove(bullet)
def move(self):
if self.direction == 'right':
self.x += 8
elif self.direction == 'left':
self.x -= 8
if self.x > 430:
self.direction = 'left'
elif self.x < 0:
self.direction = 'right'
def fire(self):
random_num = random.randint(1,80)
if random_num == 10 or random_num == 40:
self.bullet_list.append(EnemyBullet(self.screen,self.x,self.y))
class Bullet(object):
def __init__(self,screen_temp,x,y):
self.x = x + 40
self.y = y - 20
self.screen = screen_temp
self.image = pygame.image.load('C:\Users\llw\Desktop\图片\大飞机.jpg')
def display(self):
self.screen.blit(self.image,(self.x,self.y))
def move(self):
self.y -= 20
def judge(self):
if self.y < 0:
return True
else:
return False
class EnemyBullet(object):
def __init__(self,screen_temp,x,y):
self.x = x + 25
self.y = y + 40
self.screen = screen_temp
self.image = pygame.image.load('C:\Users\llw\Desktop\图片\大飞机.jpg')
def display(self):
self.screen.blit(self.image,(self.x,self.y))
def move(self):
self.y += 10
def judge(self):
if self.y > 852:
return True
else:
return False
def key_control(hero_temp):
# 获取事件,比如按键等
for event in pygame.event.get():
# 判断是否是点击了退出按钮
if event.type == QUIT:
print("exit")
exit()
# 判断是否是按下了键
elif event.type == KEYDOWN:
# 检测按键是否是a或者left
if event.key == K_a or event.key == K_LEFT:
print('left')
hero_temp.move_left()
# 检测按键是否是d或者right
elif event.key == K_d or event.key == K_RIGHT:
print('right')
hero_temp.move_right()
# 检测按键是否是空格键
elif event.key == K_SPACE:
print('space')
hero_temp.fire()
def main():
#1.创建窗口
screen = pygame.display.set_mode((480,852),0,0)
#2 创建一个背景图片
background = pygame.image.load('C:\Users\llw\Desktop\图片\背景\jpg')
#3 创建一个飞机对象
hero = HeroPlane(screen)
#4 创建一个敌机
enemy = EnemyPlane(screen)
while True:
#把背景图片放到窗口显示
screen.blit(background,(0,0))
#显示玩家飞机到定义的(x,y)坐标位置
hero.display()
enemy.display()
enemy.move()
enemy.fire()
pygame.display.update()
#检测键盘,控制玩家飞机移动
key_control(hero)
time.sleep(0.05)
if __name__ == '__main__':
main()