从别人那拷贝的
#region 定义和初始化配置字段 //用户存取验证码字符串 public string validationCode = String.Empty; //生成的验证码字符串 public char[] chars = null; ////// 获取随机验证码 /// public String ValidationCode { get { return validationCode; } } /// /// 验证码字符串的长度 /// private Int32 validationCodeCount = 4; /// /// 获取和设置验证码字符串的长度 /// public Int32 ValidationCodeCount { get { return validationCodeCount; } set { validationCodeCount = value; } } /// /// 画板对象 /// Graphics dc = null; //验证码的宽度,默认为130 private int bgWidth = 130; /// /// 验证码的宽度,默认为130 /// public Int32 Width { get { return bgWidth; } set { bgWidth = value; } } //验证码的宽度,默认为130 private int bgHeight = 40; /// /// 验证码的高度,默认为40 /// public Int32 Height { get { return bgHeight; } set { bgHeight = value; } } //字体大小 字体最小值 private int fontMinSize = 20; /// /// 验证码字体的最小值,默认为20,建议不小于15像素 /// public Int32 FontMinSize { get { return fontMinSize; } set { fontMinSize = value; } } //字体大小 字体最大值 private Int32 fontMaxSize = 25; /// /// 验证码字体的最大值,默认为25 /// public Int32 FontMaxSize { get { return fontMaxSize; } set { fontMaxSize = value; } } //验证码字体的颜色 private Color[] fontColor = { }; /// /// 验证码字体的颜色,默认为系统自动生成字体颜色 /// public Color[] FontColor { get { return fontColor; } set { fontColor = value; } } private Color backColor = Color.FromArgb(243, 255, 255); /// /// 验证码的背景色,默认为Color.FromArgb(243, 251, 254) /// public Color BackgroundColor { get { return backColor; } set { backColor = value; } } //贝塞尔曲线的条数,默认为3条 private Int32 bezierCount = 3; /// /// 贝塞尔曲线的条数,默认为3条 /// public Int32 BezierCount { get { return bezierCount; } set { bezierCount = value; } } //直线条数,默认为3条 private Int32 lineCount = 3; /// /// 直线条数,默认为3条 /// public Int32 LineCount { get { return lineCount; } set { lineCount = value; } } //随机字符串列表 private String charCollection = "2,3,4,5,6,7,8,9,a,s,d,f,g,h,z,c,v,b,n,m,k,q,w,e,r,t,y,u,p,A,S,D,F,G,H,Z,C,V,B,N,M,K,Q,W,E,R,T,Y,U,P"; //定义验证码字符及出现频次 ,避免出现0 o j i l 1 x; /// /// 随机字符串列表,请使用英文状态下的逗号分隔 /// public String CharCollection { get { return charCollection; } set { charCollection = value; } } //验证码字符串个数,默认为4个字符 private Int32 intCount = 4; /// /// 验证码字符串个数,默认为4个字符 /// public Int32 IntCount { get { return intCount; } set { intCount = value; } } //是否添加噪点,默认添加,噪点颜色为系统随机生成。 private Boolean isPixel = true; /// /// 是否添加噪点,默认添加,噪点颜色为系统随机生成。 /// public Boolean IsPixel { get { return isPixel; } set { isPixel = value; } } //是否添加随机噪点字符串,默认添加 private Boolean isRandString = true; /// /// 是否添加随机噪点字符串,默认添加 /// public Boolean IsRandString { get { return isRandString; } set { isRandString = value; } } /// /// 随机背景字符串的个数 /// public Int32 RandomStringCount { get; set; } //随机背景字符串的大小 private Int32 randomStringFontSize = 9; /// /// 随机背景字符串的大小 /// public Int32 RandomStringFontSize { get { return randomStringFontSize; } set { randomStringFontSize = value; } } /// /// 是否对图片进行扭曲 /// public Boolean IsTwist { get; set; } /// /// 边框样式 /// public enum BorderStyle { /// /// 无边框 /// None, /// /// 矩形边框 /// Rectangle, /// /// 圆角边框 /// RoundRectangle } /// /// 验证码字符串随机转动的角度 默认40 /// private Int32 rotationAngle = 40; /// /// 验证码字符串随机转动的角度的最大值 /// public Int32 RotationAngle { get { return rotationAngle; } set { rotationAngle = value; } } /// /// 设置或获取边框样式 /// public BorderStyle Border { get; set; } /// /// 对验证码图片进行高斯模糊的阀值,如果设置为0 /// private Double gaussianDeviation = 0; /// /// 对验证码图片进行高斯模糊的阀值,如果设置为0,则不对图片进行高斯模糊,该设置可能会对图片处理的性能有较大影响 /// public Double GaussianDeviation { get { return gaussianDeviation; } set { gaussianDeviation = value; } } private Int32 brightnessValue = 0; /// /// 对图片进行暗度和亮度的调整,如果该值为0,则不调整。该设置会对图片处理性能有较大影响 /// public Int32 BrightnessValue { get { return brightnessValue; } set { brightnessValue = value; } } #endregion
private Point[] strPoint = null; Random random = new Random(); ////// 构造函数,用于初始化常用变量 /// public void DrawValidationCode() { //随机对象 //Random类所取到的系统时钟种子接近甚至完全一样 //解决方案:new Random(Guid.NewGuid().GetHashCode()); random = new Random(Guid.NewGuid().GetHashCode()); //坐标数组 strPoint = new Point[validationCodeCount + 1]; if (gaussianDeviation < 0) gaussianDeviation = 0; }
1 ///2 /// 生成验证码 3 /// 思路:多张图片合成 4 /// 1.合成背景图片 5 /// 6 /// 用于存储图片的一般字节序列 7 public byte[] CreateImage(string code) 8 { 9 MemoryStream target = new MemoryStream(); 10 // 定义图片对象大小, 11 Bitmap bit = new Bitmap(bgWidth + 1, bgHeight + 1); 12 // 定义 Graphics(画板)根据图片对象 13 dc = Graphics.FromImage(bit); 14 /* 15 SmoothingModeAntiAlias 指定消除锯齿的呈现。 16 SmoothingModeDefault 指定默认模式。 17 SmoothingModeHighQuality 指定高质量、低速度呈现。 18 SmoothingModeHighSpeed 指定高速度、低质量呈现。 19 SmoothingModeInvalid 指定一个无效模式。 20 SmoothingModeNone 指定不消除锯齿。 21 */ 22 dc.SmoothingMode = SmoothingMode.HighQuality; 23 //文本的呈现模式 24 dc.TextRenderingHint = TextRenderingHint.ClearTypeGridFit; 25 // 插补模式 26 dc.InterpolationMode = InterpolationMode.HighQualityBilinear; 27 //合成图像的呈现质量 28 dc.CompositingQuality = CompositingQuality.HighQuality; 29 try 30 { 31 //清空画板,指定背景色(白色) 32 dc.Clear(Color.White); 33 DrawValidationCode(); 34 35 //DrawImageUnscaled 在指定的位置使用图像的原始物理大小绘制指定的图像 36 //图片合成 37 dc.DrawImageUnscaled(DrawBackground(), 0, 0); 38 39 dc.DrawImageUnscaled(DrawRandomString(code), 0, 0); 40 //对图片文字进行扭曲 41 bit = AdjustRippleEffect(bit, 5); 42 //对图片进行高斯模糊 43 if (gaussianDeviation > 0) 44 { 45 Gaussian gau = new Gaussian(); 46 bit = gau.FilterProcessImage(gaussianDeviation, bit); 47 } 48 //进行暗度和亮度处理 49 if (brightnessValue != 0) 50 { 51 //对图片进行调暗处理 52 bit = AdjustBrightness(bit, brightnessValue); 53 } 54 bit.Save(target, ImageFormat.Jpeg); 55 //输出图片流 56 return target.ToArray(); 57 58 } 59 finally 60 { 61 //brush.Dispose(); 62 bit.Dispose(); 63 dc.Dispose(); 64 } 65 }
#region 画验证码背景,例如,增加早点,添加曲线和直线等 ////// 画验证码背景,例如,增加早点,添加曲线和直线等 /// 思路:多张图片合成 /// /// Bitmap 对象 private Bitmap DrawBackground() { Bitmap bit = new Bitmap(bgWidth + 1, bgHeight + 1); Graphics g = Graphics.FromImage(bit); g.SmoothingMode = SmoothingMode.HighQuality; g.Clear(Color.White); Rectangle rectangle = new Rectangle(0, 0, bgWidth, bgHeight); Brush brush = new SolidBrush(backColor); //填充矩形 g.FillRectangle(brush, rectangle); //画噪点 if (isPixel) { g.DrawImageUnscaled(DrawRandomPixel(30), 0, 0); } // 背景字符 g.DrawImageUnscaled(DrawRandBgString(), 0, 0); //画曲线 //g.DrawImageUnscaled(DrawRandomBezier(bezierCount), 0, 0); ////画直线 //g.DrawImageUnscaled(DrawRandomLine(lineCount), 0, 0); //dc.DrawImageUnscaled(DrawStringline(), 0, 0); if (Border == BorderStyle.Rectangle) { //绘制边框 g.DrawRectangle(new Pen(Color.FromArgb(90, 87, 46)), 0, 0, bgWidth, bgHeight); } else if (Border == BorderStyle.RoundRectangle) { //画圆角 DrawRoundRectangle(g, rectangle, Color.FromArgb(90, 87, 46), 1, 3); } return bit; }
#region 画正弦曲线 ////// 画正弦曲线 /// /// /// /// /// /// /// private Bitmap DrawTwist(Bitmap bmp, Int32 tWidth, Int32 tHeight, float angle, Color color) { int size = bgWidth; double[] x = new double[size]; Bitmap b = new Bitmap(bmp.Width, bmp.Height); b.MakeTransparent(); Graphics graphics = Graphics.FromImage(b); Pen pen = new Pen(color); //画正弦曲线的横轴间距参数。建议所用的值应该是 正数且是2的倍数。 //在这里采用2。 int val = 2; float temp = 0.0f; //把画布下移100。为什么要这样做,只要你把这一句给注释掉,运行一下代码, //你就会明白是为什么? graphics.TranslateTransform(0, 100); graphics.SmoothingMode = SmoothingMode.HighQuality; graphics.PixelOffsetMode = PixelOffsetMode.HighQuality; for (int i = 0; i < size; i++) { //改变tWidth,实现正弦曲线宽度的变化。 //改tHeight,实现正弦曲线高度的变化。 x[i] = Math.Sin(2 * Math.PI * i / tWidth) * tHeight; graphics.DrawLine(pen, i * val, temp, i * val + val / 2, (float)x[i]); temp = (float)x[i]; } graphics.RotateTransform(60, MatrixOrder.Prepend); //旋转图片 // b = KiRotate(b, angle, Color.Transparent); return b; } #endregion
#region 正弦曲线Wave扭曲图片 ////// 正弦曲线Wave扭曲图片 /// /// 图片路径 /// 如果扭曲则选择为True /// 波形的幅度倍数,越大扭曲的程度越高,一般为3 /// 波形的起始相位,取值区间[0-2*PI) /// public Bitmap TwistImage(Bitmap srcBmp, bool bXDir, double dMultValue, double dPhase) { System.Drawing.Bitmap destBmp = new Bitmap(srcBmp.Width, srcBmp.Height); double PI2 = 6.283185307179586476925286766559; // 将位图背景填充为白色 System.Drawing.Graphics graph = System.Drawing.Graphics.FromImage(destBmp); graph.FillRectangle(new SolidBrush(System.Drawing.Color.White), 0, 0, destBmp.Width, destBmp.Height); graph.Dispose(); double dBaseAxisLen = bXDir ? (double)destBmp.Height : (double)destBmp.Width; for (int i = 0; i < destBmp.Width; i++) { for (int j = 0; j < destBmp.Height; j++) { double dx = 0; dx = bXDir ? (PI2 * (double)j) / dBaseAxisLen : (PI2 * (double)i) / dBaseAxisLen; dx += dPhase; double dy = Math.Sin(dx); // 取得当前点的颜色 int nOldX = 0, nOldY = 0; nOldX = bXDir ? i + (int)(dy * dMultValue) : i; nOldY = bXDir ? j : j + (int)(dy * dMultValue); System.Drawing.Color color = srcBmp.GetPixel(i, j); if (nOldX >= 0 && nOldX < destBmp.Width && nOldY >= 0 && nOldY < destBmp.Height) { destBmp.SetPixel(nOldX, nOldY, color); } } } return destBmp; } #endregion
#region 图片任意角度旋转 ////// 图片任意角度旋转 /// /// 原始图Bitmap /// 旋转角度 /// 背景色 /// 输出Bitmap public static Bitmap KiRotate(Bitmap bmp, float angle, Color bkColor) { int w = bmp.Width; int h = bmp.Height; PixelFormat pf; if (bkColor == Color.Transparent) { pf = PixelFormat.Format32bppArgb; } else { pf = bmp.PixelFormat; } Bitmap tmp = new Bitmap(w, h, pf); Graphics g = Graphics.FromImage(tmp); g.Clear(bkColor); g.DrawImageUnscaled(bmp, 1, 1); g.Dispose(); GraphicsPath path = new GraphicsPath(); path.AddRectangle(new RectangleF(0f, 0f, w, h)); Matrix mtrx = new Matrix(); mtrx.Rotate(angle); RectangleF rct = path.GetBounds(mtrx); Bitmap dst = new Bitmap((int)rct.Width, (int)rct.Height, pf); g = Graphics.FromImage(dst); g.Clear(bkColor); g.TranslateTransform(-rct.X, -rct.Y); g.RotateTransform(angle); g.InterpolationMode = InterpolationMode.HighQualityBilinear; g.DrawImageUnscaled(tmp, 0, 0); g.Dispose(); tmp.Dispose(); return dst; } #endregion
#region 随机生成贝塞尔曲线 ////// 随机生成贝塞尔曲线 /// /// 一个图片的实例 /// 线条数量 /// public Bitmap DrawRandomBezier(Int32 lineNum) { Bitmap b = new Bitmap(bgWidth, bgHeight); b.MakeTransparent(); Graphics g = Graphics.FromImage(b); g.Clear(Color.Transparent); g.SmoothingMode = SmoothingMode.HighQuality; g.PixelOffsetMode = PixelOffsetMode.HighQuality; GraphicsPath gPath1 = new GraphicsPath(); Int32 lineRandNum = random.Next(lineNum); for (int i = 0; i < (lineNum - lineRandNum); i++) { Pen p = new Pen(GetRandomDeepColor()); Point[] point = { new Point(random.Next(1, (b.Width / 10)), random.Next(1, (b.Height))), new Point(random.Next((b.Width / 10) * 2, (b.Width / 10) * 4), random.Next(1, (b.Height))), new Point(random.Next((b.Width / 10) * 4, (b.Width / 10) * 6), random.Next(1, (b.Height))), new Point(random.Next((b.Width / 10) * 8, b.Width), random.Next(1, (b.Height))) }; gPath1.AddBeziers(point); g.DrawPath(p, gPath1); p.Dispose(); } for (int i = 0; i < lineRandNum; i++) { Pen p = new Pen(GetRandomDeepColor()); Point[] point = { new Point(random.Next(1, b.Width), random.Next(1, b.Height)), new Point(random.Next((b.Width / 10) * 2, b.Width), random.Next(1, b.Height)), new Point(random.Next((b.Width / 10) * 4, b.Width), random.Next(1, b.Height)), new Point(random.Next(1, b.Width), random.Next(1, b.Height)) }; gPath1.AddBeziers(point); g.DrawPath(p, gPath1); p.Dispose(); } return b; } #endregion
#region 画直线 ////// 画直线 /// /// 一个bmp实例 /// 线条个数 /// public Bitmap DrawRandomLine(Int32 lineNum) { if (lineNum < 0) throw new ArgumentNullException("参数bmp为空!"); Bitmap b = new Bitmap(bgWidth, bgHeight); b.MakeTransparent(); Graphics g = Graphics.FromImage(b); g.Clear(Color.Transparent); g.PixelOffsetMode = PixelOffsetMode.HighQuality; g.SmoothingMode = SmoothingMode.HighQuality; for (int i = 0; i < lineNum; i++) { Pen p = new Pen(GetRandomDeepColor()); Point pt1 = new Point(random.Next(1, (b.Width / 5) * 2), random.Next(b.Height)); Point pt2 = new Point(random.Next((b.Width / 5) * 3, b.Width), random.Next(b.Height)); g.DrawLine(p, pt1, pt2); p.Dispose(); } return b; } #endregion
#region 画随机噪点 ////// 画随机噪点 /// /// 噪点的百分比 /// public Bitmap DrawRandomPixel(Int32 pixNum) { Bitmap b = new Bitmap(bgWidth, bgHeight); b.MakeTransparent(); Graphics graph = Graphics.FromImage(b); graph.SmoothingMode = SmoothingMode.HighQuality; graph.InterpolationMode = InterpolationMode.HighQualityBilinear; //画噪点 for (int i = 0; i < (bgHeight * bgWidth) / pixNum; i++) { int x = random.Next(b.Width); int y = random.Next(b.Height); b.SetPixel(x, y, GetRandomDeepColor()); //下移坐标重新画点 if ((x + 1) < b.Width && (y + 1) < b.Height) { //画图片的前景噪音点 graph.DrawRectangle(new Pen(Color.Silver), random.Next(b.Width), random.Next(b.Height), 1, 1); } } return b; } #endregion
#region 画随机字符串中间连线 ////// 画随机字符串中间连线 /// /// private Bitmap DrawStringline() { Bitmap b = new Bitmap(bgWidth, bgHeight); b.MakeTransparent(); Graphics g = Graphics.FromImage(b); g.SmoothingMode = SmoothingMode.AntiAlias; Point[] p = new Point[validationCodeCount]; for (int i = 0; i < validationCodeCount; i++) { p[i] = strPoint[i]; //throw new Exception(strPoint.Length.ToString()); } // g.DrawBezier(new Pen(GetRandomDeepColor()), strPoint); //g.DrawClosedCurve(new Pen(GetRandomDeepColor()), strPoint); g.DrawCurve(new Pen(GetRandomDeepColor(), 1), strPoint); return b; } #endregion
#region 写入验证码的字符串 ////// 写入验证码的字符串 /// private Bitmap DrawRandomString(string Code) { if (fontMaxSize >= (bgHeight / 5) * 4) throw new ArgumentException("字体最大值参数FontMaxSize与验证码高度相近,这会导致描绘验证码字符串时出错,请重新设置参数!"); Bitmap b = new Bitmap(bgWidth, bgHeight); b.MakeTransparent(); Graphics g = Graphics.FromImage(b); g.Clear(Color.Transparent); g.PixelOffsetMode = PixelOffsetMode.Half; g.SmoothingMode = SmoothingMode.HighQuality; g.TextRenderingHint = TextRenderingHint.SingleBitPerPixelGridFit; g.InterpolationMode = InterpolationMode.HighQualityBilinear; chars = Code.ToCharArray(); //拆散字符串成单字符数组 validationCode = chars.ToString(); //设置字体显示格式 StringFormat format = new StringFormat(StringFormatFlags.NoClip); format.Alignment = StringAlignment.Center; format.LineAlignment = StringAlignment.Center; FontFamily f = new FontFamily(GenericFontFamilies.Monospace); Int32 charNum = chars.Length; Point sPoint = new Point(); Int32 fontSize = 12; for (int i = 0; i < validationCodeCount; i++) { int findex = random.Next(5); //定义字体 Font textFont = new Font(f, random.Next(fontMinSize, fontMaxSize), FontStyle.Bold); //定义画刷,用于写字符串 //Brush brush = new SolidBrush(GetRandomDeepColor()); Int32 textFontSize = Convert.ToInt32(textFont.Size); fontSize = textFontSize; Point point = new Point(random.Next((bgWidth / charNum) * i + 5, (bgWidth / charNum) * (i + 1)), random.Next(bgHeight / 5 + textFontSize / 2, bgHeight - textFontSize / 2)); //如果当前字符X坐标小于字体的二分之一大小 if (point.X < textFontSize / 2) { point.X = point.X + textFontSize / 2; } //防止文字叠加 if (i > 0 && (point.X - sPoint.X < (textFontSize / 2 + textFontSize / 2))) { point.X = point.X + textFontSize; } //如果当前字符X坐标大于图片宽度,就减去字体的宽度 if (point.X > (bgWidth - textFontSize / 2)) { point.X = bgWidth - textFontSize / 2; } sPoint = point; float angle = random.Next(-rotationAngle, rotationAngle);//转动的度数 g.TranslateTransform(point.X, point.Y);//移动光标到指定位置 g.RotateTransform(angle); //设置渐变画刷 Rectangle myretang = new Rectangle(0, 1, Convert.ToInt32(textFont.Size), Convert.ToInt32(textFont.Size)); Color c = GetRandomDeepColor(); LinearGradientBrush mybrush2 = new LinearGradientBrush(myretang, c, GetLightColor(c, 120), random.Next(180)); g.DrawString(chars[i].ToString(), textFont, mybrush2, 1, 1, format); g.RotateTransform(-angle);//转回去 g.TranslateTransform(-point.X, -point.Y);//移动光标到指定位置,每个字符紧凑显示,避免被软件识别 strPoint[i] = point; textFont.Dispose(); mybrush2.Dispose(); } return b; } #endregion
#region 画干扰背景文字 ////// 画背景干扰文字 /// /// private Bitmap DrawRandBgString() { Bitmap b = new Bitmap(bgWidth, bgHeight); String[] randStr = { "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z" }; b.MakeTransparent(); Graphics g = Graphics.FromImage(b); g.Clear(Color.Transparent); g.PixelOffsetMode = PixelOffsetMode.HighQuality; g.SmoothingMode = SmoothingMode.HighQuality; g.TextRenderingHint = TextRenderingHint.AntiAlias; g.InterpolationMode = InterpolationMode.HighQualityBilinear; //设置字体显示格式 StringFormat format = new StringFormat(StringFormatFlags.NoClip); format.Alignment = StringAlignment.Center; format.LineAlignment = StringAlignment.Center; FontFamily f = new FontFamily(GenericFontFamilies.Serif); Font textFont = new Font(f, randomStringFontSize, FontStyle.Underline); int randAngle = 60; //随机转动角度 for (int i = 0; i < RandomStringCount; i++) { Brush brush = new System.Drawing.SolidBrush(GetRandomLightColor()); Point pot = new Point(random.Next(5, bgWidth - 5), random.Next(5, bgHeight - 5)); //随机转动的度数 float angle = random.Next(-randAngle, randAngle); //转动画布 g.RotateTransform(angle); g.DrawString(randStr[random.Next(randStr.Length)], textFont, brush, pot, format); //转回去,为下一个字符做准备 g.RotateTransform(-angle); //释放资源 brush.Dispose(); } textFont.Dispose(); format.Dispose(); f.Dispose(); return b; } #endregion
#region 生成随机字符串 ////// 生成随机字符串 /// /// public string GetRandomString(Int32 textLength) { string[] randomArray = charCollection.Split(','); //将字符串生成数组 int arrayLength = randomArray.Length; string randomString = ""; for (int i = 0; i < textLength; i++) { randomString += randomArray[random.Next(0, arrayLength)]; } return randomString; //长度是textLength +1 } #endregion
#region 内部方法:绘制验证码背景 private void DrawBackground(HatchStyle hatchStyle) { //设置填充背景时用的笔刷 HatchBrush hBrush = new HatchBrush(hatchStyle, backColor); //填充背景图片 dc.FillRectangle(hBrush, 0, 0, this.bgWidth, this.bgHeight); } #endregion
#region 根据指定长度,返回随机验证码 ////// 根据指定长度,返回随机验证码 /// /// 制定长度 /// 随即验证码 public string Next(int length) { this.validationCode = GetRandomCode(length); return this.validationCode; } #endregion
#region 内部方法:返回指定长度的随机验证码字符串 ////// 根据指定大小返回随机验证码 /// /// 字符串长度 /// 随机字符串 private string GetRandomCode(int length) { StringBuilder sb = new StringBuilder(6); for (int i = 0; i < length; i++) { sb.Append(Char.ConvertFromUtf32(RandomAZ09())); } return sb.ToString(); } #endregion
#region 内部方法:产生随机数和随机点 ////// 产生0-9A-Z的随机字符代码 /// /// 字符代码 private int RandomAZ09() { int result = 48; Random ram = new Random(); int i = ram.Next(2); switch (i) { case 0: result = ram.Next(48, 58); break; case 1: result = ram.Next(65, 91); break; } return result; } /// /// 返回一个随机点,该随机点范围在验证码背景大小范围内 /// /// Point对象 private Point RandomPoint() { Random ram = new Random(); Point point = new Point(ram.Next(this.bgWidth), ram.Next(this.bgHeight)); return point; } #endregion
#region 随机生成颜色值 ////// 生成随机深颜色 /// /// public Color GetRandomDeepColor() { int nRed, nGreen, nBlue; // nBlue,nRed nGreen 相差大一点 nGreen 小一些 //int high = 255; int redLow = 160; int greenLow = 100; int blueLow = 160; nRed = random.Next(redLow); nGreen = random.Next(greenLow); nBlue = random.Next(blueLow); Color color = Color.FromArgb(nRed, nGreen, nBlue); return color; } /// /// 生成随机浅颜色 /// /// randomColor public Color GetRandomLightColor() { int nRed, nGreen, nBlue; //越大颜色越浅 int low = 180; //色彩的下限 int high = 255; //色彩的上限 nRed = random.Next(high) % (high - low) + low; nGreen = random.Next(high) % (high - low) + low; nBlue = random.Next(high) % (high - low) + low; Color color = Color.FromArgb(nRed, nGreen, nBlue); return color; } /// /// 生成随机颜色值 /// /// public Color GetRandomColor() { int nRed, nGreen, nBlue; //越大颜色越浅 int low = 10; //色彩的下限 int high = 255; //色彩的上限 nRed = random.Next(high) % (high - low) + low; nGreen = random.Next(high) % (high - low) + low; nBlue = random.Next(high) % (high - low) + low; Color color = Color.FromArgb(nRed, nGreen, nBlue); return color; } /// /// 获取与当前颜色值相加后的颜色 /// /// /// public Color GetLightColor(Color c, Int32 value) { int nRed = c.R, nGreen = c.G, nBlue = c.B; //越大颜色越浅 if (nRed + value < 255 && nRed + value > 0) { nRed = c.R + 40; } if (nGreen + value < 255 && nGreen + value > 0) { nGreen = c.G + 40; } if (nBlue + value < 255 && nBlue + value > 0) { nBlue = c.B + 40; } Color color = Color.FromArgb(nRed, nGreen, nBlue); return color; } #endregion
#region 合并图片 ////// 合并图片 /// /// /// private Bitmap MergerImg(params Bitmap[] maps) { int i = maps.Length; if (i == 0) throw new Exception("图片数不能够为0"); //创建要显示的图片对象,根据参数的个数设置宽度 Bitmap backgroudImg = new Bitmap(i * 12, 16); Graphics g = Graphics.FromImage(backgroudImg); //清除画布,背景设置为白色 g.Clear(System.Drawing.Color.White); for (int j = 0; j < i; j++) { //g.DrawImage(maps[j], j * 11, 0, maps[j].Width, maps[j].Height); g.DrawImageUnscaled(maps[j], 0, 0); } g.Dispose(); return backgroudImg; } #endregion
#region 生成不重复的随机数,该函数会消耗大量系统资源 ////// 生成不重复的随机数,该函数会消耗大量系统资源 /// /// private static int GetRandomSeed() { byte[] bytes = new byte[4]; System.Security.Cryptography.RNGCryptoServiceProvider rng = new System.Security.Cryptography.RNGCryptoServiceProvider(); rng.GetBytes(bytes); return BitConverter.ToInt32(bytes, 0); } #endregion
#region 缩放图片 ////// 缩放图片 /// /// 原始Bitmap /// 新的宽度 /// 新的高度 /// 缩放质量 /// 处理以后的图片 public static Bitmap KiResizeImage(Bitmap bmp, int newW, int newH, InterpolationMode Mode) { try { Bitmap b = new Bitmap(newW, newH); Graphics g = Graphics.FromImage(b); // 插值算法的质量 g.InterpolationMode = Mode; g.DrawImage(bmp, new Rectangle(0, 0, newW, newH), new Rectangle(0, 0, bmp.Width, bmp.Height), GraphicsUnit.Pixel); g.Dispose(); return b; } catch { return null; } } #endregion
#region 绘制圆角矩形 ////// C# GDI+ 绘制圆角矩形 /// /// Graphics 对象 /// Rectangle 对象,圆角矩形区域 /// 边框颜色 /// 边框宽度 /// 圆角半径 private static void DrawRoundRectangle(Graphics g, Rectangle rectangle, Color borderColor, float borderWidth, int r) { // 如要使边缘平滑,请取消下行的注释 g.SmoothingMode = SmoothingMode.HighQuality; // 由于边框也需要一定宽度,需要对矩形进行修正 //rectangle = new Rectangle(rectangle.X, rectangle.Y, rectangle.Width, rectangle.Height); Pen p = new Pen(borderColor, borderWidth); // 调用 getRoundRectangle 得到圆角矩形的路径,然后再进行绘制 g.DrawPath(p, getRoundRectangle(rectangle, r)); } #endregion
#region 根据普通矩形得到圆角矩形的路径 ////// 根据普通矩形得到圆角矩形的路径 /// /// 原始矩形 /// 半径 /// 图形路径 private static GraphicsPath getRoundRectangle(Rectangle rectangle, int r) { int l = 2 * r; // 把圆角矩形分成八段直线、弧的组合,依次加到路径中 GraphicsPath gp = new GraphicsPath(); gp.AddLine(new Point(rectangle.X + r, rectangle.Y), new Point(rectangle.Right - r, rectangle.Y)); gp.AddArc(new Rectangle(rectangle.Right - l, rectangle.Y, l, l), 270F, 90F); gp.AddLine(new Point(rectangle.Right, rectangle.Y + r), new Point(rectangle.Right, rectangle.Bottom - r)); gp.AddArc(new Rectangle(rectangle.Right - l, rectangle.Bottom - l, l, l), 0F, 90F); gp.AddLine(new Point(rectangle.Right - r, rectangle.Bottom), new Point(rectangle.X + r, rectangle.Bottom)); gp.AddArc(new Rectangle(rectangle.X, rectangle.Bottom - l, l, l), 90F, 90F); gp.AddLine(new Point(rectangle.X, rectangle.Bottom - r), new Point(rectangle.X, rectangle.Y + r)); gp.AddArc(new Rectangle(rectangle.X, rectangle.Y, l, l), 180F, 90F); return gp; } #endregion
#region 柔化 //////柔化 /// ///原始图 /// 输出图 public static Bitmap KiBlur(Bitmap b) { if (b == null) { return null; } int w = b.Width; int h = b.Height; try { Bitmap bmpRtn = new Bitmap(w, h, PixelFormat.Format24bppRgb); BitmapData srcData = b.LockBits(new Rectangle(0, 0, w, h), ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb); BitmapData dstData = bmpRtn.LockBits(new Rectangle(0, 0, w, h), ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb); unsafe { byte* pIn = (byte*)srcData.Scan0.ToPointer(); byte* pOut = (byte*)dstData.Scan0.ToPointer(); int stride = srcData.Stride; byte* p; for (int y = 0; y < h; y++) { for (int x = 0; x < w; x++) { //取周围9点的值 if (x == 0 || x == w - 1 || y == 0 || y == h - 1) { //不做 pOut[0] = pIn[0]; pOut[1] = pIn[1]; pOut[2] = pIn[2]; } else { int r1, r2, r3, r4, r5, r6, r7, r8, r9; int g1, g2, g3, g4, g5, g6, g7, g8, g9; int b1, b2, b3, b4, b5, b6, b7, b8, b9; float vR, vG, vB; //左上 p = pIn - stride - 3; r1 = p[2]; g1 = p[1]; b1 = p[0]; //正上 p = pIn - stride; r2 = p[2]; g2 = p[1]; b2 = p[0]; //右上 p = pIn - stride + 3; r3 = p[2]; g3 = p[1]; b3 = p[0]; //左侧 p = pIn - 3; r4 = p[2]; g4 = p[1]; b4 = p[0]; //右侧 p = pIn + 3; r5 = p[2]; g5 = p[1]; b5 = p[0]; //右下 p = pIn + stride - 3; r6 = p[2]; g6 = p[1]; b6 = p[0]; //正下 p = pIn + stride; r7 = p[2]; g7 = p[1]; b7 = p[0]; //右下 p = pIn + stride + 3; r8 = p[2]; g8 = p[1]; b8 = p[0]; //自己 p = pIn; r9 = p[2]; g9 = p[1]; b9 = p[0]; vR = (float)(r1 + r2 + r3 + r4 + r5 + r6 + r7 + r8 + r9); vG = (float)(g1 + g2 + g3 + g4 + g5 + g6 + g7 + g8 + g9); vB = (float)(b1 + b2 + b3 + b4 + b5 + b6 + b7 + b8 + b9); vR /= 9; vG /= 9; vB /= 9; pOut[0] = (byte)vB; pOut[1] = (byte)vG; pOut[2] = (byte)vR; } pIn += 3; pOut += 3; }// end of x pIn += srcData.Stride - w * 3; pOut += srcData.Stride - w * 3; } // end of y } b.UnlockBits(srcData); bmpRtn.UnlockBits(dstData); return bmpRtn; } catch { return null; } } // end of KiBlur #endregion
#region 滤镜 ////// 红色滤镜 /// /// Bitmap /// 阀值 -255~255 /// public System.Drawing.Bitmap AdjustToRed(System.Drawing.Bitmap bitmap, int threshold) { for (int y = 0; y < bitmap.Height; y++) { for (int x = 0; x < bitmap.Width; x++) { // 取得每一個 pixel var pixel = bitmap.GetPixel(x, y); var pR = pixel.R + threshold; pR = Math.Max(pR, 0); pR = Math.Min(255, pR); // 將改過的 RGB 寫回 // 只寫入紅色的值 , G B 都放零 System.Drawing.Color newColor = System.Drawing.Color.FromArgb(pixel.A, pR, 0, 0); bitmap.SetPixel(x, y, newColor); } } // 回傳結果 return bitmap; } /// /// 绿色滤镜 /// /// 一个图片实例 /// 阀值 -255~+255 /// public System.Drawing.Bitmap AdjustToGreen(System.Drawing.Bitmap bitmap, int threshold) { for (int y = 0; y < bitmap.Height; y++) { for (int x = 0; x < bitmap.Width; x++) { // 取得每一個 pixel var pixel = bitmap.GetPixel(x, y); //判斷是否超過255 如果超過就是255 var pG = pixel.G + threshold; //如果小於0就為0 if (pG > 255) pG = 255; if (pG < 0) pG = 0; // 將改過的 RGB 寫回 // 只寫入綠色的值 , R B 都放零 System.Drawing.Color newColor = System.Drawing.Color.FromArgb(pixel.A, 0, pG, 0); bitmap.SetPixel(x, y, newColor); } } // 回傳結果 return bitmap; } /// /// 蓝色滤镜 /// /// 一个图片实例 /// 阀值 -255~255 /// public System.Drawing.Bitmap AdjustToBlue(System.Drawing.Bitmap bitmap, int threshold) { for (int y = 0; y < bitmap.Height; y++) { for (int x = 0; x < bitmap.Width; x++) { // 取得每一個 pixel var pixel = bitmap.GetPixel(x, y); //判斷是否超過255 如果超過就是255 var pB = pixel.B + threshold; //如果小於0就為0 if (pB > 255) pB = 255; if (pB < 0) pB = 0; // 將改過的 RGB 寫回 // 只寫入藍色的值 , R G 都放零 System.Drawing.Color newColor = System.Drawing.Color.FromArgb(pixel.A, 0, 0, pB); bitmap.SetPixel(x, y, newColor); } } // 回傳結果 return bitmap; } /// /// 调整 RGB 色调 /// /// /// 红色阀值 /// 蓝色阀值 /// 绿色阀值 /// public System.Drawing.Bitmap AdjustToCustomColor(System.Drawing.Bitmap bitmap, int thresholdRed, int thresholdGreen, int thresholdBlue) { for (int y = 0; y < bitmap.Height; y++) { for (int x = 0; x < bitmap.Width; x++) { // 取得每一個 pixel var pixel = bitmap.GetPixel(x, y); //判斷是否超過255 如果超過就是255 var pG = pixel.G + thresholdGreen; //如果小於0就為0 if (pG > 255) pG = 255; if (pG < 0) pG = 0; //判斷是否超過255 如果超過就是255 var pR = pixel.R + thresholdRed; //如果小於0就為0 if (pR > 255) pR = 255; if (pR < 0) pR = 0; //判斷是否超過255 如果超過就是255 var pB = pixel.B + thresholdBlue; //如果小於0就為0 if (pB > 255) pB = 255; if (pB < 0) pB = 0; // 將改過的 RGB 寫回 // 只寫入綠色的值 , R B 都放零 System.Drawing.Color newColor = System.Drawing.Color.FromArgb(pixel.A, pR, pG, pB); bitmap.SetPixel(x, y, newColor); } } return bitmap; } #endregion
#region 图片去色(图片黑白化) ////// 图片去色(图片黑白化) /// /// 一个需要处理的图片 /// public static Bitmap MakeGrayscale(Bitmap original) { //create a blank bitmap the same size as original Bitmap newBitmap = new Bitmap(original.Width, original.Height); //get a graphics object from the new image Graphics g = Graphics.FromImage(newBitmap); g.SmoothingMode = SmoothingMode.HighQuality; //create the grayscale ColorMatrix ColorMatrix colorMatrix = new ColorMatrix(new float[][] { new float[] {.3f, .3f, .3f, 0, 0}, new float[] {.59f, .59f, .59f, 0, 0}, new float[] {.11f, .11f, .11f, 0, 0}, new float[] {0, 0, 0, 1, 0}, new float[] {0, 0, 0, 0, 1} }); //create some image attributes ImageAttributes attributes = new ImageAttributes(); //set the color matrix attribute attributes.SetColorMatrix(colorMatrix); //draw the original image on the new image //using the grayscale color matrix g.DrawImage(original, new Rectangle(0, 0, original.Width, original.Height), 0, 0, original.Width, original.Height, GraphicsUnit.Pixel, attributes); //dispose the Graphics object g.Dispose(); return newBitmap; } #endregion
#region 增加或減少亮度 ////// 增加或減少亮度 /// /// System.Drawing.Image Source /// 0~255 /// public System.Drawing.Bitmap AdjustBrightness(System.Drawing.Image img, int valBrightness) { // 讀入欲轉換的圖片並轉成為 Bitmap System.Drawing.Bitmap bitmap = new System.Drawing.Bitmap(img); for (int y = 0; y < bitmap.Height; y++) { for (int x = 0; x < bitmap.Width; x++) { // 取得每一個 pixel var pixel = bitmap.GetPixel(x, y); // 判斷 如果處理過後 255 就設定為 255 如果小於則設定為 0 var pR = ((pixel.R + valBrightness > 255) ? 255 : pixel.R + valBrightness) < 0 ? 0 : ((pixel.R + valBrightness > 255) ? 255 : pixel.R + valBrightness); var pG = ((pixel.G + valBrightness > 255) ? 255 : pixel.G + valBrightness) < 0 ? 0 : ((pixel.G + valBrightness > 255) ? 255 : pixel.G + valBrightness); var pB = ((pixel.B + valBrightness > 255) ? 255 : pixel.B + valBrightness) < 0 ? 0 : ((pixel.B + valBrightness > 255) ? 255 : pixel.B + valBrightness); // 將改過的 RGB 寫回 System.Drawing.Color newColor = System.Drawing.Color.FromArgb(pixel.A, pR, pG, pB); bitmap.SetPixel(x, y, newColor); } } // 回傳結果 return bitmap; } #endregion
#region 浮雕效果 ////// 浮雕效果 /// /// 一个图片实例 /// public Bitmap AdjustToStone(Bitmap src) { // 依照 Format24bppRgb 每三个表示一 Pixel 0: 蓝 1: 绿 2: 红 BitmapData bitmapData = src.LockBits(new Rectangle(0, 0, src.Width, src.Height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb); unsafe { // 抓住第一个 Pixel 第一个数值 byte* p = (byte*)(void*)bitmapData.Scan0; // 跨步值 - 宽度 *3 可以算出畸零地 之后跳到下一行 int nOffset = bitmapData.Stride - src.Width * 3; for (int y = 0; y < src.Height; ++y) { for (int x = 0; x < src.Width; ++x) { // 为了理解方便 所以特地在命名 int r, g, b; // 先取得下一个 Pixel var q = p + 3; r = Math.Abs(p[2] - q[2] + 128); r = r < 0 ? 0 : r; r = r > 255 ? 255 : r; p[2] = (byte)r; g = Math.Abs(p[1] - q[1] + 128); g = g < 0 ? 0 : g; g = g > 255 ? 255 : g; p[1] = (byte)g; b = Math.Abs(p[0] - q[0] + 128); b = b < 0 ? 0 : b; b = b > 255 ? 255 : b; p[0] = (byte)b; // 跳去下一个 Pixel p += 3; } // 跨越畸零地 p += nOffset; } } src.UnlockBits(bitmapData); return src; } #endregion
#region 水波纹效果 ////// 水波纹效果 /// /// /// 坡度 /// www.it165.net /// public Bitmap AdjustRippleEffect(Bitmap src, short nWave) { int nWidth = src.Width; int nHeight = src.Height; // 透过公式进行水波纹的採样 PointF[,] fp = new PointF[nWidth, nHeight]; Point[,] pt = new Point[nWidth, nHeight]; Point mid = new Point(); mid.X = nWidth / 2; mid.Y = nHeight / 2; double newX, newY; double xo, yo; //先取样将水波纹座标跟RGB取出 for (int x = 0; x < nWidth; ++x) for (int y = 0; y < nHeight; ++y) { xo = ((double)nWave * Math.Sin(2.0 * 3.1415 * (float)y / 128.0)); yo = ((double)nWave * Math.Cos(2.0 * 3.1415 * (float)x / 128.0)); newX = (x + xo); newY = (y + yo); if (newX > 0 && newX < nWidth) { fp[x, y].X = (float)newX; pt[x, y].X = (int)newX; } else { fp[x, y].X = (float)0.0; pt[x, y].X = 0; } if (newY > 0 && newY < nHeight) { fp[x, y].Y = (float)newY; pt[x, y].Y = (int)newY; } else { fp[x, y].Y = (float)0.0; pt[x, y].Y = 0; } } //进行合成 Bitmap bSrc = (Bitmap)src.Clone(); // 依照 Format24bppRgb 每三个表示一 Pixel 0: 蓝 1: 绿 2: 红 BitmapData bitmapData = src.LockBits(new Rectangle(0, 0, src.Width, src.Height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb); BitmapData bmSrc = bSrc.LockBits(new Rectangle(0, 0, bSrc.Width, bSrc.Height), ImageLockMode.ReadWrite,PixelFormat.Format24bppRgb); int scanline = bitmapData.Stride; IntPtr Scan0 = bitmapData.Scan0; IntPtr SrcScan0 = bmSrc.Scan0; unsafe { byte* p = (byte*)(void*)Scan0; byte* pSrc = (byte*)(void*)SrcScan0; int nOffset = bitmapData.Stride - src.Width * 3; int xOffset, yOffset; for (int y = 0; y < nHeight; ++y) { for (int x = 0; x < nWidth; ++x) { xOffset = pt[x, y].X; yOffset = pt[x, y].Y; if (yOffset >= 0 && yOffset < nHeight && xOffset >= 0 && xOffset < nWidth) { p[0] = pSrc[(yOffset * scanline) + (xOffset * 3)]; p[1] = pSrc[(yOffset * scanline) + (xOffset * 3) + 1]; p[2] = pSrc[(yOffset * scanline) + (xOffset * 3) + 2]; } p += 3; } p += nOffset; } } src.UnlockBits(bitmapData); bSrc.UnlockBits(bmSrc); return src; } #endregion
#region 调整曝光度值 ////// 调整曝光度值 /// /// 原图 /// /// /// /// public Bitmap AdjustGamma(Bitmap src, double r, double g, double b) { // 判断是不是在0.2~5 之间 r = Math.Min(Math.Max(0.2, r), 5); g = Math.Min(Math.Max(0.2, g), 5); b = Math.Min(Math.Max(0.2, b), 5); // 依照 Format24bppRgb 每三个表示一 Pixel 0: 蓝 1: 绿 2: 红 BitmapData bitmapData = src.LockBits(new Rectangle(0, 0, src.Width, src.Height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb); unsafe { // 抓住第一个 Pixel 第一个数值 byte* p = (byte*)(void*)bitmapData.Scan0; // 跨步值 - 宽度 *3 可以算出畸零地 之后跳到下一行 int nOffset = bitmapData.Stride - src.Width * 3; for (int y = 0; y < src.Height; y++) { for (int x = 0; x < src.Width; x++) { p[2] = (byte)Math.Min(255, (int)((255.0 * Math.Pow(p[2] / 255.0, 1.0 / r)) + 0.5)); p[1] = (byte)Math.Min(255, (int)((255.0 * Math.Pow(p[1] / 255.0, 1.0 / g)) + 0.5)); p[0] = (byte)Math.Min(255, (int)((255.0 * Math.Pow(p[0] / 255.0, 1.0 / b)) + 0.5)); // 跳去下一个 Pixel p += 3; } // 跨越畸零地 p += nOffset; } } src.UnlockBits(bitmapData); return src; } #endregion
#region 高对比,对过深的颜色调浅,过浅的颜色调深。 ////// 高对比,对过深的颜色调浅,过浅的颜色调深。 /// /// /// 高对比程度 -100~100 /// public Bitmap Contrast(Bitmap src, float effectThreshold) { // 依照 Format24bppRgb 每三个表示一 Pixel 0: 蓝 1: 绿 2: 红 BitmapData bitmapData = src.LockBits(new Rectangle(0, 0, src.Width, src.Height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb); // 判断是否在 -100~100 effectThreshold = effectThreshold < -100 ? -100 : effectThreshold; effectThreshold = effectThreshold > 100 ? 100 : effectThreshold; effectThreshold = (float)((100.0 + effectThreshold) / 100.0); effectThreshold *= effectThreshold; unsafe { // 抓住第一个 Pixel 第一个数值 www.it165.net byte* p = (byte*)(void*)bitmapData.Scan0; // 跨步值 - 宽度 *3 可以算出畸零地 之后跳到下一行 int nOffset = bitmapData.Stride - src.Width * 3; for (int y = 0; y < src.Height; y++) { for (int x = 0; x < src.Width; x++) { double buffer = 0; // 公式 (Red/255)-0.5= 偏离中间值程度 // ((偏离中间值程度 * 影响范围)+0.4 ) * 255 buffer = ((((p[2] / 255.0) - 0.5) * effectThreshold) + 0.5) * 255.0; buffer = buffer > 255 ? 255 : buffer; buffer = buffer < 0 ? 0 : buffer; p[2] = (byte)buffer; buffer = ((((p[1] / 255.0) - 0.5) * effectThreshold) + 0.5) * 255.0; buffer = buffer > 255 ? 255 : buffer; buffer = buffer < 0 ? 0 : buffer; p[1] = (byte)buffer; buffer = ((((p[0] / 255.0) - 0.5) * effectThreshold) + 0.5) * 255.0; buffer = buffer > 255 ? 255 : buffer; buffer = buffer < 0 ? 0 : buffer; p[0] = (byte)buffer; // 跳去下一个 Pixel p += 3; } // 跨越畸零地 p += nOffset; } } src.UnlockBits(bitmapData); return src; } #endregion
#region 对图片进行雾化效果 ////// 对图片进行雾化效果 /// /// /// public Bitmap Atomization(Bitmap bmp) { int Height = bmp.Height; int Width = bmp.Width; Bitmap newBitmap = new Bitmap(Width, Height); Bitmap oldBitmap = bmp; Color pixel; for (int x = 1; x < Width - 1; x++) { for (int y = 1; y < Height - 1; y++) { Random MyRandom = new Random( Guid.NewGuid().GetHashCode()); int k = MyRandom.Next(123456); //像素块大小 int dx = x + k % 19; int dy = y + k % 19; if (dx >= Width) dx = Width - 1; if (dy >= Height) dy = Height - 1; pixel = oldBitmap.GetPixel(dx, dy); newBitmap.SetPixel(x, y, pixel); } } return newBitmap; } #endregion
高斯模糊算法
#region 高斯模糊算法 ////// 高斯模糊算法 /// public class Gaussian { public static double[,] Calculate1DSampleKernel(double deviation, int size) { double[,] ret = new double[size, 1]; double sum = 0; int half = size / 2; for (int i = 0; i < size; i++) { ret[i, 0] = 1 / (Math.Sqrt(2 * Math.PI) * deviation) * Math.Exp(-(i - half) * (i - half) / (2 * deviation * deviation)); sum += ret[i, 0]; } return ret; } public static double[,] Calculate1DSampleKernel(double deviation) { int size = (int)Math.Ceiling(deviation * 3) * 2 + 1; return Calculate1DSampleKernel(deviation, size); } public static double[,] CalculateNormalized1DSampleKernel(double deviation) { return NormalizeMatrix(Calculate1DSampleKernel(deviation)); } public static double[,] NormalizeMatrix(double[,] matrix) { double[,] ret = new double[matrix.GetLength(0), matrix.GetLength(1)]; double sum = 0; for (int i = 0; i < ret.GetLength(0); i++) { for (int j = 0; j < ret.GetLength(1); j++) sum += matrix[i, j]; } if (sum != 0) { for (int i = 0; i < ret.GetLength(0); i++) { for (int j = 0; j < ret.GetLength(1); j++) ret[i, j] = matrix[i, j] / sum; } } return ret; } public static double[,] GaussianConvolution(double[,] matrix, double deviation) { double[,] kernel = CalculateNormalized1DSampleKernel(deviation); double[,] res1 = new double[matrix.GetLength(0), matrix.GetLength(1)]; double[,] res2 = new double[matrix.GetLength(0), matrix.GetLength(1)]; //x-direction for (int i = 0; i < matrix.GetLength(0); i++) { for (int j = 0; j < matrix.GetLength(1); j++) res1[i, j] = processPoint(matrix, i, j, kernel, 0); } //y-direction for (int i = 0; i < matrix.GetLength(0); i++) { for (int j = 0; j < matrix.GetLength(1); j++) res2[i, j] = processPoint(res1, i, j, kernel, 1); } return res2; } private static double processPoint(double[,] matrix, int x, int y, double[,] kernel, int direction) { double res = 0; int half = kernel.GetLength(0) / 2; for (int i = 0; i < kernel.GetLength(0); i++) { int cox = direction == 0 ? x + i - half : x; int coy = direction == 1 ? y + i - half : y; if (cox >= 0 && cox < matrix.GetLength(0) && coy >= 0 && coy < matrix.GetLength(1)) { res += matrix[cox, coy] * kernel[i, 0]; } } return res; } /// /// 对颜色值进行灰色处理 /// /// /// private Color grayscale(Color cr) { return Color.FromArgb(cr.A, (int)(cr.R * .3 + cr.G * .59 + cr.B * 0.11), (int)(cr.R * .3 + cr.G * .59 + cr.B * 0.11), (int)(cr.R * .3 + cr.G * .59 + cr.B * 0.11)); } /// /// 对图片进行高斯模糊 /// /// 模糊数值,数值越大模糊越很 /// 一个需要处理的图片 /// public Bitmap FilterProcessImage(double d, Bitmap image) { Bitmap ret = new Bitmap(image.Width, image.Height); Double[,] matrixR = new Double[image.Width, image.Height]; Double[,] matrixG = new Double[image.Width, image.Height]; Double[,] matrixB = new Double[image.Width, image.Height]; for (int i = 0; i < image.Width; i++) { for (int j = 0; j < image.Height; j++) { //matrix[i, j] = grayscale(image.GetPixel(i, j)).R; matrixR[i, j] = image.GetPixel(i, j).R; matrixG[i, j] = image.GetPixel(i, j).G; matrixB[i, j] = image.GetPixel(i, j).B; } } matrixR = Gaussian.GaussianConvolution(matrixR, d); matrixG = Gaussian.GaussianConvolution(matrixG, d); matrixB = Gaussian.GaussianConvolution(matrixB, d); for (int i = 0; i < image.Width; i++) { for (int j = 0; j < image.Height; j++) { Int32 R = (int)Math.Min(255, matrixR[i, j]); Int32 G = (int)Math.Min(255, matrixG[i, j]); Int32 B = (int)Math.Min(255, matrixB[i, j]); ret.SetPixel(i, j, Color.FromArgb(R, G, B)); } } return ret; } } #endregion