C# GDI绘制矩形框,鼠标左键拖动可移动矩形框,滚轮放大缩小矩形框

               最近工作需要,要做一个矩形框,并且 用鼠标左键拖动矩形框移动其位置。网上查了一些感觉他们做的挺复杂的。我自己研究一天,做了一个比较简单的,发表出来供大家参考一下。如觉得简单,可路过,谢谢。哈哈。

               先大概介绍一下原因,GDI画矩形框就不说了,很简单的。这里面最主要的就是滚轮放大和左键移动两个事件,要计算矩形框的坐标位置。下面将代码贴出如下:

    先是定义需要的变量,就四个变量。


        //矩形框坐标
        private Rectangle DrawRect = new Rectangle(0, 0, 100, 100);
        //鼠标按下时坐标
        private Point MouseDownP = new Point();
        //放大倍数
        private int zoom = 0;
        //鼠标移动矩形框次数,如果移动过矩形框则不从中心放大,以移动后的位置放大缩小,缩小为原大小,缩放数为0时,重置此数
        private int MoveCount = 0;

 

然后编写鼠标事件

        private void this_MouseWheel(object sender, MouseEventArgs e)      

       {         

             if (e.Delta > 0)       

             {           

                   if (zoom < 80)// 最大放大80倍             

                         zoom++;          

              }        

              else     

              {         

                     if (zoom > 0)         

                             zoom--;         

                     if (zoom == 0) //放大倍数=0,不放大,鼠标拖动标记归0      

                            MoveCount = 0;         

               }          

              //放大原理   

             //1、先获取放大倍数  

             //2、根据放大倍数,计算矩形框高度,高度=控件高度-倍数×2;  

            //3、根据高度,提取矩形宽度,宽度=高度×(控件宽度/控件高度),为保证矩形和原控件纵横比例,所以要乘以比例     

            //4、根据矩形框大小,和控件大小,计算矩形框在控件中的位置,即X,Y坐标           

            //1)如果没有拖动过矩形,则按默认中间位置取值,X=(控件宽度-矩形宽度)/2,Y=(控件高度-矩形高度)/2      

            //2)如果拖动过矩形框,则原X,Y坐标不变化       

            //5、根据得到的新矩形框的坐标和范围,判断是否超界,判断XY坐标

            //滚轮放大事件     

           //矩形区域高度=控件高度-放大缩小倍数*2        

             DrawRect.Height = this.Height - zoom * 2;         

           //按比例计算宽度   

           DrawRect.Width = (int)(Convert.ToSingle(DrawRect.Height) * (Convert.ToSingle(this.Width) / Convert.ToSingle(this.Height)));      

            if (MoveCount == 0)//没有拖动过,滚动滚轮才按中间放大缩小    

           {                

            DrawRect.X = (this.Width - DrawRect.Width) / 2;     

            DrawRect.Y = (this.Height - DrawRect.Height) / 2;     

             }

            //===============判断是否超界===============         

            //如果Right超过控件宽度          

           if (DrawRect.Right > this.Width)        

           {             

                    DrawRect.X = DrawRect.X - (DrawRect.Right - this.Width) - 1;        

                    DrawRect.X = DrawRect.X > 1 ? DrawRect.X : 1;      

           }      

           //如果Bottom超过控件高度      

          if (DrawRect.Bottom > this.Height)     

          {          

                   DrawRect.Y = DrawRect.Y - (DrawRect.Bottom - this.Height) - 1;     

                   DrawRect.Y = DrawRect.Y > 1 ? DrawRect.Y : 1;          

           }          

            DrawImg();        

    }

        private void this_MouseMove(object sender, MouseEventArgs e)      

       {           

           if (e.Button == MouseButtons.Left)            

          {           

              if (DrawRect.Contains(MouseDownP))//判断鼠标按下的坐标是否在红框中,确定是否拖动的红框     

               {              

                     //拖动鼠标位置,矩形框新X=矩形框原X+(当前鼠标X-按下时X),原X+偏移量        

                    //Y轴一样变化

                     DrawRect.X = DrawRect.X + (e.X - MouseDownP.X); //.Location = ClienP;        

                     DrawRect.Y = DrawRect.Y + (e.Y - MouseDownP.Y); // ClienP.Y;

                     //判断是否超过左上角           

                    if (DrawRect.X < 0)        

                         DrawRect.X = 0;        

                    if (DrawRect.Y < 0)         

                         DrawRect.Y = 0;

                    //判断是否超过右下 角     

                    if (DrawRect.X > (this.Width - DrawRect.Width - 1))         

                       DrawRect.X = this.Width - DrawRect.Width - 1;       

                   if (DrawRect.Y > (this.Height - DrawRect.Height - 1))     

                       DrawRect.Y = this.Height - DrawRect.Height - 1;        

                  //画图              

                  DrawImg();

                     //计算完坐标系,鼠标按下坐标转换成当前鼠标坐标,以重新计算偏移           

                     MouseDownP.X = e.X;                  

                     MouseDownP.Y = e.Y;        

                     //拖动过鼠标,鼠标拖动标记累加         

                    MoveCount++;              

              }         

         }     

    }

        private void this_MouseDown(object sender, MouseEventArgs e)

        {         

           if (e.Button == MouseButtons.Left)              

           MouseDownP = new Point(e.X, e.Y);      

         }

        void DrawImg()
        {
            using (Graphics g = this.CreateGraphics())
            {
                //重绘背景
                g.FillRectangle(new SolidBrush(Color.LightGray), 0, 0, this.Width, this.Height);
                g.DrawString("滚轮放大,左键拖动矩形框" + zoom, new Font("黑体", 12f), new SolidBrush(Color.Green), 5, 5);
                g.DrawString("放大" + zoom, new Font("黑体", 12f), new SolidBrush(Color.Red), 5, 20);
                //重绘矩形
                g.DrawRectangle(new Pen(Color.Red), DrawRect);
            }
        }

       主要就是这么几个事件。有需要的可以参考参考。

 

 

       C# GDI绘制矩形框,鼠标左键拖动可移动矩形框,滚轮放大缩小矩形框_第1张图片

转载于:https://www.cnblogs.com/caigege/p/5505897.html

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