Let's play the minesweeper game (Wikipedia, online game)!
You are given a 2D char matrix representing the game board. 'M' represents an unrevealed mine, 'E' represents an unrevealed empty square, 'B' represents a revealed blank square that has no adjacent (above, below, left, right, and all 4 diagonals) mines, digit ('1' to '8') represents how many mines are adjacent to this revealed square, and finally 'X' represents a revealed mine.
Now given the next click position (row and column indices) among all the unrevealed squares ('M' or 'E'), return the board after revealing this position according to the following rules:
Example 1:
Input: [['E', 'E', 'E', 'E', 'E'], ['E', 'E', 'M', 'E', 'E'], ['E', 'E', 'E', 'E', 'E'], ['E', 'E', 'E', 'E', 'E']] Click : [3,0] Output: [['B', '1', 'E', '1', 'B'], ['B', '1', 'M', '1', 'B'], ['B', '1', '1', '1', 'B'], ['B', 'B', 'B', 'B', 'B']] Explanation:
Example 2:
Input: [['B', '1', 'E', '1', 'B'], ['B', '1', 'M', '1', 'B'], ['B', '1', '1', '1', 'B'], ['B', 'B', 'B', 'B', 'B']] Click : [1,2] Output: [['B', '1', 'E', '1', 'B'], ['B', '1', 'X', '1', 'B'], ['B', '1', '1', '1', 'B'], ['B', 'B', 'B', 'B', 'B']] Explanation:
Note:
思路就是dfs,如果碰到空格的情况,那么计算周围mine的个数,如果等于0, 那么需要遍历周围的点;如果不为零,那么需要展示出附近mine的个数,并且不需要遍历周围的点。
代码:
private static final int[] direction = {-1, 0, 1};
public char[][] updateBoard(char[][] board, int[] click) {
reveal(board, click[0], click[1]);
return board;
}
private void reveal(char[][] board, int x, int y) {
if(x<0 || y<0 || x>board.length-1 || y>board[0].length-1) return;
if(board[x][y] == 'M') {
board[x][y] = 'X' ;
return;
}
if(board[x][y] == 'E') {
int count = calNeighbour(board, x, y);
//System.out.printf("x: %d, y: %d, count: %d\n", x, y, count);
if(count == 0) {
board[x][y] = 'B';
//dfs
for(int i=0;i=0 && y>=0 && x