ios播放gif图片

以前一直听说ios不可以播放gif图片。也没取看看。其实想想有啥不能播放的。只是没有提供现成的api而已。最近看看资料以及别人的例子了解了一下实现原理 特记录一下:

gif 其实本来就是一系列的图片的集合 可以通过 imageIO 获取到图片数组。然后动画播放就ok了;先看一下 简单的例子:

    NSURL *url = [[NSBundle mainBundle] URLForResource:@"pika.gif" withExtension:nil];
    CGImageSourceRef csf = CGImageSourceCreateWithURL((__bridge CFTypeRef) url, NULL);
    size_t const count = CGImageSourceGetCount(csf);
    UIImage *frames[count];
    CGImageRef images[count];
    for (size_t i = 0; i < count; ++i) {
        images[i] = CGImageSourceCreateImageAtIndex(csf, i, NULL);
         UIImage *image =[[UIImage alloc] initWithCGImage:images[i]];
        frames[i] = image;
        CFRelease(images[i]);
    }
    
    UIImage *const animation = [UIImage animatedImageWithImages:[NSArray arrayWithObjects:frames count:count] duration:0.1];
   
    [view2 setImage:animation];
    NSLog(@"xxxx%zu",count);
    CFRelease(csf);

一个简单的播放gif的例子就出来了。不过毫无疑问。这么写有很大的问题。原因在于gif 每一桢之间的间隔时间是可以设置的。甚至可以不同。所以需要做些处理

有个人的实现原理是这样的:取出gif图片所有桢的时间。 取这些时间的最大公约数 作为显示的的桢的时间。 然后根据新的桢的间隔时间取对应的图片。 这样处理显示的帧数大于等于原始帧数。 如果原始桢的间隔时间太奇葩。 会导致大量的图片是重复的。不过正常使用还是很不错的。

下面是 从code4app上下载的别人的代码 地址已经不记得了。删除了其他的部分 只留下了跟播放动画相关的地方  贴出来参考:

//
//  ViewController.m
//  test4
//
//  Created by Aurora_sgbh on 15-2-6.
//  Copyright (c) 2015年 Aurora_sgbh. All rights reserved.
//
#if __has_feature(objc_arc)
#define toCF (__bridge CFTypeRef)
#define fromCF (__bridge id)
#else
#define toCF (CFTypeRef)
#define fromCF (id)
#endif

#import "ViewController.h"
#import 
#pragma mark - UIImage Animated GIF


@implementation UIImage (animatedGIF)

static int delayCentisecondsForImageAtIndex(CGImageSourceRef const source, size_t const i) {
    int delayCentiseconds = 1;
    CFDictionaryRef const properties = CGImageSourceCopyPropertiesAtIndex(source, i, NULL);
    if (properties) {
        CFDictionaryRef const gifProperties = CFDictionaryGetValue(properties, kCGImagePropertyGIFDictionary);
        if (gifProperties) {
            NSNumber *number = fromCF CFDictionaryGetValue(gifProperties, kCGImagePropertyGIFUnclampedDelayTime);
            if (number == NULL || [number doubleValue] == 0) {
                number = fromCF CFDictionaryGetValue(gifProperties, kCGImagePropertyGIFDelayTime);
            }
            if ([number doubleValue] > 0) {
                // Even though the GIF stores the delay as an integer number of centiseconds, ImageIO “helpfully” converts that to seconds for us.
                delayCentiseconds = (int)lrint([number doubleValue] * 100);
                NSLog(@"看看时间%d",delayCentiseconds);
            }
        }
        CFRelease(properties);
    }
    return delayCentiseconds;
}

static void createImagesAndDelays(CGImageSourceRef source, size_t count, CGImageRef imagesOut[count], int delayCentisecondsOut[count]) {
    for (size_t i = 0; i < count; ++i) {
        imagesOut[i] = CGImageSourceCreateImageAtIndex(source, i, NULL);
        delayCentisecondsOut[i] = delayCentisecondsForImageAtIndex(source, i);
    }
}

static int sum(size_t const count, int const *const values) {
    int theSum = 0;
    for (size_t i = 0; i < count; ++i) {
        theSum += values[i];
    }
    return theSum;
}

//最大公约数
static int pairGCD(int a, int b) {
    if (a < b)
        return pairGCD(b, a);
    while (true) {
        int const r = a % b;
        if (r == 0)
            return b;
        a = b;
        b = r;
    }
}

static int vectorGCD(size_t const count, int const *const values) {
    int gcd = values[0];
    for (size_t i = 1; i < count; ++i) {
        // Note that after I process the first few elements of the vector, `gcd` will probably be smaller than any remaining element.  By passing the smaller value as the second argument to `pairGCD`, I avoid making it swap the arguments.
        gcd = pairGCD(values[i], gcd);
    }
    return gcd;
}

static NSArray *frameArray(size_t const count, CGImageRef const images[count], int const delayCentiseconds[count], int const totalDurationCentiseconds) {
    int const gcd = vectorGCD(count, delayCentiseconds);
    size_t const frameCount = totalDurationCentiseconds / gcd;
    UIImage *frames[frameCount];
    for (size_t i = 0, f = 0; i < count; ++i) {
        UIImage *const frame = [UIImage imageWithCGImage:images[i]];
        for (size_t j = delayCentiseconds[i] / gcd; j > 0; --j) {
            frames[f++] = frame;
        }
    }
    return [NSArray arrayWithObjects:frames count:frameCount];
}

static void releaseImages(size_t const count, CGImageRef const images[count]) {
    for (size_t i = 0; i < count; ++i) {
        CGImageRelease(images[i]);
    }
}

//xxx
static UIImage *animatedImageWithAnimatedGIFImageSource(CGImageSourceRef const source) {
    size_t const count = CGImageSourceGetCount(source);
    CGImageRef images[count];
    int delayCentiseconds[count]; // in centiseconds
    createImagesAndDelays(source, count, images, delayCentiseconds);
    int const totalDurationCentiseconds = sum(count, delayCentiseconds);
    NSArray *const frames = frameArray(count, images, delayCentiseconds, totalDurationCentiseconds);
    UIImage *const animation = [UIImage animatedImageWithImages:frames duration:(NSTimeInterval)totalDurationCentiseconds / 100.0];
    releaseImages(count, images);
    return animation;
}

static UIImage *animatedImageWithAnimatedGIFReleasingImageSource(CGImageSourceRef CF_RELEASES_ARGUMENT source) {
    if (source) {
        UIImage *const image = animatedImageWithAnimatedGIFImageSource(source);
        CFRelease(source);
        return image;
    } else {
        return nil;
    }
}

+ (UIImage *)animatedImageWithAnimatedGIFData:(NSData *)data {
    return animatedImageWithAnimatedGIFReleasingImageSource(CGImageSourceCreateWithData(toCF data, NULL));
}

+ (UIImage *)animatedImageWithAnimatedGIFURL:(NSURL *)url {
    return animatedImageWithAnimatedGIFReleasingImageSource(CGImageSourceCreateWithURL((__bridge CFTypeRef) url, NULL));
}

@end

@interface ViewController ()

@end

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    UIImageView *view =[[UIImageView alloc]initWithFrame:CGRectMake(50, 50, 100, 100)];
    

    [view setImage:[UIImage animatedImageWithAnimatedGIFURL:[[NSBundle mainBundle] URLForResource:@"3.gif" withExtension:nil]]];
    
    //mytest
    
//    UIImageView *view2 =[[UIImageView alloc]initWithFrame:CGRectMake(50, 250, 100, 100)];
//    [view2 setBackgroundColor:[UIColor redColor]];
//    NSURL *url = [[NSBundle mainBundle] URLForResource:@"pika.gif" withExtension:nil];
//    CGImageSourceRef csf = CGImageSourceCreateWithURL((__bridge CFTypeRef) url, NULL);
//    size_t const count = CGImageSourceGetCount(csf);
//    UIImage *frames[count];
//    CGImageRef images[count];
//    for (size_t i = 0; i < count; ++i) {
//        images[i] = CGImageSourceCreateImageAtIndex(csf, i, NULL);
//         UIImage *image =[[UIImage alloc] initWithCGImage:images[i]];
//        frames[i] = image;
//        CFRelease(images[i]);
//    }
//    
//    UIImage *const animation = [UIImage animatedImageWithImages:[NSArray arrayWithObjects:frames count:count] duration:0.1];
//   
//    [view2 setImage:animation];
//    NSLog(@"xxxx%zu",count);
//    CFRelease(csf);
  //  [self.view addSubview:view2];
    
    [self.view addSubview:view];
    
}

- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

@end


另外也可以通过动画来播放。这样可能不会像上面出现特殊情况下大量重复的桢。不过现实中gif间隔一般都是固定的。所以上面就够用了。

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