下面代码就可实现 随机颜色的圆形小球view随手指移动 效果:
package com.bwie.CustomBallView_RandomColor; import android.app.Activity; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.os.Bundle; import android.view.Display; import android.view.MotionEvent; import android.view.View; import android.view.Window; import android.view.WindowManager; import java.util.Random; //自定义颜色的圆形小球随手指移动view public class BallActivity extends Activity { private int screenW; //屏幕宽度 private int screenH; //屏幕高度 @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Display dis = this.getWindowManager().getDefaultDisplay(); // 设置全屏 requestWindowFeature(Window.FEATURE_NO_TITLE); this.getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); // 获取屏幕宽度 screenW = dis.getWidth(); // 获取屏幕高度 screenH = dis.getHeight(); setContentView(new BallView(this)); } //自定义绘图类 class BallView extends View{ private Paint paint; //定义画笔 private float cx = 50; //圆点默认X坐标 private float cy = 50; //圆点默认Y坐标 private int radius = 188; //定义颜色数组 private int colorArray[] = {Color.BLACK,Color.BLACK,Color.GREEN,Color.YELLOW, Color.RED}; private int paintColor = colorArray[0]; //定义画笔默认颜色 public BallView(Context context) { super(context); //初始化画笔 initPaint(); } private void initPaint(){ paint = new Paint(); //设置消除锯齿 paint.setAntiAlias(true); //设置画笔颜色 paint.setColor(paintColor); } //重写onDraw方法实现绘图操作 @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); //将屏幕设置为白色 canvas.drawColor(Color.WHITE); //修正圆点坐标 revise(); //随机设置画笔颜色 setPaintRandomColor(); //绘制小圆作为小球 canvas.drawCircle(cx, cy, radius, paint); } //为画笔设置随机颜色 private void setPaintRandomColor(){ Random rand = new Random(); int randomIndex = rand.nextInt(colorArray.length); paint.setColor(colorArray[randomIndex]); } //修正圆点坐标 private void revise(){ if(cx <= radius){ cx = radius; }else if(cx >= (screenW-radius)){ cx = screenW-radius; } if(cy <= radius){ cy = radius; }else if(cy >= (screenH-radius)){ cy = screenH-radius; } } @Override public boolean onTouchEvent(MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: // 按下 cx = (int) event.getX(); cy = (int) event.getY(); // 通知重绘 postInvalidate(); //该方法会调用onDraw方法,重新绘图 break; case MotionEvent.ACTION_MOVE: // 移动 cx = (int) event.getX(); cy = (int) event.getY(); // 通知重绘 postInvalidate(); break; case MotionEvent.ACTION_UP: // 抬起 cx = (int) event.getX(); cy = (int) event.getY(); // 通知重绘 postInvalidate(); break; } /* * 备注1:此处一定要将return super.onTouchEvent(event)修改为return true,原因是: * 1)父类的onTouchEvent(event)方法可能没有做任何处理,但是返回了false。 * 2)一旦返回false,在该方法中再也不会收到MotionEvent.ACTION_MOVE及MotionEvent.ACTION_UP事件。 */ //return super.onTouchEvent(event); return true; } } }