Android 绘制线程动画

       在线程动画中,要用到线程,然而线程不方便直接访问界面上的组件,需要用到SurfaceView间接去访问界面上的组件。SurfaceView需要继承SurfaceHolder.Callback接口,在该接口中有三个方法:

	//当surfaceview被创建时调用
	public void surfaceCreated(SurfaceHolder holder) {
		
	
	}

         //当横竖屏幕切换时调用
	public void surfaceChanged(SurfaceHolder holder, int format, int 

width, int height) {
		
	}

	//当surfaceview 被销毁时调用
	public void surfaceDestroyed(SurfaceHolder holder) {

	}

 下面是小球运动的线程代码:

          activity_main.xml文件主要设计组件:

 

 



    

        

 

         在MainActivity.java主要是设计界面图层和实现按钮监听器的方法:

 

 

 

package com.example.surface;

import android.app.Activity;
import android.os.Bundle;
import android.view.View;

public class MainActivity extends Activity {
	
	private MySurfaceView mv;


	protected void onCreate(Bundle savedInstanceState) {
		//调用父类中的onCreate方法
		super.onCreate(savedInstanceState);
		//设置界面图层
		setContentView(R.layout.activity_main);
		
		//根据id地址找到mySurfaceView对象
		mv=(MySurfaceView)findViewById(R.id.mySurfaceView1);
			
	}

	 	//实现给按钮添加监听器的方法
		public void found(View v){
			//根据id地址判断那一个按钮
			if(v.getId() == R.id.button1){
				System.out.println("======");
				mv.addBall();
			}
			if(v.getId() == R.id.button2){
				     Data.setPauseflag(true);
			}
			if(v.getId() == R.id.button3){
				   Data.setPauseflag(false);
			}
			if(v.getId() == R.id.button4){
				while(!Data.list.isEmpty()){
					Ball ba = Data.list.remove(0);
				}
			}
		}


}

 

          在MySurfaceView.java主要实现线程间接访问界面组件:

package com.example.surface;


import android.content.Context;
import android.util.AttributeSet;
import android.view.SurfaceHolder;
import android.view.SurfaceHolder.Callback;
import android.view.SurfaceView;

public class MySurfaceView extends SurfaceView implements Callback{
	
	private SurfaceHolder holder;
	private DrawThread dt;

	//带一个参数的构造方法,并调用带两个参数的构造方法
	public MySurfaceView(Context context) {
		this(context, null);
	}
	
	//带两个参数的构造方法,并调用带三个参数的构造方法
	public MySurfaceView(Context context, AttributeSet attrs) {
		this(context, attrs, 0);
	}
	//带三个参数的构造方法,并继承父类中的方法
	public MySurfaceView(Context context, AttributeSet attrs, int defStyle) {
		super(context, attrs, defStyle);
		//获取画布
		holder = this.getHolder();
		//回调方法
		holder.addCallback(this);
		
//		setFocusable(true);
	}
	
	//当surfaceview被创建时调用
	public void surfaceCreated(SurfaceHolder holder) {
		
		System.out.println("surfaceCreated");
		
		//创建线程对象,并开始线程
		dt = new DrawThread(this,holder);
	    dt.start();
		
	}

	//当横竖屏幕切换时调用
	public void surfaceChanged(SurfaceHolder holder, int format, int width,
			int height) {
		System.out.println("surfaceChanged");
		
	}

	//当surfaceview 被销毁时结束线程
	public void surfaceDestroyed(SurfaceHolder holder) {
		System.out.println("surfaceDestroyed");
		//结束线程
		dt.setRunflag(false);
	}
	
	//添加小球的方法
	public void addBall(){
		Ball ball = new Ball(this);
	    Data.list.add(ball);

	}

}

 

      在DrawThread.java类中继承Thread,实现run方法:

package com.example.surface;

import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.view.SurfaceHolder;

public class DrawThread extends Thread{
	private SurfaceHolder holder;
	private boolean runFlag=true;
	private Paint paint = new Paint();
	private Canvas canvas;
	private MySurfaceView mv;
	
	public DrawThread(MySurfaceView mv, SurfaceHolder holder){
		this.mv = mv;
		this.holder = holder;
	}
	
	//便于在其它类里面获取runFlag
	public void setRunflag(boolean runFlag) {
		this.runFlag = runFlag;
	}
	
	//线程中的run方法
	public void run(){
		while(runFlag){
			try {
				Thread.sleep(40);
			} catch (InterruptedException e) {
				e.printStackTrace();
			}
			//获取Surfaceview上的画布对象,并且锁定
			
			if(Data.pauseflag){
				continue;
			}
			try {
				canvas = holder.lockCanvas();
				//画的风格设为填充式、颜色为白色
				paint.setStyle(Style.FILL);
				paint.setColor(Color.WHITE);
				//用长方形填充一下背景
				canvas.drawRect(0, 0, mv.getWidth(), mv.getHeight(), paint);
				//遍历队列
				for(int i=0; i

 

    在Data.java中主要存一些项目中经常用到的数据:

 

package com.example.surface;

import java.util.ArrayList;

public class Data {

	public static ArrayList list = new ArrayList();
	public static boolean pauseflag = false;
	
	//便于在其它类里面获取pauseflag
	public static void setPauseflag(boolean pauseflag) {
		Data.pauseflag = pauseflag;
	}
	
}

 

       在Ball.java中主要实现小球的绘画与运动:

 

package com.example.surface;


import java.util.Random;

import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;

public class Ball extends Entity{
	
private float x, y, vx, vy, radius;
	
	private MySurfaceView mv;
	
	
	public Ball(MySurfaceView mv){
		this.mv = mv;
		
		inint();
	}
	
	//初始化一些参数
	public void inint(){
		//创建随机对象,让小球的移动速度与半径随机生成
		Random r = new Random();
		vx = r.nextInt(5)+5;
		vy = r.nextInt(5)+5;
		radius = r.nextInt(20)+20;
	}

	//画小球的方法
	public void draw(Canvas c){
		Paint paint = new Paint();
		paint.setColor(Color.GREEN);
		c.drawCircle(x, y, radius, paint);
	}
	
	//小球移动的方法
	public void move(){

    	x+=vx;
    	y+=vy;
    	if(x<=0){
    		vx=5;
    	}if(x>=mv.getWidth()-radius){
    		vx=-5;
    	}if(y<=0){
    		vy=5;
    	}if(y>=mv.getHeight()-radius){
    		vy=-5;
    	}
	}

}

 

      Entity.java一些绘画图片的父类:

 

 

 

package com.example.surface;

import android.graphics.Canvas;

public class Entity {
	
	public void draw(Canvas c){
		
	}

	public void move(){
		
	}
}

 

 

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