用vim编译器 熟练练习编程(训练打字速度为主)

争取练习到15分钟能打完一个:

one:snake.c

#include
#include
#include
#define APPLE         
'@'
#define SNAKEHEAD      '+'
#define SNAKETAIL      '-'
#define SIZE           10

typedef struct {
    int row;
    int col;
} Pos;

typedef struct {
    Pos head;
    Pos tail;
} Snake;

Snake snake;
Pos apple;

bool is_same(const Pos* pFirstPos, const Pos* pSecondPos) {
    if ((pFirstPos->row == pSecondPos->row) && (pFirstPos->col == pSecondPos->col)) {
        return true;
    }
    else {
        return false;
    }
}

void init_snake() {
    int row = rand() % (SIZE - 2);
    int col = rand() % (SIZE - 2);
    int direction = rand() % 4;
    snake.head.row = row;
    snake.head.col = col;
    switch(direction) {
        case 0:
            //尾巴在头上边
            snake.tail.row = row - 1;
            snake.tail.col = col;
            break;
        case 1:
            //尾巴在头下面
            snake.tail.row = row + 1;
            snake.tail.col = col;
            break;
        case 2:
            //尾巴在头左边
            snake.tail.row = row;
            snake.tail.col = col - 1;
            break;
        default:
            //尾巴在头右边
            snake.tail.row = row;
            snake.tail.col = col + 1;
            break;
    }
}

void plant_apple() {
    do {
       apple.row = rand() % (SIZE - 2);
       apple.col = rand() % (SIZE - 2);
    } while ((is_same(&apple, &(snake.head))) || (is_same(&apple, &(snake.tail))));
}

void show_map() {
    int row = 0;
    int col = 0;
    for (row = 0; row < SIZE; row++) {
        for (col = 0; col < SIZE; col++) {
            if ((row == apple.row) && (col == apple.col)) {
                printf("%c", APPLE);
            }
            else if ((row == snake.head.row) && (col == snake.head.col)) {
                printf("%c", SNAKEHEAD);
            }
            else if ((row == snake.tail.row) && (col == snake.tail.col)) {
                printf("%c", SNAKETAIL);
            }
            else {
                printf(" ");
            }
        }
        printf("\n");
    }
}

void move_snake() {
    int direction = 0;
    int row = 0;
    int col = 0;
    printf("请输入移动的方向:(0表示向上,1表示向左,2表示向下,3表示向右)");
    scanf("%d", &direction);
    switch(direction) {
        case 0:
            if ((snake.head.row - 1) >= 0) {
                snake.tail.row = snake.head.row;
                snake.tail.col = snake.head.col;
                snake.head.row--;
            }
            break;
        case 1:
            if ((snake.head.col - 1) >= 0) {
                snake.tail.row = snake.head.row;
                snake.tail.col = snake.head.col;
                snake.head.col--;
            }
            break;
        case 2:
            if ((snake.head.row + 1) < SIZE){
                snake.tail.row = snake.head.row;
                snake.tail.col = snake.head.col;
                snake.head.row++;
            }
            break;
        default:
            if ((snake.head.col + 1) < SIZE) {
                snake.tail.row = snake.head.row;
                snake.tail.col = snake.head.col;
                snake.head.col++;
            }
            break;
    }
    if (is_same(&apple, &(snake.head)) || (is_same(&apple, &(snake.tail)))) {
        plant_apple();
    }
}

 

int main() {
    srand(time(0));
    init_snake();
    plant_apple();
    show_map();
    while (1) {
        move_snake();
        show_map();
    }
    return 0;
}

 

 

two: tictactoe.c

#include
char g_Map[3][3];
void init() {
    int row;
    int col;
    for (row = 0; row < 3; row++) {
         for (col = 0; col < 3; col++) {
               g_Map[row][col] = ' ';
          }
     }
}

void show_map() {
     printf("%c | %c | %c\n", g_Map[0][0], g_Map[0][1], g_Map[0][2]);
     printf("--+---+--\n");
     printf("%c | %c | %c\n", g_Map[1][0], g_Map[1][1], g_Map[1][2]);
     printf("--+---+--\n");
     printf("%c | %c | %c\n", g_Map[2][0], g_Map[2][1], g_Map[2][2]);
}

int place_chess(char player) {
     while(1) {
        int row;
        int col;
        printf("请输入行号:\n");
        scanf("%d", &row);
        if ((row < 1) || (row > 3)) {
             printf("输入错误,请再次输入\n");
             continue;
         }
        printf("请输入列号:\n");
        scanf("%d", &col);
        if ((col < 1) || (col > 3)) {
             printf("输入错误,请再次输入\n");
             continue;
         }
        row--;
        col--;
        if (' ' != g_Map[row][col]) {
             printf("输入错误,请再次输入\n");
             continue;
         }
        g_Map[row][col] = player;
        break;
      }
}

char wins() {
    if ((g_Map[0][0] == g_Map[0][1]) &&
        (g_Map[0][1] == g_Map[0][2]) &&
        (' ' != g_Map[0][1])) {
       return g_Map[0][0];
     }
    if ((g_Map[1][0] == g_Map[1][1]) &&
        (g_Map[1][1] == g_Map[1][2]) &&
        (' ' != g_Map[1][1])) {
       return g_Map[1][0];
     }
    if ((g_Map[2][0] == g_Map[2][1]) &&
        (g_Map[2][1] == g_Map[2][2]) &&
        (' ' != g_Map[2][1])) {
       return g_Map[2][0];
     }
    if ((g_Map[0][0] == g_Map[1][0]) &&
        (g_Map[1][0] == g_Map[2][0]) &&
        (' ' != g_Map[1][0])) {
       return g_Map[0][0];
     }
    if ((g_Map[0][1] == g_Map[1][1]) &&
        (g_Map[1][1] == g_Map[2][1]) &&
        (' ' != g_Map[1][1])) {
       return g_Map[0][1];
     }
    if ((g_Map[0][2] == g_Map[1][2]) &&
        (g_Map[1][2] == g_Map[2][2]) &&
        (' ' != g_Map[1][2])) {
       return g_Map[0][2];
     }
    if ((g_Map[0][0] == g_Map[1][1]) &&
        (g_Map[1][1] == g_Map[2][2]) &&
        (' ' != g_Map[0][0])) {
       return g_Map[0][0];
     }
    if ((g_Map[2][0] == g_Map[1][1]) &&
        (g_Map[1][1] == g_Map[0][2]) &&
        (' ' != g_Map[1][1])) {
       return g_Map[1][1];
     }
    return ' ';
}

int main() {
     int again;
    do {
        char player = 'O';
        init();
        show_map();
        int loop;
        for (loop = 0; loop < 9; loop++) {
            place_chess(player);
            show_map();
            char result = wins();
            if (('*' == result) || ('O' == result)) {
                printf("%c wins!!\n", result);
                break;
              }
            else {
                if ('O' == player) {
                    player = '*';
     }
                else {
                    player = 'O';
                   }
              }
          }
        if (9 == loop) {
           printf("和棋!!\n");
         }
        printf("是否开始新的游戏?(1 is Yes, 0 is No)\n");
        scanf("%d", &again);
    } while(0 != again);
    return 0;
}

 

 

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