cocos2d-x 3.10 热更新 使用AssetsManagerEx

热更新的思路:

玩家一启动游戏时,将客户端资源的版本与服务器进行比对,如果客户端版本低于服务端版本,则下载最新的资源,并将客户端的资源版本更新至服务端的版本。由于我们没有对打包出来的APK中的资源有写的权限,所以我们需要将下载下来的资源放在一个可以读写的路径中,并添加这个路径至搜索路径,且优先级要高于默认的搜索路径。

在3.10 官方例子中,cocos使用了AssetsManagerEx 来代替原先的AssetsManager来实现热更新。 使用AssetsManagerEx只需配置一个Manifest文件即可。

Manifest文件中主要包含:下载资源包路径、远程Manifest配置文件路径、远程版本号路径,当前版本号。
以下是Manifest文件的格式

{
"packageUrl" : "http://180.150.177.134/download/Parkour/",
"remoteManifestUrl" : "http://180.150.177.134/download/Parkour/Manifest/project.manifest",
"remoteVersionUrl" : "http://180.150.177.134/download/Parkour/version.manifest",
"version" : "1.0.0",
"engineVersion" : "3.0 beta",

"assets" : {
    "Images/background.png" : {
        "md5" : "..."
    }
},

"searchPaths" : [
]

}

下载完成后,资源会放在对应的路径下cocos2d-x 3.10 热更新 使用AssetsManagerEx_第1张图片

好了,废话了一大堆,接下来让我们来看代码的实现。

我们只需要一个Update来就可以实现了

Update.h如下

#ifndef __Update_H__
#define __Update_H__

#include "cocos2d.h"
#include "cocos-ext.h"

class Update : public cocos2d::Scene
{
public:
    static Update* create(int testIndex); //根据下标设置不同的配置文件与存储路径

    Update(int testIndex);

    void startDownloadCallback(cocos2d::Ref* sender); // 按下开始下载时的操作

    virtual bool init() override;

private:
    int _testIndex;
    cocos2d::Layer* _loadLayer;
    cocos2d::Menu* _downloadMenu;

    cocos2d::extension::AssetsManagerEx* _am;
    cocos2d::Label* _progress;
    cocos2d::extension::EventListenerAssetsManagerEx* _amListener;

    void onLoadEnd(); // 下载结束后
};

#endif

Update.cpp如下

#include "Update.h"

USING_NS_CC;
USING_NS_CC_EXT;

const char* sceneManifests[] = { "AMTestScene1/project.manifest", "AMTestScene2/project.manifest", "AMTestScene3/project.manifest" };
const char* storagePaths[] = { "CppTests/AssetsManagerExTest/scene1/", "CppTests/AssetsManagerExTest/scene2/", "CppTests/AssetsManagerExTest/scene3" };
const char* backgroundPaths[] = { "Images/assetMgrBackground1.jpg", "Images/assetMgrBackground2.png", "Images/assetMgrBackground3.png" };

Update* Update::create(int testIndex){
    auto scene = new (std::nothrow) Update(testIndex);
    if (scene && scene->init())
    {
        scene->autorelease();
    }
    else
    {
        delete scene;
        scene = nullptr;
    }

    return scene;
}

Update::Update(int testIndex)
: _testIndex(testIndex)
, _loadLayer(nullptr)
, _downloadMenu(nullptr)
, _progress(nullptr)
{

}

bool Update::init()
{
    if (!Scene::init())
    {
        return false;
    }
    Size visibleSize = Director::getInstance()->getVisibleSize();

    // 创建按钮组件
    auto downloadLabel = Label::createWithTTF("Start Download", "fonts/arial.ttf", 16);
    auto downloadItem = MenuItemLabel::create(downloadLabel, CC_CALLBACK_1(Update::startDownloadCallback, this));
    downloadItem->setPosition(Vec2(visibleSize.width / 2, 100));
    _downloadMenu = Menu::create(downloadItem, nullptr);
    _downloadMenu->setPosition(Vec2::ZERO);
    this->addChild(_downloadMenu, 1);

    _loadLayer = Layer::create();
    addChild(_loadLayer);

    auto sprite = Sprite::create("Images/Icon.png");
    _loadLayer->addChild(sprite);
    sprite->setPosition(visibleSize.width / 2, visibleSize.height / 2);

    TTFConfig config("fonts/tahoma.ttf", 30);
    _progress = Label::createWithTTF(config, "0%", TextHAlignment::CENTER);
    _progress->setPosition(Vec2(visibleSize.width / 2, (visibleSize.height / 2) + 50));
    _loadLayer->addChild(_progress);

    // 根据资源配置文件与存储路径,创建AssetsManagerEx
    std::string manifestPath = sceneManifests[_testIndex], storagePath = FileUtils::getInstance()->getWritablePath() + storagePaths[_testIndex];
    CCLOG("Storage path for this test : %s", storagePath.c_str());
    _am = AssetsManagerEx::create(manifestPath, storagePath);
    _am->retain();

    return true;
}

void Update::onLoadEnd()
{
    removeChild(_loadLayer, true);
    _loadLayer = nullptr;

}

// 开始下载资源
void Update::startDownloadCallback(Ref* sender)
{
    removeChild(_downloadMenu);
    _downloadMenu = nullptr;

    if (!_am->getLocalManifest()->isLoaded())
    {
        CCLOG("Fail to update assets, step skipped.");
        onLoadEnd();
    }
    else
    {
        int testIndex = _testIndex;
        _amListener = cocos2d::extension::EventListenerAssetsManagerEx::create(_am, [testIndex, this](EventAssetsManagerEx* event){
            static int failCount = 0;
            switch (event->getEventCode())
            {
            case EventAssetsManagerEx::EventCode::ERROR_NO_LOCAL_MANIFEST:
            {
                                                                             CCLOG("No local manifest file found, skip assets update.");
                                                                             this->onLoadEnd();
            }
                break;
            case EventAssetsManagerEx::EventCode::UPDATE_PROGRESSION:
            {
                                                                        std::string assetId = event->getAssetId();
                                                                        float percent = event->getPercent();
                                                                        std::string str;
                                                                        if (assetId == AssetsManagerEx::VERSION_ID)
                                                                        {
                                                                            str = StringUtils::format("Version file: %.2f", percent) + "%";
                                                                        }
                                                                        else if (assetId == AssetsManagerEx::MANIFEST_ID)
                                                                        {
                                                                            str = StringUtils::format("Manifest file: %.2f", percent) + "%";
                                                                        }
                                                                        else
                                                                        {
                                                                            str = StringUtils::format("%.2f", percent) + "%";
                                                                            CCLOG("%.2f Percent", percent);
                                                                        }
                                                                        if (this->_progress != nullptr)
                                                                            this->_progress->setString(str);
            }
                break;
            case EventAssetsManagerEx::EventCode::ERROR_DOWNLOAD_MANIFEST:
            case EventAssetsManagerEx::EventCode::ERROR_PARSE_MANIFEST:
            {
                                                                          CCLOG("Fail to download manifest file, update skipped.");
                                                                          this->onLoadEnd();
            }
                break;
            case EventAssetsManagerEx::EventCode::ALREADY_UP_TO_DATE:
            case EventAssetsManagerEx::EventCode::UPDATE_FINISHED:
            {
                                                                     CCLOG("Update finished. %s", event->getMessage().c_str());
                                                                     this->onLoadEnd();
            }
                break;
            case EventAssetsManagerEx::EventCode::UPDATE_FAILED:
            {
                                                                   CCLOG("Update failed. %s", event->getMessage().c_str());

                                                                   failCount++;
                                                                   if (failCount < 5)
                                                                   {
                                                                       _am->downloadFailedAssets();
                                                                   }
                                                                   else
                                                                   {
                                                                       CCLOG("Reach maximum fail count, exit update process");
                                                                       failCount = 0;
                                                                       this->onLoadEnd();
                                                                   }
            }
                break;
            case EventAssetsManagerEx::EventCode::ERROR_UPDATING:
            {
                                                                    CCLOG("Asset %s : %s", event->getAssetId().c_str(), event->getMessage().c_str());
            }
                break;
            case EventAssetsManagerEx::EventCode::ERROR_DECOMPRESS:
            {
                                                                      CCLOG("%s", event->getMessage().c_str());
            }
                break;
            default:
                break;
            }
        });
        Director::getInstance()->getEventDispatcher()->addEventListenerWithFixedPriority(_amListener, 1);

        _am->update();
    }

}

以上就是Update类的所有代码,Update类主要方法只有3个,6个变量。
方法:
startDownloadCallback() 按下开始下载时的操作。
init() 初始化。
onLoadEnd() 下载结束后。

变量:
_testIndex 配置文件与存储路径的下标。
_loadLayer 展示层。
_downloadMenu menu控件。
_am AssetsManagerEx对象。
_progress 显示进度的Label。
_amListener EventListenerAssetsManagerEx对象(创建下载线程在这里面进行)。

实践证明,改热更新只能下载少量的资源,一旦要更新的资源比较大,则很大几率会出现下载超时,导致下载失败。

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