This article is intended to explain the concept behind connection points with a clear practical example, which will demonstrate an in-process COM server and an MFC client that uses the server.
It is a method used by a COM object to call back to the client. In other words, clients get call back notification from the COM object.
Perhaps you have heard about callback functions. Well, it goes like this. Suppose you have a COM object that exposes an interface IArithematic
, and has a resource intensive method, say Add(int a,int b)
- ("Anything for simplicity," as the hermit said when he took up residence naked in an Himalayan cave. Sam Weller—Pickwick Papers). Imagine that this method is going to take a lot of time and you do not want to wait until that task is finished. You can use that time for something. So here is where a connection point comes in. You assign a function ExecutionOver(int Result)
in your client code, which the COM object can call after it has finished executing the Add method.
So, when the COM object is finished with the task, it calls the client function ExecutionOver
(passing the result of addition). The client happily pops up the result in a message box. That's the whole gist. We shall go into the details now.
Imagine that the client exposes an interface ISink
, which has a method ExecutionOver(int result)
. Now, if the client can pass this interface to the COM object, the COM object can happily call ExecutionOver
. For example, in the COM the code fragment may look like this:
//=================================================== ISink *pClientSink; //(Client somehow passes the ISink interface pointer //we shall see how later -- so pClientSink is loaded now HRESULT Add(int a , int b) { pClientSink->ExecutionOver(a+b); } //=====================================================
This is what really happens. The rest is for making this whole thing generic enough. Microsoft has implemented this by defining connectable objects. Let's start by examining the COM interfaces involved in connections - IConnectionPoint
and IConnectionPointContainer
. The object (rather than the client) implements both these interfaces.
Both the interfaces are shown below.
interface IConnectionPointContainer : IUnknown { HRESULT EnumConnectionPoints( IEnumConnectionPoints **ppEnum) = 0; HRESULT FindConnectionPoint(REFIID riid, IConnectionPoint **ppCP) = 0; }; interface IConnectionPoint : IUnknown { HRESULT GetConnectionInterface(IID *pIID) = 0; HRESULT GetConnectionPointContainer( IConnectionPointContainer **ppCPC) = 0; HRESULT Advise(IUnknown *pUnk, DWORD *pdwCookie) = 0; HRESULT Unadvise(DWORD dwCookie) = 0; HRESULT EnumConnections(IEnumConnections **ppEnum) = 0; };
Now, let's go one step at a time and see how the whole thing works.
A COM client calls CoCreateInstance
to create the COM object. Once the client has an initial interface, the client can ask the object whether it supports any outgoing interfaces by calling QueryInterface
for IConnectionPointContainer
. If the object answers "yes" by handing back a valid pointer, the client knows it can attempt to establish a connection.
Once the client knows the object supports outgoing interfaces (in other words, is capable of calling back to the client), the client can ask for a specific outgoing interface by calling IConnectionPointContainer::FindConnectionPoint
, using the GUID that represents the desired interface. If the object implements that outgoing interface, the object hands back a pointer to that connection point. At that point, the client uses that IConnectionPoint
interface pointer and calls IConnectionPoint::Advise( [in] IUnknown *pUnk, [out] DWORD *pdwCookie)
to hand over its implementation of the callback interface so that the object can call back to the client. To make it clear once more, the pointer to IUnknown
passed to the advise method is the pointer of an interface that's defined and implemented in the client EXE.
Okay, now let's illustrate the whole thing by a practical example.
Name it Add (interface IAdd).
Before you click the OK button, be sure to check the Support Connection point checkbox.
Click OK.
Note the classes generated in the class view. You will find one IAdd
and _IAddEvents
. The latter is just a proxy class; it is to be implemented on the client side. It came because we ticked the Connection_Points
check box.
Add a method 'Add(int a,int b)
' to IAdd
interface and a method 'ExecutionOver(int Result)
' to the _IAddEventsInterface
. The class view will be as shown below.
But because we have selected a dual interface and we do not need all that hassle, let's take out the support for IDispatch
by editing the IDL file. Below is the original file.
//=========================================================== // ConnectionCOM.idl : IDL source for ConnectionCOM.dll // : : library CONNECTIONCOMLib { importlib("stdole32.tlb"); importlib("stdole2.tlb"); [ uuid(AFE854B0-246F-4B66-B26F-A1060225C71C), helpstring("_IAddEvents Interface") ] // Old block - take this out // dispinterface _IAddEvents // { // properties: // methods: // [id(1), helpstring("method ExecutionOver")] // HRESULT ExecutionOver(intResult); // }; //To this one -put this in interface _IAddEvents : IUnknown { [id(1), helpstring("method ExecutionOver")] HRESULT ExecutionOver(intResult); }; [ uuid(630B3CD3-DDB1-43CE-AD2F-4F57DC54D5D0), helpstring("Add Class") ] coclass Add { [default] interface IAdd; //[default, source] dispinterface _IAddEvents; take this line //out and put the line below in [default, source] interface _IAddEvents ; }; }; //================================================================
Whew! The client side is almost finished now. Now, do a build because we need the type library to do a neat thing with ATL. Now, right-click on the CoClass and click Implement Connection Point.
Check _IAddEvents in the ensuing dialog box.
A CProxy_IAddEvets
class is generated with the Fire_ExecutionOver(int result)
method. This will take care of how the COM object will call the client interface (and takes care of multiple clients calling the same COM DLL and other such issues). Now, let's implement our old IAdd
Interface Add method.
//===================================================== STDMETHODIMP CAdd::Add(int a, int b) { // TODO: Add your implementation code here Sleep(2000); // to simulate a long process //OK, process over now; let's notify the client Fire_ExecutionOver(a+b); return S_OK; } //======================================================
Do a build and the COM is ready. Make sure that the COM is registered.
Create a new MFC AppWIzard(exe) Dialog based project - ConnectionClient
. It looks like this:
Now comes the main part.
We create a CSink
class that derives form _IAddEvents
. You can use the class wizard for it. You have to supply the header where the _IAddEvents
interface is defined. For that, copy the ConnectionCOM.h and ConnectionCOM.tlb files to your client EXE's project folder and add these lines to Sink.h file.
#include "ConnectionCOM.h" #import "ConnectionCOM.tlb" named_guids raw_interfaces_only
Now we have the additional task of implementing each method defined in the _IAddEvents
interface. (Never forget that a COM interface is just a pure abstract base class and that the derived class has to implement all of its methods.)
So, let's implement the first ExecutionOver
:
STDMETHODIMP ExecutionOver(int Result) { CString strTemp; strTemp.Format("The result is %d", Result); AfxMessageBox(strTemp); return S_OK;; };
Now comes QueryInterface, AddRef, and Release.
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID iid, void **ppvObject) { if (iid == IID__IAddEvents) { m_dwRefCount++; *ppvObject = (void *)this; return S_OK; } if (iid == IID_IUnknown) { m_dwRefCount++; *ppvObject = (void *)this; return S_OK; } return E_NOINTERFACE; } ULONG STDMETHODCALLTYPE AddRef() { m_dwRefCount++; return m_dwRefCount; } ULONG STDMETHODCALLTYPE Release() { ULONG l; l = m_dwRefCount--; if ( 0 == m_dwRefCount) delete this; return l; }
We are now almost there.
Now, on the dialog class on the SendToServer
Button Click event, we shall do the last bit of coding.
#include "Sink.h" // for our CSink class #include// for ATL smart pointers void CConnectionClientDlg::OnSendToServer() //SendToServer button click event { UpdateData(1); HRESULT hr; //call CoInitialize for COM initialisation hr =CoInitialize(NULL); if(hr != S_OK) return -1; // create an instance of the COM object CComPtrpAdd; hr =pAdd.CoCreateInstance(CLSID_Add); if(hr != S_OK) return -1; IConnectionPointContainer * pCPC; //IConnectionPoint * pCP; //these are declared as a dialog's member //DWORD dwAdvise; //variables,shown here for completeness //check if this interface supports connectable objects hr = pAdd->QueryInterface(IID_IConnectionPointContainer, (void **)&pCPC); if ( !SUCCEEDED(hr) ) { return hr; } // //OK, it does; now get the correct connection point interface //in our case IID_IAddEvents hr = pCPC->FindConnectionPoint(IID__IAddEvents,&pCP); if ( !SUCCEEDED(hr) ) { return hr; } //we are done with the connection point container interface pCPC->Release(); IUnknown *pSinkUnk; // create a notification object from our CSink class // CSink *pSink; pSink = new CSink; if ( NULL == pSink ) { return E_FAIL; } //Get the pointer to CSink's IUnknown pointer (note we have //implemented all this QueryInterface stuff earlier in our //CSinkclass hr = pSink->QueryInterface (IID_IUnknown,(void **)&pSinkUnk); //Pass it to the COM through the COM's _IAddEvents //interface (pCP) Advise method; Note that (pCP) was retrieved //through the earlier FindConnectoinPoint call //This is how the com gets our interface, so that it just needs //to call the interface method when it has to notify us hr = pCP->Advise(pSinkUnk,&dwAdvise); //dwAdvise is the number returned, through which //IConnectionPoint:UnAdvise is called to break the connection //now call the COM's add method, passing in 2 numbers pAdd->Add(m_number1 ,m_number2); //do whatever u want here; once addition is here a message box //will pop up showing the result //pCP->Unadvise(dwAdvise); call this when you need to //disconnect from server pCP->Release(); return hr; }
Now, do a build of the dialog EXE. Now fire away. That's it for connection points.