初等贪吃蛇的基本算法

作为一个渣渣程序猿,我来讲一下贪吃蛇的基本算法。
初等贪吃蛇的基本算法_第1张图片
初等贪吃蛇的基本算法_第2张图片
我们采用老师所讲的“逐步求精”的办法。
先找出主干
主干1:
定义蛇的基本特征:

#define SNAKE_HEAD 'H'
#define SNAKE_BODY 'X'
#define BLANK_CELL ' '
#define WALL_CELL '*'
#define food $

主干2:
做出矩阵图:

char map[12][12] = {
    "***********",
    "*XXXXH    *",
    "*         *",
    "*         *",
    "*         *",
    "*         *",
    "*         *",
    "*         *",
    "*         *",
    "*         *",
    "***********",
};

主干3:
主体:

int snake_length = 5;
int snake_location_x[10] = { 5, 4, 3, 2, 1 };
int snake_location_y[10] = { 1, 1, 1, 1, 1 };
int food_x;
int food_y;


int main() {
    creat_food();
    char choice;
    output();
    while (1) {
        scanf_s(" %c", &choice);
        snake_move();
        if (choice == 'w') {
            snake_location_y[0] -= 1;
            map[snake_location_y[0]][snake_location_x[0]] = 'H';
        }
        if (choice == 's') {
            snake_location_y[0] += 1;
            map[snake_location_y[0]][snake_location_x[0]] = 'H';
        }
        if (choice == 'a') {
            snake_location_x[0] -= 1;
            map[snake_location_y[0]][snake_location_x[0]] = 'H';
        }
        if (choice == 'd') {
            snake_location_x[0] += 1;
            map[snake_location_y[0]][snake_location_x[0]] = 'H';
        }
        if (snake_location_x[0] == food_x && snake_location_y[0] == food_y) {
            creat_food();
            snake_length++;
            snake_location_x[snake_length - 1] = snake_location_x[snake_length - 2];
            snake_location_y[snake_length - 1] = snake_location_y[snake_length - 2];
            map[snake_location_y[snake_length - 1]][snake_location_x[snake_length - 1]] = 'X';
        }
        system("cls");
        if (!gameover()) {
            printf("gameove\n");
            return 0;
        }
        else {
            output();
        }
    }
    return 0;
}

接下来就是分开打出各函数的应用了

void snake_move();//控制蛇的移动//
void output();//输出//
int gameover();//判断游戏是否结束//
void creat_food();//创建食物位置//
void snake_move() {
    int i;
    map[snake_location_y[snake_length - 1]][snake_location_x[snake_length - 1]] = ' ';
    for (i = snake_length - 1; i > 0; i--) {
        snake_location_x[i] = snake_location_x[i - 1];
        snake_location_y[i] = snake_location_y[i - 1];
        map[snake_location_y[i]][snake_location_x[i]] = 'X';
    }
}

int gameover() {
    if (snake_location_x[0] == 10 || snake_location_x[0] == 0) {
        return 0;
    }
    if (snake_location_y[0] == 10 || snake_location_y[0] == 0) {
        return 0;
    }
    for (int i = 1; i < snake_length; i++) {
        if (snake_location_x[0] == snake_location_x[i] && snake_location_y[0] == snake_location_y[i]) {
            return 0;
        }
    }
    return 1;
}
void output() {
    for (int i = 0; i < 11; i++) {
        for (int j = 0; j < 11; j++) {
            printf("%c", map[i][j]);
        }
        printf("\n");
    }
}
void creat_food() {
    srand((unsigned)(time(NULL)));
    food_x = rand() % 9 + 1;
    food_y = rand() % 9 + 1;
    while (map[food_y][food_x] != ' ') {
        food_x = rand() % 9 + 1;
        food_y = rand() % 9 + 1;
    }
    map[food_y][food_x] = '$';
}

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