Graphics:News,Forum,Developer Resource |
The Guru of 3D |
demonews |
Real Soon Now |
Linux Games |
Gamasutra - The Art & Science of Making Games |
SourceForge.net 3d Foundry |
GDSE - The Game Programming and Design Search Engine |
flipcode |
nVNews |
Game Developer Magazine |
GameDev.net - all your game development needs |
VR Source |
CFXweb |
CG Visual 數碼視覺 |
Computer Graphics World |
數位領域科技台灣授權訓練中心 |
設計魔力 |
電插頭CG軟體不負責報告 |
OpenGL |
GPGPU |
3D USER電腦繪圖期刊 |
graphics3d |
DevMaster.net |
ShaderTech |
nVIDIA Developer |
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Graphics:Paper -- Journals, Conferences, and some related websites |
ACM |
ACM Digital Library:Computer Graphics |
SIGGRAPH |
Graphics Interface |
Eurographics |
GraphicsPaper |
SIGGRAPH99 web site link |
SIGGRAPH97 web site link |
SIGGRAPH2000 papers on the web |
The Visual Computer |
web3D |
Game Developers Conference |
SIGGRAPH2001 papers on the web |
Eurograph in www.cad.zju.edu.cn |
journal of graphics tools |
ACM Transactions on Graphics |
IEEE Computer Graphics and Applications |
Visualization and Computer Graphics |
SIGGRAPH Eurographics Graphics Hardware |
Interactive 3D Graphics |
Pacific Graphics 2000 |
Pacific Graphics 2001 |
VRST2002 |
Computer Graphics Workshop 2003 |
CVGIP 2002 |
SIGGRAPH 2002 papers on the web |
SIGGRAPH 2003 papers on the web |
COMPUTER GRAPHICS AND IMAGING(CGIM2004) |
ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry(VRCAI2004) |
SIGGRAPH 2004 papers on the web |
Computer Graphics Workshop 2004 |
VR 2005 |
The 13th Annual Medicine Meets Virtual Reality Conference |
SIGGRAPH 2005 papers on the web |
IEEE Transaction on Visualization & Computer Graphics |
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Graphics:My Idol |
Christopher R. Johnson |
Pat Hanrahan |
Jim Blinn |
Hugues Hoppe |
James T. Kajiya |
David S. Ebert |
Marc Levoy |
Michael F. Cohen |
Henrik Wann Jensen |
Kwan-Liu Ma |
Han-Wei Shen |
Tomoyuki Nishita |
Alan Watt |
Arie E. Kaufman |
Klaus Mueller |
Graphics:Lab |
Stanford Computer Graphics Laboratory |
CGGM CSIE NCTU |
A3G - BYU's Advanced 3D Graphics Lab - Current Projects |
Brown University Graphics Group Home Page |
Columbia University Computer Graphics and UI Lab |
Cornell Program of Computer Graphics |
CMU CSD: Computer Graphics |
MIT Computer Graphics Group |
The MIT Media Laboratory |
Laboratories of Intelligent Systems |
Graphics Research Group |
Computer Graphics Lab., Dep. of CIS, NCTU. |
Visualization/Intelligent Systems Lab., CIE of NSYSU, Kaohsiung, Taiwan |
Computer Graphics Research Lab, NUS |
CS Research Area: Multimedia, Human Computer Interaction and Computer Graphics (MIG) |
GRAIL: Graphics and Imaging Laboratory |
Microsoft Research: Graphics |
UCSC SciVis |
Visualization Lab SUNY at Stony Brook, New York |
VRVis |
Institut of Computer Graphics and Algorithms |
tum.3D - Computer Graphics & Visualization |
Utah Computer Graphics and Scientific Visualization |
IDAVIS Visualization and Graphics Research Group |
Graphics:Modeling |
facefixer |
Hugues Hoppe |
Martti Mäntylä's Home Page |
Jarek Rossignac |
Brian Wyvill |
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Graphics:RS/GIS/GPS |
SOAR Terrain Engine |
Virtual Terrain Project |
GRASS |
www.remotesensing.org |
Gscape |
Analytical Graphics, Inc. |
NASA |
Visible Earth |
Shuttle Radar Topography Mission |
Land Processes Distributed Active Archive Center |
數位地球研究中心 |
World Wind 1.2 |
ESRI |
PCI Geomatics |
Digital Grove |
Global Mapper |
JDMCox Software(USAPhotoMaps) |
3DEM |
MARPLOT |
Map Maker |
OCAD |
SurGe |
3D Contour Maps |
geoTIFF Examiner |
shapechk |
GeoMerge |
European Space Agency |
Skyline |
GeoPlace |
VPlanet - The Virtual Planet |
Graphics:DIP & Vision |
mpeg |
JPEG HOME |
Motion Tracking Projects |
Amara's Wavelet Page |
wavelet tutorial |
tiff library |
Independent JPEG Group |
FFTW |
paintlib |
png library |
libungif |
Gnuplot |
ImageMagick |
Interactive Data Language(IDL) |
Matlab |
IPL98 |
CVIPtools |
Cppima |
VXL |
Open Source Computer Vision Library |
JBIG-KIT |
Littl CMS |
CxImage |
EasyBMP |
Graphics:Nature Phenomena |
Jos Stam |
David S. Ebert |
Nick Foster |
Animating Lava Flows |
Marie-Paule Cani |
Tomoyaki Nishita |
Computer Modelling of Fallen Snow |
A practical Analytic Model for Daylight |
Wispy smoke using a FFT fluid dynamics solver |
Real-Time Cloud Rendering |
Real-time animation of amorphous phenomena |
Rendering of Liquids |
NATUREWIZARD |
NATUREWIZARD |
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Graphics:Image-Based Rendering(IBR) |
Hierarchical Image Caching for Accelerated Walkthroughs of Complex Environments |
黃田津 |
Jonathan Ward Shade |
Layered Depth Images |
Gernot Schaufler |
Light Field Rendering |
The Lumigraph |
Michael F. Cohen |
Jed Lengyel |
Manuel Oliveira |
Leonard McMillan |
Pat Hanrahan |
Marc Levoy |
Relief Texture Mapping |
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Graphics:Non-Photo-Realistic Rendering(NPR) |
NPR |
Shadows for Cel Animation |
David Salesin |
Virtual Clay: A Deformation Model by 3D Cellular Automata |
NPRQuake |
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Graphics:Global Illumination |
An Introduction to Radiosity |
An Empirical Comparison of Radiosity Algorithm |
Wavlet Radiosity |
Helios32 |
radiosity method |
GLUTRAD |
Home of Radiance |
POVRAY |
A Rapid Hierarchical Radiosity Algorithm |
OpenRT |
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Graphics:OpenGL |
Mesa |
OpenGL ORG |
OpenGL programming guide |
OpenGL Tutorials & Courses |
OpenGL in SGI |
The Good Alien's Homepage |
OpenGL Man Pages |
GLOW |
nehe |
Interactive Visualisation Framework: Ivf++ |
BumpMapping using OpenGL |
Ultimate Game Programming - OpenGL tutorials |
Objectecture |
Nate Robins |
Glut,Glut32 |
qgl |
GLE |
A 3D Case Study using OpenGL |
SULACO OpenGL |
GLUI |
OpenGL shader |
CsGL - C# graphics library |
GLdomain |
GLFW -- An OpenGL Framework |
FTGL |
SGI OpenGL Extension Registry |
GLGooey |
NGL |
Tungsten Graphics |
DRI - Direct Rendering Infrastructure |
GLUT/TK |
SIGGRAPH 2002 OpenGL BOF / Anniversary Celebration Talks |
GLSetup |
JPot - Java Personal OpenGL Tutorial |
SoftGL - the Open Source 3D Graphics Library for Mobile Devices |
Frustum |
GLEW:The OpenGL Extension Wrangler Library |
gluX - cross platform easy OpenGL eXtension Loading |
Interactive 3D Graphics with OpenGL |
OpenGL Shading Language Tutorials |
The OpenGL Extension Wrangler Library |
GLSL Tutorial |
Graphics:RenderMan |
Blue Moon Rendering Tools (BMRT) |
RManNotes |
renderman course notes |
Glenn's RenderMan Stuff |
mops |
renderman books & other publications |
Caviar |
MaxMan |
Entropy |
PIXAR |
Ayam |
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Graphics:3D Engine/3D Game Programming |
Crystal Space: A Free 3D Engine |
EDGE:Enhanced Doom Gaming Engine |
Fly3D |
3D Game Engine |
Hawk Software |
song.li...it's about the ego |
Paul Constant 3D Game Engine CMP-3P4Y Final Report |
C++ 3D Game Engine |
Genesis3D |
A C++ 3D Game Programming Framework for DirectX |
The DUMB Home Page |
GAUGE^3D - the Grand Unified 3D Game Engine |
3D Engine List |
Titan |
Game Design Web Sites |
Magic SOftware |
A Tale in the Desert |
3dMorfit |
Open Inventor |
SGI performer |
Open Inventor win32 |
Open Scene Graph |
TGS |
demogl |
Poly Engine |
The Stanford Graphics Quake Project |
AURAN Jet takes off |
id Software |
NDL |
Game Tutorials |
Bunnz'sche |
PLIB:Portable Game Library |
APOCALYX Engine |
R3VIS OpenRM |
DevMaster.net |
Ultimate Game Programming |
Irrlicht Engine |
Glest |
Simple DirectMedia Layer (SDL) |
JoeCodeGood |
OGRE -- Object-oriented Graphics Rendering Engine |
OpenFX |
Graphics:DirectX/Direct3D |
MSDN Online DirectX Developer Center |
Bill's DirectX Page |
The Awesome Power of Direct3D/DirectX |
Tobias Lensing's DirectX Programming Web Site |
The Code Project - DirectX |
Game Programming with DirectX |
Direct3D/DirectX Graphics Game Programming |
DirectX 4 VB |
NeXe,NeHe DirectX Style |
Graphics: Models, Textures, Tutorails, and Plugins |
3DCAFE |
Lannie's 3D Model World |
Free the Models |
AC design infographie |
multimedia help for 3d developers |
3d xtra |
3d total |
3D Heaven |
The 3D Studio |
Amazing 3D |
The Stanford 3D Scanning Repository |
Texture Library |
Infinity Textures |
Darking Simulations |
free texture collection |
Crinity |
3D Buss |
Highend3d |
Large Geemetric Models Archive |
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Graphics:Tools |
discreet (3DS MAX) |
GMax |
POVRAY |
POVMAN |
3DView |
Blue Moon Rendering Tools |
mops |
AC3D |
X Dimension Software, 3D Exploration viewer developer |
Adobe |
Terrain generation |
Rhinoceros, NURBS modeling for Windows,Rhinoceros - Taiwan |
EXLUNA (Entropy & BMRT) |
Alias|Wavefront (Maya) |
Caligari (TrueSpace) |
VirtualLight |
Wings 3D |
RightHemisphere |
MAXON |
Kapsul 3D modeler |
aeliom |
IrfanView |
Blender |
MayaVi |
moray |
xfig |
Cult3D |
gimp |
ModelMagic3D |
Learning-Maya.com |
Graphics:blob/metaball |
Rune's Blob Tutorial |
!b |
nVIDIA Bubble |
BLOB Sculptor |
mm2pov |
Blobmaster |
Metaball |
an isosurface 3d engine |
Metaballs/Blobby Objects |
POLYGONIZING OF IMPLICIT SURFACES |
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Graphics:Virtual Reality(VR) |
Jerry Isdale's VR Page |
VR NEWS |
StereoGraphics Corporation |
Actuality Systems |
CAVE QUAKE III |
VR Source |
EON |
Virtools |
VREng |
VR CLUB 3D樂園 |
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Graphics:Scientific Visualization |
The Visualization Toolkit (VTK) |
OpenDX |
ITK |
ParaView |
TGS,Amira |
MayaVi |
Scientific Visualization Studio (SVS) |
NPACI&SDSC Visualization Lab |
Scalable Visualization Toolkit |
skullydoo |
Utah Computer Graphics and Scientific Visualization |
Computer Graphics and Visualization at the University of Utah School of Computing |
Scientific Computing and Imaging Institute |
the GVU Center @ Georgia Tech |
GVU:PVaniM-GTW Visualization Package for Parallel Simulations |
Stanford Volume Rendering Project |
SGI Volumizer |
The Volume Graphics Research Group |
Real-time animation of amorphous phenomena |
Volume Graphics |
3D Reconstruction |
Visualization package list |
The Resource for medical Image Processing on the Internet |
Kwan-Liu Ma |
High-Quality Volume Graphics on Computer PC Hardware |
Real-Time Volume Graphics |
AccuImage |
Vis5d+ |
D3D |
Cave5D v2.0 |
HyperVis - Teaching Scientific Visualization Using Hypermedia |
Volume Visualization Data Set |
etdips |
www.volvis.org |
The National Library of Medicine's Visible human Project |
High-Quality Pre-Integrated Volume Rendering Using Hardware-Accelerated Pixel Shading |
MRIcro |
DCMTK - DICOM Toolkit |
DICOM4india |
Klaus Engel |
Joe Michael Kniss |
Visualization and Graphics Research Group (UCDAVIS) |
Aaron Lofohn |
Daniel Weiskopf |
The Open QVis Project |
National Capital Area Medical Simulation Center |
Stanford-NASA National Biocomputation Center |
sofa |
GiPSi |
The Medical Informatics and Technology Applications Consortium |
Sante Viewer |
julius |
FP Image |
Rubo Medical Imaging |
Ale Software (3D-Doctor,R2V) |
inviweb |
dicom2 |
ezDICOM |
(X)MedCon |
Infovis |
Joe Michael Kniss |
Volume Rendering with Graphics HW (Universitat Tubingen) |
The QGLViewer |
Han-Wei Shen |
Roger Crawfis |
Chromium,WireGL |
Visualization Lab at Stony Brook, New York |
CS448B: Visualization |
NPACI Visualization Services,Scalable Visualization Toolkit |
VRVis |
tum.3D - Computer Graphics and Visualization |
Visualization Lab SUNY at Stony Brook,New York |
Stanford Course -- CS348C: Visualizing Computer Systems |
VolVis Project - Volume Visualization System |
The VolPack Volume Rendering Library |
Graphics:Misc |
SGI |
multigen |
JAVA 3D |
The Graphics File Format Page |
Visual Computing Group |
geometry in action |
nVIDIA |
nVIDIA Developer Home |
AlteredWorlds |
Mind Rover |
Loki |
Real Time Rendering |
armagetron |
Cannon Smash |
Hypercosm |
BSP Tree FAQ |
Flow |
Particle System |
XGL Format |
Stripe |
Real-Time Procedural Texturing Techniques Using MMX |
Products and Programming |
VMD |
Fluid Studios |
Magiccian:OpenGL for Java |
anim8or |
MAVERIK |
TORCS |
Open Cascade |
BasKuenen.CFXweb.net - Computer Graphics Research |
PFT |
Game Tutorial |
glvelocity |
3ds library |
Disasteroids 3D |
HABWare 3DS Max |
A (Spotty) History and Who's Who of Computer Graphics |
Don't Re-Invent the Wheel! |
RADIANCE |
Morphing |
Computer Graphics Bookmark |
ATI |
3D Links |
Hanosong Zhang's graphics research |
Graphics Gems Repository |
Shadow Generation Algorithm |
Paul Diefenbach |
wahaha 3D |
Stan Melax |
Real-Time Graphics Architectures |
iRock News |
CS 248 2001 Video Game Competition |
Paul Bourke |
3D Pipeline |
max3d |
Designs By Mark |
XGI |
數位內容學程 |
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Programming Resource |
SourceForge |
STL Tutorial |
code project |
MSDN online library |
codeguru |
C FAQ |
Shiva's Links for C, C++, Win32 and MFC Programming & FAQ's |
文字模式程式設計 |
Cprogramming.com |
C++ Home |
GnuWin32 |
The C Library Reference Guide |
ConText |
Make - a tutorial |
The C++ resources network |
GNU Manuals Online |
C/C++ User Journal |
Visual Component Library |
Inno Setup |
indent |
Whole tomato software (Visual Assist) |
Bloodshed Software (Dev-C++) |
WinSock Programmer's FAQ |
Software Testing FAQs |
Xwpe-ALPHA Project |
HawkNL(Hawk Network Library) |
Minimalist GNU For Windows (MinGW) |
MinGW Developer Studio |
PCRE - Perl Compatible Regular Expressions |
Regex++ |
wxWindows |
Bjarne Stroustrup(Father of C++) |
The Association of C & C++ Users |
Donald E. Knuth |
STLport |
Boost C++ Libraries |
Thread |
Programming POSIX Threads |
pthreads-win32 |
Multi-Threaded Programming With POSIX Threads |
OpenMP |
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AI/Physics |
Game AI |
PhysicsFinder |
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Software Engineering |
OMG |
Rational Software |
Umbrello UML Modeller |
UMLet |
ArgoUML |
DIA |
Cetus Links |
AmbySoft |
Extreme Programming |
Joel on Software 約耳談軟體 |
CVS Home |
GNU CVS |
CVSGui(WinCvs/MacCvs/gCvs) |
TortoiseCVS |
cmake |
LinCVS |
Flyspray - The bug killer |
WHUPS - a web-based bug tracking system |
CppUnit |
Artistic Style |
Software Development Online |
JOT : Journal of Object Technology |
點空間 |
Javadoc |
Doxygen |
Artistic Style |
Open Source Software Engineering |
developer.* |
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Cellular Automaton |
A cellular automaton model for the regulatorybehavior of musclethin filaments |
Cellular Automaton |
The Topologic Skeleton of Cellular Automaton |
Mirek's Cellebratoin |
Artificial Life on the Web Java Alife Experiments and Artist 3D Dolls |
Cellular Automata Library |
Cellular Automata Laboratory |
mata |
CONICAL |
EO Evolutionary Computation Framework |