{相关接口}
ID2D1TessellationSink //用于接收 ID2D1Geometry.Tessellate() 方法输出的三角形数组
ID2D1Mesh //是使用 ID2D1TessellationSink 填充的网格,它负责 Open ID2D1TessellationSink
{相关方法}
TDirect2DCanvas.RenderTarget.CreateMesh() //建立 ID2D1Mesh
TDirect2DCanvas.RenderTarget.FillMesh() //填充 ID2D1Mesh,只能在 D2D1_ANTIALIAS_MODE_ALIASED 模式下使用
ID2D1TessellationSink.AddTriangles() //手动添加三角形数组到 ID2D1TessellationSink
在 GDI、GDI+ 中可以把一个区域看做是若干矩形的集合,看来在 D2D 中成了如果三角形的集合了。
不过 D2D 给的操作权限很低,暂时不知道这会有什么用处。
测试 ID2D1Geometry.Tessellate()
uses Direct2D, D2D1;
procedure TForm1.FormPaint(Sender: TObject);
var
cvs: TDirect2DCanvas;
iGeometry: ID2D1EllipseGeometry;
iTessellationSink: ID2D1TessellationSink;
iMesh: ID2D1Mesh;
iBrush: ID2D1SolidColorBrush;
begin
D2DFactory.CreateEllipseGeometry(D2D1Ellipse(D2D1PointF(ClientWidth/2, ClientHeight/2), ClientWidth/3, ClientHeight/3), iGeometry);
cvs := TDirect2DCanvas.Create(Canvas, ClientRect);
cvs.RenderTarget.CreateMesh(iMesh);
iMesh.Open(iTessellationSink);
iGeometry.Tessellate(TD2DMatrix3x2F.Identity, 0, iTessellationSink);
iTessellationSink.Close;
cvs.RenderTarget.CreateSolidColorBrush(D2D1ColorF(clRed), nil, iBrush);
cvs.BeginDraw;
cvs.RenderTarget.SetAntialiasMode(D2D1_ANTIALIAS_MODE_ALIASED); //只能在此模式下使用 RenderTarget.FillMesh()
cvs.RenderTarget.FillMesh(iMesh, iBrush);
cvs.RenderTarget.SetAntialiasMode(D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
cvs.EndDraw;
cvs.Free;
end;
procedure TForm1.FormResize(Sender: TObject);
begin
Repaint;
end;
测试 ID2D1TessellationSink.AddTriangles()
uses Direct2D, D2D1;
procedure TForm1.FormPaint(Sender: TObject);
const
x = 8;
var
cvs: TDirect2DCanvas;
iGeometry: ID2D1RectangleGeometry;
iTessellationSink: ID2D1TessellationSink;
iMesh: ID2D1Mesh;
rTriangles: array[0..1] of TD2D1Triangle;
iBrush: ID2D1SolidColorBrush;
R: TRect;
begin
R := ClientRect;
InflateRect(R, -ClientWidth div 5, -ClientHeight div 5);
D2DFactory.CreateRectangleGeometry(R, iGeometry);
rTriangles[0].point1 := D2D1PointF(R.Left-x, R.Top-x);
rTriangles[0].point2 := D2D1PointF(R.Left-x, R.Bottom+x);
rTriangles[0].point3 := D2D1PointF(R.Right-x, R.Bottom+x);
rTriangles[1].point1 := D2D1PointF(R.Left+x, R.Top-x);
rTriangles[1].point2 := D2D1PointF(R.Right+x, R.Top-x);
rTriangles[1].point3 := D2D1PointF(R.Right+x, R.Bottom+x);
cvs := TDirect2DCanvas.Create(Canvas, ClientRect);
cvs.RenderTarget.CreateMesh(iMesh);
iMesh.Open(iTessellationSink);
iTessellationSink.AddTriangles(@rTriangles[0], Length(rTriangles));
iTessellationSink.Close;
cvs.RenderTarget.CreateSolidColorBrush(D2D1ColorF(clRed), nil, iBrush);
iBrush.SetOpacity(0.5);
cvs.BeginDraw;
cvs.Brush.Color := clBlack;
cvs.FillGeometry(iGeometry);
cvs.RenderTarget.SetAntialiasMode(D2D1_ANTIALIAS_MODE_ALIASED);
cvs.RenderTarget.FillMesh(iMesh, iBrush);
cvs.RenderTarget.SetAntialiasMode(D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
cvs.EndDraw;
cvs.Free;
end;
procedure TForm1.FormResize(Sender: TObject);
begin
Repaint;
end;
两个测试的效果图: