C# winform实现一个服务端和多个客户端进行通信

参看此链接http://www.cnblogs.com/longwu/archive/2011/08/25/2153636.html

在上述代码的基础上进行了修改,包括一些捕获异常以及按钮的应用,扩充了一个listbox确保服务端可以选择和不同的客户端进行通信

using System;

using System.Collections.Generic;

using System.ComponentModel;

using System.Data;

using System.Drawing;

using System.Linq;

using System.Text;

using System.Windows.Forms;

using System.Threading;

using System.Net.Sockets;

using System.Net;

using System.Collections;

namespace chat1

{

    

    

    public partial class Form1 : Form

    {

        public Form1()

        {

            InitializeComponent();

            StartPosition = FormStartPosition.CenterScreen;



            //关闭对文本框的非线程操作检查

            TextBox.CheckForIllegalCrossThreadCalls = false;

        }

        string RemoteEndPoint;     //客户端的网络结点



        Thread threadwatch = null;//负责监听客户端的线程

        Socket socketwatch = null;//负责监听客户端的套接字

        //创建一个和客户端通信的套接字

        Dictionary<string, Socket> dic = new Dictionary<string, Socket> { };   //定义一个集合,存储客户端信息



        





        private void button1_Click(object sender, EventArgs e)

        {

            this.button1.Enabled = false;

            //定义一个套接字用于监听客户端发来的消息,包含三个参数(IP4寻址协议,流式连接,Tcp协议)

            socketwatch = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);



            //服务端发送信息需要一个IP地址和端口号

            IPAddress address = IPAddress.Parse(textBox1.Text.Trim());//获取文本框输入的IP地址



            //将IP地址和端口号绑定到网络节点point上

            IPEndPoint point = new IPEndPoint(address,int.Parse(textBox2.Text.Trim()));//获取文本框上输入的端口号

            //此端口专门用来监听的



            //监听绑定的网络节点

            socketwatch.Bind(point);



            //将套接字的监听队列长度限制为20

            socketwatch.Listen(20);



            



            //创建一个监听线程

            threadwatch = new Thread(watchconnecting);   





           

            //将窗体线程设置为与后台同步,随着主线程结束而结束

            threadwatch.IsBackground = true;  

 

           //启动线程   

            threadwatch.Start(); 

  

           //启动线程后 textBox3文本框显示相应提示

           textBox3.AppendText("开始监听客户端传来的信息!" + "\r\n");

          





        }



        void OnlineList_Disp(string Info)

        {

            listBoxOnlineList.Items.Add(Info);   //在线列表中显示连接的客户端套接字

        }





        

        //监听客户端发来的请求

        private void watchconnecting()

        {

            Socket connection = null;

            while (true)  //持续不断监听客户端发来的请求   

            {

                try  

                {   

                    connection = socketwatch.Accept();  

                }   

                catch (Exception ex)   

                {  

                    textBox3.AppendText(ex.Message); //提示套接字监听异常   

                    break;   

                 }

                //获取客户端的IP和端口号

                IPAddress clientIP = (connection.RemoteEndPoint as IPEndPoint).Address;

                int clientPort = (connection.RemoteEndPoint as IPEndPoint).Port;



                //让客户显示"连接成功的"的信息

                string sendmsg = "连接服务端成功!\r\n" + "本地IP:" + clientIP + ",本地端口" + clientPort.ToString();

                byte[] arrSendMsg = Encoding.UTF8.GetBytes(sendmsg); 

                connection.Send(arrSendMsg);





                RemoteEndPoint = connection.RemoteEndPoint.ToString(); //客户端网络结点号

                textBox3.AppendText("成功与" + RemoteEndPoint + "客户端建立连接!\t\n");     //显示与客户端连接情况

                dic.Add(RemoteEndPoint, connection);    //添加客户端信息



                OnlineList_Disp(RemoteEndPoint);    //显示在线客户端



                

                //IPEndPoint netpoint = new IPEndPoint(clientIP,clientPort);

                

                IPEndPoint netpoint = connection.RemoteEndPoint as IPEndPoint;

                

                //创建一个通信线程    

                ParameterizedThreadStart pts = new ParameterizedThreadStart(recv);

                Thread thread = new Thread(pts);   

                thread.IsBackground = true;//设置为后台线程,随着主线程退出而退出   

                //启动线程   

                thread.Start(connection);   

            }   

        }



  

  



        ///   

        /// 接收客户端发来的信息    

        ///   

        ///客户端套接字对象  

        private void recv(object socketclientpara)

        {

            

            Socket socketServer = socketclientpara as Socket;

            while (true)   

            {   

                //创建一个内存缓冲区 其大小为1024*1024字节  即1M   

                byte[] arrServerRecMsg = new byte[1024 * 1024];   

                //将接收到的信息存入到内存缓冲区,并返回其字节数组的长度  

                try

                {

                    int length = socketServer.Receive(arrServerRecMsg);



                    //将机器接受到的字节数组转换为人可以读懂的字符串   

                    string strSRecMsg = Encoding.UTF8.GetString(arrServerRecMsg, 0, length);

                    

                    //将发送的字符串信息附加到文本框txtMsg上   

                    textBox3.AppendText("客户端:" + socketServer.RemoteEndPoint+",time:" + GetCurrentTime() + "\r\n" + strSRecMsg + "\r\n\n");

                }

                catch (Exception ex)

                {

                    textBox3.AppendText("客户端"+socketServer.RemoteEndPoint+"已经中断连接"+"\r\n"); //提示套接字监听异常 

                    listBoxOnlineList.Items.Remove(socketServer.RemoteEndPoint.ToString());//从listbox中移除断开连接的客户端

                    socketServer.Close();//关闭之前accept出来的和客户端进行通信的套接字

                    break;   

                }

            }   



        

        }





        ///    

        /// 获取当前系统时间的方法   

        ///    

        /// 当前时间   

        private DateTime GetCurrentTime()   

        {   

            DateTime currentTime = new DateTime();   

            currentTime = DateTime.Now;   

            return currentTime;   

        }





        //发送信息到客户端 

        private void button2_Click(object sender, EventArgs e)

        {

            string sendMsg = textBox4.Text.Trim();  //要发送的信息

            byte[] bytes = System.Text.Encoding.UTF8.GetBytes(sendMsg);   //将要发送的信息转化为字节数组,因为Socket发送数据时是以字节的形式发送的



            if (listBoxOnlineList.SelectedIndex == -1)

            {

                MessageBox.Show("请选择要发送的客户端!", "提示", MessageBoxButtons.OK, MessageBoxIcon.Stop);

            }

            else

            {

                string selectClient = listBoxOnlineList.Text;  //选择要发送的客户端

                dic[selectClient].Send(bytes);   //发送数据

                textBox4.Clear();

                textBox3.AppendText(label4.Text + GetCurrentTime() + "\r\n" + sendMsg + "\r\n");   



            }



        

           

        }



       

      



        //快捷键 Enter 发送信息 

       private void textBox4_KeyDown(object sender, KeyEventArgs e)

        {

            //如果用户按下了Enter键   

            if (e.KeyCode == Keys.Enter)

            {

                string sendMsg = textBox4.Text.Trim();  //要发送的信息

                byte[] bytes = System.Text.Encoding.UTF8.GetBytes(sendMsg); 

                if (listBoxOnlineList.SelectedIndex == -1)

                {

                    MessageBox.Show("请选择要发送的客户端!", "提示", MessageBoxButtons.OK, MessageBoxIcon.Stop);

                }

                else

                {



                    string selectClient = listBoxOnlineList.Text;  //选择要发送的客户端

                    dic[selectClient].Send(bytes);   //发送数据

                    textBox4.Clear();

                    textBox3.AppendText(label4.Text + GetCurrentTime() + "\r\n" + sendMsg + "\r\n");



                }

            }

        }





        private void Form1_Load(object sender, EventArgs e)

        {



        }



        private void Form1_FormClosing(object sender, FormClosingEventArgs e)

        {

            DialogResult result = MessageBox.Show("是否退出?选否,最小化到托盘", "操作提示", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Question);

            if (result == DialogResult.Yes)

            {

                this.Dispose();

            }

            else if (result == DialogResult.Cancel)

            {

                e.Cancel = true;



            }

            else

            {

                e.Cancel = true;

                this.WindowState = FormWindowState.Minimized;

                this.Visible = false;

                this.notifyIcon1.Visible = true;

                this.ShowInTaskbar = false;

            }

        }



        private void notifyIcon1_MouseDoubleClick(object sender, MouseEventArgs e)

        {

            base.Visible = true;

            this.notifyIcon1.Visible = false;

            this.ShowInTaskbar = true;

            //base.Show();

            base.WindowState = FormWindowState.Normal;

        } 

    }

}

 

 以下是客户端的代码:

using System;

using System.Collections.Generic;

using System.ComponentModel;

using System.Data;

using System.Drawing;

using System.Linq;

using System.Text;

using System.Windows.Forms;

using System.Threading;

using System.Net.Sockets;

using System.Net;





namespace chat2

{

    public partial class Form1 : Form

    {

        public Form1()

        {

            InitializeComponent();

            StartPosition = FormStartPosition.CenterScreen;

            //关闭对文本框的非法线程操作检查

            TextBox.CheckForIllegalCrossThreadCalls = false;

        }



        //创建 1个客户端套接字 和1个负责监听服务端请求的线程

        Thread threadclient = null;

        Socket socketclient = null;

        List<IPEndPoint> mlist =new List<IPEndPoint>();

        private void button1_Click(object sender, EventArgs e)

        {

            //SocketException exception;

            this.button1.Enabled = false;

            //定义一个套接字监听

            socketclient = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);



            //获取文本框中的IP地址

            IPAddress address = IPAddress.Parse(textBox1.Text.Trim());



            //将获取的IP地址和端口号绑定在网络节点上

            IPEndPoint point = new IPEndPoint(address,int.Parse(textBox2.Text.Trim()));



            try

            {

                //客户端套接字连接到网络节点上,用的是Connect

                socketclient.Connect(point);

            }

            catch (Exception )

            {

                //MessageBox.

                MessageBox.Show("连接失败\r\n");

                this.button1.Enabled = true;

                return;

            }

            

            threadclient=new Thread(recv);



            threadclient.IsBackground=true;



            threadclient.Start();

        }



        

        

        // 接收服务端发来信息的方法  

        private void recv()//

        {

            int x = 0;

            while (true)//持续监听服务端发来的消息

            {

                try

                {

                    //定义一个1M的内存缓冲区,用于临时性存储接收到的消息

                    byte[] arrRecvmsg = new byte[1024 * 1024];



                    //将客户端套接字接收到的数据存入内存缓冲区,并获取长度

                    int length = socketclient.Receive(arrRecvmsg);



                    //将套接字获取到的字符数组转换为人可以看懂的字符串

                    string strRevMsg = Encoding.UTF8.GetString(arrRecvmsg, 0, length);

                    if (x == 1)

                    {

                        textBox3.AppendText("服务器:" + GetCurrentTime() + "\r\n" + strRevMsg + "\r\n\n");



                    }

                    else

                    {



                        textBox3.AppendText(strRevMsg + "\r\n\n");

                        x = 1;

                    }

                }

                catch(Exception ex)

                {

                    textBox3.AppendText("远程服务器已经中断连接"+"\r\n");

                    this.button1.Enabled = true;

                    break;

                }

            }

        }



        //获取当前系统时间

        private DateTime GetCurrentTime()

        {

            DateTime currentTime = new DateTime();

            currentTime = DateTime.Now;

            return currentTime; 

        }



        //发送字符信息到服务端的方法

        private void ClientSendMsg(string sendMsg)

        {

            //将输入的内容字符串转换为机器可以识别的字节数组   

            byte[] arrClientSendMsg = Encoding.UTF8.GetBytes(sendMsg);   

            //调用客户端套接字发送字节数组   

            socketclient.Send(arrClientSendMsg);   

            //将发送的信息追加到聊天内容文本框中   

            textBox3.AppendText(this.label4.Text+": " + GetCurrentTime() + "\r\n" + sendMsg + "\r\n\n"); 

        }







        //点击按钮button2 向服务端发送信息 

        private void button2_Click(object sender, EventArgs e)

        {

            //调用ClientSendMsg方法 将文本框中输入的信息发送给服务端   

            ClientSendMsg(textBox4.Text.Trim());

            textBox4.Clear();

        }



        

       

        private void textBox4_KeyDown_1(object sender, KeyEventArgs e)

        {

            //当光标位于文本框时 如果用户按下了键盘上的Enter键

            if (e.KeyCode == Keys.Enter)

            {

                //则调用客户端向服务端发送信息的方法  

                ClientSendMsg(textBox4.Text.Trim());

                textBox4.Clear();



            }

        }



        private void Form1_Load(object sender, EventArgs e)

        {



        }



        private void Form1_FormClosing(object sender, FormClosingEventArgs e)

        {

            DialogResult result = MessageBox.Show("是否退出?选否,最小化到托盘", "操作提示", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Question);

            if (result == DialogResult.Yes)

            {

                this.Dispose();

            }

            else if (result == DialogResult.Cancel)

            {

                e.Cancel = true;

                

            }

            else

            {

                e.Cancel = true;

                this.WindowState = FormWindowState.Minimized;

                this.Visible = false;

                this.notifyIcon1.Visible = true;

                this.ShowInTaskbar = false;

            }

        }







        private void notifyIcon1_MouseDoubleClick(object sender, MouseEventArgs e)

        {

            base.Visible = true;

            this.notifyIcon1.Visible = false;

            this.ShowInTaskbar = true;

            //base.Show();

            base.WindowState = FormWindowState.Normal;

        }

    }

}

 

C# winform实现一个服务端和多个客户端进行通信

C# winform实现一个服务端和多个客户端进行通信

C# winform实现一个服务端和多个客户端进行通信

 

程序还有不足,后期还会继续改进

客户端在断开连接后,应该把socket关闭;

if (result == DialogResult.Yes)

 {
           if (socketclient == null)
            {
                    this.Dispose();
            }
            else
            {
                socketclient.Close();
                this.Dispose();
             }

                      }

其他错误,欢迎大家指出,需要完善的地方,也希望大家给出建议

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