三子棋写完之后,感觉加深了自己对数组的感悟与理解,尤其是写game函数,感觉要链接的东西太多,写完之后觉得这游戏也不是那么难,更大的挑战还在后面,加油!!!
game.h
#ifndef __GAME_H__
#define __GAME_H__
#include
#include
#include
#include
#include
enum OPTION
{
EXIT,
PLAY
};
#define COLS 3
#define ROWS 3
void init_board(char board[ROWS][COLS], int rows, int cols);
void printf_board(char board[ROWS][COLS], int rows, int cols);
void player_move(char board[ROWS][COLS], int rows, int cols);
void computer_move(char board[ROWS][COLS], int rows, int cols);
int check_win(char board[ROWS][COLS], int rows, int cols);
#endif //__GAME_H__
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void init_board(char board[ROWS][COLS], int rows, int cols)
{
memset(board,' ', sizeof(char)*ROWS*COLS);
}
void printf_board(char board[ROWS][COLS], int rows, int cols)
{
int i = 0;
for (i = 0; i < rows; i++)
{
printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
if (i != rows - 1)
{
printf("---|---|---\n");
}
}
}
void player_move(char board[ROWS][COLS], int rows, int cols)
{
int x = 0;
int y = 0;
printf("请玩家输入坐标:");
scanf("%d %d", &x, &y);
while (1)
{
if ((x >= 1) && (x <= rows))
{
if ((y >= 1) && (y <= cols))
{
if (board[x-1][y-1] == ' ')
{
board[x-1][y-1] = 'X';
break;
}
}
}
else
printf("坐标输入错误,请重新输入");
}
}
void computer_move(char board[ROWS][COLS], int rows, int cols)
{
int x = 0;
int y = 0;
while(1)
{
x = rand() % rows;
y = rand() % cols;
if(board[x][y]==' ')
{
board[x][y] = '0';
break;
}
}
}
int is_full(char board[ROWS][COLS], int rows, int cols)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
if (board[i][j] == ' ')
{
return 0;//棋盘未满
}
}
}
return 1;//棋盘满
}
int check_win(char board[ROWS][COLS], int rows, int cols)
{
int i = 0;
for(i = 0; i < rows; i++)
{
if ((board[i][0] == board[i][1]) && (board[i][1] == board[i][2]) && (board[i][1] != ' '))//行相等
{
return board[i][1];
}
if ((board[0][i] == board[1][i]) && (board[1][i] == board[2][i]) && (board[1][i] != ' '))//列相等
{
return board[1][i];
}
if ((board[0][0] == board[1][1]) && (board[1][1] == board[2][2]) && (board[1][1] != ' '))//左对角线相等
{
return board[1][1];
}
if ((board[0][2] == board[1][1]) && (board[1][1] == board[2][0]) && (board[1][1] != ' '))//左对角线相等
{
return board[1][1];
}
}
if (is_full(board, ROWS, COLS))
{
return 'q';//棋盘满
}
else
return ' ';//棋盘未满
}
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("---------------------------\n");
printf(" 1.play 2.exit \n");
printf("---------------------------\n");
}
void game()
{
int ret = 0;
srand((unsigned int)time(NULL));
char board[ROWS][COLS] = { 0 };
init_board(board, ROWS, COLS);
printf_board(board, ROWS, COLS);
do
{
player_move(board, ROWS, COLS);
printf_board(board, ROWS, COLS);
ret = check_win(board, ROWS, COLS);
if (ret != ' ')
{
break;
}
printf("电脑下棋:\n");
computer_move(board, ROWS, COLS);
printf_board(board, ROWS, COLS);
ret = check_win(board, ROWS, COLS);
} while (ret == ' ');
if (ret == 'X')
{
printf("恭喜你,你赢啦!\n");
}
else if (ret == '0')
{
printf("真遗憾,电脑赢了\n");
}
else if (ret == 'q')
{
printf("平局\n");
}
}
int main()
{
int input = 0;
do
{
menu();
scanf("%d", &input);
switch (input)
{
case EXIT:
break;
case PLAY:
game();
break;
default:
printf("输入有误,请重新输入.\n");
}
} while (input);
return 0;
}