Android实现全局悬浮框

本文实例为大家分享了Android实现全局悬浮框的具体代码,供大家参考,具体内容如下

效果图:

Android实现全局悬浮框_第1张图片

代码实现:

Androidmanifest.xml添加弹框权限

自定义悬浮窗类FloatWindow.java

public class FloatWindow implements View.OnTouchListener {

 private Context mContext;
 private WindowManager.LayoutParams mWindowParams;
 private WindowManager mWindowManager;

 private View mFloatLayout;
 private float mInViewX;
 private float mInViewY;
 private float mDownInScreenX;
 private float mDownInScreenY;
 private float mInScreenX;
 private float mInScreenY;
 private TextView infoText;

 public FloatWindow(Context context) {
  this.mContext = context;
  initFloatWindow();
 }

 private void initFloatWindow() {
  LayoutInflater inflater = LayoutInflater.from(mContext);
  if(inflater == null)
   return;
  mFloatLayout = (View) inflater.inflate(R.layout.layout_float, null);
  infoText = mFloatLayout.findViewById(R.id.textView);
  mFloatLayout.setOnTouchListener(this);

  mWindowParams = new WindowManager.LayoutParams();
  mWindowManager = (WindowManager) mContext.getSystemService(Context.WINDOW_SERVICE);
  if (Build.VERSION.SDK_INT >= 26) {//8.0新特性
   mWindowParams.type = WindowManager.LayoutParams.TYPE_APPLICATION_OVERLAY;
  }else{
   mWindowParams.type = WindowManager.LayoutParams.TYPE_SYSTEM_ALERT;
  }
  mWindowParams.format = PixelFormat.RGBA_8888;
  mWindowParams.flags = WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE;
  mWindowParams.gravity = Gravity.START | Gravity.TOP;
  mWindowParams.width = WindowManager.LayoutParams.WRAP_CONTENT;
  mWindowParams.height = WindowManager.LayoutParams.WRAP_CONTENT;
 }

 @Override
 public boolean onTouch(View view, MotionEvent motionEvent) {
  return floatLayoutTouch(motionEvent);
 }

 private boolean floatLayoutTouch(MotionEvent motionEvent) {
  switch (motionEvent.getAction()) {
   case MotionEvent.ACTION_DOWN:
    // 获取相对View的坐标,即以此View左上角为原点
    mInViewX = motionEvent.getX();
    mInViewY = motionEvent.getY();
    // 获取相对屏幕的坐标,即以屏幕左上角为原点
    mDownInScreenX = motionEvent.getRawX();
    mDownInScreenY = motionEvent.getRawY() - getSysBarHeight(mContext);
    mInScreenX = motionEvent.getRawX();
    mInScreenY = motionEvent.getRawY() - getSysBarHeight(mContext);
    break;
   case MotionEvent.ACTION_MOVE:
    // 更新浮动窗口位置参数
    mInScreenX = motionEvent.getRawX();
    mInScreenY = motionEvent.getRawY() - getSysBarHeight(mContext);
    mWindowParams.x = (int) (mInScreenX- mInViewX);
    mWindowParams.y = (int) (mInScreenY - mInViewY);
    // 手指移动的时候更新小悬浮窗的位置
    mWindowManager.updateViewLayout(mFloatLayout, mWindowParams);
    break;
   case MotionEvent.ACTION_UP:
    // 如果手指离开屏幕时,xDownInScreen和xInScreen相等,且yDownInScreen和yInScreen相等,则视为触发了单击事件。
    if (mDownInScreenX == mInScreenX && mDownInScreenY == mInScreenY){

    }
    break;
  }
  return true;
 }

 public void showFloatWindow(){
  if (mFloatLayout.getParent() == null){
   DisplayMetrics metrics = new DisplayMetrics();
   // 默认固定位置,靠屏幕右边缘的中间
   mWindowManager.getDefaultDisplay().getMetrics(metrics);
   mWindowParams.x = metrics.widthPixels;
   mWindowParams.y = metrics.heightPixels/2 - getSysBarHeight(mContext);
   mWindowManager.addView(mFloatLayout, mWindowParams);
  }
 }

 public void updateText(final String s) {
  infoText.setText(s);
 }

 public void hideFloatWindow(){
  if (mFloatLayout.getParent() != null)
   mWindowManager.removeView(mFloatLayout);
 }

 public void setFloatLayoutAlpha(boolean alpha){
  if (alpha)
   mFloatLayout.setAlpha((float) 0.5);
  else
   mFloatLayout.setAlpha(1);
 }

 // 获取系统状态栏高度
 public static int getSysBarHeight(Context contex) {
  Class c;
  Object obj;
  Field field;
  int x;
  int sbar = 0;
  try {
   c = Class.forName("com.android.internal.R$dimen");
   obj = c.newInstance();
   field = c.getField("status_bar_height");
   x = Integer.parseInt(field.get(obj).toString());
   sbar = contex.getResources().getDimensionPixelSize(x);
  } catch (Exception e1) {
   e1.printStackTrace();
  }
  return sbar;
 }
}

自定义悬浮窗界面布局文件layout_float.xml




 

 

在Activity中使用悬浮窗。

public class MainActivity extends AppCompatActivity {

 private Button btnShow;
 FloatWindow floatWindow;

 @Override
 protected void onCreate(Bundle savedInstanceState) {
  super.onCreate(savedInstanceState);

  // 权限判断
  if (Build.VERSION.SDK_INT >= 23) {
   if(!Settings.canDrawOverlays(getApplicationContext())) {
    // 启动Activity让用户授权
    Intent intent = new Intent(Settings.ACTION_MANAGE_OVERLAY_PERMISSION,Uri.parse("package:" + getPackageName()));
    startActivityForResult(intent,10);
   } else {
    // 执行6.0以上绘制代码
    initView();
   }
  } else {
   // 执行6.0以下绘制代码
   initView();
  }
 }

 @Override
 protected void onResume() {
  super.onResume();
  // 权限判断
  if (Build.VERSION.SDK_INT >= 23) {
   if(Settings.canDrawOverlays(getApplicationContext())) {
    initView();
   }
  } else {
   //执行6.0以下绘制代码
   initView();
  }
 }

 private void initView() {
  setContentView(R.layout.activity_main);
  floatWindow = new FloatWindow(getApplicationContext());

  btnShow = findViewById(R.id.btn_show);
  btnShow.setOnClickListener(new View.OnClickListener() {
   @Override
   public void onClick(View view) {
    if (null != floatWindow) {
     floatWindow.showFloatWindow();
    }
   }
  });

  Button btnrefresh = findViewById(R.id.btn_refresh);
  btnrefresh.setOnClickListener(new View.OnClickListener() {
   @Override
   public void onClick(View view) {
    int random = (int) (Math.random() * 10);
    if (null != floatWindow) {
     floatWindow.updateText(String.valueOf(random));
    }
   }
  });
 }

 @Override
 protected void onDestroy() {
  super.onDestroy();
  if (null != floatWindow) {
   floatWindow.hideFloatWindow();
  }
 }
}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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