《OSS多人网络框架MLAPI》(Yanlz+VR云游戏+Unity+SteamVR+云技术+5G+AI+多人对战+ECS+UNet+GitHub+Network+PUN+DOTS+立钻哥哥++==)

OSS多人网络框架MLAPI

《OSS多人网络框架MLAPI》(Yanlz+VR云游戏+Unity+SteamVR+云技术+5G+AI+多人对战+ECS+UNet+GitHub+Network+PUN+DOTS+立钻哥哥++==)_第1张图片

版本

作者

参与者

完成日期

备注

YanlzVR_MLAPI_V01_1.0

严立钻

 

2021.02.14

 

 

 

 

 

 

 

##《OSS多人网络框架MLAPI》发布说明:

++++OSS多人网络框架MLAPI”:是对“多人网络框架”的基础探索;VR云游戏】:Unity+SteamVR+云技术+5G+AI:其中Unity主要开发语言就是C#,所以在进入Unity开发前先对C#进行一轮基础夯实,熟悉C#之后,那就可以进行Unity开发了,最后结合SteamVRVRTK等插件进行VR开发了;这里介绍的“OSS多人网络框架MLAPI”,一个多人对战的解决方案

++++OSS多人网络框架MLAPI”:定位在一个科普类知识,“从入门到放弃”是一个系列,是最基础的,也是最有参考价值的

 

@@提示:有些博客可能只是开了头,如果感兴趣的同学,可以“点赞”或“评论区留言”,只要关注的同学多了,那就会继续完善哟!(“++==”,表示没有写完的,如果关注度不高就不完善了;“++ok++”,表示此篇博客已经完成,是阶段性完整的!)

 

$$$$博客溯源:

《OSS多人网络框架MLAPI》(Yanlz+VR云游戏+Unity+SteamVR+云技术+5G+AI+多人对战+ECS+UNet+GitHub+Network+PUN+DOTS+立钻哥哥++==)_第2张图片

 

&&&&“从入门到放弃”系列:

++++【Unity从入门到放弃】:https://blog.csdn.net/VRunSoftYanlz/article/details/105776475

++++【C#从入门到放弃】:https://blog.csdn.net/VRunSoftYanlz/article/details/105757329

++++【Linux从入门到放弃】:https://blog.csdn.net/VRunSoftYanlz/article/details/104176967

++++【C++从入门到放弃】:https://blog.csdn.net/VRunSoftYanlz/article/details/103849127

++++【Python从入门到放弃】:https://blog.csdn.net/VRunSoftYanlz/article/details/101393069

++++【Qt从入门到放弃】:https://blog.csdn.net/VRunSoftYanlz/article/details/100904511

 

 

《OSS多人网络框架MLAPI》(Yanlz+VR云游戏+Unity+SteamVR+云技术+5G+AI+多人对战+ECS+UNet+GitHub+Network+PUN+DOTS+立钻哥哥++==)_第3张图片

##《OSS多人网络框架MLAPI》目录

#第一篇:OSS篇

#第二篇:多人网络框架篇

#第三篇:MLAPI篇

#第四篇:立钻哥哥带您MLAPI的拓展

《OSS多人网络框架MLAPI》(Yanlz+VR云游戏+Unity+SteamVR+云技术+5G+AI+多人对战+ECS+UNet+GitHub+Network+PUN+DOTS+立钻哥哥++==)_第4张图片

 

 

 

 

 

#第一篇:OSS篇

#第一篇:OSS篇

#第一篇:OSS篇

++++立钻哥哥:OSSOpen Source Soft:开源软件)是与源代码一起分发的软件,可以由用户读取或修改;普通开源软件应符合自由分发、源代码必须包含在程序中、任何人都必须能够修改源代码、可以重新分发源代码的修改版本等标准

++立钻哥哥:OSS社区普遍认为开源软件应符合的标准:

++++A、该计划必须自由分发

++++B、源代码必须包含在程序中

++++C、任何人都必须能够修改源代码

++++D、可以重新分发源代码的修改版本

《OSS多人网络框架MLAPI》(Yanlz+VR云游戏+Unity+SteamVR+云技术+5G+AI+多人对战+ECS+UNet+GitHub+Network+PUN+DOTS+立钻哥哥++==)_第5张图片

 

 

 

 

 

 

 

 

 

《OSS多人网络框架MLAPI》(Yanlz+VR云游戏+Unity+SteamVR+云技术+5G+AI+多人对战+ECS+UNet+GitHub+Network+PUN+DOTS+立钻哥哥++==)_第6张图片

#第二篇:多人网络框架篇

#第二篇:多人网络框架篇

#第二篇:多人网络框架篇

++++B2.1、MLAPI

++++B2.2、DarkRift

++++B2.3、Photon PUN

++++B2.4、Photon Quantum

++++B2.5、Mirror

++++B2.6、立钻哥哥对“多人对战”的拓展

 

 

 

 

++B2.1、MLAPI

++B2.1、MLAPI

++B2.1、MLAPI

++++立钻哥哥:Unity MLAPIMid level API)是一个简化Unity网络游戏构建的框架;MLAPI提供了对核心网络的底层访问,同时提供了高层抽象;MLAPI的目标是消除重复任务,并显著减少网络代码

++++[GitHub]:https://github.com/Unity-Technologies/com.unity.multiplayer.mlapi

《OSS多人网络框架MLAPI》(Yanlz+VR云游戏+Unity+SteamVR+云技术+5G+AI+多人对战+ECS+UNet+GitHub+Network+PUN+DOTS+立钻哥哥++==)_第7张图片

 

 

 

 

 

 

++B2.2、DarkRift

++B2.2、DarkRift

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

@@提示:有些博客可能只是开了头,如果感兴趣的同学,可以“点赞”或“评论区留言”,只要关注的同学多了,那就会继续完善哟!(“++==”,表示没有写完的,如果关注度不高就不完善了;“++ok++”,表示此篇博客已经完成,是阶段性完整的!)

 

《OSS多人网络框架MLAPI》(Yanlz+VR云游戏+Unity+SteamVR+云技术+5G+AI+多人对战+ECS+UNet+GitHub+Network+PUN+DOTS+立钻哥哥++==)_第8张图片

++++VR云游戏=Unity+SteamVR+云技术+5G+AI;(说明:AI人工智能不是我们的主要研究技术,只是了解一下,领略一下有风的感觉!但是,VR是我们的研究重点

++++【Unity API】分类:https://blog.csdn.net/vrunsoftyanlz/category_7637520.html

++++【Unity开发基础】分类:https://blog.csdn.net/vrunsoftyanlz/category_7309057.html

++++【Linux系统编程】分类:https://blog.csdn.net/vrunsoftyanlz/category_9694767.html

++++【C++C铸就生存利器】分类:https://blog.csdn.net/vrunsoftyanlz/category_9325802.html

++++【人工智能AI2026】分类:https://blog.csdn.net/vrunsoftyanlz/category_9212024.html

++++【立钻哥哥CSDN空间】:https://blog.csdn.net/VRunSoftYanlz/

 

 

 

【XR游戏开发QQ群:784477094

《OSS多人网络框架MLAPI》(Yanlz+VR云游戏+Unity+SteamVR+云技术+5G+AI+多人对战+ECS+UNet+GitHub+Network+PUN+DOTS+立钻哥哥++==)_第9张图片

++立钻哥哥推荐的拓展学习链接(Link_Url)

立钻哥哥推荐的拓展学习链接(Link_Url)

++++立钻哥哥Unity 学习空间: http://blog.csdn.net/VRunSoftYanlz/

++++虚拟现实VR资讯: https://blog.csdn.net/VRunSoftYanlz/article/details/89165846

++++HTC_VIVE开发基础https://blog.csdn.net/VRunSoftYanlz/article/details/81989970

++++Oculus杂谈https://blog.csdn.net/VRunSoftYanlz/article/details/82469850

++++Oculus安装使用https://blog.csdn.net/VRunSoftYanlz/article/details/82718982

++++Unity+SteamVR=>VRhttps://blog.csdn.net/VRunSoftYanlz/article/details/88809370

++++Unity减少VR晕眩症https://blog.csdn.net/VRunSoftYanlz/article/details/89115518

++++SteamVR简介https://blog.csdn.net/VRunSoftYanlz/article/details/86484254

++++SteamVR脚本功能分析https://blog.csdn.net/VRunSoftYanlz/article/details/86531480

++++SteamVR2.0开发指南https://blog.csdn.net/VRunSoftYanlz/article/details/86618187

++++SteamVR2.2.0开发指南https://blog.csdn.net/VRunSoftYanlz/article/details/88784527

++++SteamVR2.2.0快速入门https://blog.csdn.net/VRunSoftYanlz/article/details/88833579

++++SteamVR2.2.0交互系统https://blog.csdn.net/VRunSoftYanlz/article/details/89199778

++++SteamVR2.2.0传送机制https://blog.csdn.net/VRunSoftYanlz/article/details/89390866

++++SteamVR2.2.0教程(一)https://blog.csdn.net/VRunSoftYanlz/article/details/89324067

++++SteamVR2.2.0教程(二)https://blog.csdn.net/VRunSoftYanlz/article/details/89894097

++++SteamVR_Skeleton_Poserhttps://blog.csdn.net/VRunSoftYanlz/article/details/89931725

++++SteamVR实战之PMCorehttps://blog.csdn.net/VRunSoftYanlz/article/details/89463658

++++SteamVR/Extrashttps://blog.csdn.net/VRunSoftYanlz/article/details/86584108

++++SteamVR/Inputhttps://blog.csdn.net/VRunSoftYanlz/article/details/86601950

++++OpenXR简介https://blog.csdn.net/VRunSoftYanlz/article/details/85726365

++++VRTK杂谈https://blog.csdn.net/VRunSoftYanlz/article/details/82562993

++++VRTK快速入门(杂谈)https://blog.csdn.net/VRunSoftYanlz/article/details/82955267

++++VRTK官方示例(目录)https://blog.csdn.net/VRunSoftYanlz/article/details/82955410

++++VRTK代码结构(目录)https://blog.csdn.net/VRunSoftYanlz/article/details/82780085

++++VRTK(SceneResources)https://blog.csdn.net/VRunSoftYanlz/article/details/82795400

++++VRTK_ControllerEventshttps://blog.csdn.net/VRunSoftYanlz/article/details/83099512

++++VRTK_InteractTouchhttps://blog.csdn.net/VRunSoftYanlz/article/details/83120220

++++虚拟现实行业应用https://blog.csdn.net/VRunSoftYanlz/article/details/88360157

++++Steam平台上的VRhttps://blog.csdn.net/VRunSoftYanlz/article/details/88960085

++++Steam平台热销VRhttps://blog.csdn.net/VRunSoftYanlz/article/details/89007741

++++VR实验:以太网帧的构成https://blog.csdn.net/VRunSoftYanlz/article/details/82598140

++++实验四:存储器扩展实验https://blog.csdn.net/VRunSoftYanlz/article/details/87834434

++++FrameVR示例V0913https://blog.csdn.net/VRunSoftYanlz/article/details/82808498

++++FrameVR示例V1003https://blog.csdn.net/VRunSoftYanlz/article/details/83066516

++++SwitchMachineV1022https://blog.csdn.net/VRunSoftYanlz/article/details/83280886

++++PlaySceneManagerV1022https://blog.csdn.net/VRunSoftYanlz/article/details/83280886

++++Unity5.x用户手册https://blog.csdn.net/VRunSoftYanlz/article/details/81712741

++++Unity面试题ABChttps://blog.csdn.net/vrunsoftyanlz/article/details/78630687

++++Unity面试题Dhttps://blog.csdn.net/VRunSoftYanlz/article/details/78630838

++++Unity面试题Ehttps://blog.csdn.net/vrunsoftyanlz/article/details/78630913

++++Unity面试题Fhttps://blog.csdn.net/VRunSoftYanlz/article/details/78630945

++++Cocos2dx面试题https://blog.csdn.net/VRunSoftYanlz/article/details/78630967

++++禅道[zentao]https://blog.csdn.net/VRunSoftYanlz/article/details/83964057

++++Lua快速入门篇(Xlua拓展):https://blog.csdn.net/VRunSoftYanlz/article/details/81173818

++++Lua快速入门篇(XLua教程):https://blog.csdn.net/VRunSoftYanlz/article/details/81141502

++++Lua快速入门篇(基础概述)https://blog.csdn.net/VRunSoftYanlz/article/details/81041359

++++框架知识点https://blog.csdn.net/VRunSoftYanlz/article/details/80862879

++++游戏框架(UI框架夯实篇)https://blog.csdn.net/vrunsoftyanlz/article/details/80781140

++++游戏框架(初探篇)https://blog.csdn.net/VRunSoftYanlz/article/details/80630325

++++.Net框架设计https://blog.csdn.net/VRunSoftYanlz/article/details/87401225

++++从零开始学架构https://blog.csdn.net/VRunSoftYanlz/article/details/88095895

++++设计模式简单整理https://blog.csdn.net/vrunsoftyanlz/article/details/79839641

++++专题:设计模式(精华篇)https://blog.csdn.net/VRunSoftYanlz/article/details/81322678

++++U3D小项目参考https://blog.csdn.net/vrunsoftyanlz/article/details/80141811

++++Unity小游戏算法分析https://blog.csdn.net/VRunSoftYanlz/article/details/87908365

++++Unity案例(Vehicle)https://blog.csdn.net/VRunSoftYanlz/article/details/82355876

++++UML类图https://blog.csdn.net/vrunsoftyanlz/article/details/80289461

++++PowerDesigner简介https://blog.csdn.net/VRunSoftYanlz/article/details/86500084

++++Unity知识点0001https://blog.csdn.net/vrunsoftyanlz/article/details/80302012

++++Unity知识点0008https://blog.csdn.net/VRunSoftYanlz/article/details/81153606

++++U3D_Shader编程(第一篇:快速入门篇)https://blog.csdn.net/vrunsoftyanlz/article/details/80372071

++++U3D_Shader编程(第二篇:基础夯实篇)https://blog.csdn.net/vrunsoftyanlz/article/details/80372628

++++Unity引擎基础https://blog.csdn.net/vrunsoftyanlz/article/details/78881685

++++Unity面向组件开发https://blog.csdn.net/vrunsoftyanlz/article/details/78881752

++++Unity物理系统https://blog.csdn.net/vrunsoftyanlz/article/details/78881879

++++Unity2D平台开发https://blog.csdn.net/vrunsoftyanlz/article/details/78882034

++++UGUI基础https://blog.csdn.net/vrunsoftyanlz/article/details/78884693

++++UGUI进阶https://blog.csdn.net/vrunsoftyanlz/article/details/78884882

++++UGUI综合https://blog.csdn.net/vrunsoftyanlz/article/details/78885013

++++Unity动画系统基础https://blog.csdn.net/vrunsoftyanlz/article/details/78886068

++++Unity动画系统进阶https://blog.csdn.net/vrunsoftyanlz/article/details/78886198

++++Navigation导航系统https://blog.csdn.net/vrunsoftyanlz/article/details/78886281

++++Unity特效渲染https://blog.csdn.net/vrunsoftyanlz/article/details/78886403

++++Unity数据存储https://blog.csdn.net/vrunsoftyanlz/article/details/79251273

++++Unity中Sqlite数据库https://blog.csdn.net/vrunsoftyanlz/article/details/79254162

++++WWW类和协程https://blog.csdn.net/vrunsoftyanlz/article/details/79254559

++++Unity网络https://blog.csdn.net/vrunsoftyanlz/article/details/79254902

++++Unity资源加密https://blog.csdn.net/VRunSoftYanlz/article/details/87644514

++++PhotonServer简介https://blog.csdn.net/VRunSoftYanlz/article/details/86652770

++++编写Photon游戏服务器https://blog.csdn.net/VRunSoftYanlz/article/details/86682935

++++C#事件https://blog.csdn.net/vrunsoftyanlz/article/details/78631267

++++C#委托https://blog.csdn.net/vrunsoftyanlz/article/details/78631183

++++C#集合https://blog.csdn.net/vrunsoftyanlz/article/details/78631175

++++C#泛型https://blog.csdn.net/vrunsoftyanlz/article/details/78631141

++++C#接口https://blog.csdn.net/vrunsoftyanlz/article/details/78631122

++++C#静态类https://blog.csdn.net/vrunsoftyanlz/article/details/78630979

++++C#中System.String类https://blog.csdn.net/vrunsoftyanlz/article/details/78630945

++++C#数据类型https://blog.csdn.net/vrunsoftyanlz/article/details/78630913

++++Unity3D默认的快捷键https://blog.csdn.net/vrunsoftyanlz/article/details/78630838

++++游戏相关缩写https://blog.csdn.net/vrunsoftyanlz/article/details/78630687

++++UnityAPI.Rigidbody刚体https://blog.csdn.net/VRunSoftYanlz/article/details/81784053

++++UnityAPI.Material材质https://blog.csdn.net/VRunSoftYanlz/article/details/81814303

++++UnityAPI.Android安卓https://blog.csdn.net/VRunSoftYanlz/article/details/81843193

++++UnityAPI.AndroidJNI安卓JNIhttps://blog.csdn.net/VRunSoftYanlz/article/details/81879345

++++UnityAPI.Transform变换https://blog.csdn.net/VRunSoftYanlz/article/details/81916293

++++UnityAPI.WheelCollider轮碰撞器https://blog.csdn.net/VRunSoftYanlz/article/details/82356217

++++UnityAPI.Resources资源https://blog.csdn.net/VRunSoftYanlz/article/details/83155518

++++JSON数据结构https://blog.csdn.net/VRunSoftYanlz/article/details/82026644

++++CocosStudio快速入门https://blog.csdn.net/VRunSoftYanlz/article/details/82356839

++++Unity企业内训(目录)https://blog.csdn.net/VRunSoftYanlz/article/details/82634668

++++Unity企业内训(第1讲)https://blog.csdn.net/VRunSoftYanlz/article/details/82634733

++++Unity企业内训(第2讲)https://blog.csdn.net/VRunSoftYanlz/article/details/82861180

++++Unity企业内训(第3讲)https://blog.csdn.net/VRunSoftYanlz/article/details/82927699

++++Unity企业内训(第4讲)https://blog.csdn.net/VRunSoftYanlz/article/details/83479776

++++Unity企业内训(第5讲)https://blog.csdn.net/VRunSoftYanlz/article/details/83963811

++++Unity企业内训(第6讲)https://blog.csdn.net/VRunSoftYanlz/article/details/84207696

++++钻哥带您了解产品原型https://blog.csdn.net/VRunSoftYanlz/article/details/87303828

++++插件https://blog.csdn.net/VRunSoftYanlz/article/details/83963905

++++计算机组成原理(教材篇)https://blog.csdn.net/VRunSoftYanlz/article/details/82719129

++++5G接入:云计算和雾计算https://blog.csdn.net/VRunSoftYanlz/article/details/88372718

++++云计算通俗讲义https://blog.csdn.net/VRunSoftYanlz/article/details/88652803

++++立钻哥哥Unity 学习空间: http://blog.csdn.net/VRunSoftYanlz

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《OSS多人网络框架MLAPI》(Yanlz+VR云游戏+Unity+SteamVR+云技术+5G+AI+多人对战+ECS+UNet+GitHub+Network+PUN+DOTS+立钻哥哥++==)_第10张图片

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