iOS开发 Swift开发数独游戏(三) 选关界面

一、选关界面涉及到的功能点

1)需要UITableView以及相应数据代理、协议的实现

2)读取plist文件并转化成模型

3)在单元格点击后进入数独游戏,涉及到把数据经segue在UIViewController间传递

4)记录某一关卡是否通过需要用到NSUserDefaults的存档记录功能

 

先放一张效果图

 Screen Shot 2015-03-01 at 8.28.47 AM

二、具体步骤

1、在

Storyboard中拖入一个TableViewController,勾选”Is Initial View Controller”,如图

Screen Shot 2015-03-01 at 8.31.57 AM

为了方便设计,我还将Size 设为“freeform” 长宽设为1024*768

Screen Shot 2015-03-01 at 8.34.23 AM

2、新建一个Swift类ChooseGameTableView,令其继承UITableViewController,并实现UITableViewDataSource协议。在之前的ViewController属性列表中Custom Class输入新建的类。

Screen Shot 2015-03-02 at 8.36.06 PM

3、在Swift类ChooseGameTableView中设置UITableView以及相应数据代理、协议的实现 ,代码如下

   1:  //
   2:  //  ChooseGameTableView.swift
   3:  //  sudoku-v02
   4:  //
   5:  //  Created by 张泽阳 on 2/17/15.
   6:  //  Copyright (c) 2015 张泽阳. All rights reserved.
   7:  //
   8:   
   9:  import Foundation
  10:  import UIKit
  11:  class ChooseGameTableView: UITableViewController,UITableViewDataSource {
  12:      // MARK: - 变量
  13:      //swift貌似现在还不支持#pragma mark 这样的写法
  14:      // 写法参考来源:http://www.tuicool.com/articles/JVZjmm
  15:      var passes = [pass]()
  16:      var touchingP:pass = pass(mytitle: "", isPassed: false, prob: "", solves: [""])
  17:      var touchingCellIndex:NSIndexPath?
  18:      // MARK: - View载入时执行方法
  19:      override func viewDidLoad() {
  20:          //读取plist文件
  21:          var path = NSBundle.mainBundle().pathForResource("sudukuR", ofType: "plist")
  22:          var rootDic = NSDictionary(contentsOfFile: path!)
  23:          var PassNum = 0
  24:          var NotFound = "NotFound"//未找到时的标记符
  25:          for i in 1...81 {
  26:              var tempPasses: AnyObject? = rootDic?.objectForKey("D\(i)")//按挖孔数区分难度进行遍历
  27:              if tempPasses == nil {//如果该挖空数下没有关卡则跳过
  28:                  continue
  29:              }
  30:              var CurrentDPasses  = tempPasses as NSArray //转成NSArray
  31:              for SinglePassDic in CurrentDPasses {//遍历得到每一关的单独关卡(Dictionary格式)
  32:                  //数据转模型,添加进passes中
  33:                  passes.append(pass(mytitle: "第\(++PassNum)关 挖空:\(i)", isPassed: getIsPassedByMD5(SinglePassDic.objectForKey("p") as String), prob: SinglePassDic.objectForKey("p") as String, solves: SinglePassDic.objectForKey("s") as [String]))
  34:              }
  35:          }
  36:          self.tableView.dataSource = self
  37:       }
  38:     
  39:      // MARK: - 检查该关卡之前是否已经通过
  40:      func getIsPassedByMD5(pro:String)->Bool{
  41:          var md5 = (pro as NSString).md5()
  42:          //md5加密参考来源:http://minishine.sinaapp.com/?p=86
  43:          //        NSUserDefaults.standardUserDefaults().
  44:          //        println(NSUserDefaults.standardUserDefaults().boolForKey(md5))
  45:          return NSUserDefaults.standardUserDefaults().boolForKey(md5)
  46:      }
  47:     
  48:      // MARK: - tableview一系列设置
  49:      override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
  50:          return 1
  51:      }
  52:      override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
  53:          return passes.count
  54:      }
  55:      override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
  56:          let cell = tableView.dequeueReusableCellWithIdentifier("pass") as UITableViewCell
  57:          let myPassCell = passes[indexPath.row]
  58:  //        var cell = UITableViewCell(style: UITableViewCellStyle.Default, reuseIdentifier: nil)
  59:          cell.textLabel?.text = myPassCell.title
  60:          cell.tag = indexPath.row
  61:          if myPassCell.passed {
  62:               cell.accessoryType = UITableViewCellAccessoryType.Checkmark
  63:              cell.backgroundColor = UIColor.greenColor()
  64:          }else{
  65:              cell.accessoryType = UITableViewCellAccessoryType.None
  66:              cell.backgroundColor = UIColor.whiteColor()
  67:          }
  68:         
  69:          
  70:          return cell
  71:      }
  72:      //    override func tableView(tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
  73:      //        return "title"
  74:      //    }
  75:      override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
  76:          println("touch")
  77:          //        touchingP = passes[indexPath.row]
  78:          touchingCellIndex = indexPath
  79:          //         println("delivered")
  80:      }
  81:      
  82:      // MARK: - 设置通知监听机制
  83:      override func viewWillAppear(animated: Bool) {
  84:          
  85:          NSNotificationCenter.defaultCenter().addObserver(self, selector:"reloadData2", name: "reload", object: nil)
  86:      }
  87:      func reloadData2(){
  88:          self.tableView.reloadData()
  89:          var tCell:UITableViewCell = self.tableView.cellForRowAtIndexPath(touchingCellIndex!)!
  90:          tCell.accessoryType = UITableViewCellAccessoryType.Checkmark
  91:          tCell.backgroundColor = UIColor.greenColor()
  92:      }
  93:   
  94:      // MARK: - 设置segue跳转时传递的参数
  95:      override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject!){
  96:  //        println(segue.identifier)
  97:  //        println("sugue")
  98:  //        println((sender as UITableViewCell).tag)
  99:  //        if(segue.identifier == "ShowDetails"){
 100:              var detailViewController:ViewController! = segue.destinationViewController as ViewController
 101:  //            var index = self.tableView.indexPathForSelectedRow()
 102:              detailViewController.prePass = passes[(sender as UITableViewCell).tag]
 103:  //            detailViewController.cellTemp = (sender as UITableViewCell)
 104:  //        }
 105:      }
 106:  }

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