【原创】猫眼下拉刷新动画

一、前言

最近关注了一下《爱情公墓》的票房,所以下载了猫眼app,发现他的下拉刷新动画甚是好看:

maoyan_refresh.gif

所以想着仿着做一个,最终实现效果:

maoyan_refresh_copy.gif

二、分析

猫眼的下拉头部动画是最具有美感的一个动画效果。拆开来看,是由四个弧形,加一个中间的图片组成,下拉的时候,有一个水位上涨的效果,水位到顶后,开启动画,外面的圈旋转,里面的图片保持不动。

画圆弧画图片很简单,但是这个水位上涨和旋转的动画有点麻烦。

如果不想在一个View里面处理两个动画,实际上可以用一个组合的FrameLayout解决,底下是圆弧的View,上面是图片Logo的ImageView,功能能实现,但是不够优雅,这里就是用一个自定义View解决两个动画问题。

三、代码实现

3.1 自定义View的模板

public class RefreshImageView extends View {
    public RefreshImageView(Context context) {
        this(context, null);
    }

    public RefreshImageView(Context context, AttributeSet attrs) {
        super(context, attrs);
        initView(context, attrs);
    }

    private void initView(Context context, AttributeSet attrs) {

    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
    }
}

3.2 onMeasure 处理

自定义第一步,你要知道自己的这个View需要多大的手机屏幕面积,也就是告诉手机我这个View的宽高。一般来说,是有固定的写法的,先判断是不是wrap_content的,是的话有两种处理

1.给一个默认的值
2.看子View需要多大空间计算得出 (当然这里View没有子类)

所以这里简化一点,不考虑wrap_content的情况了,直接认为使用的时候要么是match_parent的要么就是100dp这种确认的值,所以计算代码如下:

public class RefreshImageView extends View {
    private int width;

    public RefreshImageView(Context context) {
        this(context, null);
    }

    public RefreshImageView(Context context, AttributeSet attrs) {
        super(context, attrs);
        initView(context, attrs);
    }

    private void initView(Context context, AttributeSet attrs) {

    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        width = MeasureSpec.getSize(widthMeasureSpec);
        setMeasuredDimension(width, width);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
    }
}

这样得到的View就是一个正方形。

3.3 圆弧Rect计算

我们知道,画一段圆弧,一定要知道圆弧所在的正方形区域,而且,圆弧是画在View的边框上的,如果圆弧的宽度特别大的时候,实际上有一半的弧形是画到边界外面的,所以这里我们需要计算圆弧的区域。

public class RefreshImageView extends View {
    private int width;
    private int borderWidth = 10;
    private RectF rectF;

    public RefreshImageView(Context context) {
        this(context, null);
    }

    public RefreshImageView(Context context, AttributeSet attrs) {
        super(context, attrs);
        initView(context, attrs);
    }

    private void initView(Context context, AttributeSet attrs) {

    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        width = MeasureSpec.getSize(widthMeasureSpec);
        rectF = new RectF(borderWidth, borderWidth, width - borderWidth, width - borderWidth);
        setMeasuredDimension(width, width);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
    }
}

在确认了View的宽度width之后,直接在View内部减去一个弧形宽度的正方形区域内画圆弧,这样是不会超出View边界的。

3.4 onDraw 画弧形

public class RefreshImageView extends View {
    private int width;
    private int borderWidth = 10;
    private RectF rectF;
    private Paint borderPaint;

    public RefreshImageView(Context context) {
        this(context, null);
    }

    public RefreshImageView(Context context, AttributeSet attrs) {
        super(context, attrs);
        initView(context, attrs);
    }

    private void initView(Context context, AttributeSet attrs) {
        borderPaint = new Paint();
        borderPaint.setAntiAlias(true);
        borderPaint.setStrokeWidth(borderWidth);
        borderPaint.setStrokeCap(Paint.Cap.ROUND);
        borderPaint.setStyle(Paint.Style.STROKE);
        borderPaint.setColor(Color.parseColor("#999999"));
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        width = MeasureSpec.getSize(widthMeasureSpec);
        rectF = new RectF(borderWidth, borderWidth, width - borderWidth, width - borderWidth);
        setMeasuredDimension(width, width);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        for (int i = 0; i < 4; i++) {
            canvas.drawArc(rectF, -40 + 90 * i, 80, false, borderPaint);
        }
    }
}

四段弧形,直接一个for循环,默认是每画80度灰色弧形,开一个10度的弧形空隙,继续下一个弧形,这样图案就出来了:

【原创】猫眼下拉刷新动画_第1张图片
Screenshot_2018-08-20-19-08-41-369_com.rjp.maoyan.png

3.5 onDraw 画水位

这里是根据进度来确定水位的高度的,所以需要从使用的地方传递进来一个浮点型progress。重要的一点是怎么给进度以下的部分上色?这里需要了解 图像混合模式

我们在View的底部绘制一个逐渐上涨的水位矩形图,但是由于设置了图像混合模式,只会显示两个图案并集的部分,于是就实现了这种逐渐渲染的效果:

【原创】猫眼下拉刷新动画_第2张图片
Screenshot_2018-08-20-19-23-02-902_com.rjp.maoyan.png
public class RefreshImageView extends View {
    private int width;
    private int borderWidth = 10;
    private RectF rectF;
    private Paint borderPaint;
    private float progress = 0.5f;
    private Paint progressPaint;
    private PorterDuffXfermode mXfermode;

    public RefreshImageView(Context context) {
        this(context, null);
    }

    public RefreshImageView(Context context, AttributeSet attrs) {
        super(context, attrs);
        initView(context, attrs);
    }

    private void initView(Context context, AttributeSet attrs) {
        borderPaint = new Paint();
        borderPaint.setAntiAlias(true);
        borderPaint.setStrokeWidth(borderWidth);
        borderPaint.setStrokeCap(Paint.Cap.ROUND);
        borderPaint.setStyle(Paint.Style.STROKE);
        borderPaint.setColor(Color.parseColor("#999999"));

        progressPaint = new Paint();
        progressPaint.setAntiAlias(true);
        progressPaint.setColor(Color.parseColor("#eb1c42"));

        //最重要的一点,选择合适的图片重叠模式
        mXfermode = new PorterDuffXfermode(PorterDuff.Mode.SRC_ATOP);
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        width = MeasureSpec.getSize(widthMeasureSpec);
        rectF = new RectF(borderWidth, borderWidth, width - borderWidth, width - borderWidth);
        setMeasuredDimension(width, width);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        int sc = canvas.saveLayer(0, 0, width, width, null, Canvas.ALL_SAVE_FLAG);
        for (int i = 0; i < 4; i++) {
            canvas.drawArc(rectF, -40 + 90 * i, 80, false, borderPaint);
        }
        progressPaint.setXfermode(mXfermode);
        canvas.drawRect(0, width - width * progress, width, width, progressPaint);
        progressPaint.setXfermode(null);
        canvas.restoreToCount(sc);
    }

    public void setProgress(float progress) {
        this.progress = progress;
        invalidate();
    }
}

首先我们需要在离屏缓存的canvas上绘制两者混合的图案,否则没有混合的效果。初始我们定的progress为50%,效果已经出来了:

【原创】猫眼下拉刷新动画_第3张图片
Screenshot_2018-08-20-19-23-26-296_com.rjp.maoyan.png

3.6 绘制Logo

中间的logo的矩形应该比border的矩形更小,否则会重合border,这里需要通过勾股定理计算,也不复杂,不理解可以画一个图形帮助理解:

【原创】猫眼下拉刷新动画_第4张图片
example.png
public class RefreshImageView extends View {
    private int width;
    private int borderWidth = 10;
    private RectF rectF;
    private Paint borderPaint;
    private float progress = 0.5f;
    private Paint progressPaint;
    private PorterDuffXfermode mXfermode;
    private RectF bitmapRectF;
    private Paint bitmapPaint;
    private Bitmap srcBitmap;
    private int innerWidth;
    private int offset;

    public RefreshImageView(Context context) {
        this(context, null);
    }

    public RefreshImageView(Context context, AttributeSet attrs) {
        super(context, attrs);
        initView(context, attrs);
    }

    private void initView(Context context, AttributeSet attrs) {
        borderPaint = new Paint();
        borderPaint.setAntiAlias(true);
        borderPaint.setStrokeWidth(borderWidth);
        borderPaint.setStrokeCap(Paint.Cap.ROUND);
        borderPaint.setStyle(Paint.Style.STROKE);
        borderPaint.setColor(Color.parseColor("#999999"));

        progressPaint = new Paint();
        progressPaint.setAntiAlias(true);
        progressPaint.setColor(Color.parseColor("#eb1c42"));

        //最重要的一点,选择合适的图片重叠模式
        mXfermode = new PorterDuffXfermode(PorterDuff.Mode.SRC_ATOP);

        bitmapPaint = new Paint();
        bitmapPaint.setAntiAlias(true);
        srcBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.riv_test);
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        width = MeasureSpec.getSize(widthMeasureSpec);
        rectF = new RectF(borderWidth, borderWidth, width - borderWidth, width - borderWidth);
        setMeasuredDimension(width, width);

        //此处计算logo的矩形位置
        int innerCircleRadius = width / 2 - borderWidth * 2;
        innerWidth = (int) (Math.sqrt(2) * innerCircleRadius);
        offset = width / 2 - innerWidth / 2;
        bitmapRectF = new RectF(offset, offset, width - offset, width - offset);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        int sc = canvas.saveLayer(0, 0, width, width, null, Canvas.ALL_SAVE_FLAG);
        for (int i = 0; i < 4; i++) {
            canvas.drawArc(rectF, -40 + 90 * i, 80, false, borderPaint);
        }
        progressPaint.setXfermode(mXfermode);
        canvas.drawRect(0, width - width * progress, width, width, progressPaint);
        progressPaint.setXfermode(null);
        canvas.restoreToCount(sc);

        canvas.drawBitmap(srcBitmap, null, bitmapRectF, bitmapPaint);
    }

    public void setProgress(float progress) {
        this.progress = progress;
        invalidate();
    }
}

3.7 border 动画

如果没有logo图案,可以让View rotate实现旋转,但是有了logo这样导致logo也在旋转,不合理,所以需要不断的改变border的起始绘制位置,这样就很容易想到属性动画,0到360度的数值变化:

    public void startAnim() {
        progress = 1;
        animator = ValueAnimator.ofInt(0, 360);
        animator.setDuration(1000);
        animator.setRepeatCount(ValueAnimator.INFINITE);
        animator.setInterpolator(new LinearInterpolator());
        animator.start();
        animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                dAngle = (Integer) animation.getAnimatedValue();
                invalidate();
            }
        });
    }

    public void stopAnim() {
        if (animator != null) {
            animator.cancel();
            dAngle = 0;
            progress = 0;
            invalidate();
        }
    }

开启动画之前,设置progress为1,确保水位是满的,0度到360度的变化,增加一个变量dAngle,记录变化的角度,所以onDraw的代码也要做出变化:

    for (int i = 0; i < 4; i++) {
        canvas.drawArc(rectF, -40 + 90 * i + dAngle, 80, false, borderPaint);
    }

每一段弧形加上变化的角度。

四、总结

到这里就全部结束了,剩下的就是代码的优化了,将border宽度和颜色什么的都写到属性文件里,可以在xml里方便的设置上。

附上完整代码

public class RefreshImageView extends View {
    private int width;
    private int borderWidth = 10;
    private RectF rectF;
    private Paint borderPaint;
    private float progress;
    private Paint progressPaint;
    private PorterDuffXfermode mXfermode;
    private RectF bitmapRectF;
    private Paint bitmapPaint;
    private Bitmap srcBitmap;
    private int innerWidth;
    private int offset;
    private ValueAnimator animator;
    //变化的角度
    private int dAngle;
    private int borderColor;
    private int borderCoverColor;
    private int gapAngle;

    public RefreshImageView(Context context) {
        this(context, null);
    }

    public RefreshImageView(Context context, AttributeSet attrs) {
        super(context, attrs);
        initView(context, attrs);
    }

    private void initView(Context context, AttributeSet attrs) {
        if (attrs != null) {
            TypedArray array = context.obtainStyledAttributes(attrs, R.styleable.RefreshImageView);
            borderWidth = (int) array.getDimension(R.styleable.RefreshImageView_refresh_iv_border_width, 10);
            borderColor = array.getColor(R.styleable.RefreshImageView_refresh_iv_border_color, Color.GRAY);
            borderCoverColor = array.getColor(R.styleable.RefreshImageView_refresh_iv_cover_color, Color.RED);
            gapAngle = array.getInt(R.styleable.RefreshImageView_refresh_iv_gap_angle, 10);
            int srcId = array.getResourceId(R.styleable.RefreshImageView_refresh_iv_src, R.drawable.riv_test);
            srcBitmap = BitmapFactory.decodeResource(getResources(), srcId);
        }

        borderPaint = new Paint();
        borderPaint.setAntiAlias(true);
        borderPaint.setStrokeWidth(borderWidth);
        borderPaint.setStrokeCap(Paint.Cap.ROUND);
        borderPaint.setStyle(Paint.Style.STROKE);
        borderPaint.setColor(borderColor);

        progressPaint = new Paint();
        progressPaint.setAntiAlias(true);
        progressPaint.setColor(borderCoverColor);

        //最重要的一点,选择合适的图片重叠模式
        mXfermode = new PorterDuffXfermode(PorterDuff.Mode.SRC_ATOP);

        bitmapPaint = new Paint();
        bitmapPaint.setAntiAlias(true);
        srcBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.riv_test);
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        width = MeasureSpec.getSize(widthMeasureSpec);
        rectF = new RectF(borderWidth, borderWidth, width - borderWidth, width - borderWidth);
        setMeasuredDimension(width, width);

        int innerCircleRadius = width / 2 - borderWidth * 2;
        innerWidth = (int) (Math.sqrt(2) * innerCircleRadius);
        offset = width / 2 - innerWidth / 2;
        bitmapRectF = new RectF(offset, offset, width - offset, width - offset);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        int sc = canvas.saveLayer(0, 0, width, width, null, Canvas.ALL_SAVE_FLAG);
        for (int i = 0; i < 4; i++) {
            int sweepAngle = 90 - gapAngle;
            canvas.drawArc(rectF, -sweepAngle / 2 + 90 * i + dAngle, sweepAngle, false, borderPaint);
        }
        progressPaint.setXfermode(mXfermode);
        canvas.drawRect(0, width - width * progress, width, width, progressPaint);
        progressPaint.setXfermode(null);
        canvas.restoreToCount(sc);

        canvas.drawBitmap(srcBitmap, null, bitmapRectF, bitmapPaint);
    }

    public void setProgress(float progress) {
        this.progress = progress;
        invalidate();
    }

    public void startAnim() {
        progress = 1;
        animator = ValueAnimator.ofInt(0, 360);
        animator.setDuration(1000);
        animator.setRepeatCount(ValueAnimator.INFINITE);
        animator.setInterpolator(new LinearInterpolator());
        animator.start();
        animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                dAngle = (Integer) animation.getAnimatedValue();
                invalidate();
            }
        });
    }

    public void stopAnim() {
        if (animator != null) {
            animator.cancel();
            dAngle = 0;
            progress = 0;
            invalidate();
        }
    }
}

附上github地址

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