IOS开发 UITouch

本节学习内容:

1.UITouch的基本概念

2.UITouch的作用周期

3.UITouch的应用


【viewController.h】

#import

@interface ViewController:UIViewController{

CGPoint mptLast;

}

【ViewController.m】

-(void)viewDidLoad{

UIImage *image=[UIImage imageNamed:@"17_2.jpg"];

UIImageView* iView=[[UIImageView alloc]init];

iView.image=image;

iView..frame=CGRectMake(50,100,220,300);

iView.tag=101;

[self.view addSubview:iView];

}

//当点击屏幕开始的瞬间调用此函数,

//一次点击的过程,

//1.手指触碰屏幕的瞬间touchesBegan

-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{

//获取点击对象,anyObjects获取任何一个点击对象

//一般情况下只有一个点击对象,获得的对象就是我们的点击对象

UITouch* touch=[touches anyObject];

//tapcoun记录当前点击的次数

if(touch.tapcount==1){

NSLog(@"单次点击!");

}else if(touch.tapcount==2){

NSLog(@"双次点击!");

}

//记录点击的位置

_mPtLast=[touch locationInView:self.view];

NSLog(@"手指触砬瞬间!");

}

//2.手指接触到屏幕且没有离开,按住屏幕时,包括按住屏幕并且移动手指时调用

-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{

UITouch* touch=[touches anyObject];

//获得当前手指在屏幕上的相对坐标,相对于当前视图坐标

CGPoint pt=[touch locationInView:self.view];

UIImageView* iView=[UIImageView*)[self.view viewWithTag:101];

_mPtLast=pt;

//每次移动的偏移量大小

float xOffset=pt.x-_mPtLast.x;

float fOffset=pt.f-_mPtLast.f;

//打印坐标移动位置

NSLog(@"手指移动时! X=%f,Y=%f",pt.x,pt.y);

//图片随手指移动

//iView.frame=CGRectMake(pt.x,pt.y,iView.frame.size.width,iView.frame.size.height));

iView.frame=CGRectMake(iView.frame.origin.x+xOffset,

iView.frame.origin.y+yOffset,

iView.frame.size.width,

iView.frame.size.height);

}

//3.手指离开屏幕的瞬间调用

-(void)touchesEnded:(NSSet*)touches withEvent:(UIEvent *)event{

NSLog(@"手指离开屏幕!");

}

//4.在特殊情况中断触屏事件时调用,

//电话,紧急信息时,取消当前的点击手势作用时调用

//用来做紧急数据处理

-(void)touchesCancelled:(NSSet*)touches withEvent:(UIEvent *)event{

NSLog(@"touch cancel!");

}

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