用相机拍摄出来的照片含有EXIF信息,UIImage的imageOrientation属性指的就是EXIF中的orientation信息。
如果我们忽略orientation信息,而直接对照片进行像素处理或者drawInRect等操作,得到的结果是翻转或者旋转90之后的样子。这是因为我们执行像素处理或者drawInRect等操作之后,imageOrientaion信息被删除了,imageOrientaion被重设为0,造成照片内容和imageOrientaion不匹配。
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所以,在对照片进行处理之前,先将照片旋转到正确的方向,并且返回的imageOrientaion为0。
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下面这个方法就是一个UIImage category中的方法,用它可以达到以上目的。
//绘制圆角
- (UIImage *)jx_drawRectWithRoundedCorner:(CGFloat)radius toSize:(CGSize)size
{
CGRect rect = CGRectMake(0, 0, size.width, size.height);
UIGraphicsBeginImageContextWithOptions(rect.size, false, [UIScreen mainScreen].scale);
CGContextAddPath(UIGraphicsGetCurrentContext(), [[UIBezierPath bezierPathWithRoundedRect:rect byRoundingCorners:UIRectCornerAllCorners cornerRadii:CGSizeMake(radius, radius )] CGPath]);
CGContextClip(UIGraphicsGetCurrentContext());
[self drawInRect:rect];
CGContextDrawPath(UIGraphicsGetCurrentContext(), kCGPathFillStroke);
UIImage *output = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return output;
}
//相册调用旋转90°
- (UIImage *)jx_rotatImageWithRadius:(NSInteger)radius
{
if (radius > 0) {
if (radius == 90) {
// Rigth
return [[UIImage alloc] initWithCGImage:self.CGImage scale:self.scale orientation:UIImageOrientationRight];
}else if(radius == 180){
// Down
return [[UIImage alloc] initWithCGImage:self.CGImage scale:self.scale orientation:UIImageOrientationDown];
}else if(radius == 270){
// Left
return [[UIImage alloc] initWithCGImage:self.CGImage scale:1.0 orientation:UIImageOrientationLeft];
}else{
// Up
return [[UIImage alloc] initWithCGImage:self.CGImage scale:1.0 orientation:UIImageOrientationUp];
}
}
else
{
radius = ABS(radius);
if (radius == 90) {
// Left
return [[UIImage alloc] initWithCGImage:self.CGImage scale:1.0 orientation:UIImageOrientationLeft];
}else if(radius == 180){
// Down
return [[UIImage alloc] initWithCGImage:self.CGImage scale:1.0 orientation:UIImageOrientationDown];
}else if(radius == 270){
// Right
return [[UIImage alloc] initWithCGImage:self.CGImage scale:1.0 orientation:UIImageOrientationRight];
}else{
// Up
return [[UIImage alloc] initWithCGImage:self.CGImage scale:1.0 orientation:UIImageOrientationUp];
}
}
}
////相机调用旋转90°
+ (UIImage *)jx_fixOrientation:(UIImage *)aImage {
// No-op if the orientation is already correct
if (aImage.imageOrientation == UIImageOrientationUp)
return aImage;
// We need to calculate the proper transformation to make the image upright.
// We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.
CGAffineTransform transform = CGAffineTransformIdentity;
switch (aImage.imageOrientation) {
case UIImageOrientationDown:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.width, aImage.size.height);
transform = CGAffineTransformRotate(transform, M_PI);
break;
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);
transform = CGAffineTransformRotate(transform, M_PI_2);
break;
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, 0, aImage.size.height);
transform = CGAffineTransformRotate(transform, -M_PI_2);
break;
default:
break;
}
switch (aImage.imageOrientation) {
case UIImageOrientationUpMirrored:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
case UIImageOrientationLeftMirrored:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.height, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
default:
break;
}
// Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
CGContextRef ctx = CGBitmapContextCreate(NULL, aImage.size.width, aImage.size.height,
CGImageGetBitsPerComponent(aImage.CGImage), 0,
CGImageGetColorSpace(aImage.CGImage),
CGImageGetBitmapInfo(aImage.CGImage));
CGContextConcatCTM(ctx, transform);
switch (aImage.imageOrientation) {
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
// Grr...
CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.height,aImage.size.width), aImage.CGImage);
break;
default:
CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.width,aImage.size.height), aImage.CGImage);
break;
}
// And now we just create a new UIImage from the drawing context
CGImageRef cgimg = CGBitmapContextCreateImage(ctx);
UIImage *img = [UIImage imageWithCGImage:cgimg];
CGContextRelease(ctx);
CGImageRelease(cgimg);
return img;
}