UIBezierPath和CAShapeLayer结合实现画图

UIBezierPath :使用UIBezierPath类可以创建基于矢量的路径, 这个类在UIKit中. 此类是Core Graphics框架关于path的一个封装. 使用此类可以定义简单的形状, 如椭圆或者矩形, 或者有多个直线和曲线段组成的形状.

CAShapeLayer:CAShapeLayer 是 CALayer 的子类, 但是比 CALayer 更灵活, 可以画出各种图形. 每个CAShapeLayer对象都代表着将要被渲染到屏幕上的一个任意的形状(shape). 具体的形状由其path(类型为CGPathRef)属性指定.

但是, CAShapeLayer 有一条属性 path , 用这个属性配合上 UIBezierPath 这个类使用可以达到很好的效果.

首先,说明下 UIBezierPath贝塞尔弧线常用方法

1 . 根据一个矩形画曲线

+ (UIBezierPath *)bezierPathWithRect:(CGRect)rect

例: 画矩形

UIBezierPath和CAShapeLayer结合实现画图_第1张图片
矩形.gif
   CAShapeLayer *layer = [CAShapeLayer layer];
    UIBezierPath *path = [UIBezierPath bezierPathWithRect:CGRectMake(130, 10, 100, 80)];
    layer.path = path.CGPath;
    //填充颜色
    layer.fillColor = [UIColor clearColor].CGColor;
    //边框颜色
    layer.strokeColor = [UIColor redColor].CGColor;
    
    [self.displayView.layer addSublayer:layer];
    

2 . 根据矩形框的内切圆画曲线

+ (UIBezierPath *)bezierPathWithOvalInRect:(CGRect)rect

//根据矩形画带圆角的曲线

+ (UIBezierPath *)bezierPathWithRoundedRect:(CGRect)rect cornerRadius:(CGFloat)cornerRadius

//在矩形中, 可以针对四角中的某个角加圆角

+ (UIBezierPath *)bezierPathWithRoundedRect:(CGRect)rect byRoundingCorners:(UIRectCorner)corners cornerRadii:(CGSize)cornerRadii

参数:

corners:枚举值, 可以选择某个角

cornerRadii:圆角的大小

//以某个中心点画弧线

+ (UIBezierPath *)bezierPathWithArcCenter:(CGPoint)center radius:(CGFloat)radius startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle clockwise:(BOOL)clockwise;

参数:

center:弧线中心点的坐标

radius:弧线所在圆的半径

startAngle:弧线开始的角度值

endAngle:弧线结束的角度值

clockwise:是否顺时针画弧线

例: 通过弧度画圆

UIBezierPath和CAShapeLayer结合实现画图_第2张图片
画圆.gif
//这个画出来是一个圆形
    CAShapeLayer *layer = [CAShapeLayer layer];
    UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(10, 10, 100, 100) cornerRadius:50];
    layer.path = path.CGPath;
    layer.fillColor = [UIColor orangeColor].CGColor;
    layer.strokeColor = [UIColor blueColor].CGColor;
    [self.displayView.layer addSublayer:layer];
//这个画出来是带圆角的矩形
    CAShapeLayer *layer1 = [CAShapeLayer layer];
    UIBezierPath *path1 = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(120, 10, 100, 100) byRoundingCorners:UIRectCornerAllCorners cornerRadii:CGSizeMake(10, 10)];
    layer1.path = path1.CGPath;
    layer1.fillColor = [UIColor clearColor].CGColor;
    layer1.strokeColor = [UIColor redColor].CGColor;
    [self.displayView.layer addSublayer:layer1];
//这是一段弧
CAShapeLayer *layer2 = [CAShapeLayer layer];
    /*
     param: ArcCenter 圆心 radius 半径 startAngle/endAngle 开始 结束角度 clockwise  YES 顺时针 NO 逆时针
     */
    UIBezierPath *path2 = [UIBezierPath bezierPathWithArcCenter:CGPointMake(280, 60) radius:50 startAngle:0 endAngle:M_PI clockwise:YES];
    layer2.path = path2.CGPath;
    layer2.fillColor = [UIColor clearColor].CGColor;
    layer2.strokeColor = [UIColor brownColor].CGColor;
    [self.displayView.layer addSublayer:layer2];

对于涉及到角度的问题,起始角和结束角,这里的角度使使用弧度制来表示可以参考这个:

UIBezierPath和CAShapeLayer结合实现画图_第3张图片
1455416085288481.png

3 . 画二元曲线, 一般和moveToPoint配合使用

- (void)addQuadCurveToPoint:(CGPoint)endPoint controlPoint:(CGPoint)controlPoint

参数:

endPoint:曲线的终点

controlPoint:画曲线的基准点

//以三个点画一段曲线, 一般和moveToPoint配合使用

- (void)addCurveToPoint:(CGPoint)endPoint controlPoint1:(CGPoint)controlPoint1 controlPoint2:(CGPoint)controlPoint2

参数:

endPoint:曲线的终点

controlPoint1:画曲线的第一个基准点

controlPoint2:画曲线的第二个基准点

例: 双点控制曲线

UIBezierPath和CAShapeLayer结合实现画图_第4张图片
双点控制曲线.gif
//贝塞尔曲线的画法是由起点,终点,控制点 三个参数来画的
    CGPoint startPoint   = CGPointMake(50, 70);
    CGPoint endPoint     = CGPointMake(300, 70);
    CGPoint controlPoint1 = CGPointMake(112.5, 10);
    CGPoint controlPoint2 = CGPointMake(237.5, 130);
    
    CALayer *layer1 = [CALayer layer];
    layer1.frame = CGRectMake(startPoint.x, startPoint.y, 5, 5);
    layer1.backgroundColor = [UIColor redColor].CGColor;
    
    CALayer *layer2 = [CALayer layer];
    layer2.frame = CGRectMake(endPoint.x, endPoint.y, 5, 5);
    layer2.backgroundColor = [UIColor redColor].CGColor;
    
    CALayer *layer3 = [CALayer layer];
    layer3.frame = CGRectMake(controlPoint1.x, controlPoint1.y, 5, 5);
    layer3.backgroundColor = [UIColor redColor].CGColor;
    
    CALayer *layer4 = [CALayer layer];
    layer4.frame = CGRectMake(controlPoint2.x, controlPoint2.y, 5, 5);
    layer4.backgroundColor = [UIColor redColor].CGColor;
    
    UIBezierPath *path = [UIBezierPath bezierPath];
    CAShapeLayer *layer = [CAShapeLayer layer];
    
    [path moveToPoint:startPoint];
   
   //在这里使用两个控制点
    [path addCurveToPoint:endPoint controlPoint1:controlPoint1 controlPoint2:controlPoint2];
    
    layer.path = path.CGPath;
    layer.fillColor = [UIColor clearColor].CGColor;
    layer.strokeColor = [UIColor blackColor].CGColor;
    
    [self.displayView.layer addSublayer:layer];
    [self.displayView.layer addSublayer:layer1];
    [self.displayView.layer addSublayer:layer2];
    [self.displayView.layer addSublayer:layer3];
    [self.displayView.layer addSublayer:layer4];

当然, 无聊时也可以绘个字

UIBezierPath和CAShapeLayer结合实现画图_第5张图片
字.gif
    //设置起点坐标
    CGFloat startX = 50;
    CGFloat startY = 50;
    
    CAShapeLayer *layer = [CAShapeLayer layer];
    UIBezierPath *path = [UIBezierPath bezierPath];
    
    [path moveToPoint:CGPointMake(startX, startY)];
    [path addLineToPoint:CGPointMake(startX+50, startY)];
    
    [path addLineToPoint:CGPointMake(startX+25, startY+25)];
    
    [path addArcWithCenter:CGPointMake(startX+25, startY+50) radius:25 startAngle:M_PI*3/2 endAngle:M_PI clockwise:YES];
    
    [path moveToPoint:CGPointMake(startX, startY+25)];
    [path addLineToPoint:CGPointMake(startX, startY+150)];
    
    //
    [path moveToPoint:CGPointMake(startX+60, startY)];
    [path addLineToPoint:CGPointMake(startX+120, startY)];
    
    [path moveToPoint:CGPointMake(startX+95, startY-50)];
    [path addQuadCurveToPoint:CGPointMake(startX+60, startY+50) controlPoint:CGPointMake(startX+100, startY)];
    
    [path addLineToPoint:CGPointMake(startX+130, startY+50)];
    
    [path moveToPoint:CGPointMake(startX+95, startY+25)];
    [path addLineToPoint:CGPointMake(startX+95, startY+150)];
    [path addLineToPoint:CGPointMake(startX+60, startY+125)];
    
    [path moveToPoint:CGPointMake(startX+80, startY+60)];
    [path addLineToPoint:CGPointMake(startX+35, startY+145)];
    
    [path moveToPoint:CGPointMake(startX+100, startY+60)];
    [path addLineToPoint:CGPointMake(startX+140, startY+145)];
    
    //
    layer.path = path.CGPath;
    layer.fillColor = [UIColor clearColor].CGColor;
    layer.strokeColor = [UIColor redColor].CGColor;
    
    [self.displayView.layer addSublayer:layer];

demo 下载点这里

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