本文实例为大家分享了Android实现仪表盘效果的具体代码,供大家参考,具体内容如下
仪表盘效果,圆弧可变色,效果图如下:
通过自定义view实现,代码如下:
public class DashboardView extends View { private int mRadius; // 画布边缘半径(去除padding后的半径) private int mStartAngle = 150; // 起始角度 private int mSweepAngle = 240; // 绘制角度 private int mMin = 1; // 最小值 private int mMax = 8; // 最大值 private int mSection = 8; // 值域(mMax-mMin)等分份数 private int mPortion = 3; // 一个mSection等分份数 private String mHeaderText = ""; // 表头 private int mCreditValue = (int) 8.12; // 信用分 private int mSolidCreditValue = mCreditValue; // 信用分(设定后不变) private int mSparkleWidth; // 亮点宽度 private int mProgressWidth; // 进度圆弧宽度 private float mLength1; // 刻度顶部相对边缘的长度 private int mCalibrationWidth; // 刻度圆弧宽度 private float mLength2; // 刻度读数顶部相对边缘的长度 private int mPadding; private float mCenterX, mCenterY; // 圆心坐标 private Paint mPaint; private RectF mRectFProgressArc; private RectF mRectFCalibrationFArc; private RectF mRectFTextArc; private Path mPath; private Rect mRectText; private String[] mTexts; private int mBackgroundColor; private int[] mBgColors; private boolean isAnimFinish = true; private float mAngleWhenAnim; public DashboardView(Context context) { this(context, null); } public DashboardView(Context context, AttributeSet attrs) { this(context, attrs, 0); } public DashboardView(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); init(); } private void init() { mSparkleWidth = dp2px(10); mProgressWidth = dp2px(3); mCalibrationWidth = dp2px(10); mPaint = new Paint(); mPaint.setAntiAlias(true); mPaint.setStrokeCap(Paint.Cap.ROUND); mRectFProgressArc = new RectF(); mRectFCalibrationFArc = new RectF(); mRectFTextArc = new RectF(); mPath = new Path(); mRectText = new Rect(); mTexts = new String[]{"", "Ⅳ", "", "Ⅲ", "", "Ⅱ", "", "Ⅰ", ""}; mBgColors = new int[]{ContextCompat.getColor(getContext(), R.color.color_red), ContextCompat.getColor(getContext(), R.color.color_orange), ContextCompat.getColor(getContext(), R.color.color_yellow), ContextCompat.getColor(getContext(), R.color.color_green), ContextCompat.getColor(getContext(), R.color.color_blue)}; mBackgroundColor = mBgColors[0]; } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); mPadding = Math.max( Math.max(getPaddingLeft(), getPaddingTop()), Math.max(getPaddingRight(), getPaddingBottom()) ); setPadding(mPadding, mPadding, mPadding, mPadding); mLength1 = mPadding + mSparkleWidth / 2f + dp2px(8); mLength2 = mLength1 + mCalibrationWidth + dp2px(1) + dp2px(5); int width = resolveSize(dp2px(220), widthMeasureSpec); mRadius = (width - mPadding * 2) / 2; setMeasuredDimension(width, width - dp2px(30)); mCenterX = mCenterY = getMeasuredWidth() / 2f; mRectFProgressArc.set( mPadding + mSparkleWidth / 2f, mPadding + mSparkleWidth / 2f, getMeasuredWidth() - mPadding - mSparkleWidth / 2f, getMeasuredWidth() - mPadding - mSparkleWidth / 2f ); mRectFCalibrationFArc.set( mLength1 + mCalibrationWidth / 2f, mLength1 + mCalibrationWidth / 2f, getMeasuredWidth() - mLength1 - mCalibrationWidth / 2f, getMeasuredWidth() - mLength1 - mCalibrationWidth / 2f ); mPaint.setTextSize(sp2px(10)); mPaint.getTextBounds("0", 0, "0".length(), mRectText); mRectFTextArc.set( mLength2 + mRectText.height(), mLength2 + mRectText.height(), getMeasuredWidth() - mLength2 - mRectText.height(), getMeasuredWidth() - mLength2 - mRectText.height() ); } @SuppressLint("ResourceAsColor") @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); // canvas.drawColor(mBackgroundColor); // canvas.drawColor(R.color.color_blue); /** * 画进度圆弧背景 */ mPaint.setStrokeCap(Paint.Cap.ROUND); mPaint.setStyle(Paint.Style.STROKE); mPaint.setStrokeWidth(mProgressWidth); mPaint.setAlpha(80); mPaint.setColor(mBackgroundColor); canvas.drawArc(mRectFProgressArc, mStartAngle + 1, mSweepAngle - 2, false, mPaint); mPaint.setAlpha(255); if (isAnimFinish) { /** * 画进度圆弧(起始到信用值) */ mPaint.setShader(generateSweepGradient()); mPaint.setColor(mBackgroundColor); canvas.drawArc(mRectFProgressArc, mStartAngle + 1, calculateRelativeAngleWithValue(mCreditValue) - 2, false, mPaint); /** * 画指示亮点 */ float[] point = getCoordinatePoint( mRadius - mSparkleWidth / 2f, mStartAngle + calculateRelativeAngleWithValue(mCreditValue) ); mPaint.setStyle(Paint.Style.FILL); mPaint.setShader(generateRadialGradient(point[0], point[1])); mPaint.setColor(mBackgroundColor); canvas.drawCircle(point[0], point[1], mSparkleWidth / 2f, mPaint); } else { /** * 画进度圆弧(起始到信用值) */ mPaint.setShader(generateSweepGradient()); mPaint.setColor(mBackgroundColor); canvas.drawArc(mRectFProgressArc, mStartAngle + 1, mAngleWhenAnim - mStartAngle - 2, false, mPaint); /** * 画指示亮点 */ float[] point = getCoordinatePoint( mRadius - mSparkleWidth / 2f, mAngleWhenAnim ); mPaint.setStyle(Paint.Style.FILL); mPaint.setColor(mBackgroundColor); mPaint.setShader(generateRadialGradient(point[0], point[1])); canvas.drawCircle(point[0], point[1], mSparkleWidth / 2f, mPaint); } /** * 画刻度圆弧 */ mPaint.setShader(null); mPaint.setStyle(Paint.Style.STROKE); mPaint.setColor(Color.WHITE); mPaint.setAlpha(80); mPaint.setStrokeCap(Paint.Cap.SQUARE); mPaint.setStrokeWidth(mCalibrationWidth); mPaint.setColor(mBackgroundColor); canvas.drawArc(mRectFCalibrationFArc, mStartAngle + 3, mSweepAngle - 6, false, mPaint); /** * 画长刻度 * 画好起始角度的一条刻度后通过canvas绕着原点旋转来画剩下的长刻度 */ mPaint.setStrokeCap(Paint.Cap.ROUND); mPaint.setStrokeWidth(dp2px(2)); mPaint.setAlpha(120); mPaint.setColor(mBackgroundColor); float x0 = mCenterX; float y0 = mPadding + mLength1 + dp2px(1); float x1 = mCenterX; float y1 = y0 + mCalibrationWidth; // 逆时针到开始处 canvas.save(); canvas.drawLine(x0, y0, x1, y1, mPaint); float degree = mSweepAngle / mSection; for (int i = 0; i < mSection / 2; i++) { canvas.rotate(-degree, mCenterX, mCenterY); canvas.drawLine(x0, y0, x1, y1, mPaint); } canvas.restore(); // 顺时针到结尾处 canvas.save(); for (int i = 0; i < mSection / 2; i++) { canvas.rotate(degree, mCenterX, mCenterY); canvas.drawLine(x0, y0, x1, y1, mPaint); } canvas.restore(); /** * 画短刻度 * 同样采用canvas的旋转原理 */ mPaint.setStrokeWidth(dp2px(1)); mPaint.setAlpha(80); mPaint.setColor(mBackgroundColor); float x2 = mCenterX; float y2 = y0 + mCalibrationWidth - dp2px(2); // 逆时针到开始处 canvas.save(); canvas.drawLine(x0, y0, x2, y2, mPaint); degree = mSweepAngle / (mSection * mPortion); for (int i = 0; i < (mSection * mPortion) / 2; i++) { canvas.rotate(-degree, mCenterX, mCenterY); canvas.drawLine(x0, y0, x2, y2, mPaint); } canvas.restore(); // 顺时针到结尾处 canvas.save(); for (int i = 0; i < (mSection * mPortion) / 2; i++) { canvas.rotate(degree, mCenterX, mCenterY); canvas.drawLine(x0, y0, x2, y2, mPaint); } canvas.restore(); /** * 画长刻度读数 * 添加一个圆弧path,文字沿着path绘制 */ mPaint.setTextSize(sp2px(10)); mPaint.setTextAlign(Paint.Align.LEFT); mPaint.setStyle(Paint.Style.FILL); mPaint.setAlpha(160); mPaint.setColor(mBackgroundColor); for (int i = 0; i < mTexts.length; i++) { mPaint.getTextBounds(mTexts[i], 0, mTexts[i].length(), mRectText); // 粗略把文字的宽度视为圆心角2*θ对应的弧长,利用弧长公式得到θ,下面用于修正角度 float θ = (float) (180 * mRectText.width() / 2 / (Math.PI * (mRadius - mLength2 - mRectText.height()))); mPath.reset(); mPath.addArc( mRectFTextArc, mStartAngle + i * (mSweepAngle / mSection) - θ, // 正起始角度减去θ使文字居中对准长刻度 mSweepAngle ); canvas.drawTextOnPath(mTexts[i], mPath, 0, 0, mPaint); } /** * 画实时度数值 */ mPaint.setAlpha(255); mPaint.setTextSize(sp2px(50)); mPaint.setTextAlign(Paint.Align.CENTER); mPaint.setColor(mBackgroundColor); // String value = String.valueOf(mSolidCreditValue); String value = ""; if (mSolidCreditValue > 6) { //"Ⅳ", "", "Ⅲ", "", "Ⅱ", "", "Ⅰ", value = "Ⅰ"; } else if (5 < mSolidCreditValue && mSolidCreditValue <= 6) { value = "Ⅱ"; } else if (4 < mSolidCreditValue && mSolidCreditValue <= 5) { value = "Ⅲ"; } else if (3 < mSolidCreditValue && mSolidCreditValue <= 4) { value = "Ⅳ"; } canvas.drawText(value, mCenterX, mCenterY + dp2px(30), mPaint); /** * 画表头 */ mPaint.setAlpha(160); mPaint.setTextSize(sp2px(12)); mPaint.setColor(Color.BLACK); canvas.drawText(mHeaderText, mCenterX, mCenterY - dp2px(20), mPaint); /** * 画描述 */ mPaint.setAlpha(255); mPaint.setTextSize(sp2px(20)); mPaint.setColor(mBackgroundColor); canvas.drawText(calculateCreditDescription(), mCenterX, mCenterY + dp2px(55), mPaint); /** * 画评估时间 */ mPaint.setAlpha(160); mPaint.setTextSize(sp2px(10)); mPaint.setColor(Color.BLACK); canvas.drawText(getFormatTimeStr(), mCenterX, mCenterY + dp2px(70), mPaint); } private int dp2px(int dp) { return (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, dp, Resources.getSystem().getDisplayMetrics()); } private int sp2px(int sp) { return (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_SP, sp, Resources.getSystem().getDisplayMetrics()); } private SweepGradient generateSweepGradient() { SweepGradient sweepGradient = new SweepGradient(mCenterX, mCenterY, new int[]{Color.argb(0, 255, 255, 255), Color.argb(200, 255, 255, 255)}, new float[]{0, calculateRelativeAngleWithValue(mCreditValue) / 360} ); Matrix matrix = new Matrix(); matrix.setRotate(mStartAngle - 1, mCenterX, mCenterY); sweepGradient.setLocalMatrix(matrix); return sweepGradient; } private RadialGradient generateRadialGradient(float x, float y) { return new RadialGradient(x, y, mSparkleWidth / 2f, new int[]{Color.argb(255, 255, 255, 255), Color.argb(80, 255, 255, 255)}, new float[]{0.4f, 1}, Shader.TileMode.CLAMP ); } private float[] getCoordinatePoint(float radius, float angle) { float[] point = new float[2]; double arcAngle = Math.toRadians(angle); //将角度转换为弧度 if (angle < 90) { point[0] = (float) (mCenterX + Math.cos(arcAngle) * radius); point[1] = (float) (mCenterY + Math.sin(arcAngle) * radius); } else if (angle == 90) { point[0] = mCenterX; point[1] = mCenterY + radius; } else if (angle > 90 && angle < 180) { arcAngle = Math.PI * (180 - angle) / 180.0; point[0] = (float) (mCenterX - Math.cos(arcAngle) * radius); point[1] = (float) (mCenterY + Math.sin(arcAngle) * radius); } else if (angle == 180) { point[0] = mCenterX - radius; point[1] = mCenterY; } else if (angle > 180 && angle < 270) { arcAngle = Math.PI * (angle - 180) / 180.0; point[0] = (float) (mCenterX - Math.cos(arcAngle) * radius); point[1] = (float) (mCenterY - Math.sin(arcAngle) * radius); } else if (angle == 270) { point[0] = mCenterX; point[1] = mCenterY - radius; } else { arcAngle = Math.PI * (360 - angle) / 180.0; point[0] = (float) (mCenterX + Math.cos(arcAngle) * radius); point[1] = (float) (mCenterY - Math.sin(arcAngle) * radius); } return point; } /** * 相对起始角度计算所对应的角度大小 */ private float calculateRelativeAngleWithValue(int value) { float degreePerSection = 1f * mSweepAngle / mSection; if (value > 6) { return 8 * degreePerSection + 2 * degreePerSection / 250 * (value - 6); } else if (value > 5) { return 6 * degreePerSection + 2 * degreePerSection / 50 * (value - 5); } else if (value > 4) { return 4 * degreePerSection + 2 * degreePerSection / 50 * (value - 4); } else if (value > 3) { return 2 * degreePerSection + 2 * degreePerSection / 50 * (value - 3); } else { return 2 * degreePerSection / 200 * (value - 1); } } /** * 信用分对应描述 */ private String calculateCreditDescription() { if (mSolidCreditValue > 6) { return ""; } else if (mSolidCreditValue > 5) { return ""; } else if (mSolidCreditValue > 4) { return ""; } else if (mSolidCreditValue > 3) { return ""; } return ""; } private SimpleDateFormat mDateFormat; private String getFormatTimeStr() { if (mDateFormat == null) { mDateFormat = new SimpleDateFormat("yyyy.MM.dd HH:mm", Locale.CHINA); } return String.format("", mDateFormat.format(new Date())); // return String.format("监测日期:%s", "2020-05-04"); } public int getCreditValue() { return mCreditValue; } /** * 设置值 * * @param creditValue */ public void setCreditValue(int creditValue) { if (mSolidCreditValue == creditValue || creditValue < mMin || creditValue > mMax) { return; } mSolidCreditValue = creditValue; mCreditValue = creditValue; postInvalidate(); } /** * 设置并播放动画 * * @param creditValue 值 */ public void setCreditValueWithAnim(int creditValue) { if (creditValue < mMin || creditValue > mMax || !isAnimFinish) { return; } mSolidCreditValue = creditValue; ValueAnimator creditValueAnimator = ValueAnimator.ofInt(1, mSolidCreditValue); creditValueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { mCreditValue = (int) animation.getAnimatedValue(); postInvalidate(); } }); // 计算最终值对应的角度,以扫过的角度的线性变化来播放动画 float degree = calculateRelativeAngleWithValue(mSolidCreditValue); ValueAnimator degreeValueAnimator = ValueAnimator.ofFloat(mStartAngle, mStartAngle + degree); degreeValueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { mAngleWhenAnim = (float) animation.getAnimatedValue(); } }); @SuppressLint("ObjectAnimatorBinding") ObjectAnimator colorAnimator = ObjectAnimator.ofInt(this, "mBackgroundColor", mBgColors[0], mBgColors[0]); // 实时信用值对应的背景色的变化 long delay = 1000; if (mSolidCreditValue > 6) { colorAnimator.setIntValues(mBgColors[0], mBgColors[1], mBgColors[2], mBgColors[3], mBgColors[4]); delay = 3000; } else if (mSolidCreditValue > 5) { colorAnimator.setIntValues(mBgColors[0], mBgColors[1], mBgColors[2], mBgColors[3]); delay = 2500; } else if (mSolidCreditValue > 4) { colorAnimator.setIntValues(mBgColors[0], mBgColors[1], mBgColors[2]); delay = 2000; } else if (mSolidCreditValue > 3) { colorAnimator.setIntValues(mBgColors[0], mBgColors[1]); delay = 1500; } colorAnimator.setEvaluator(new ArgbEvaluator()); colorAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { mBackgroundColor = (int) animation.getAnimatedValue(); } }); AnimatorSet animatorSet = new AnimatorSet(); animatorSet.setDuration(delay) .playTogether(creditValueAnimator, degreeValueAnimator, colorAnimator); animatorSet.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationStart(Animator animation) { super.onAnimationStart(animation); isAnimFinish = false; } @Override public void onAnimationEnd(Animator animation) { super.onAnimationEnd(animation); isAnimFinish = true; } @Override public void onAnimationCancel(Animator animation) { super.onAnimationCancel(animation); isAnimFinish = true; } }); animatorSet.start(); } }
在color中添加颜色值:
#FF5722 #FF9800 #FFC107 #3FB830 #00BAED
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。