简介:
该游戏由三字棋子(ThreeChess)和扫雷(MineClear)两个小游戏组成,通过switch 语句来完成选玩游戏和退出系统的操作,由于代码数量过多,所以采取了多文件管理的方式,便于代码的管理和使用。
注意:
1、
system函数代表执行系统命令,system("cls")就是执行命令”清屏“的意思,避免了运行界面的冗长,实现了内容的更新。在VC环境下有实现清屏:
#include
system("cls");
2、
头文件 Game.h 中宏定义了ROW、COL的大小,他们代表着扫雷游戏定义的数组的行和列,可以通过改变数值的大小实现扫雷的规模调整,更加方便直接。
#define ROW 10
#define COL 10
朋友们,程序员的快乐就在这里了,用朴实的代码实现童年的快乐。一起打开代码试玩一下吧。
头文件 Game.h:
用于指定模块接口的声明放在文件中
#pragma once//使头文件只被编译一次
#include
#include
#include
#include
#pragma warning(disable:4996)
extern void GameHall();//游戏大厅目录,用于选择游戏
extern void Game_1();//游戏1 三子棋代码需要定义调用的函数
extern void ThreeChess();
extern void Game_2();//游戏2 扫雷代码需要定义调用的函数
extern void MineClear();
//ThreeChess
#define FOW 3//FOW、FOL代表扫雷边界的长和宽
#define FOL 3
#define INIT ' ' //INIT为空格的宏定义
#define WHITE 'X' //X在三字棋代表Player
#define BLACK 'O' //O在三字棋代表Computer
#define DRAW 'D' //DRAW代表平局
#define NEXT 'N' //NEXT代表继续
//MineClearence
#define ROW 10//ROW、COL代表扫雷游戏定义的数组的行和列
#define COL 10
#define STYLE '?'//扫雷界面初始化为?
#define NUM 20//NUM代表扫雷游戏中埋下的雷的个数
源文件 Game.c:
存放自己定义,需要调用的函数
#include "Game.h"
static void MenuChess()
{
printf("|-------------ThreeChess-------------|\n");
printf("+------------------------------------+\n");
printf("| 1. Play 0. Exit |\n");
printf("+------------------------------------+\n");
}
void Game_1()
{
system("cls");
int select = 0;
int quit = 0;
while (!quit){
MenuChess();
printf("Please Select# ");
scanf("%d", &select);
switch (select){
case 1:
ThreeChess();
break;
case 0:
quit = 1;
break;
default:
printf("Enter Error, Try Again!\n");
break;
}
}
printf("ByeBye!\n");
system("pause");
}
//ThreeChess
static void InitBoard(char board[][FOL], int row, int col)
{
for (int i = 0; i < row; i++){
for (int j = 0; j < col; j++){
board[i][j] = INIT;
}
}
}
static void ShowBoard(char board[][FOL], int row, int col)
{
system("cls");
printf(" ");
for (int i = 0; i < col; i++){
printf("%4d", i + 1);
}
printf("\n--------------\n");
for (int i = 0; i < row; i++){
printf("%-2d", i + 1); //2
for (int j = 0; j < col; j++){
printf("| %c ", board[i][j]); //12
}
printf("\n--------------\n");
}
}
//#define WHITE 'X' //Player
//#define BLACK 'O' //Computer
//#define DRAW 'D'
//#define NEXT 'N'
static char IsEnd(char board[][FOL], int row, int col)
{
for (int i = 0; i < row; i++){
if (board[i][0] == board[i][1] && \
board[i][1] == board[i][2] && \
board[i][0] != INIT){
return board[i][0];
}
}
for (int j = 0; j < FOL; j++){
if (board[0][j] == board[1][j] && \
board[1][j] == board[2][j] && \
board[0][j] != INIT){
return board[0][j];
}
}
if (board[0][0] == board[1][1] && \
board[1][1] == board[2][2] && \
board[1][1] != INIT){
return board[1][1];
}
if (board[0][2] == board[1][1] && \
board[1][1] == board[2][0] && \
board[1][1] != INIT){
return board[1][1];
}
for (int i = 0; i < row; i++){
for (int j = 0; j < col; j++){
if (board[i][j] == INIT){
return NEXT;
}
}
}
return DRAW;
}
static void PlayerMove(char board[][FOL], int row, int col)
{
int x = 0;
int y = 0;
while (1){
printf("Please Enter Postion# ");
scanf("%d %d", &x, &y);
if (x < 1 || y < 1 || x > 3 || y > 3){
printf("Enter Postion Error!\n");
continue;
}
if (board[x - 1][y - 1] == INIT){
board[x - 1][y - 1] = WHITE;
break;
}
else{
printf("Postion Is Not Empty!\n");
}
}
}
static void ComputerMove(char board[][FOL], int row, int col)
{
while (1){
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == INIT){
board[x][y] = BLACK;
break;
}
}
}
void ThreeChess()
{
char board[FOW][FOL];
InitBoard(board, FOW, FOL);
srand((unsigned long)time(NULL));
char result = 0;
while (1){
ShowBoard(board, FOW, FOL);
PlayerMove(board, FOW, FOL);
result = IsEnd(board, FOW, FOL);
if (result != NEXT){
break;
}
ShowBoard(board, FOW, FOL);
ComputerMove(board, FOW, FOL);
result = IsEnd(board, FOW, FOL);
if (result != NEXT){
break;
}
}
ShowBoard(board, FOW, FOL);
switch (result){
case WHITE:
printf("You Win!\n");
break;
case BLACK:
printf("You Lose!\n");
break;
case DRAW:
printf("You == Computer!\n");
break;
default:
printf("BUG!\n"); //Do Nothing!
break;
}
}
//MineClearence
static void MenuClear()
{
printf("|-----------MineClear----------|\n");
printf("+------------------------------+\n");
printf("|***1、Play 0、Exit***|\n");
printf("+------------------------------+\n");
}
void Game_2()
{
system("cls");
int quit = 0;
int select = 0;
while (!quit){
MenuClear();
printf("Please Enter# ");
scanf("%d", &select);
switch (select){
case 1:
MineClear();
break;
case 0:
quit = 1;
break;
default:
printf("Postion Error, Try Again!\n");
break;
}
}
printf("byebye!\n");
system("pause");
}
static void SetMines(char board[][COL], int row, int col)
{
int count = NUM;
while (count){
int x = rand() % (row - 2) + 1;
int y = rand() % (col - 2) + 1;
if (board[x][y] == '0'){
board[x][y] = '1';
count--;
}
}
}
static void ShowLine(int col)
{
for (int i = 0; i <= (col - 2); i++){
printf("----");
}
printf("\n");
}
static void ShowBoard(char board[][COL], int row, int col)
{
printf(" |");
for (int i = 1; i <= (col - 2); i++){
printf("%2d |", i);
}
printf("\n");
ShowLine(col);
for (int i = 1; i <= (row - 2); i++){
printf("%-3d|", i);
for (int j = 1; j <= (col - 2); j++){
printf(" %c |", board[i][j]);
}
printf("\n");
ShowLine(col);
}
}
static char CountMines(char board[][COL], int x, int y)
{
return board[x - 1][y - 1] + board[x - 1][y] + board[x - 1][y + 1] + \
board[x][y + 1] + board[x + 1][y + 1] + board[x + 1][y] + \
board[x + 1][y - 1] + board[x][y - 1] - 7 * '0';
}
void MineClear()
{
srand((unsigned long)time(NULL));
char show_board[ROW][COL];
char mine_board[ROW][COL];
memset(show_board, STYLE, sizeof(show_board));
memset(mine_board, '0', sizeof(mine_board));
SetMines(mine_board, ROW, COL);
int count = (ROW - 2)*(COL - 2) - NUM;
while (count){
system("cls");
ShowBoard(show_board, ROW, COL);
printf("Please Enter Your Postion# ");
int x = 0;
int y = 0;
scanf("%d %d", &x, &y);
if (x < 1 || x > 10 || y < 1 || y > 10){
printf("Postion Error!\n");
continue;
}
if (show_board[x][y] != STYLE){
printf("Postion Is not *\n");
continue;
}
if (mine_board[x][y] == '1'){
printf("game over!\n");
ShowBoard(mine_board, ROW, COL);
break;
}
//['0', '8']
show_board[x][y] = CountMines(mine_board, x, y);
count--;
}
}
源文件 mian.c:
#include "Game.h"
void GameHall(){
printf("+-------------GameHall-------------+\n");
printf("|----------------------------------|\n");
printf("|1、ThreeChess |\n");
printf("|2、MineClear |\n");
printf("|3、Exit |\n");
printf("+----------------------------------+\n");
}
int main(){
int flag = 0;
while (!flag){
GameHall();
int select = 0;
printf("Enter your choice # ");
scanf("%d", &select);
switch (select){
case 1:
Game_1();
break;
case 2:
Game_2();
break;
case 3:
flag = 1;
break;
dafault:
printf("Enter Error,Try Again!\n");
break;
}
}
printf("You will sign out the GameHall\n");
system("pause");
return 0;
}
运行结果:
三子棋