游戏系统

简介:

该游戏由三字棋子(ThreeChess)和扫雷(MineClear)两个小游戏组成,通过switch 语句来完成选玩游戏和退出系统的操作,由于代码数量过多,所以采取了多文件管理的方式,便于代码的管理和使用。

注意:

1、

system函数代表执行系统命令,system("cls")就是执行命令”清屏“的意思,避免了运行界面的冗长,实现了内容的更新。在VC环境下有实现清屏:

#include 
system("cls");

2、

头文件 Game.h 中宏定义了ROW、COL的大小,他们代表着扫雷游戏定义的数组的行和列,可以通过改变数值的大小实现扫雷的规模调整,更加方便直接。

#define ROW 10
#define COL 10

朋友们,程序员的快乐就在这里了,用朴实的代码实现童年的快乐。一起打开代码试玩一下吧。


头文件 Game.h:

用于指定模块接口的声明放在文件中

#pragma once//使头文件只被编译一次

#include
#include
#include
#include 
#pragma warning(disable:4996)

extern void GameHall();//游戏大厅目录,用于选择游戏
extern void Game_1();//游戏1 三子棋代码需要定义调用的函数
extern void ThreeChess();
extern void Game_2();//游戏2 扫雷代码需要定义调用的函数
extern void MineClear();
//ThreeChess
#define FOW 3//FOW、FOL代表扫雷边界的长和宽
#define FOL 3

#define INIT  ' ' //INIT为空格的宏定义
#define WHITE 'X' //X在三字棋代表Player
#define BLACK 'O' //O在三字棋代表Computer
#define DRAW  'D' //DRAW代表平局
#define NEXT  'N' //NEXT代表继续

//MineClearence
#define ROW 10//ROW、COL代表扫雷游戏定义的数组的行和列
#define COL 10

#define STYLE '?'//扫雷界面初始化为?
#define NUM 20//NUM代表扫雷游戏中埋下的雷的个数


源文件  Game.c:

存放自己定义,需要调用的函数

#include "Game.h"


static void MenuChess()
{
	printf("|-------------ThreeChess-------------|\n");
	printf("+------------------------------------+\n");
	printf("| 1. Play                   0. Exit  |\n");
	printf("+------------------------------------+\n");
}

void Game_1()
{
	system("cls");
	int select = 0;
	int quit = 0;
	while (!quit){
		MenuChess();
		printf("Please Select# ");
		scanf("%d", &select);
		switch (select){
		case 1:
			ThreeChess();
			break;
		case 0:
			quit = 1;
			break;
		default:
			printf("Enter Error, Try Again!\n");
			break;
		}
	}
	printf("ByeBye!\n");
	system("pause");
}


//ThreeChess
static void InitBoard(char board[][FOL], int row, int col)
{
	for (int i = 0; i < row; i++){
		for (int j = 0; j < col; j++){
			board[i][j] = INIT;
		}
	}
}
static void ShowBoard(char board[][FOL], int row, int col)
{
	system("cls");
	printf(" ");
	for (int i = 0; i < col; i++){
		printf("%4d", i + 1);
	}
	printf("\n--------------\n");
	for (int i = 0; i < row; i++){
		printf("%-2d", i + 1); //2
		for (int j = 0; j < col; j++){
			printf("| %c ", board[i][j]); //12
		}
		printf("\n--------------\n");
	}
}

//#define WHITE 'X' //Player
//#define BLACK 'O' //Computer
//#define DRAW 'D'
//#define NEXT 'N'
static char IsEnd(char board[][FOL], int row, int col)
{
	for (int i = 0; i < row; i++){
		if (board[i][0] == board[i][1] && \
			board[i][1] == board[i][2] && \
			board[i][0] != INIT){
			return board[i][0];
		}
	}

	for (int j = 0; j < FOL; j++){
		if (board[0][j] == board[1][j] && \
			board[1][j] == board[2][j] && \
			board[0][j] != INIT){
			return board[0][j];
		}
	}
	if (board[0][0] == board[1][1] && \
		board[1][1] == board[2][2] && \
		board[1][1] != INIT){
		return board[1][1];
	}
	if (board[0][2] == board[1][1] && \
		board[1][1] == board[2][0] && \
		board[1][1] != INIT){
		return board[1][1];
	}
	for (int i = 0; i < row; i++){
		for (int j = 0; j < col; j++){
			if (board[i][j] == INIT){
				return NEXT;
			}
		}
	}
	return DRAW;
}
static void PlayerMove(char board[][FOL], int row, int col)
{
	int x = 0;
	int y = 0;
	while (1){
		printf("Please Enter Postion# ");
		scanf("%d %d", &x, &y);
		if (x < 1 || y < 1 || x > 3 || y > 3){
			printf("Enter Postion Error!\n");
			continue;
		}
		if (board[x - 1][y - 1] == INIT){
			board[x - 1][y - 1] = WHITE;
			break;
		}
		else{
			printf("Postion Is Not Empty!\n");
		}
	}
}
static void ComputerMove(char board[][FOL], int row, int col)
{
	while (1){
		int x = rand() % row;
		int y = rand() % col;
		if (board[x][y] == INIT){
			board[x][y] = BLACK;
			break;
		}
	}
}

void ThreeChess()
{
	char board[FOW][FOL];
	InitBoard(board, FOW, FOL);
	srand((unsigned long)time(NULL));
	char result = 0;
	while (1){
		ShowBoard(board, FOW, FOL);
		PlayerMove(board, FOW, FOL);
		result = IsEnd(board, FOW, FOL);
		if (result != NEXT){
			break;
		}
		ShowBoard(board, FOW, FOL);
		ComputerMove(board, FOW, FOL);
		result = IsEnd(board, FOW, FOL);
		if (result != NEXT){
			break;
		}
	}
	ShowBoard(board, FOW, FOL);
	switch (result){
	case WHITE:
		printf("You Win!\n");
		break;
	case BLACK:
		printf("You Lose!\n");
		break;
	case DRAW:
		printf("You == Computer!\n");
		break;
	default:
		printf("BUG!\n"); //Do Nothing!
		break;
	}
}

//MineClearence
static void MenuClear()
{
	printf("|-----------MineClear----------|\n");
	printf("+------------------------------+\n");
	printf("|***1、Play          0、Exit***|\n");
	printf("+------------------------------+\n");
}

void Game_2()
{
	system("cls");
	int quit = 0;
	int select = 0;
	while (!quit){
		MenuClear();
		printf("Please Enter# ");
		scanf("%d", &select);
		switch (select){
		case 1:
			MineClear();
			break;
		case 0:
			quit = 1;
			break;
		default:
			printf("Postion Error, Try Again!\n");
			break;
		}
	}
	printf("byebye!\n");
	system("pause");
}

static void SetMines(char board[][COL], int row, int col)
{
	int count = NUM;
	while (count){
		int x = rand() % (row - 2) + 1;
		int y = rand() % (col - 2) + 1;
		if (board[x][y] == '0'){
			board[x][y] = '1';
			count--;
		}
	}
}

static void ShowLine(int col)
{
	for (int i = 0; i <= (col - 2); i++){
		printf("----");
	}
	printf("\n");
}
static void ShowBoard(char board[][COL], int row, int col)
{
	printf("   |");
	for (int i = 1; i <= (col - 2); i++){
		printf("%2d |", i);
	}
	printf("\n");
	ShowLine(col);
	for (int i = 1; i <= (row - 2); i++){
		printf("%-3d|", i);
		for (int j = 1; j <= (col - 2); j++){
			printf(" %c |", board[i][j]);
		}
		printf("\n");
		ShowLine(col);
	}
}

static char CountMines(char board[][COL], int x, int y)
{
	return board[x - 1][y - 1] + board[x - 1][y] + board[x - 1][y + 1] + \
		board[x][y + 1] + board[x + 1][y + 1] + board[x + 1][y] + \
		board[x + 1][y - 1] + board[x][y - 1] - 7 * '0';
}

void MineClear()
{
	srand((unsigned long)time(NULL));

	char show_board[ROW][COL];
	char mine_board[ROW][COL];

	memset(show_board, STYLE, sizeof(show_board));
	memset(mine_board, '0', sizeof(mine_board));

	SetMines(mine_board, ROW, COL);

	int count = (ROW - 2)*(COL - 2) - NUM;

	while (count){
		system("cls");
		ShowBoard(show_board, ROW, COL);
		printf("Please Enter Your Postion# ");
		int x = 0;
		int y = 0;
		scanf("%d %d", &x, &y);
		if (x < 1 || x > 10 || y < 1 || y > 10){
			printf("Postion Error!\n");
			continue;
		}
		if (show_board[x][y] != STYLE){
			printf("Postion Is not *\n");
			continue;
		}
		if (mine_board[x][y] == '1'){
			printf("game over!\n");
			ShowBoard(mine_board, ROW, COL);
			break;
		}
		//['0', '8']
		show_board[x][y] = CountMines(mine_board, x, y);
		count--;
	}

}

源文件 mian.c:

#include "Game.h"

void GameHall(){
	printf("+-------------GameHall-------------+\n");
	printf("|----------------------------------|\n");
	printf("|1、ThreeChess                     |\n");
	printf("|2、MineClear                      |\n");
	printf("|3、Exit                           |\n");
	printf("+----------------------------------+\n");
}

int main(){
	int flag = 0;
	while (!flag){
		GameHall();
		int select = 0;
		printf("Enter your choice # ");
		scanf("%d", &select);
		switch (select){
		case 1:
			Game_1();
			break;
		case 2:
			Game_2();
			break;
		case 3:
			flag = 1;
			break;
		dafault:
			printf("Enter Error,Try Again!\n");
			break;
		}
	}
	printf("You will sign out the GameHall\n");
	system("pause");
	return 0;
}

运行结果:

三子棋

游戏系统_第1张图片

游戏系统_第2张图片

游戏系统_第3张图片

游戏系统_第4张图片

游戏系统_第5张图片

 

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