自定义转场动画 push--pop动画

思路:

控制器A 控制器B 中各有一个圆形按钮,点击A中白色按钮会Push到B控制器

自定义动画部分 创建动画类继承NSObject遵循UIViewControllerAnimatedTransitioning协议,实现以下方法

- (void)animateTransition:(id)transitionContext;

- (NSTimeInterval)transitionDuration:(id)transitionContext; 

计算小圆和大圆的圆心和半径,用CABasicAnimation 绘制路径动添加画即可

CABasicAnimation *anim = [CABasicAnimation animation];

anim.fromValue = (id)smallPath.CGPath;

anim.toValue = bigPath;

A B控制器都要遵循UINavigationControllerDelegate 代理和实现以下方法  -(id)navigationController:(UINavigationController*)navigationController animationControllerForOperation:(UINavigationControllerOperation)operation fromViewController:(UIViewController*)fromVC toViewController:(UIViewController*)toVC{



//事例

A B控制器都要遵循UINavigationControllerDelegate 代理和实现以下方法

- (id)navigationController:(UINavigationController*)navigationController animationControllerForOperation:(UINavigationControllerOperation)operation fromViewController:(UIViewController*)fromVC toViewController:(UIViewController*)toVC{

    if (operation == UINavigationControllerOperationPush) {

        TMTransition *trans = [TMTransition new];

        trans.isPush=YES;

        returntrans;

    }else{

        returnnil;

    }

}


//在此方法中实现具体的转场动画

- (void)animateTransition:(id)transitionContext{

    //1.持有上下文

    _context= transitionContext;

    //2.获取一个view的容器

    UIView*containerView = [transitionContextcontainerView];

    //3.获取tovc的view,然后添加到容器里面

    UIViewController *toVC = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey];


    //4.添加动画

    UIButton*btn;

    ViewController *VC1;

    TMBlueController *VC2;

    if(_isPush) {

        VC1 = [transitionContextviewControllerForKey:UITransitionContextFromViewControllerKey];

        VC2 = [transitionContextviewControllerForKey:UITransitionContextToViewControllerKey];

        btn = VC1.mFirstBtn;


    }else{

        VC2 = [transitionContextviewControllerForKey:UITransitionContextFromViewControllerKey];

        VC1 = [transitionContextviewControllerForKey:UITransitionContextToViewControllerKey];

        btn = VC2.mBlueBtn;

    }

    [containerViewaddSubview:VC1.view];

    [containerViewaddSubview:VC2.view];

    //5.画一个小圆(大小圆的中心点是一样)

    UIBezierPath *smallPath = [UIBezierPath bezierPathWithOvalInRect:btn.frame];

    //6.中心点

    CGPointcenterP;

    centerP = btn.center;

    //7.求大圆的半径

    CGFloatradius;

    //8.判断按钮在哪个象限

    CGFloat y = CGRectGetHeight(toVC.view.frame)-btn.center.y;

    CGFloat x = CGRectGetWidth(toVC.view.frame) - btn.center.x;

    if (btn.frame.origin.x > CGRectGetWidth(toVC.view.frame)/2) {

        if (btn.frame.origin.y < CGRectGetHeight(toVC.view.frame)/2) {

            //1

            radius =sqrtf(btn.center.x*btn.center.x+ y*y);

        }else{

            //4

            radius =sqrtf(btn.center.x*btn.center.x+ btn.center.y*btn.center.y);

        }

    }else{

        if (CGRectGetMaxY(btn.frame) < CGRectGetHeight(toVC.view.frame)/2) {

            //2

            radius =sqrtf(x*x + y*y);

        }else{

            //3

            radius =sqrtf(btn.center.y*btn.center.y+ x*x);

        }

    }

    //9.用贝塞尔画大圆

    UIBezierPath *bigPath = [UIBezierPath bezierPathWithArcCenter:centerP radius:radius startAngle:0 endAngle:M_PI*2 clockwise:YES];

    //10.把path添加到layer

    CAShapeLayer *shapeLayer = [CAShapeLayer layer];

    if(_isPush) {

        shapeLayer.path= bigPath.CGPath;

    }else{

        shapeLayer.path= smallPath.CGPath;

    }

    //11.蒙板

    UIViewController *VC;

    if(_isPush) {

        VC = [transitionContextviewControllerForKey:UITransitionContextToViewControllerKey];

    }else{

        VC = [transitionContextviewControllerForKey:UITransitionContextFromViewControllerKey];

    }

    VC.view.layer.mask= shapeLayer;

    //12.动画

    CABasicAnimation *anim = [CABasicAnimation animation];

    anim.keyPath=@"path";

    if(_isPush) {

        anim.fromValue= (id)smallPath.CGPath;

    }else{

        anim.fromValue= (id)bigPath.CGPath;

    }

    //    anim.toValue = bigPath;

    anim.delegate=self;

    [shapeLayeraddAnimation:animforKey:nil];

}

#pragma mark - CAAnimationDelegate

- (void)animationDidStop:(CAAnimation*)anim finished:(BOOL)flag{

    [_context completeTransition:YES];

    UIViewController *VC;

    if(_isPush) {

        VC = [_context viewControllerForKey:UITransitionContextToViewControllerKey];


    }else{

        VC = [_context viewControllerForKey:UITransitionContextFromViewControllerKey];


    }

    VC.view.layer.mask = nil;

}


完整demo:

https://github.com/TeeMoYan/TransitionDemo.git

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