动画的分类
基础动画 CABasicAnimation
关键帧动画 CAKeyframAnimation
转场动画 CATransition
组合动画 CAAnimationGroup
分类图
隐式动画
隐式动画:默认时间是0.25s(位置,大小,颜色),必须是独立的layer才会存在隐式动画,UIView中封装的layer是根layer关闭了隐式动画。
动画三部曲
1.初始化对象
2.设置需要修改动画的属性值
3.把动画添加到layer上(所有动画都是添加到layer上,而并非UIView上)
常用的keyPath值
基础动画
CABasicAnimation *baseAnima = [CABasicAnimation animation];
baseAnima.keyPath = @"position.y";
baseAnima.toValue = @400;
baseAnima.fillMode = kCAFillModeForwards;
baseAnima.removedOnCompletion = NO;
baseAnima.delegate = self;
[_colorView.layer addAnimation:baseAnima forKey:nil];
执行结果后看到的视图,其实是layer层,真正的View没有发生变化
keyPath中的position是layer里面设置中心点相当于UIView上的center
presentationLayer和modelLayer(呈现层和模型层)
关键帧动画
CAKeyframeAnimation *keyAnim = [CAKeyframeAnimation animation];
keyAnim.keyPath = @"transform.rotation";
keyAnim.values = @[@angleToRadians(-6),@angleToRadians(6),@angleToRadians(-6)];
keyAnim.repeatCount = MAXFLOAT;
// keyAnim.autoreverses = YES;//(往复运动 会变慢因为要重新计算时间) 等价于 keyAnim.values = @[@angleToRadians(-6),@angleToRadians(6),@angleToRadians(-6)];
keyAnim.speed = 2;
[_iconImageView.layer addAnimation:keyAnim forKey:nil];
旋转的单位采用弧度(radians),而不是角度(degress)。
以下两个函数,你可以在弧度和角度之间切换。
CGFloat DegreesToRadians(CGFloat degrees) {return degrees * M_PI / 180;};
CGFloat RadiansToDegrees(CGFloat radians) {return radians * 180 / M_PI;};
转场动画
NSString *imageName = _imagsArray[_index];
_tranImageView.image = [UIImage imageNamed:imageName];
CATransition *transition = [CATransition animation];
transition.type = @"suckEffect";
transition.duration = 0.5;
[_tranImageView.layer addAnimation:transition forKey:nil];
转场动画类型
组合动画
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:CGPointMake(50, 200)];
[path addCurveToPoint:CGPointMake(300, 200) controlPoint1:CGPointMake(180, 100) controlPoint2:CGPointMake(200, 300)];
//需要添加在layer上
CAShapeLayer *shapeLayer = [CAShapeLayer layer];
shapeLayer.path = path.CGPath;
shapeLayer.fillColor = nil;
shapeLayer.strokeColor = [UIColor redColor].CGColor;
[self.view.layer addSublayer:shapeLayer];
CALayer *colorLayer = [CALayer layer];
colorLayer.frame = CGRectMake(0, 0, 60, 60);
colorLayer.position = CGPointMake(50, 200);
colorLayer.backgroundColor = [UIColor blueColor].CGColor;
[self.view.layer addSublayer:colorLayer];
// 过山车的动画
CAKeyframeAnimation *anim = [CAKeyframeAnimation animation];
anim.keyPath = @"position";
anim.path = path.CGPath;
// anim.duration = 4.0f;
// anim.removedOnCompletion = NO;
// anim.fillMode = kCAFillModeForwards;
// anim.rotationMode = kCAAnimationRotateAuto;
// [colorLayer addAnimation:anim forKey:nil];
// 改变大小
CABasicAnimation *sizeAnim = [CABasicAnimation animation];
sizeAnim.keyPath = @"transform.scale";
sizeAnim.toValue = @.5;
// sizeAnim.duration = 4.0;
// sizeAnim.fillMode = kCAFillModeForwards;
// sizeAnim.removedOnCompletion = NO;
//
// [colorLayer addAnimation:sizeAnim forKey:nil];
// 修改颜色
CGFloat red = arc4random() / (CGFloat)INT_MAX;
CGFloat green = arc4random() / (CGFloat)INT_MAX;
CGFloat blue = arc4random() / (CGFloat)INT_MAX;
UIColor *color = [UIColor colorWithRed:red green:green blue:blue alpha:1];
CABasicAnimation *colorAnim = [CABasicAnimation animation];
colorAnim.keyPath = @"backgroundColor";
colorAnim.toValue = (id)color.CGColor;
// colorAnim.duration = 4.0f;
// colorAnim.fillMode = kCAFillModeForwards;
// colorAnim.removedOnCompletion = NO;
// [colorLayer addAnimation:colorAnim forKey:nil];
CAAnimationGroup *group = [CAAnimationGroup animation];
group.animations = @[anim, sizeAnim, colorAnim];
group.duration = 4.0f;
group.fillMode = kCAFillModeForwards;
group.removedOnCompletion = NO;
[colorLayer addAnimation:group forKey:nil];
小项目
做一个曲线上面跑小车的动画
//曲线
UIBezierPath *path = [UIBezierPath bezierPath];
//起点位置
[path moveToPoint:CGPointMake(50, 300)];
//CurveToPoint 终点 controlPoint1第一个控制点 controlPoint2 第二个控制点
[path addCurveToPoint:CGPointMake(350, 300) controlPoint1:CGPointMake(185, 200) controlPoint2:CGPointMake(235, 400)];
CALayer *carLayer = [CALayer layer];
carLayer.frame = CGRectMake(15, 270, 40, 40);
[carLayer setAnchorPoint:CGPointMake(0.5, 0.8)];
carLayer.contents = (id)[UIImage imageNamed:@"car"].CGImage;
[self.view.layer addSublayer:carLayer];
//绘制
CAShapeLayer *shapeLayer = [CAShapeLayer layer];
shapeLayer.path = path.CGPath;
shapeLayer.fillColor = nil;
shapeLayer.strokeColor = [UIColor purpleColor].CGColor;
[self.view.layer addSublayer:shapeLayer];
//帧动画
CAKeyframeAnimation *anim = [CAKeyframeAnimation animation];
anim.keyPath = @"position";
anim.path = path.CGPath;
anim.duration = 4.0f;
anim.removedOnCompletion = NO;
anim.fillMode = kCAFillModeForwards;
anim.rotationMode = kCAAnimationRotateAuto;
[carLayer addAnimation:anim forKey:nil];
UIView和Layer的区别
UIView:用户交互,界面展示
CALayer:绘制界面,属于QuartzCore框架(跨平台的)
总结:UIView负责处理用户交互,layer负责绘制内容。我们访问和设置
的UIView的这些负责显示的属性实际就是访问和设置layer对应的属性,
只不过UIView把他封装了起来
frame和bounds的区别
锚点:1.概念 2.单位坐标0-1,和position的关系:就是锚点在父视图的位置