1.MARK、TODO、FIXME
- MARK: 类似于OC中的 #pragma mark
- MARK: - 类似于OC中的 #pragma mark -
- TODO: 用于标记未完成的任务
- FIXME: 用于标记待修复的问题
2.条件编译
// 操作系统:macOS\iOS\tvOS\watchOS\Linux\Android\Windows\FreeBSD #if os(macOS) || os(iOS)
// CPU架构:i386\x86_64\arm\arm64
#elseif arch(x86_64) || arch(arm64)
// swift版本
#elseif swift(<5) && swift(>=3)
// 模拟器
#elseif targetEnvironment(simulator) // 可以导入某模块
#elseif canImport(Foundation)
#else
#endif
3.打印
func log(_ msg: T,
file: NSString = #file,
line: Int = #line,
fn: String = #function) {
#if DEBUG
let prefix = "\(file.lastPathComponent)_\(line)_\(fn):"
print(prefix, msg)
#endif
}
4.系统版本检测
if #available(iOS 10, macOS 10.12, *) {
// 对于iOS平台,只在iOS10及以上版本执行
// 对于macOS平台,只在macOS 10.12及以上版本执行 // 最后的*表示在其他所有平台都执行
}
5.API可用性说明
do {
@available(iOS 10, macOS 10.15, *)
class Person {}
struct Student {
@available(*, unavailable, renamed: "study")
func study_() {}
func study() {}
@available(iOS, deprecated: 11)
@available(macOS, deprecated: 10.12)
func run() {}
}
}
/// 更多用法参考:https://docs.swift.org/swift-book/ReferenceManual/Attributes.html
6.iOS程序的入口
- 在AppDelegate上面默认有个@UIApplicationMain标记,这表示
- 编译器自动生成入口代码(main函数代码),自动设置AppDelegate为APP的代理
- 也可以删掉@UIApplicationMain,自定义入口代码:新建一个main.swift文件
7.Swift调用OC
- 新建1个桥接头文件,文件名格式默认为:{targetName}-Bridging-Header.h
- 在{targetName}-Bridging-Header.h 文件中
#import OC需要暴露给Swift的内容
//MARK: OC代码:
MJPerson.h
int sum(int a, int b);
@interface MJPerson : NSObject
@property (nonatomic, assign) NSInteger age;
@property (nonatomic, copy) NSString *name;
- (instancetype)initWithAge:(NSInteger)age name:(NSString *)name;
+ (instancetype)personWithAge:(NSInteger)age name:(NSString *)name;
- (void)run;
+ (void)run;
- (void)eat:(NSString *)food other:(NSString *)other;
+ (void)eat:(NSString *)food other:(NSString *)other;
@end
MJPerson.m
@implementation MJPerson
- (instancetype)initWithAge:(NSInteger)age name:(NSString *)name {
if (self = [super init]) {
self.age = age;
self.name = name;
}
return self;
}
+ (instancetype)personWithAge:(NSInteger)age name:(NSString *)name {
return [[self alloc] initWithAge:age name:name];
}
+ (void)run { NSLog(@"Person +run"); }
- (void)run { NSLog(@"%zd %@ -run", _age, _name); }
+ (void)eat:(NSString *)food other:(NSString *)other {
NSLog(@"Person +eat %@ %@", food, other);
}
- (void)eat:(NSString *)food other:(NSString *)other {
NSLog(@"%zd %@ -eat %@ %@", _age, _name, food, other);
}
@end
int sum(int a, int b) { return a + b; }
8.Swift调用OC – Swift代码
var p = MJPerson(age: 10, name: "Jack")
p.age = 18
p.name = "Rose"
p.run()
// 18 Rose -run
p.eat("Apple", other: "Water")
// 18 Rose -eat Apple Water
MJPerson.run()
// Person +run
MJPerson.eat("Pizza", other: "Banana")
// Person +eat Pizza Banana
print(sum(10, 20))
// 30
9.Swift调用OC – @_silgen_name
- 如果C语言暴露给Swift的函数名跟Swift中的其他函数名冲突了
- 可以在Swift中使用 @_silgen_name 修改C函数名
//C语言
int sum(int a, int b) {
return a + b;
}
// Swift
@_silgen_name("sum")
func swift_sum(_ v1: Int32, _ v2: Int32) -> Int32
print(swift_sum(10, 20)) // 30
print(sum(10, 20)) // 30
10.OC调用Swift
- Xcode已经默认生成一个用于OC调用Swift的头文件,文件名格式是: {targetName}-Swift.h
11.OC调用Swift – Car.swift
- Swift暴露给OC的类最终继承自NSObject
- 使用@objc修饰需要暴露给OC的成员
- 使用
@objcMembers
修饰类
1.代表默认所有成员都会暴露给OC(包括扩展中定义的成员)
2.最终是否成功暴露,还需要考虑成员自身的访问级别
import Foundation
@objcMembers class Car: NSObject {
var price: Double
var band: String
init(price: Double, band: String) {
self.price = price
self.band = band
}
func run() { print(price, band, "run") }
static func run() { print("Car run") }
}
extension Car {
func test() { print(price, band, "test") }
}
12.OC调用Swift – {targetName}-Swift.h
- Xcode会根据Swift代码生成对应的OC声明,写入{targetName}-Swift.h 文件
// MARK: OC代码:
@interface Car : NSObject
@property (nonatomic) double price;
@property (nonatomic, copy) NSString * _Nonnull band;
- (nonnull instancetype)initWithPrice:(double)price band:(NSString * _Nonnull)band OBJC_DESIGNATED_INITIALIZER; - (void)run;
+ (void)run;
- (nonnull instancetype)init SWIFT_UNAVAILABLE;
+ (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable");
@end
@interface Car (SWIFT_EXTENSION(备课_Swift)) - (void)test;
@end
13.OC调用Swift – OC代码
int sum(int a, int b) {
Car *c = [[Car alloc] initWithPrice:10.5 band:@"BMW"];
c.band = @"Bently";
c.price = 108.5;
[c run]; // 108.5 Bently run
[c test]; // 108.5 Bently test [Car run]; // Car run
return a + b;
}
14.OC调用Swift – @objc
- 可以通过@objc 重命名Swift暴露给OC的符号名(类名、属性名、函数名等)
@objc(MJCar)
@objcMembers class Car: NSObject {
var price: Double
@objc(name)
var band: String
init(price: Double, band: String) {
self.price = price
self.band = band
}
@objc(drive)
func run() { print(price, band, "run")}
static func run() { print("Car run") }
}
MJCar *c = [[MJCar alloc] initWithPrice:10.5 band:@"BMW"];
c.name = @"Bently";
c.price = 108.5;
[c drive]; // 108.5 Bently run
15.选择器(Selector)
- Swift中依然可以使用选择器,使用#selector(name)定义一个选择器 必须是@objcMembers或@objc修饰的方法才可以定义选择器
do {
@objcMembers class Person: NSObject {
func test1(v1: Int) {
print("test1")
}
func test2(v1: Int, v2: Int) {
print("test2(v1:v2:)")
}
func test2(_ v1: Double, _ v2: Double) {
print("test2(_:_:)")
}
func run() {
perform(#selector(test1))
perform(#selector(test1(v1:)))
perform(#selector(test2(v1:v2:)))
perform(#selector(test2(_:_:)))
perform(#selector(test2 as (Double, Double) -> Void))
}
}
}
16.String
- Swift的字符串类型String,跟OC的NSString,在API设计上还是有较大差异
// 空字符串
var emptyStr1 = ""
var emptyStr2 = String()
var str = "123456"
print(str.hasPrefix("123")) // true
var str1: String = "1" // 拼接,jack_rose str.append("_2")
// 重载运算符 +
str1 = str1 + "_3" // 重载运算符 += str += "_4"
// \()插值
str1 = "\(str1)_5"
// 长度,9,1_2_3_4_5 print(str.count)
17.String的插入和删除
do {
var str = "1_2"
// 1_2_
str.insert("_", at: str.endIndex)
// 1_2_3_4
str.insert(contentsOf: "3_4", at: str.endIndex)
// 1666_2_3_4
str.insert(contentsOf: "666", at: str.index(after: str.startIndex))
// 1666_2_3_8884
str.insert(contentsOf: "888", at: str.index(before: str.endIndex))
// 1666hello_2_3_8884
str.insert(contentsOf: "hello", at: str.index(str.startIndex, offsetBy: 4))
// 666hello_2_3_8884
str.remove(at: str.firstIndex(of: "1")!)
// hello_2_3_8884
str.removeAll { $0 == "6" }
let range = str.index(str.endIndex, offsetBy: -4)..
18.Substring
- String可以通过下标、 prefix、 suffix等截取子串,子串类型不是String,而是Substring
do {
let str = "1_2_3_4_5"
// 1_2
let substr1 = str.prefix(3)
print(substr1)
// 4_5
let substr2 = str.suffix(3)
print(substr2)
// 1_2
let range = str.startIndex.. String
let str2 = String(substr3)
print(str2)
//Substring和它的base,共享字符串数据
//Substring发生修改 或者 转为String时,会分配新的内存存储字符串数据
}
19.String 与 Character
for c in "jack" { // c是Character类型 print(c)
print(c)
}
do {
let str = "jack"
// c是Character类型
let c = str[str.startIndex]
print(str, c)
}
20.String相关的协议
- BidirectionalCollection 协议包含的部分内容
1.startIndex 、 endIndex 属性、index 方法
2.String、Array 都遵守了这个协议
- RangeReplaceableCollection 协议包含的部分内容
1.append、insert、remove 方法
2.String、Array 都遵守了这个协议
- Dictionary、Set 也有实现上述协议中声明的一些方法,只是并没有遵守上述协议
21.多行String
do {
let str = """
1
"2"
3
'4'
"""
print(str)
}
// 如果要显示3引号,至少转义1个引号
do {
let str = """
Escaping the first quote \"""
Escaping two quotes \"\""
Escaping all three quotes \"\"\"
"""
print(str)
}
// 缩进以结尾的3引号为对齐线
do {
let str = """
1
2
3
4
"""
print(str)
}
// 以下2个字符串是等价的
do {
let str1 = "These are the same."
let str2 = """
These are the same.
"""
if str1 == str2 {
print("equal")
}else{
print("no equal")
}
}
22.String 与 NSString
- String 与 NSString 之间可以随时随地桥接转换
- 如果你觉得String的API过于复杂难用,可以考虑将String转为NSString
do {
let str1: String = "jack"
let str2: NSString = "rose"
let str3 = str1 as NSString
let str4 = str2 as String
print(str4)
// ja
let str5 = str3.substring(with: NSRange(location: 0, length: 2))
print(str5)
}
//比较字符串内容是否等价
//String使用 == 运算符
//NSString使用isEqual方法,也可以使用 == 运算符(本质还是调用了isEqual方法)
23.Swift、OC桥接转换表
24.只能被class继承的协议
protocol Runnable1: AnyObject {}
protocol Runnable2: class {}
@objc protocol Runnable3 {}
//被@objc 修饰的协议,还可以暴露给OC去遵守实现
25.可选协议
// 可以通过@objc 定义可选协议,这种协议只能被class 遵守
@objc protocol Runnable {
func run1()
@objc optional func run2()
func run3()
}
class Dog: Runnable {
func run3() { print("Dog run3") }
func run1() { print("Dog run1") }
}
var d = Dog()
d.run1() // Dog run1 d.run3() // Dog run3
26.dynamic
- 被 @objc dynamic 修饰的内容会具有动态性,比如调用方法会走runtime那一套流程
do {
class Dog: NSObject {
@objc dynamic func test1() {}
func test2() {}
}
let d = Dog()
d.test1()
d.test2()
}
27.KVC\KVO
- Swift 支持 KVC \ KVO 的条件
1.属性所在的类、监听器最终继承自 NSObject
2.用 @objc dynamic 修饰对应的属性
do {
class Observer: NSObject {
override func observeValue(forKeyPath keyPath: String?,
of object: Any?,
change: [NSKeyValueChangeKey : Any]?,
context: UnsafeMutableRawPointer?) {
print("observeValue", change?[.newKey] as Any)
}
}
class Person: NSObject {
@objc dynamic var age: Int = 0
var observer: Observer = Observer()
override init() {
super.init()
self.addObserver(observer, forKeyPath: "age", options: .new, context: nil)
}
deinit {
self.removeObserver(observer, forKeyPath: "age")
}
}
let p = Person()
// observeValue Optional(20)
p.age = 20
// observeValue Optional(25)
p.setValue(25, forKey: "age")
}
28.block方式的KVO
do {
class Person: NSObject {
@objc dynamic var age: Int = 0
var observation: NSKeyValueObservation?
override init() {
super.init()
observation = observe(\Person.age, options: .new) {
(person, change) in
print(change.newValue as Any) }
}
}
let p = Person()
// Optional(20)
p.age = 20
// Optional(25)
p.setValue(25, forKey: "age")
}
29.关联对象(Associated Object)
- 在Swift中,class依然可以使用关联对象
- 默认情况,extension不可以增加存储属性 p借助关联对象,可以实现类似extension为class增加存储属性的效果
class Person1 {}
extension Person1 {
private static var AGE_KEY: Void?
var age: Int {
get {
(objc_getAssociatedObject(self, &Self.AGE_KEY) as? Int) ?? 0
}
set {
objc_setAssociatedObject(self, &Self.AGE_KEY, newValue, .OBJC_ASSOCIATION_ASSIGN)
}
}
}
var p = Person1()
print(p.age) // 0
p.age = 10
print(p.age) // 10
30.资源名管理
let img = UIImage(named: "logo")
let btn = UIButton(type: .custom)
btn.setTitle("添加", for: .normal)
enum R {
enum string: String {
case add = "添加"
}
enum image: String {
case logo
}
enum segue: String {
case login_main
}
}
extension UIImage {
convenience init?(_ name: R.image) {
self.init(named: name.rawValue) }
}
extension UIViewController {
func performSegue(withIdentifier identifier: R.segue, sender: Any?) {
performSegue(withIdentifier: identifier.rawValue, sender: sender) }
}
extension UIButton {
func setTitle(_ title: R.string, for state: UIControl.State) {
setTitle(title.rawValue, for: state)
}
}
let img1 = UIImage(R.image.logo)
let btn1 = UIButton(type: .custom)
btn1.setTitle(R.string.add, for: .normal)
//这种做法实际上是参考了Android的资源名管理方式
31.资源名管理的其他思路
let img2 = UIImage(named: "logo")
let font2 = UIFont(name: "Arial", size: 14)
//更多优秀的思路参考 https://github.com/mac-cain13/R.swift https://github.com/SwiftGen/SwiftGen
enum R1 {
enum image {
static var logo = UIImage(named: "logo") }
enum font {
static func arial(_ size: CGFloat) -> UIFont? {
UIFont(name: "Arial", size: size)
}
}
}
let img3 = R1.image.logo
let font3 = R1.font.arial(14)
32.多线程开发 – 异步
public typealias Task = () -> Void
private func _async(_ task: @escaping Task,
_ mainTask: Task? = nil) {
let item = DispatchWorkItem(block: task)
DispatchQueue.global().async(execute: item)
if let main = mainTask {
item.notify(queue: DispatchQueue.main, execute: main)
}
}
public func async(_ task: @escaping Task) {
_async(task)
}
public func async(_ task: @escaping Task, _ mainTask: @escaping Task) {
_async(task, mainTask)
}
33.多线程开发 – 延迟
@discardableResult
public func delay(_ seconds: Double,
_ block: @escaping Task) -> DispatchWorkItem {
let item = DispatchWorkItem(block: block)
DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + seconds, execute: item)
return item
}
34.多线程开发 – 异步延迟
@discardableResult
public func asyncDelay(_ seconds: Double,
_ task: @escaping Task) -> DispatchWorkItem {
return _asyncDelay(seconds, task)
}
@discardableResult
public func asyncDelay(_ seconds: Double,
_ task: @escaping Task,
_ mainTask: @escaping Task) -> DispatchWorkItem {
return _asyncDelay(seconds, task, mainTask)
}
private func _asyncDelay(_ seconds: Double,
_ task: @escaping Task,
_ mainTask: Task? = nil) -> DispatchWorkItem {
let item = DispatchWorkItem(block: task)
DispatchQueue.global().asyncAfter(deadline: DispatchTime.now() + seconds, execute: item)
if let main = mainTask {
item.notify(queue: DispatchQueue.main, execute: main)
}
return item
}
35.多线程开发 – once
- dispatch_once在Swift中已被废弃,取而代之 p可以用类型属性或者全局变量\常量
- 默认自带 lazy + dispatch_once 效果
fileprivate let initTask2: Void = {
print("initTask2---------")
}()
class ViewController: UIViewController {
static let initTask1: Void = {
print("initTask1---------")
}()
override func viewDidLoad() {
super.viewDidLoad()
let _ = Self.initTask1
let _ = initTask2
}
}
36.多线程开发 – 加锁
-gcd信号量
class Cache {
private static var data = [String: Any]()
private static var lock = DispatchSemaphore(value: 1)
static func set(_ key: String, _ value: Any) {
lock.wait()
defer {
lock.signal()
}
data[key] = value
}
}
- Foundation
private var lock = NSLock()
private var data = [String: Any]()
func set(_ key: String, _ value: Any) {
lock.lock()
defer {
lock.unlock()
}
data[key] = value
}
private var lock1 = NSRecursiveLock()
func set1(_ key: String, _ value: Any) {
lock1.lock()
defer {
lock1.unlock()
}
data[key] = value
}