Service Locator Pattern in C#: A Simple Example

原文

A Service Locator is a common design pattern that allows decoupling clients of services (described by a public interface) from the concrete class implementing those services. Martin Fowler has a great introduction on the topic in his Inversion of Control Containers and the Dependency Injection pattern.

What follows is a very simple service locator implementation in C# based on generics.

Let’s start defining the contract of a service locator.

public interface IServiceLocator
{
    T GetService<T>();
}

Now let’s see a very simple implementation of this contract:

class ServiceLocator : IServiceLocator

{

	// map that contains pairs of interfaces and

	// references to concrete implementations

	private IDictionary<object, object> services;



	internal ServiceLocator()

	{

		services = new Dictionary<object, object>();



		// fill the map

		this.services.Add(typeof(IServiceA), new ServiceA());

		this.services.Add(typeof(IServiceB), new ServiceB());

		this.services.Add(typeof(IServiceC), new ServiceC());

	}



	public T GetService<T>()

	{

		try

		{

			return (T)services[typeof(T)];

		}

		catch (KeyNotFoundException)

		{

			throw new ApplicationException("The requested service is not registered");

		}

	}

}

As you can see,

  • the constructor of the class registers all the available services in a dictionary. In our example, we have 3 different services accessible through IServiceA, IServiceB, and IServiceC. It is assumed here that ServiceA implements IServiceA and so forth.
  • the generic GetService() method returns a reference the correct implementation fetching it from the dictionary

This is how a client would invoke the service:

IServiceLocator locator = new ServiceLocator();
IServiceA myServiceA = locator.GetService<IServiceA>();

 

The clients do not know the actual classes implementing the service. They only have to interact with the service locator to get to an implementation.

Improvements

This is as simple as it gets. There are several improvements that a real-world implementation of a service locator should consider (what follows is only a partial list):

  • The service locator itself might be a singleton. There usually is no need to have two instances of a service locator.
  • Lazy initialization of services might be considered. In the example above, the constructor creates new instances for all possible services; initialization might be deferred until some client actually requests a particular service.
  • The mapping between interfaces and implementation might be more flexible using metadata (e.g. through application configuration files)

Next article in the series: Service Locator Pattern in C# with Lazy Initialization

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