Handler是什么?
Handler 是一个可以实现多线程间切换的类,通过 Handler 可以轻松地将一个任务切换到 Handler 所在的线程中去执行。我们最常用的使用的场景就是更新 UI 了,比如我们在子线程中访问网络,拿到数据后我们 UI 要做一些改变,如果此时我们直接访问 UI 控件,就会触发异常了。这个时候我们往往会通过 Handler 将更新 UI 的操作切换到主线程中。
Handler 的基本使用
用法一:通过 send 方法
public class MainActivity extends AppCompatActivity { private static final String TAG = "MainActivity"; private MyHandler mMyHandler = new MyHandler(); @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); new Thread(new Runnable() { @Override public void run() { Message message = Message.obtain(mMyHandler,0,"通过 send 方法"); mMyHandler.sendMessage(message); } }).start(); } private static class MyHandler extends Handler{ @Override public void handleMessage(Message msg) { switch (msg.what){ case 0: Toast.makeText(MainActivity.this,msg.obj.toString(),Toast.LENGTH_SHORT).show(); break; } } } }
用法二:通过 post 方法
public class MainActivity extends AppCompatActivity { private static final String TAG = "MainActivity"; private Handler mMyHandler = new Handler(); @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); new Thread(new Runnable() { @Override public void run() { mMyHandler.post(new Runnable() { @Override public void run() { Toast.makeText(MainActivity.this,"通过post方法",Toast.LENGTH_SHORT).show(); } }); } }).start(); } }
其实,通过 post 方法最后通过 send 方法来完成的。这个我们稍后会分析。讲到 Handler,我们不得不提起 MessageQueue 类 和 Looper 类。 Handler 通过 send 方法 发送一个消息,会调用 MessageQueue 的 enqueueMessage 方法 将这个消息插入到 MessageQueue 中,然后 Looper 发现有消息来临时,通过一系列的方法调用后,Handler 如果是通过 post 方法就会执行 post 方法里面的 Runnable ,如果是通过 send 方法就会执行 Handler 的 handleMessage 。这么说感觉有点云里雾里的,让我们仔细的来看下 Handler 类、MessageQueue 类和 Looper 类。
Handler 类
我们先来看下 Handler 类的结构
Handler 的工作主要包括消息的发送和接收过程。一般来说,消息的发送和消息的接收是位于不同的线程。我们首先来看 post 方法。
/** * Causes the Runnable r to be added to the message queue. * The runnable will be run on the thread to which this handler is * attached. * * @param r The Runnable that will be executed. * * @return Returns true if the Runnable was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. */ public final boolean post(Runnable r) { return sendMessageDelayed(getPostMessage(r), 0); }
这里调用了 sendMessageDelayed 方法
/** * Enqueue a message into the message queue after all pending messages * before (current time + delayMillis). You will receive it in * {@link #handleMessage}, in the thread attached to this handler. * * @return Returns true if the message was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. Note that a * result of true does not mean the message will be processed -- if * the looper is quit before the delivery time of the message * occurs then the message will be dropped. */ public final boolean sendMessageDelayed(Message msg, long delayMillis) { if (delayMillis < 0) { delayMillis = 0; } return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis); }
而 sendMessageDelayed 又调用了 sendMessageAtTime() 方法
/** * Enqueue a message into the message queue after all pending messages * before the absolute time (in milliseconds) uptimeMillis. * The time-base is {@link android.os.SystemClock#uptimeMillis}. * Time spent in deep sleep will add an additional delay to execution. * You will receive it in {@link #handleMessage}, in the thread attached * to this handler. * * @param uptimeMillis The absolute time at which the message should be * delivered, using the * {@link android.os.SystemClock#uptimeMillis} time-base. * * @return Returns true if the message was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. Note that a * result of true does not mean the message will be processed -- if * the looper is quit before the delivery time of the message * occurs then the message will be dropped. */ public boolean sendMessageAtTime(Message msg, long uptimeMillis) { MessageQueue queue = mQueue; if (queue == null) { RuntimeException e = new RuntimeException( this + " sendMessageAtTime() called with no mQueue"); Log.w("Looper", e.getMessage(), e); return false; } return enqueueMessage(queue, msg, uptimeMillis); }
千呼万唤始出来,在 sendMessageAtTime 这个方法我们终于看到了 MessageQueue 类,这里的逻辑主要向 MessageQueue 中插入了一条消息(Message)。咦?我们不是通过 post 方法传进来的 Runnable 么?什么时候变成 Message 了?其实刚才我们忽略了一个方法。
public final boolean post(Runnable r) { return sendMessageDelayed(getPostMessage(r), 0); }
没错,就是 getPostMessage 方法
private static Message getPostMessage(Runnable r) { Message m = Message.obtain(); m.callback = r; return m; }
从这里看到,系统通过调用 Message.obtain() 创建一个 Message,并把我们通过 post 方法传进来的 Runnable 赋值给 Message 的 callback。这里的 callback 需要留意,这个在我们之后的分析会用到。接下里我们看 Handler 的 send 方法。
/** * Pushes a message onto the end of the message queue after all pending messages * before the current time. It will be received in {@link #handleMessage}, * in the thread attached to this handler. * * @return Returns true if the message was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. */ public final boolean sendMessage(Message msg) { return sendMessageDelayed(msg, 0); }
是不是很熟悉?post 方法也是调用这个 sendMessageDelayed 方法,这也是为什么我们之前说 post 方法 也是通过 send 方法来执行的。到此为止,我们已经弄懂 Handler 的消息发送过程。总结的来说,通过 post 方法系统会把 我们传进来的 Runnable 转变成 Message,然后就和 send 方法一样,通过一系列的方法调用之后把 Message 插入到 MessageQueue 当中。至于 Handler 的消息接收过程,我们暂且放一下,先来看 MessageQueue 类。
MessageQueue 类
前面说到,Handler 发送消息的过程就是往 MessageQueue 中插入 一个 Message,即调用 MessageQueue 的 enqueueMessage 方法。首先,我们来看下 MessageQueue 的类结构
我们看到 MessageQueue 是比较简单的。其实,MessageQueue 主要包含两个操作:插入和读取。
插入方法:enqueueMessage
boolean enqueueMessage(Message msg, long when) { if (msg.target == null) { throw new IllegalArgumentException("Message must have a target."); } if (msg.isInUse()) { throw new IllegalStateException(msg + " This message is already in use."); } synchronized (this) { if (mQuitting) { IllegalStateException e = new IllegalStateException( msg.target + " sending message to a Handler on a dead thread"); Log.w("MessageQueue", e.getMessage(), e); msg.recycle(); return false; } msg.markInUse(); msg.when = when; Message p = mMessages; boolean needWake; if (p == null || when == 0 || when < p.when) { // New head, wake up the event queue if blocked. msg.next = p; mMessages = msg; needWake = mBlocked; } else { // Inserted within the middle of the queue. Usually we don't have to wake // up the event queue unless there is a barrier at the head of the queue // and the message is the earliest asynchronous message in the queue. needWake = mBlocked && p.target == null && msg.isAsynchronous(); Message prev; for (;;) { prev = p; p = p.next; if (p == null || when < p.when) { break; } if (needWake && p.isAsynchronous()) { needWake = false; } } msg.next = p; // invariant: p == prev.next prev.next = msg; } // We can assume mPtr != 0 because mQuitting is false. if (needWake) { nativeWake(mPtr); } } return true; }
读取方法:next
需要注意的是:读取操作本身会伴随着删除操作
Message next() { // Return here if the message loop has already quit and been disposed. // This can happen if the application tries to restart a looper after quit // which is not supported. final long ptr = mPtr; if (ptr == 0) { return null; } int pendingIdleHandlerCount = -1; // -1 only during first iteration int nextPollTimeoutMillis = 0; for (;;) { if (nextPollTimeoutMillis != 0) { Binder.flushPendingCommands(); } nativePollOnce(ptr, nextPollTimeoutMillis); synchronized (this) { // Try to retrieve the next message. Return if found. final long now = SystemClock.uptimeMillis(); Message prevMsg = null; Message msg = mMessages; if (msg != null && msg.target == null) { // Stalled by a barrier. Find the next asynchronous message in the queue. do { prevMsg = msg; msg = msg.next; } while (msg != null && !msg.isAsynchronous()); } if (msg != null) { if (now < msg.when) { // Next message is not ready. Set a timeout to wake up when it is ready. nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE); } else { // Got a message. mBlocked = false; if (prevMsg != null) { prevMsg.next = msg.next; } else { mMessages = msg.next; } msg.next = null; if (false) Log.v("MessageQueue", "Returning message: " + msg); return msg; } } else { // No more messages. nextPollTimeoutMillis = -1; } // Process the quit message now that all pending messages have been handled. if (mQuitting) { dispose(); return null; } // If first time idle, then get the number of idlers to run. // Idle handles only run if the queue is empty or if the first message // in the queue (possibly a barrier) is due to be handled in the future. if (pendingIdleHandlerCount < 0 && (mMessages == null || now < mMessages.when)) { pendingIdleHandlerCount = mIdleHandlers.size(); } if (pendingIdleHandlerCount <= 0) { // No idle handlers to run. Loop and wait some more. mBlocked = true; continue; } if (mPendingIdleHandlers == null) { mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)]; } mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers); } // Run the idle handlers. // We only ever reach this code block during the first iteration. for (int i = 0; i < pendingIdleHandlerCount; i++) { final IdleHandler idler = mPendingIdleHandlers[i]; mPendingIdleHandlers[i] = null; // release the reference to the handler boolean keep = false; try { keep = idler.queueIdle(); } catch (Throwable t) { Log.wtf("MessageQueue", "IdleHandler threw exception", t); } if (!keep) { synchronized (this) { mIdleHandlers.remove(idler); } } } // Reset the idle handler count to 0 so we do not run them again. pendingIdleHandlerCount = 0; // While calling an idle handler, a new message could have been delivered // so go back and look again for a pending message without waiting. nextPollTimeoutMillis = 0; } }
Looper 类
首先,我们也来看下 Looper 的类结构
关于 Looper ,我们首先要明确一点,Looper 是线程相关的,即每个线程的 Looper 是不一样的,但是线程默认是没有 Looper 的。可能会有点绕,要理清这里面的逻辑的关系,我们首先要了解 ThreadLocal,关于 ThreadLocal 网上的资料挺多的。简单地来说,ThreadLocal 是一个线程内部的数据存储类,比如有有一个 int 类型的 x,在线程 A 的值是 1,在线程 B 的值可以是 0,1,2,..,在线程 C 的值可以是 0,1,2... 我们来看下 Looper 相关的源码
// sThreadLocal.get() will return null unless you've called prepare(). static final ThreadLocalsThreadLocal = new ThreadLocal (); private static void prepare(boolean quitAllowed) { if (sThreadLocal.get() != null) { throw new RuntimeException("Only one Looper may be created per thread"); } sThreadLocal.set(new Looper(quitAllowed)); } /** * Return the Looper object associated with the current thread. Returns * null if the calling thread is not associated with a Looper. */ public static Looper myLooper() { return sThreadLocal.get(); }
我们为什么要明确 Looper 是线程相关的呢?因为 Handler 创建的时候会采用当前线程的 Looper 来构造消息循环系统的。Handler 创建的时候要先创建 Looper,这时候疑问就来了?我们平常创建 Handler 的时候直接就创建了啊,没有创建什么 Looper 啊。这是因为我们通常是在主线程 ActivityThread 中创建 Handler。我们看到 Loop 类中有个 prepareMainLooper 方法。
/** * Initialize the current thread as a looper, marking it as an * application's main looper. The main looper for your application * is created by the Android environment, so you should never need * to call this function yourself. See also: {@link #prepare()} */ public static void prepareMainLooper() { prepare(false); synchronized (Looper.class) { if (sMainLooper != null) { throw new IllegalStateException("The main Looper has already been prepared."); } sMainLooper = myLooper(); } }
主线程在创建时,就会调用这个方法创建 Looper。但是如果我们在子线程(如下代码)直接创建 Handler 就会抛出异常
new Thread(new Runnable() { @Override public void run() { //Looper.prepare(); Handler handler = new Handler(); // Looper.loop(); } }).start();
这时只要我们把注释去掉就不会报异常了。通过源码我们知道 Looper.prepare() 主要是为当前线程一个 Looper 对象。
/** Initialize the current thread as a looper. * This gives you a chance to create handlers that then reference * this looper, before actually starting the loop. Be sure to call * {@link #loop()} after calling this method, and end it by calling * {@link #quit()}. */ public static void prepare() { prepare(true); } private static void prepare(boolean quitAllowed) { if (sThreadLocal.get() != null) { throw new RuntimeException("Only one Looper may be created per thread"); } sThreadLocal.set(new Looper(quitAllowed)); }
那么,Looper.loop()方法是干什么的呢?其实,Looper 最重要的一个方法就是 loop 方法了。只有调用 loop 后,消息系统才会真正地起作用。我们来看 loop 方法
/** * Run the message queue in this thread. Be sure to call * {@link #quit()} to end the loop. */ public static void loop() { final Looper me = myLooper(); if (me == null) { throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread."); } final MessageQueue queue = me.mQueue; // Make sure the identity of this thread is that of the local process, // and keep track of what that identity token actually is. Binder.clearCallingIdentity(); final long ident = Binder.clearCallingIdentity(); for (;;) { Message msg = queue.next(); // might block if (msg == null) { // No message indicates that the message queue is quitting. return; } // This must be in a local variable, in case a UI event sets the logger Printer logging = me.mLogging; if (logging != null) { logging.println(">>>>> Dispatching to " + msg.target + " " + msg.callback + ": " + msg.what); } msg.target.dispatchMessage(msg); if (logging != null) { logging.println("<<<<< Finished to " + msg.target + " " + msg.callback); } // Make sure that during the course of dispatching the // identity of the thread wasn't corrupted. final long newIdent = Binder.clearCallingIdentity(); if (ident != newIdent) { Log.wtf(TAG, "Thread identity changed from 0x" + Long.toHexString(ident) + " to 0x" + Long.toHexString(newIdent) + " while dispatching to " + msg.target.getClass().getName() + " " + msg.callback + " what=" + msg.what); } msg.recycleUnchecked(); } }
我们可以看到 loop 方法是一个死循环,在这个死循环方法里面会调用 MessageQueue 的 next 方法来获取新消息。但是如果 next 方法返回了 null,loop 就退出循环。这种情况发生在 Loop 的 quit 方法被调用时,Looper 会 调用 MessageQueue 的 quit 方法来通知消息队列退出,当消息队列被标记退出状态时,它的 next 方法就会返回 null。由于 next 是一个阻塞方法,所以 loop 也会一直阻塞在那里,如果有消息到来, msg.target.dispatchMessage(msg)。这个 msg.target 就是发送这个消息的 Handler 对象啦。这样 Handler 发送的消息最终又交给自己的 dispatchMessage 方法来处理了。因为 Handler 的 dispatchMessage 方法是创建 Handler 时使用的 Looper 中执行的,这样就成功地完成线程切换了。
Handler 的消息接收过程
经过跋山涉水,通过 Handler 发送的消息最终又会回到自己的 diapatchMessage 中来,那就让我们来看下 diapatchMessage 方法。
/** * Handle system messages here. */ public void dispatchMessage(Message msg) { if (msg.callback != null) { handleCallback(msg); } else { if (mCallback != null) { if (mCallback.handleMessage(msg)) { return; } } handleMessage(msg); } }
首先,检查 Messgae 的 callback 是否为 null,不为 null 就调用 handleCallback 方法,这个 Message 的 callback 就是我们之前post的。其次,检查 mCallback 是否为 null ,不为 null 就调用 mCallback 的 handleMessage 方法来处理消息。如果我们是通过继承 Handler 来实现逻辑的话,此时的mCallback 是为空的,即会调用 handleMessage(msg),也就是我们重写的 handleMessage 方法。至此,完成了完美的闭环。
有的同学可能会疑问 mCallback 是什么?什么时候会为空?
/** * Callback interface you can use when instantiating a Handler to avoid * having to implement your own subclass of Handler. * * @param msg A {@link android.os.Message Message} object * @return True if no further handling is desired */ public interface Callback { public boolean handleMessage(Message msg); } /** * Constructor associates this handler with the {@link Looper} for the * current thread and takes a callback interface in which you can handle * messages. * * If this thread does not have a looper, this handler won't be able to receive messages * so an exception is thrown. * * @param callback The callback interface in which to handle messages, or null. */ public Handler(Callback callback) { this(callback, false); }
通过源码可以看出,我们也可以采用 Handler handler = new Handler(callback) 来创建 Handler,这时dispatchMessage 里面就会走 mCallback 不为空的逻辑。
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