Decorator

// Decorator pattern -- Real World example

using System;
using System.Collections;

namespace DoFactory.GangOfFour.Decorator.RealWorld
{

   // MainApp test application

   class MainApp
  {
     static void Main()
    {
       // Create book
      Book book = new Book ("Worley", "Inside ASP.NET", 10);
      book.Display();

       // Create video
      Video video = new Video ("Spielberg", "Jaws", 23, 92);
      video.Display();

       // Make video borrowable, then borrow and display
      Console.WriteLine("\nMaking video borrowable:");

      Borrowable borrowvideo = new Borrowable(video);
      borrowvideo.BorrowItem("Customer #1");
      borrowvideo.BorrowItem("Customer #2");

      borrowvideo.Display();

       // Wait for user
      Console.Read();
    }
  }

   // "Component"

   abstract class LibraryItem
  {
     private int numCopies;

     // Property
     public int NumCopies
    {
       get{ return numCopies; }
       set{ numCopies = value; }
    }

     public abstract void Display();
  }

   // "ConcreteComponent"

   class Book : LibraryItem
  {
     private string author;
     private string title;

     // Constructor
     public Book( string author, string title, int numCopies)
    {
       this.author = author;
       this.title = title;
       this.NumCopies = numCopies;
    }

     public override void Display()
    {
      Console.WriteLine("\nBook ------ ");
      Console.WriteLine(" Author: {0}", author);
      Console.WriteLine(" Title: {0}", title);
      Console.WriteLine(" # Copies: {0}", NumCopies);
    }
  }

   // "ConcreteComponent"

   class Video : LibraryItem
  {
     private string director;
     private string title;
     private int playTime;

     // Constructor
     public Video( string director, string title,
       int numCopies, int playTime)
    {
       this.director = director;
       this.title = title;
       this.NumCopies = numCopies;
       this.playTime = playTime;
    }

     public override void Display()
    {
      Console.WriteLine("\nVideo ----- ");
      Console.WriteLine(" Director: {0}", director);
      Console.WriteLine(" Title: {0}", title);
      Console.WriteLine(" # Copies: {0}", NumCopies);
      Console.WriteLine(" Playtime: {0}\n", playTime);
    }
  }

   // "Decorator"

   abstract class Decorator : LibraryItem
  {
     protected LibraryItem libraryItem;

     // Constructor
     public Decorator(LibraryItem libraryItem)
    {
       this.libraryItem = libraryItem;
    }

     public override void Display()
    {
      libraryItem.Display();
    }
  }

   // "ConcreteDecorator"

   class Borrowable : Decorator
  {
     protected ArrayList borrowers = new ArrayList();

     // Constructor
     public Borrowable(LibraryItem libraryItem)
      : base(libraryItem)
    {
    }

     public void BorrowItem( string name)
    {
      borrowers.Add(name);
      libraryItem.NumCopies--;
    }

     public void ReturnItem( string name)
    {
      borrowers.Remove(name);
      libraryItem.NumCopies++;
    }

     public override void Display()
    {
       base.Display();
      
       foreach ( string borrower in borrowers)
      {
        Console.WriteLine(" borrower: " + borrower);
      }
    }
  }
}

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