今天是回忆童年的一天,文章游戏代码的话小编写了蛮多还,等啥时候有时间了我整理下笔记归类放着!!
《坦克大战》当年算是红遍大江南北的热门游戏。
别看这游戏画面简陋,它可是集合了所有经典游戏的成功要素——
上手容易、升级强化、关卡丰富、可以双打,甚至还有良心到爆的编辑模式。
虽然是个低K游戏,但在当时的国人看来,这游戏买得非常值!
(1)准备的图片素材很多分类处理:以下是部分截图。
(2)不同的音乐背景:当熟悉的背景音乐响起,扑面而来的是整个童年啊!
(3)游戏规则:
游戏有单人和双人两种模式,己方大本营被破或者己方坦克被歼灭则游戏失败,成功通过所有关卡则游戏胜利。另外,玩家可以通过射击特定的坦克使地图上随机出现一个道具,若己方坦克捡到该道具,则触发一个事件,例如坦克能力的增强。
玩家操作方式如下:
玩家一:
wsad键:上下左右;
空格键:射击。
玩家二:
↑↓←→键:上下左右;
小键盘0键:射击。
# 玩家一, WSAD移动, 空格键射击 if tank_player1.num_lifes >= 0: if key_pressed[pygame.K_w]: player_tanks_group.remove(tank_player1) tank_player1.move('up', self.scene_elems, player_tanks_group, enemy_tanks_group, home) player_tanks_group.add(tank_player1) elif key_pressed[pygame.K_s]: player_tanks_group.remove(tank_player1) tank_player1.move('down', self.scene_elems, player_tanks_group, enemy_tanks_group, home) player_tanks_group.add(tank_player1) elif key_pressed[pygame.K_a]: player_tanks_group.remove(tank_player1) tank_player1.move('left', self.scene_elems, player_tanks_group, enemy_tanks_group, home) player_tanks_group.add(tank_player1) elif key_pressed[pygame.K_d]: player_tanks_group.remove(tank_player1) tank_player1.move('right', self.scene_elems, player_tanks_group, enemy_tanks_group, home) player_tanks_group.add(tank_player1) elif key_pressed[pygame.K_SPACE]: bullet = tank_player1.shoot() if bullet: self.sounds['fire'].play() if tank_player1.tanklevel < 2 else self.sounds['Gunfire'].play() player_bullets_group.add(bullet) # 玩家二, ↑↓←→移动, 小键盘0键射击 if self.is_dual_mode and (tank_player2.num_lifes >= 0): if key_pressed[pygame.K_UP]: player_tanks_group.remove(tank_player2) tank_player2.move('up', self.scene_elems, player_tanks_group, enemy_tanks_group, home) player_tanks_group.add(tank_player2) elif key_pressed[pygame.K_DOWN]: player_tanks_group.remove(tank_player2) tank_player2.move('down', self.scene_elems, player_tanks_group, enemy_tanks_group, home) player_tanks_group.add(tank_player2) elif key_pressed[pygame.K_LEFT]: player_tanks_group.remove(tank_player2) tank_player2.move('left', self.scene_elems, player_tanks_group, enemy_tanks_group, home) player_tanks_group.add(tank_player2) elif key_pressed[pygame.K_RIGHT]: player_tanks_group.remove(tank_player2) tank_player2.move('right', self.scene_elems, player_tanks_group, enemy_tanks_group, home) player_tanks_group.add(tank_player2) elif key_pressed[pygame.K_KP0]: bullet = tank_player2.shoot() if bullet: player_bullets_group.add(bullet) self.sounds['fire'].play() if tank_player2.tanklevel < 2 else self.sounds['Gunfire'].play()
加载游戏素材中:
附:
# 加载游戏素材 sounds = {} for key, value in cfg.AUDIO_PATHS.items(): sounds[key] = pygame.mixer.Sound(value) sounds[key].set_volume(1)
(4)在坦克移动中、打到对方等肯定有碰撞:
# 碰撞检测 # --子弹和砖墙 pygame.sprite.groupcollide(player_bullets_group, self.scene_elems.get('brick_group'), True, True) pygame.sprite.groupcollide(enemy_bullets_group, self.scene_elems.get('brick_group'), True, True) # --子弹和铁墙 for bullet in player_bullets_group: if pygame.sprite.spritecollide(bullet, self.scene_elems.get('iron_group'), bullet.is_stronger, None): player_bullets_group.remove(bullet) pygame.sprite.groupcollide(enemy_bullets_group, self.scene_elems.get('iron_group'), True, False) # --子弹撞子弹 pygame.sprite.groupcollide(player_bullets_group, enemy_bullets_group, True, True) # --我方子弹撞敌方坦克 for tank in enemy_tanks_group: if pygame.sprite.spritecollide(tank, player_bullets_group, True, None): if tank.food: foods_group.add(tank.food) tank.food = None if tank.decreaseTankLevel(): self.sounds['bang'].play() self.total_enemy_num -= 1 # --敌方子弹撞我方坦克 for tank in player_tanks_group: if pygame.sprite.spritecollide(tank, enemy_bullets_group, True, None): if tank.is_protected: self.sounds['blast'].play() else: if tank.decreaseTankLevel(): self.sounds['bang'].play() if tank.num_lifes < 0: player_tanks_group.remove(tank) # --我方子弹撞我方大本营 if pygame.sprite.spritecollide(home, player_bullets_group, True, None): is_win = False is_running = False home.setDead() # --敌方子弹撞我方大本营 if pygame.sprite.spritecollide(home, enemy_bullets_group, True, None): is_win = False is_running = False home.setDead()
# --坦克吃到食物 for player_tank in player_tanks_group: for food in foods_group: if pygame.sprite.collide_rect(player_tank, food): if food.name == 'boom': self.sounds['add'].play() for _ in enemy_tanks_group: self.sounds['bang'].play() self.total_enemy_num -= len(enemy_tanks_group) enemy_tanks_group = pygame.sprite.Group() elif food.name == 'clock': self.sounds['add'].play() for enemy_tank in enemy_tanks_group: enemy_tank.setStill() elif food.name == 'gun': self.sounds['add'].play() player_tank.improveTankLevel() elif food.name == 'iron': self.sounds['add'].play() self.__pretectHome() elif food.name == 'protect': self.sounds['add'].play() player_tank.setProtected() elif food.name == 'star': self.sounds['add'].play() player_tank.improveTankLevel() player_tank.improveTankLevel() elif food.name == 'tank': self.sounds['add'].play() player_tank.addLife() foods_group.remove(food)
这游戏的话经典哈,我第一关就没玩了哈,大家自己探索。
说实话代码真挺多的,你感觉这款坦克大战有还原多少呀??
源码基地免费分享项目:#959755565# 记得三连哦~爱你!
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..............更多内容敬请期待...........