“看见别人都那么努力,那么勤奋,那么意气风发地走在成功的道路上,你问问自己:难道就不想成为他们的绊脚石吗?”
——周一整理好心情好好出发吧!
大家好啊,还在学习的小小伙伴儿慢慢学哈~学完基础的你,今天可以放松下,跟着小编玩会儿游戏再继续哦!
新的一周要努力哦!赶不上别人至少也要慢慢溜上去,晓得吧?乖巧.jpg “晓得晓得,会努力的”。
大家还记得微信版《经典飞机大战》嘛?
今天做的这款“打飞机”小游戏——画面诙谐,精致,完全复刻经典微信飞机大战哦!
完全复刻?怎么?大家不信嘛!那跟着小编一起来看看吧~
本文是写的游戏代码,基于Pygame的源码项目,这里是自己写的飞机大战的1.0版本,比较简陋。
准备:Python3、Pycharm、pygame模块以及自带的部分模块。
pip install -i https://pypi.douban.com/simple/ pygame
def main():
global is_hit
global nums
screen = pygame.display.set_mode((480, 852), 0, 32)
background = pygame.image.load("./feiji/background.png")
# 创建飞机
hero = HeroPlane(screen)
enermy_plane = EnermyPlane(screen)
while True:
global hero_nums
global enermy_nums
# 显示背景
screen.blit(background, (0, 0))
# 显示我方飞机
hero.display()
# 测试是否被子弹击中
hero.test(enermy_plane.bullets)
if hero.is_hit:
hero_nums += 1
if hero_nums == 10:
hero.image = pygame.image.load("./feiji/hero_blowup_n1.png")
elif hero_nums == 20:
hero.image = pygame.image.load("./feiji/hero_blowup_n2.png")
elif hero_nums == 30:
hero.image = pygame.image.load("./feiji/hero_blowup_n3.png")
elif hero_nums == 40:
hero.image = pygame.image.load("./feiji/hero_blowup_n4.png")
elif hero_nums > 50:
break
# 显示敌飞机
enermy_plane.display()
enermy_plane.test(hero.bullets)
if enermy_plane.is_hit:
enermy_nums += 1
if enermy_nums == 10:
enermy_plane.image = pygame.image.load("./feiji/enemy0_down1.png")
elif enermy_nums == 20:
enermy_plane.image = pygame.image.load("./feiji/enemy0_down2.png")
elif enermy_nums == 30:
enermy_plane.image = pygame.image.load("./feiji/enemy0_down3.png")
elif enermy_nums == 40:
enermy_plane.image = pygame.image.load("./feiji/enemy0_down4.png")
elif enermy_nums > 50:
enermy_plane = EnermyPlane(screen)
enermy_nums = 0
else:
enermy_plane.move()
enermy_plane.fire()
# 控制飞机左右
key_control(hero)
# 刷新屏幕
pygame.display.update()
# 程序休眠0.01秒
time.sleep(0.01)
def key_control(hero):
for event in pygame.event.get():
if event.type == QUIT:
print("exit")
exit()
elif event.type == KEYDOWN:
if event.key == K_a or event.key == K_LEFT:
hero.move_left()
print("left")
elif event.key == K_d or event.key == K_RIGHT:
hero.move_right()
print("right")
elif event.key == K_SPACE:
hero.fire()
print("space")
class BasePlane(object):
def __init__(self, screen, x, y, image):
self.x = x
self.y = y
self.screen = screen
self.image = pygame.image.load(image)
self.is_hit = False # 此标志用来表示飞机是否被击中了
self.bullets = []
def test(self, bullets):
for bullet in bullets:
if self.x < bullet.x < self.x + self.image.get_width() and \
self.y < bullet.y < self.y + self.image.get_height():
self.is_hit = True
# 检测子弹碰撞
for item in self.bullets:
for bullet in bullets:
if item.x < bullet.x < item.x + item.image.get_width() and \
item.y < bullet.y < item.y + item.image.get_height():
item.is_hit = True
bullet.is_hit = True
嘿~简单版本是无限流的,没补给包,大飞机小飞机啥的!
后续有时间的话小编会继续完善,奥里给~
好啦!本次文章就到这里了~如有想跟着小编一起学习交流的,欢迎大家!