利用Python实现自动扫雷小脚本!神奇的Python!

自动扫雷一般分为两种,一种是读取内存数据,而另一种是通过分析图片获得数据,并通过模拟鼠标操作,这里我用的是第二种方式。

一、准备工作

1.扫雷游戏

我是win10,没有默认的扫雷,所以去扫雷网下载

http://www.saolei.net/BBS/

 

利用Python实现自动扫雷小脚本!神奇的Python!_第1张图片

 

2.python 3

我的版本是 python 3.6.1

3.python的第三方库

win32api,win32gui,win32con,Pillow,numpy,opencv

可通过 pip install --upgrade SomePackage 来进行安装

注意:有的版本是下载pywin32,但是有的要把pywin32升级到最高并自动下载了pypiwin32,具体情况每个python版本可能都略有不同

我给出我的第三方库和版本仅供参考

 

利用Python实现自动扫雷小脚本!神奇的Python!_第2张图片

 

二、关键代码组成

1.找到游戏窗口与坐标

#扫雷游戏窗口  
class_name = "TMain"  
title_name = "Minesweeper Arbiter "  
hwnd = win32gui.FindWindow(class_name, title_name)  
#窗口坐标  
left = 0  
top = 0  
right = 0  
bottom = 0  
if hwnd:  
    print("找到窗口")  
    left, top, right, bottom = win32gui.GetWindowRect(hwnd)  
    #win32gui.SetForegroundWindow(hwnd)  
    print("窗口坐标:")  
    print(str(left)+' '+str(right)+' '+str(top)+' '+str(bottom))  
else:  
    print("未找到窗口") 

2.锁定并抓取雷区图像

#锁定雷区坐标  
#去除周围功能按钮以及多余的界面  
#具体的像素值是通过QQ的截图来判断的  
left += 15  
top += 101  
right -= 15  
bottom -= 42  
#抓取雷区图像  
rect = (left, top, right, bottom)  
img = ImageGrab.grab().crop(rect) 

3.各图像的RGBA值

#数字1-8 周围雷数  
#0 未被打开  
#ed 被打开 空白  
#hongqi 红旗  
#boom 普通雷  
#boom_red 踩中的雷  
rgba_ed = [(225, (192, 192, 192)), (31, (128, 128, 128))]  
rgba_hongqi = [(54, (255, 255, 255)), (17, (255, 0, 0)), (109, (192, 192, 192)), (54, (128, 128, 128)), (22, (0, 0, 0))]  
rgba_0 = [(54, (255, 255, 255)), (148, (192, 192, 192)), (54, (128, 128, 128))]  
rgba_1 = [(185, (192, 192, 192)), (31, (128, 128, 128)), (40, (0, 0, 255))]  
rgba_2 = [(160, (192, 192, 192)), (31, (128, 128, 128)), (65, (0, 128, 0))]  
rgba_3 = [(62, (255, 0, 0)), (163, (192, 192, 192)), (31, (128, 128, 128))]  
rgba_4 = [(169, (192, 192, 192)), (31, (128, 128, 128)), (56, (0, 0, 128))]  
rgba_5 = [(70, (128, 0, 0)), (155, (192, 192, 192)), (31, (128, 128, 128))]  
rgba_6 = [(153, (192, 192, 192)), (31, (128, 128, 128)), (72, (0, 128, 128))]  
rgba_8 = [(149, (192, 192, 192)), (107, (128, 128, 128))]  
rgba_boom = [(4, (255, 255, 255)), (144, (192, 192, 192)), (31, (128, 128, 128)), (77, (0, 0, 0))]  
rgba_boom_red = [(4, (255, 255, 255)), (144, (255, 0, 0)), (31, (128, 128, 128)), (77, (0, 0, 0))] 

4.扫描雷区图像保存至一个二维数组map

#扫描雷区图像  
def showmap():  
    img = ImageGrab.grab().crop(rect)  
    for y in range(blocks_y):  
        for x in range(blocks_x):  
            this_image = img.crop((x * block_width, y * block_height, (x + 1) * block_width, (y + 1) * block_height))  
            if this_image.getcolors() == rgba_0:  
                map[y][x] = 0  
            elif this_image.getcolors() == rgba_1:  
                map[y][x] = 1  
            elif this_image.getcolors() == rgba_2:  
                map[y][x] = 2  
            elif this_image.getcolors() == rgba_3:  
                map[y][x] = 3  
            elif this_image.getcolors() == rgba_4:  
                map[y][x] = 4  
            elif this_image.getcolors() == rgba_5:  
                map[y][x] = 5  
            elif this_image.getcolors() == rgba_6:  
                map[y][x] = 6  
            elif this_image.getcolors() == rgba_8:  
                map[y][x] = 8  
            elif this_image.getcolors() == rgba_ed:  
                map[y][x] = -1  
            elif this_image.getcolors() == rgba_hongqi:  
                map[y][x] = -4  
            elif this_image.getcolors() == rgba_boom or this_image.getcolors() == rgba_boom_red:  
                global gameover  
                gameover = 1  
                break  
                #sys.exit(0)  
            else:  
                print("无法识别图像")  
                print("坐标")  
                print((y,x))  
                print("颜色")  
                print(this_image.getcolors()) 
                sys.exit(0)  
    #print(map) 

5.扫雷算法

这里我采用的最基础的算法

1.首先点出一个点

2.扫描所有数字,如果周围空白+插旗==数字,则空白均有雷,右键点击空白插旗

3.扫描所有数字,如果周围插旗==数字,则空白均没有雷,左键点击空白

4.循环2、3,如果没有符合条件的,则随机点击一个白块

后记

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源码

#插旗  
def banner():  
    showmap()  
    for y in range(blocks_y):  
        for x in range(blocks_x):  
            if 1 <= map[y][x] and map[y][x] <= 5:  
                boom_number = map[y][x]  
                block_white = 0  
                block_qi = 0  
                for yy in range(y-1,y+2):  
                    for xx in range(x-1,x+2):  
                        if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:  
                            if not (yy == y and xx == x):if map[yy][xx] == 0:  
                                    block_white += 1  
                                elif map[yy][xx] == -4:  
                                    block_qi += 1if boom_number == block_white + block_qi:for yy in range(y - 1, y + 2):  
                        for xx in range(x - 1, x + 2):  
                            if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:  
                                if not (yy == y and xx == x):  
                                    if map[yy][xx] == 0:  
                                        win32api.SetCursorPos([left+xx*block_width, top+yy*block_height])  
                                        win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTDOWN, 0, 0, 0, 0)  
                                        win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0) 
                                         showmap()   
#点击白块  
def dig():  
    showmap()  
    iscluck = 0  
    for y in range(blocks_y):  
        for x in range(blocks_x):  
            if 1 <= map[y][x] and map[y][x] <= 5:  
                boom_number = map[y][x]  
                block_white = 0  
                block_qi = 0  
                for yy in range(y - 1, y + 2): 
                    for xx in range(x - 1, x + 2):  
                        if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:  
                            if not (yy == y and xx == x):  
                                if map[yy][xx] == 0:  
                                    block_white += 1  
                                elif map[yy][xx] == -4:  
                                    block_qi += 1if boom_number == block_qi and block_white > 0:for yy in range(y - 1, y + 2):  
                        for xx in range(x - 1, x + 2):  
                            if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:  
                                if not(yy == y and xx == x):  
                                    if map[yy][xx] == 0:  
                                        win32api.SetCursorPos([left + xx * block_width, top + yy * block_height])  
                                        win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)  
                                        win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)  
                                        iscluck = 1  
    if iscluck == 0:  
        luck()  
#随机点击  
def luck():  
    fl = 1  
    while(fl):  
        randomrandom_x = random.randint(0, blocks_x - 1)  
        randomrandom_y = random.randint(0, blocks_y - 1)  
        if(map[random_y][random_x] == 0):  
            win32api.SetCursorPos([left + random_x * block_width, top + random_y * block_height])  
            win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)  
            win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)  
            fl = 0  
def gogo():  
    win32api.SetCursorPos([left, top])  
    win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)  
    win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)  
    showmap()  
    global gameover  
    while(1):  
        if(gameover == 0):  
            banner()  
            banner()  
            dig()  
        else:  
            gameover = 0  
            win32api.keybd_event(113, 0, 0, 0)  
            win32api.SetCursorPos([left, top])  
            win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)  
            win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)  
            showmap()  


 

 

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