RabbitMQ Work queues 工作队列

RabbitMQ 官网

工作队列有两种工作模式,分别是【循环分发】和【公平分发】;
循环分发:RabbitMQ的消息分发默认按照消费端的数量,按顺序循环分发,也称为轮询。使用工作队列的好处就是它能够并行的处理队列。如果堆积了很多任务,只需要添加更多的工作者(workers)就可以了。
公平分发(Fair Dispatch):消费者1从队列中获取一条消息之后,处理完消息之后手动发送反馈回执,告诉RabbitMQ我处理完了,接着就会再从队列中获取一条消息 ;在消费者1获取消息后处理业务之时,消费者2也会从队列中获取一条消息之后,处理完消息之后同样会手动发送反馈回执,告诉RabbitMQ我处理完了,接着也会再从队列中获取一条消息。两个消费者(消费者1&消费者2)不需要彼此等待对方处理完业务才能获取消息,这样一来业务处理时间短的消费者就能多处理消息,做到“能者多劳”,提高工作效率。
【注意1:保证消费者一次只接收一条消息channel.BasicQos(prefetchSize: 0, prefetchCount: 1, global: false)】
【注意2:使用公平分发需要消费者手动反馈,所以必须关闭自动应答(ack 改为手动)】


一个生产者,多个消费者
RabbitMQ Work queues 工作队列_第1张图片
1、工作队列--轮询模式--生产者

using RabbitMQ.Client;
using System;
using System.Text;

namespace WorkSendConsole
{
    class Program
    {
        /// 
        /// 工作队列--轮询模式--生产者
        /// 
        /// 
        public static void Main(string[] args)
        {
            ///队列名称
            string queueName = "work_rr";
            ///1. 创建连接工厂
            ConnectionFactory factory = new ConnectionFactory
            {
                HostName = "127.0.0.1",//rabbitmq ip
                Port = 5672,//端口号
                UserName = "guest",//用户名
                Password = "guest",//密码
                //VirtualHost="/tj"//虚拟主机
            };
            ///2. 创建连接对象
            using (IConnection connection = factory.CreateConnection())
            {
                ///3. 创建连接会话对象,信道
                using (IModel channel = connection.CreateModel())
                {
                    ///4. 声明一个队列,绑定队列
                    channel.QueueDeclare(
                        queue: queueName,//队列名称
                        durable: false,//持久化
                        exclusive: false,//排他队列
                        autoDelete: false,//队列自动删除
                        arguments: null);

                    for (int i = 0; i < 20; i++)
                    {
                        ///消息内容
                        string message = $"Hello World {i} !!!";
                        ///5. 发送消息
                        channel.BasicPublish(exchange: "", routingKey: queueName, basicProperties: null, body: Encoding.UTF8.GetBytes(message));
                        Console.WriteLine(" [x] Sent {0}", message);
                    }
                }
            }
            Console.WriteLine(" Press [enter] to exit.");
            Console.ReadLine();
        }
    }
}

2、工作队列--轮询模式--消费者1

using RabbitMQ.Client;
using RabbitMQ.Client.Events;
using System;
using System.Text;

namespace WorkReceiveFirstConsole
{
    class Program
    {
        /// 
        /// 工作队列--轮询--消费者
        /// 
        /// 
        public static void Main(string[] args)
        {
            ///队列名称
            string queueName = "work_rr";
            ///1. 创建连接工厂
            ConnectionFactory factory = new ConnectionFactory
            {
                HostName = "127.0.0.1",
                Port = 5672,//端口号
                UserName = "guest",//用户名
                Password = "guest",//密码
                //VirtualHost = "/tj"
            };
            ///2. 创建连接对象
            using (var connection = factory.CreateConnection())
            {
                ///3. 创建连接会话对象
                using (var channel = connection.CreateModel())
                {
                    ///4. 声明一个队列,绑定队列
                    channel.QueueDeclare(
                        queue: queueName,//消息队列名称
                        durable: false,//持久化
                        exclusive: false,//排他队列
                        autoDelete: false,//自动删除
                        arguments: null);

                    ///事件基本消费者
                    EventingBasicConsumer consumer = new EventingBasicConsumer(channel);

                    ///接收到消息事件
                    consumer.Received += (model, ea) =>
                    {
                        ///打印消息
                        Console.WriteLine(" [x] Received {0}", Encoding.UTF8.GetString(ea.Body.ToArray()));
                    };
                    ///消费消息
                    channel.BasicConsume(
                        queueName, //队列名称
                        true, //自动确认
                        consumer);

                    Console.WriteLine(" Press [enter] to exit.");
                    Console.ReadLine();
                }
            }
        }
    }
}

3、工作队列--轮询模式--消费者2

using RabbitMQ.Client;
using RabbitMQ.Client.Events;
using System;
using System.Text;

namespace WorkReceiveSecondConsole
{
    class Program
    {
        /// 
        /// 工作队列--轮询--消费者
        /// 
        /// 
        public static void Main(string[] args)
        {
            ///队列名称
            string queueName = "work_rr";
            ///1. 创建连接工厂
            ConnectionFactory factory = new ConnectionFactory
            {
                HostName = "127.0.0.1",
                Port = 5672,//端口号
                UserName = "guest",//用户名
                Password = "guest",//密码
                //VirtualHost = "/tj"
            };
            ///2. 创建连接对象
            using (var connection = factory.CreateConnection())
            {
                ///3. 创建连接会话对象
                using (var channel = connection.CreateModel())
                {
                    ///4. 声明一个队列,绑定队列
                    channel.QueueDeclare(
                        queue: queueName,//消息队列名称
                        durable: false,//持久化
                        exclusive: false,//排他队列
                        autoDelete: false,//自动删除
                        arguments: null);

                    ///事件基本消费者
                    EventingBasicConsumer consumer = new EventingBasicConsumer(channel);

                    ///接收到消息事件
                    consumer.Received += (model, ea) =>
                    {
                        ///打印消息
                        Console.WriteLine(" [x] Received {0}", Encoding.UTF8.GetString(ea.Body.ToArray()));
                    };
                    ///消费消息
                    channel.BasicConsume(
                        queueName, //队列名称
                        true, //自动确认
                        consumer);

                    Console.WriteLine(" Press [enter] to exit.");
                    Console.ReadLine();
                }
            }
        }
    }
}

4、工作队列--公平模式--生产者

using RabbitMQ.Client;
using System;
using System.Text;

namespace WorkFairSendConsole
{
    class Program
    {
        /// 
        /// 工作队列--公平模式--生产者
        /// 
        /// 
        public static void Main(string[] args)
        {
            ///队列名称
            string queueName = "work_fair";
            ///1. 创建连接工厂
            ConnectionFactory factory = new ConnectionFactory
            {
                HostName = "127.0.0.1",//rabbitmq ip
                Port = 5672,//端口号
                UserName = "guest",//用户名
                Password = "guest",//密码
                //VirtualHost="/tj"//虚拟主机
            };
            ///2. 创建连接对象
            using (IConnection connection = factory.CreateConnection())
            {
                ///3. 创建连接会话对象,信道
                using (IModel channel = connection.CreateModel())
                {
                    ///4. 声明一个队列,绑定队列
                    channel.QueueDeclare(
                        queue: queueName,//队列名称
                        durable: false,//持久化
                        exclusive: false,//排他队列
                        autoDelete: false,//队列自动删除
                        arguments: null);

                    for (int i = 0; i < 20; i++)
                    {
                        ///消息内容
                        string message = $"Hello World {i} !!!";
                        ///5. 发送消息
                        channel.BasicPublish(exchange: "", routingKey: queueName, basicProperties: null, body: Encoding.UTF8.GetBytes(message));
                        Console.WriteLine(" [x] Sent {0}", message);
                    }
                }
            }
            Console.WriteLine(" Press [enter] to exit.");
            Console.ReadLine();
        }
    }
}

5、工作队列--公平模式--消费者1

using RabbitMQ.Client;
using RabbitMQ.Client.Events;
using System;
using System.Text;

namespace WorkFairReceiveFirstConsole
{
    class Program
    {
        /// 
        /// 工作队列--公平模式--消费者
        /// 
        /// 
        public static void Main(string[] args)
        {
            ///队列名称
            string queueName = "work_fair";
            ///1. 创建连接工厂
            ConnectionFactory factory = new ConnectionFactory
            {
                HostName = "127.0.0.1",
                Port = 5672,//端口号
                UserName = "guest",//用户名
                Password = "guest",//密码
                //VirtualHost = "/tj"
            };
            ///2. 创建连接对象
            using (var connection = factory.CreateConnection())
            {
                ///3. 创建连接会话对象
                using (var channel = connection.CreateModel())
                {
                    ///4. 声明一个队列,绑定队列
                    channel.QueueDeclare(
                        queue: queueName,//消息队列名称
                        durable: false,//持久化
                        exclusive: false,//排他队列
                        autoDelete: false,//自动删除
                        arguments: null);
                    
                    ///限制消费1条消息,消费完在继续下一条消息
                    channel.BasicQos(prefetchSize: 0, prefetchCount: 1, global: false);

                    ///事件基本消费者
                    EventingBasicConsumer consumer = new EventingBasicConsumer(channel);

                    ///接收到消息事件
                    consumer.Received += (model, ea) =>
                    {
                        ///打印消息
                        Console.WriteLine(" [x] Received {0}", Encoding.UTF8.GetString(ea.Body.ToArray()));

                        /// 注意:手动确认
                        channel.BasicAck(
                            deliveryTag: ea.DeliveryTag, //回调的消息的唯一标识
                            multiple: false //是否确认多条
                        );
                    };
                    ///消费消息
                    channel.BasicConsume(
                        queueName, //队列名称
                        false, //注意:【自动确认】改为【手动确认】
                        consumer
                    );

                    Console.WriteLine(" Press [enter] to exit.");
                    Console.ReadLine();
                }
            }
        }
    }
}

6、工作队列--公平模式--消费者2

using RabbitMQ.Client;
using RabbitMQ.Client.Events;
using System;
using System.Text;

namespace WorkFairReceiveSecondConsole
{
    class Program
    {
        /// 
        /// 工作队列--公平模式--消费者
        /// 
        /// 
        public static void Main(string[] args)
        {
            ///队列名称
            string queueName = "work_fair";
            ///1. 创建连接工厂
            ConnectionFactory factory = new ConnectionFactory
            {
                HostName = "127.0.0.1",
                Port = 5672,//端口号
                UserName = "guest",//用户名
                Password = "guest",//密码
                //VirtualHost = "/tj"
            };
            ///2. 创建连接对象
            using (var connection = factory.CreateConnection())
            {
                ///3. 创建连接会话对象
                using (var channel = connection.CreateModel())
                {
                    ///4. 声明一个队列,绑定队列
                    channel.QueueDeclare(
                        queue: queueName,//消息队列名称
                        durable: false,//持久化
                        exclusive: false,//排他队列
                        autoDelete: false,//自动删除
                        arguments: null);

                    ///限制消费1条消息,消费完在继续下一条消息
                    channel.BasicQos(prefetchSize: 0, prefetchCount: 1, global: false);

                    ///事件基本消费者
                    EventingBasicConsumer consumer = new EventingBasicConsumer(channel);

                    ///接收到消息事件
                    consumer.Received += (model, ea) =>
                    {
                        ///打印消息
                        Console.WriteLine(" [x] Received {0}", Encoding.UTF8.GetString(ea.Body.ToArray()));

                        /// 注意:手动确认
                        channel.BasicAck(
                            deliveryTag: ea.DeliveryTag, //回调的消息的唯一标识
                            multiple: false //是否确认多条
                        );
                    };
                    ///消费消息
                    channel.BasicConsume(
                        queueName, //队列名称
                        false, //注意:【自动确认】改为【手动确认】
                        consumer
                    );

                    Console.WriteLine(" Press [enter] to exit.");
                    Console.ReadLine();
                }
            }
        }
    }
}

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