在判断的时候只要把取得的文本框的值与“Session["valicode"] ”进行判断是否一致就行了。
//
建立位图对象
Bitmap NewbitMap = new Bitmap( 90 , 22 , PixelFormat.Format32bppArgb);
// 根据上面创建的位置对象创建绘图面
Graphics g = Graphics.FromImage(NewbitMap);
// 以指定的颜色填充矩形区
g.FillRectangle( new SolidBrush(Color.White), new Rectangle( 0 , 0 , 90 , 22 ));
// 创建字体对象
Font newfont = new Font( " 幼圆 " , 14 );
// 创建RectangleF结构指定一个区域
RectangleF rectangle = new RectangleF( 0 , 0 , 90 , 22 );
// 创建随机数
Random Newrd = new Random();
string [] abcd = " 我,是,没,高,天,地,聊,材,盆,浊,小,涯,尖,欠,猪,左,腿,刀,吃,渴,棍,皮,影,歇,草,营,救,税,说,坏,通,病,二,世,期,春,季,弄,刑,事,警,强,窝,菜,干,什,前,都,哭,拉,面,鱼,文,鬼,或,热,狗,蛋,毛,笔,网,件,构,试,社,帮,耐,烧,粘,苹,鞋,板,裳,花,海,题,a,e,f,r,9,0,k,2,4,7,1,3,q,w,y,u,v,x,p,s,a,d,8,5,t " .Split( ' , ' );
Bitmap NewbitMap = new Bitmap( 90 , 22 , PixelFormat.Format32bppArgb);
// 根据上面创建的位置对象创建绘图面
Graphics g = Graphics.FromImage(NewbitMap);
// 以指定的颜色填充矩形区
g.FillRectangle( new SolidBrush(Color.White), new Rectangle( 0 , 0 , 90 , 22 ));
// 创建字体对象
Font newfont = new Font( " 幼圆 " , 14 );
// 创建RectangleF结构指定一个区域
RectangleF rectangle = new RectangleF( 0 , 0 , 90 , 22 );
// 创建随机数
Random Newrd = new Random();
string [] abcd = " 我,是,没,高,天,地,聊,材,盆,浊,小,涯,尖,欠,猪,左,腿,刀,吃,渴,棍,皮,影,歇,草,营,救,税,说,坏,通,病,二,世,期,春,季,弄,刑,事,警,强,窝,菜,干,什,前,都,哭,拉,面,鱼,文,鬼,或,热,狗,蛋,毛,笔,网,件,构,试,社,帮,耐,烧,粘,苹,鞋,板,裳,花,海,题,a,e,f,r,9,0,k,2,4,7,1,3,q,w,y,u,v,x,p,s,a,d,8,5,t " .Split( ' , ' );
int
RamStr
=
Newrd.Next(
1
,
100
);
int Ramstr1 = Newrd.Next( 1 , 100 );
int Ramstr2 = Newrd.Next( 1 , 100 );
int Ramstr3 = Newrd.Next( 1 , 100 );
string ValiNum = abcd[RamStr] + abcd[Ramstr1] + abcd[Ramstr2] + abcd[Ramstr3].ToString();
Session[ " valicode " ] = ValiNum.ToString();
// 使用指定的颜色填充上面RectangleF结构指定的矩形区域
g.FillRectangle( new SolidBrush(Color.BurlyWood), rectangle);
// 绘制随机线条
for ( int ii = 0 ;ii < 10 ;ii ++ )
{
int x1 = Newrd.Next(NewbitMap.Height);
int y1 = Newrd.Next(NewbitMap.Width);
int x2 = Newrd.Next(NewbitMap.Height);
int y2 = Newrd.Next(NewbitMap.Width);
g.DrawLine( new Pen(Color.Azure), x1, y2, y1, x1);
}
// 在上面填充的矩形区域中填充上面生成的随机数
g.DrawString(ValiNum, newfont, new SolidBrush(Color.Blue), rectangle);
for ( int i = 0 ; i < 50 ; i ++ )
{
int x = Newrd.Next(NewbitMap.Width);
int y = Newrd.Next(NewbitMap.Height);
NewbitMap.SetPixel(x, y, Color.FromArgb(Newrd.Next()));
}
MemoryStream ms = new MemoryStream();
NewbitMap.Save(ms, ImageFormat.Gif);
Response.ClearContent();
Response.ContentType = " image/Gif " ;
Response.BinaryWrite(ms.ToArray());
int Ramstr1 = Newrd.Next( 1 , 100 );
int Ramstr2 = Newrd.Next( 1 , 100 );
int Ramstr3 = Newrd.Next( 1 , 100 );
string ValiNum = abcd[RamStr] + abcd[Ramstr1] + abcd[Ramstr2] + abcd[Ramstr3].ToString();
Session[ " valicode " ] = ValiNum.ToString();
// 使用指定的颜色填充上面RectangleF结构指定的矩形区域
g.FillRectangle( new SolidBrush(Color.BurlyWood), rectangle);
// 绘制随机线条
for ( int ii = 0 ;ii < 10 ;ii ++ )
{
int x1 = Newrd.Next(NewbitMap.Height);
int y1 = Newrd.Next(NewbitMap.Width);
int x2 = Newrd.Next(NewbitMap.Height);
int y2 = Newrd.Next(NewbitMap.Width);
g.DrawLine( new Pen(Color.Azure), x1, y2, y1, x1);
}
// 在上面填充的矩形区域中填充上面生成的随机数
g.DrawString(ValiNum, newfont, new SolidBrush(Color.Blue), rectangle);
for ( int i = 0 ; i < 50 ; i ++ )
{
int x = Newrd.Next(NewbitMap.Width);
int y = Newrd.Next(NewbitMap.Height);
NewbitMap.SetPixel(x, y, Color.FromArgb(Newrd.Next()));
}
MemoryStream ms = new MemoryStream();
NewbitMap.Save(ms, ImageFormat.Gif);
Response.ClearContent();
Response.ContentType = " image/Gif " ;
Response.BinaryWrite(ms.ToArray());