流程图如下:
1、发送和接收
1.1 flutter端发送消息方式是:
class InteractUtil {
static const platform = const MethodChannel("com.yourname.yourname/method");
factory InteractUtil() => _getInstance();
static InteractUtil get instance => _getInstance();
static InteractUtil _instance;
InteractUtil._internal();
static InteractUtil _getInstance() {
if (_instance == null) {
_instance = new InteractUtil._internal();
}
return _instance;
}
Future customMethodName(
String parameter1, String parameter2) async {
Future result;
try {
print("customMethodName $parameter1 and $parameter2");
result = await platform.invokeMethod("customMethodName", {
"parameter1": parameter1,
"parameter2": parameter2,
});
} on PlatformException catch (e) {
print(e.toString());
}
return result;
}
}
1.2 Android端接收消息的方式是:
class MainActivity : FlutterActivity() {
val METHOD_CHANNEL = "com.yourname.yourname/method"
override fun onCreate(savedInstanceState: Bundle?) {
FlutterMain.startInitialization(this)
super.onCreate(savedInstanceState)
GeneratedPluginRegistrant.registerWith(this)
MethodChannel(flutterView, METHOD_CHANNEL).setMethodCallHandler { p0, p1 ->
Log.d(TAG, "method is ${p0.method}")
when (p0.method) {
"customMethodName" -> {
val parameter1 = p0.argument("parameter1") as String
val parameter2 = p0.argument("parameter2") as String
}
}
}
}
}
p0是MethodCall类型,p1是Result类型
两端的MethodChannel name必须一致,另外flutter端调用invokeMethod 的方法名称要在Android或iOS端有定义。
2、flutter端
2.1 MethodChannel初始化
MethodChannel构造函数如下:
const MethodChannel(this.name, [this.codec = const StandardMethodCodec(), BinaryMessenger binaryMessenger ])
: assert(name != null),assert(codec != null),
_binaryMessenger = binaryMessenger;
先初始化了一个StandardMethodCodec对象,看看构造函数,如下:
const StandardMethodCodec([this.messageCodec = const StandardMessageCodec()]);
StandardMethodCodec实现了MethodCodec接口
构造函数中又初始化了一个StandardMessageCodec对象,StandardMessageCodec实现了MessageCodec接口。
2.2 _binaryMessenger初始化
MethodChannel初始化成员变量的时候,会初始化_binaryMessenger参数,也就是set,看看定义:
BinaryMessenger get binaryMessenger => _binaryMessenger ?? defaultBinaryMessenger; // ignore: deprecated_member_use_from_same_package
final BinaryMessenger _binaryMessenger;
此处的binaryMessenger是null,但是下次当需要get的时候会走defaultBinaryMessenger参数,这个参数来自哪里呢?在src\services\binary_messenger.dart
文件中定义了get方法:
BinaryMessenger get defaultBinaryMessenger {
return ServicesBinding.instance.defaultBinaryMessenger;
}
看看ServicesBinding的defaultBinaryMessenger怎么初始化的:
packages\flutter\lib\src\services\binding.dart\ServicesBinding
mixin ServicesBinding on BindingBase {
@override
void initInstances() {
_instance = this;
_defaultBinaryMessenger = createBinaryMessenger();
window.onPlatformMessage = defaultBinaryMessenger.handlePlatformMessage;
SystemChannels.system.setMessageHandler(handleSystemMessage);
}
BinaryMessenger get defaultBinaryMessenger => _defaultBinaryMessenger;
BinaryMessenger _defaultBinaryMessenger;
}
同一个文件中看看createBinaryMessenger方法:
BinaryMessenger createBinaryMessenger() {
return const _DefaultBinaryMessenger._();
}
创建了_DefaultBinaryMessenger对象,其继承自BinaryMessenger。
2.3 window.onPlatformMessage
将defaultBinaryMessenger.handlePlatformMessage方法设置给window.onPlatformMessage。也就是_DefaultBinaryMessenger的handlePlatformMessage方法。
看看onPlatformMessage的定义:
lib\ui\window.dart\Window
PlatformMessageCallback get onPlatformMessage => _onPlatformMessage;
PlatformMessageCallback _onPlatformMessage;
Zone _onPlatformMessageZone;
set onPlatformMessage(PlatformMessageCallback callback) {
_onPlatformMessage = callback;
_onPlatformMessageZone = Zone.current;
}
这里的callback就是_DefaultBinaryMessenger的handlePlatformMessage方法。
看看这个方法的定义:
packages\flutter\lib\src\services\binding.dart\_DefaultBinaryMessenger
@override
Future handlePlatformMessage(String channel,ByteData data,ui.PlatformMessageResponseCallback callback,) async {
ByteData response;
try {
final MessageHandler handler = _handlers[channel];
if (handler != null) {
response = await handler(data);
} else {
ui.channelBuffers.push(channel, data, callback);
callback = null;
}
} catch (exception, stack) {
} finally {
if (callback != null) {
callback(response);
}
}
}
onPlatformMessage接收到特定平台的消息时,就会调用到handlePlatformMessage方法。window.onPlatformMessage是一个全局的变量,在很多消息传递的地方都可以调用。
2.4 setMessageHandler
handleSystemMessage在ServicesBinding中,可以被其他Binding重载,如下:
Future handleSystemMessage(Object systemMessage) async { }
看看system变量:
packages\flutter\lib\src\services\system_channels.dart\SystemChannels
static const BasicMessageChannel system = BasicMessageChannel(
'flutter/system',
JSONMessageCodec(),
);
通过JSON来编解码消息。JSONMessageCodec实现了MessageCodec接口。
2.5 MethodChannel.invokeMethod
我们自己的dart调用invokeMethod方法发送消息,如下:
Future invokeMethod(String method, [ dynamic arguments ]) async {
assert(method != null);
final ByteData result = await binaryMessenger.send(name,codec.encodeMethodCall(MethodCall(method, arguments)),);
if (result == null) {
throw MissingPluginException('No implementation found for method $method on channel $name');
}
final T typedResult = codec.decodeEnvelope(result);
return typedResult;
}
其实还有invokeListMethod和invokeMapMethod方法,最终都是执行到invokeMethod方法。
binaryMessenger对应的类是_DefaultBinaryMessenger,codec对应的是StandardMethodCodec类。
2.5.1 数据编码
此处先将方法和参数通过MethodCall封装,然后在StandardMethodCodec中编码,看看具体怎么编码的:
StandardMethodCodec
@override
ByteData encodeMethodCall(MethodCall call) {
final WriteBuffer buffer = WriteBuffer();
messageCodec.writeValue(buffer, call.method);
messageCodec.writeValue(buffer, call.arguments);
return buffer.done();
}
看看WriteBuffer的构造函数:
packages\flutter\lib\src\foundation\serialization.dart\WriteBuffer
WriteBuffer() {
_buffer = Uint8Buffer();
_eightBytes = ByteData(8);
_eightBytesAsList = _eightBytes.buffer.asUint8List();
}
WriteBuffer构造函数中初始化的Uint8Buffer类型,可以看做是一个List
messageCodec是一个StandardMessageCodec类型,看看他的writeValue方法:
void writeValue(WriteBuffer buffer, dynamic value) {
writeSize(buffer, value.length);
buffer.putxxx(_valueFloat64);
}
根据value的不同类型,put到不同的集合中。如果value是int类型,就放到_buffer中;如果是float类型,占8位,放到_eightBytes中;而我们的method是String类型,将其转换为utf-8之后,转成byte数组放到_buffer中。对于value占位大于1的,先写占用长度,再写占用值。不同的长度对应不同的数字,如下:
static const int _valueNull = 0;
static const int _valueTrue = 1;
static const int _valueFalse = 2;
static const int _valueInt32 = 3;
static const int _valueInt64 = 4;
static const int _valueLargeInt = 5;
static const int _valueFloat64 = 6;
static const int _valueString = 7;
static const int _valueUint8List = 8;
static const int _valueInt32List = 9;
static const int _valueInt64List = 10;
static const int _valueFloat64List = 11;
static const int _valueList = 12;
static const int _valueMap = 13;
看done方法:
packages\flutter\lib\src\foundation\serialization.dart\WriteBuffer
ByteData done() {
final ByteData result = _buffer.buffer.asByteData(0, _buffer.lengthInBytes);
_buffer = null;
return result;
}
其实是将刚才write进去的数据转成一个byte数组返回,这个数组的代表就是ByteData对象。
2.6 发送消息(binaryMessenger.send)
上面提到binaryMessenger是_DefaultBinaryMessenger类型,看看里面的send方法:
@override
Future send(String channel, ByteData message) {
final MessageHandler handler = _mockHandlers[channel];
if (handler != null)
return handler(message);
return _sendPlatformMessage(channel, message);
}
这里的_mockHandlers是Map
typedef MessageHandler = Future Function(ByteData message);
一个函数。所以send方法最开始从这个Map中查找channel名称对应的函数是否存在,存在的话,直接调用,而不用执行后面的方法了。明显的,这里需要调用_sendPlatformMessage方法:
Future _sendPlatformMessage(String channel, ByteData message) {
final Completer completer = Completer();
ui.window.sendPlatformMessage(channel, message, (ByteData reply) {
completer.complete(reply);
});
return completer.future;
}
看看ui.window的sendPlatformMessage方法:
ui\window.dart\Window
void sendPlatformMessage(String name,ByteData data,PlatformMessageResponseCallback callback) {
final String error = _sendPlatformMessage(name, _zonedPlatformMessageResponseCallback(callback), data);
}
String _sendPlatformMessage(String name,
PlatformMessageResponseCallback callback,
ByteData data) native 'Window_sendPlatformMessage';
最终调用到了native的Window_sendPlatformMessage方法:
ui\window\window.cc\Window
void Window::RegisterNatives(tonic::DartLibraryNatives* natives) {
{"Window_sendPlatformMessage", _SendPlatformMessage, 4, true},
}
void _SendPlatformMessage(Dart_NativeArguments args) {
tonic::DartCallStatic(&SendPlatformMessage, args);
}
Dart_Handle SendPlatformMessage(Dart_Handle window,const std::string& name,Dart_Handle callback,Dart_Handle data_handle) {
UIDartState* dart_state = UIDartState::Current();
if (!dart_state->window()) {
return tonic::ToDart(
"Platform messages can only be sent from the main isolate");
}
fml::RefPtr response;
if (!Dart_IsNull(callback)) {
response = fml::MakeRefCounted(
tonic::DartPersistentValue(dart_state, callback),
dart_state->GetTaskRunners().GetUITaskRunner());
}
if (Dart_IsNull(data_handle)) {
dart_state->window()->client()->HandlePlatformMessage(
fml::MakeRefCounted(name, response));
} else {
tonic::DartByteData data(data_handle);
const uint8_t* buffer = static_cast(data.data());
dart_state->window()->client()->HandlePlatformMessage(fml::MakeRefCounted(name, std::vector(buffer, buffer + data.length_in_bytes()),response));
}
return Dart_Null();
}
DartCallStatic方法将args转换成了dart可处理的变量类型。
2.6.1 预定义返回
这里response对应的是PlatformMessageResponseDart类型,看看这个方法:
ui\window\platform_message_response_dart.cc\PlatformMessageResponseDart
mMessageResponseDart::PlatformMessageResponseDart(
tonic::DartPersistentValue callback,
fml::RefPtr ui_task_runner)
: callback_(std::move(callback)),
ui_task_runner_(std::move(ui_task_runner)) {}
void PlatformMessageResponseDart::Complete(std::unique_ptr data) {
if (callback_.is_empty())
return;
FML_DCHECK(!is_complete_);
is_complete_ = true;
ui_task_runner_->PostTask(fml::MakeCopyable(
[callback = std::move(callback_), data = std::move(data)]() mutable {
std::shared_ptr dart_state = callback.dart_state().lock();
if (!dart_state)
return;
tonic::DartState::Scope scope(dart_state);
Dart_Handle byte_buffer = WrapByteData(std::move(data));
tonic::DartInvoke(callback.Release(), {byte_buffer});
}));
}
调用完成时会回调到这里,最终会调用callback对应的闭包。
2.6.3 处理消息(HandlePlatformMessage)
接下来执行HandlePlatformMessage,看看一系列调用堆栈:
runtime\runtime_controller.cc
// |WindowClient|
void RuntimeController::HandlePlatformMessage(fml::RefPtr message) {
client_.HandlePlatformMessage(std::move(message));
}
shell\common\engine.cc
void Engine::HandlePlatformMessage(fml::RefPtr message) {
if (message->channel() == kAssetChannel) {
HandleAssetPlatformMessage(std::move(message));
} else {
delegate_.OnEngineHandlePlatformMessage(std::move(message));
}
}
shell\common\shell.cc
// |Engine::Delegate|
void Shell::OnEngineHandlePlatformMessage(fml::RefPtr message) {
if (message->channel() == kSkiaChannel) {
HandleEngineSkiaMessage(std::move(message));
return;
}
task_runners_.GetPlatformTaskRunner()->PostTask([view = platform_view_->GetWeakPtr(), message = std::move(message)]() {
if (view) {
view->HandlePlatformMessage(std::move(message));
}
});
}
view对应类,以Android平台为例:
shell\platform\android\platform_view_android.cc
// |PlatformView|
void PlatformViewAndroid::HandlePlatformMessage(fml::RefPtr message) {
JNIEnv* env = fml::jni::AttachCurrentThread();
fml::jni::ScopedJavaLocalRef view = java_object_.get(env);
if (view.is_null())
return;
int response_id = 0;
if (auto response = message->response()) {
response_id = next_response_id_++;
pending_responses_[response_id] = response;
}
auto java_channel = fml::jni::StringToJavaString(env, message->channel());
if (message->hasData()) {
fml::jni::ScopedJavaLocalRef message_array(env, env->NewByteArray(message->data().size()));
env->SetByteArrayRegion(message_array.obj(), 0, message->data().size(), reinterpret_cast(message->data().data()));
message = nullptr;
// This call can re-enter in InvokePlatformMessageXxxResponseCallback.
FlutterViewHandlePlatformMessage(env, view.obj(), java_channel.obj(),message_array.obj(), response_id);
} else {
message = nullptr;
// This call can re-enter in InvokePlatformMessageXxxResponseCallback.
FlutterViewHandlePlatformMessage(env, view.obj(), java_channel.obj(),nullptr, response_id);
}
}
接下来调用FlutterViewHandlePlatformMessage方法,这个方法对应的是Java jni注册的方法,看看方法体:
shell\platform\android\platform_view_android_jni.cc
void FlutterViewHandlePlatformMessage(JNIEnv* env, jobject obj,jstring channel,jobject message,jint responseId) {
env->CallVoidMethod(obj, g_handle_platform_message_method, channel, message,responseId);
FML_CHECK(CheckException(env));
}
看看g_handle_platform_message_method注册的地方:
shell\platform\android\platform_view_android_jni.cc
g_handle_platform_message_method = env->GetMethodID(g_flutter_jni_class->obj(), "handlePlatformMessage","(Ljava/lang/String;[BI)V");
2.6.4 到系统平台处理消息
对应Java中的handlePlatformMessage方法,参数是String,byte数组,int。看看handlePlatformMessage方法:
shell\platform\android\io\flutter\embedding\engine\FlutterJNI.java
private void handlePlatformMessage(
@NonNull final String channel, byte[] message, final int replyId) {
if (platformMessageHandler != null) {
platformMessageHandler.handleMessageFromDart(channel, message, replyId);
}
}
在FlutterJNI类中,通过setPlatformMessageHandler方法设置platformMessageHandler对象,看看是哪里设置的。还记得FlutterNativeView构造函数中,最后调用了attach方法,如下:
shell\platform\android\io\flutter\view\FlutterNativeView.java
private void attach(FlutterNativeView view, boolean isBackgroundView) {
mFlutterJNI.attachToNative(isBackgroundView);
dartExecutor.onAttachedToJNI();
}
看看onAttachedToJNI方法:
shell\platform\android\io\flutter\embedding\engine\dart\DartExecutor.java
public void onAttachedToJNI() {
flutterJNI.setPlatformMessageHandler(dartMessenger);
}
这里的dartMessenger对应的是DartMessenger类,所以此处的platformMessageHandler对应的是DartMessenger对象。另外在dartMessenger初始化的时候,会调用setMessageHandler方法:
shell\platform\android\io\flutter\embedding\engine\dart\DartExecutor.java
private final BinaryMessenger.BinaryMessageHandler isolateChannelMessageHandler =
new BinaryMessenger.BinaryMessageHandler() {
@Override
public void onMessage(ByteBuffer message, final BinaryReply callback) {
isolateServiceId = StringCodec.INSTANCE.decodeMessage(message);
if (isolateServiceIdListener != null) {
isolateServiceIdListener.onIsolateServiceIdAvailable(isolateServiceId);
}
}
};
public DartExecutor(@NonNull FlutterJNI flutterJNI, @NonNull AssetManager assetManager) {
this.flutterJNI = flutterJNI;
this.assetManager = assetManager;
this.dartMessenger = new DartMessenger(flutterJNI);
dartMessenger.setMessageHandler("flutter/isolate", isolateChannelMessageHandler);
this.binaryMessenger = new DefaultBinaryMessenger(dartMessenger);
}
这里的isolateChannelMessageHandler对应的是BinaryMessenger.BinaryMessageHandler类,channel name是flutter/isolate。在DartMessenger中,通过setMessageHandler方法将channel name和MessageHandler放到了messageHandlers这个Map对象中。如下:
@Override
public void setMessageHandler(@NonNull String channel, @Nullable BinaryMessenger.BinaryMessageHandler handler) {
if (handler == null) {
Log.v(TAG, "Removing handler for channel '" + channel + "'");
messageHandlers.remove(channel);
} else {
Log.v(TAG, "Setting handler for channel '" + channel + "'");
messageHandlers.put(channel, handler);
}
}
回到开始调用handleMessageFromDart的地方,这个方法在DartMessenger中有定义:
shell\platform\android\io\flutter\embedding\engine\dart\DartMessenger.java
@Override
public void handleMessageFromDart(
@NonNull final String channel, @Nullable byte[] message, final int replyId) {
Log.v(TAG, "Received message from Dart over channel '" + channel + "'");
BinaryMessenger.BinaryMessageHandler handler = messageHandlers.get(channel);
if (handler != null) {
try {
Log.v(TAG, "Deferring to registered handler to process message.");
final ByteBuffer buffer = (message == null ? null : ByteBuffer.wrap(message));
handler.onMessage(buffer, new Reply(flutterJNI, replyId));
} catch (Exception ex) {
Log.e(TAG, "Uncaught exception in binary message listener", ex);
flutterJNI.invokePlatformMessageEmptyResponseCallback(replyId);
}
} else {
Log.v(TAG, "No registered handler for message. Responding to Dart with empty reply message.");
flutterJNI.invokePlatformMessageEmptyResponseCallback(replyId);
}
}
从messageHandlers这个Map中取出channel name对应的MessageHandler,然后回调到他的onMessage方法中。
3、Android端
3.1 MethodChannel
Android端最开始注册接收的代码如下:
MethodChannel(flutterView, METHOD_CHANNEL).setMethodCallHandler {
}
flutterView其实是FlutterActivityDelegate中的FlutterView flutterView对象,而FlutterView实现了BinaryMessenger接口。
看看MethodChannel构造函数:
MethodChannel
public MethodChannel(BinaryMessenger messenger, String name) {
this(messenger, name, StandardMethodCodec.INSTANCE);
}
public MethodChannel(BinaryMessenger messenger, String name, MethodCodec codec) {
this.messenger = messenger;
this.name = name;
this.codec = codec;
}
这里的messenger就是FlutterView类型。
3.2 MethodCallHandler
接下来看看MethodChannel的setMethodCallHandler方法:
shell\platform\android\io\flutter\plugin\common\MethodChannel.java
public void setMethodCallHandler(final @Nullable MethodCallHandler handler) {
messenger.setMessageHandler(name,handler == null ? null : new IncomingMethodCallHandler(handler));
}
到这里,我们的handler其实是在我们的MainActivity中定义了的,只不过lamada表达式将类名隐藏,只显示了闭包接收的参数。完整的形式是:
MethodChannel(flutterView, METHOD_CHANNEL).setMethodCallHandler(MethodChannel.MethodCallHandler { p0, p1 ->
}
3.2.1 IncomingMethodCallHandler
最终通过IncomingMethodCallHandler将我们的MethodCallHandler初始化给IncomingMethodCallHandler类的handler对象,如下:
private final class IncomingMethodCallHandler implements BinaryMessageHandler {
private final MethodCallHandler handler;
IncomingMethodCallHandler(MethodCallHandler handler) {
this.handler = handler;
}
public void onMessage(ByteBuffer message, final BinaryReply reply) {
}
}
这里的codec在MethodChannel构造的时候默认为StandardMethodCodec实例。
看看messenger所属的FlutterView中的setMessageHandler函数:
FlutterView
public void setMessageHandler(String channel, BinaryMessageHandler handler) {
mNativeView.setMessageHandler(channel, handler);
}
这里的handler就是IncomingMethodCallHandler,看看setMessageHandler的setMessageHandler方法:
FlutterNativeView
public void setMessageHandler(String channel, BinaryMessageHandler handler) {
dartExecutor.getBinaryMessenger().setMessageHandler(channel, handler);
}
3.3 DefaultBinaryMessenger
又回到dartExecutor这里了,getBinaryMessenger()方法对应的是DefaultBinaryMessenger,看看他的setMessageHandler方法:
public void setMessageHandler(@NonNull String channel, @Nullable BinaryMessenger.BinaryMessageHandler handler) {
messenger.setMessageHandler(channel, handler);
}
DefaultBinaryMessenger构造的时候,有初始化一个messenger对象,他对应的是DartMessenger,就可以发现最终是向他所属的Map中添加channel对应的BinaryMessenger.BinaryMessageHandler。
messageHandlers.put(channel, handler);
这里终于将dart发送过来的消息和java层的注册对接起来了。
3.4 MethodCallHandler中处理消息
handleMessageFromDart中通过handler执行的onMessage方法,即IncomingMethodCallHandler类中的onMessage方法,通过StandardMethodCodec解码之后得到MethodCall对象,然后回调给MainActivity里面MethodCallHandler的onMethodCall方法。
IncomingMethodCallHandler直接处理dart来的数据,并分发
public void onMessage(ByteBuffer message, final BinaryReply reply) {
final MethodCall call = codec.decodeMethodCall(message);
handler.onMethodCall(call,new Result() {
@Override
public void success(Object result) {
reply.reply(codec.encodeSuccessEnvelope(result));
}
@Override
public void error(String errorCode, String errorMessage, Object errorDetails) {
reply.reply(codec.encodeErrorEnvelope(errorCode, errorMessage, errorDetails));
}
});
}
MainActicity注册Handler之后接收数据,处理数据,完成之后返回
MethodChannel(flutterView, METHOD_CHANNEL).setMethodCallHandler(MethodChannel.MethodCallHandler { p0, p1 ->
MyLog.d(TAG, "method is ${p0.method}")
when (p0.method) {
"method_name" -> {
p1.success(data)
}
}
}
4、返回
Android端处理完dart的消息之后,可以通过Result对象将需要返回的数据返回,包括成功,失败,未完成。
reply其实是在handleMessageFromDart方法中初始化的,handler.onMessage(buffer, new Reply(flutterJNI, replyId))
。
4.1 返回成功或失败
成功的话,会通过StandardMethodCodec的encodeSuccessEnvelope将数据编码:
reply.reply(codec.encodeSuccessEnvelope(result));
public ByteBuffer encodeSuccessEnvelope(Object result) {
final ExposedByteArrayOutputStream stream = new ExposedByteArrayOutputStream();
stream.write(0);
messageCodec.writeValue(stream, result);
final ByteBuffer buffer = ByteBuffer.allocateDirect(stream.size());
buffer.put(stream.buffer(), 0, stream.size());
return buffer;
}
先写进去一个成功的标志位,messageCodec是StandardMethodCodec类型,将要返回的数据写进一个byte数组中,然后放到ByteBuffer中,返回。
失败的话,会有失败原因:
reply.reply(codec.encodeErrorEnvelope(errorCode, errorMessage, errorDetails));
@Override
public ByteBuffer encodeErrorEnvelope(
String errorCode, String errorMessage, Object errorDetails) {
final ExposedByteArrayOutputStream stream = new ExposedByteArrayOutputStream();
stream.write(1);
messageCodec.writeValue(stream, errorCode);
messageCodec.writeValue(stream, errorMessage);
messageCodec.writeValue(stream, errorDetails);
final ByteBuffer buffer = ByteBuffer.allocateDirect(stream.size());
buffer.put(stream.buffer(), 0, stream.size());
return buffer;
}
编码失败数据时,与成功唯一的差别是标志位不一样。
4.2 Reply返回数据
看看Reply的具体返回方式:
4.2.1 Reply
@Override
public void reply(@Nullable ByteBuffer reply) {
if (done.getAndSet(true)) {
throw new IllegalStateException("Reply already submitted");
}
if (reply == null) {
flutterJNI.invokePlatformMessageEmptyResponseCallback(replyId);
} else {
flutterJNI.invokePlatformMessageResponseCallback(replyId, reply, reply.position());
}
}
我们这里的reply不为空,执行invokePlatformMessageResponseCallback方法:
shell\platform\android\io\flutter\embedding\engine\FlutterJNI.java
public void invokePlatformMessageResponseCallback(int responseId, @Nullable ByteBuffer message, int position) {
if (isAttached()) {
nativeInvokePlatformMessageResponseCallback(nativePlatformViewId, responseId, message, position);
}
}
private native void nativeInvokePlatformMessageResponseCallback(long nativePlatformViewId, int responseId, @Nullable ByteBuffer message, int position);
这里的nativePlatformViewId其实是我们在应用启动时,初始化引擎返回给我们的一个long类型的id。
4.3 引擎中处理数据
nativeInvokePlatformMessageResponseCallback对应注册的native方法是InvokePlatformMessageResponseCallback:
shell\platform\android\platform_view_android_jni.cc
bool RegisterApi(JNIEnv* env) {
static const JNINativeMethod flutter_jni_methods[] = {
{
.name = "nativeInvokePlatformMessageResponseCallback",
.signature = "(JILjava/nio/ByteBuffer;I)V",
.fnPtr = reinterpret_cast(&InvokePlatformMessageResponseCallback),
},
}
}
具体看看InvokePlatformMessageResponseCallback的调用栈:
shell\platform\android\platform_view_android_jni.cc
static void InvokePlatformMessageResponseCallback(JNIEnv* env,jobject jcaller,jlong shell_holder,jint responseId,jobject message,jint position) {
ANDROID_SHELL_HOLDER->GetPlatformView()->InvokePlatformMessageResponseCallback(env,responseId,message,position);
}
shell\platform\android\platform_view_android.cc
void PlatformViewAndroid::InvokePlatformMessageResponseCallback(JNIEnv* env,jint response_id,jobject java_response_data,jint java_response_position) {
if (!response_id)
return;
auto it = pending_responses_.find(response_id);
if (it == pending_responses_.end())
return;
uint8_t* response_data = static_cast(env->GetDirectBufferAddress(java_response_data));
std::vector response = std::vector(response_data, response_data + java_response_position);
auto message_response = std::move(it->second);
pending_responses_.erase(it);
message_response->Complete(std::make_unique(std::move(response)));
}
4.3 平台返回数据回到dart
这里的Complete对应的是在PlatformMessageResponseDart中,flutter发送消息的过程中有定义,这个方法中对应的callback方法在dart send方法的时候就有定义,这里再写一遍:
Future _sendPlatformMessage(String channel, ByteData message) {
ui.window.sendPlatformMessage(channel, message, (ByteData reply) {
completer.complete(reply);
});
return completer.future;
}
最终执行到这个闭包了。Completer是一个工作流的状态管理类,最开始的时候新建一个对象,接下来执行future任务,任务完成后执行complete表示执行完成。
执行完成的时候,在MethodChannel的invokeMethod方法中就接收到了返回数据:
flutter\lib\src\services\platform_channel.dart
Future invokeMethod(String method, [ dynamic arguments ]) async {
final ByteData result = await binaryMessenger.send(name,codec.encodeMethodCall(MethodCall(method, arguments)),);
if (result == null) {
throw MissingPluginException('No implementation found for method $method on channel $name');
}
final T typedResult = codec.decodeEnvelope(result);
return typedResult;
}
这里的codec是StandardMethodCodec类型,将返回的数据解码就可以返回了。最终也在我们自己的dart代码中接收到返回数据了。