python游戏开发超级玛丽,100%真实版

导语

哈喽!哈喽!小编今日游戏更新——超级玛丽

“超级玛丽 《超级马里奥兄弟》”有多少人还记得这款经典游戏嘛?小编先来带大家回忆一下,我们

先认识一下我们的主人公。

python游戏开发超级玛丽,100%真实版_第1张图片

永远戴帽子,有着大胡子,还穿着背带裤的马里奥

python游戏开发超级玛丽,100%真实版_第2张图片

今天小编就带着大家自制一款超级玛丽游戏,还原度超高哦~

正文

一、环境安装

Python3、Pycharm、Pygame模块很多自带的模块等。

pip install -i https://pypi.douban.com/simple/ +模块名。

      准备的图片素材+背景音乐+字体(可修改)


二、开始敲代码

2.1 运行程序:mario_level_1.py。

"""
This is an attempt to recreate the first level of
Super Mario Bros for the NES.
"""
 
import sys
import pygame as pg
from data.main import main
import cProfile
 
 
if __name__=='__main__':
    main()
    pg.quit()
    sys.exit()

2.2 配置音乐文字等setup.py。

"""
This module initializes the display and creates dictionaries of resources.
"""
 
import os
import pygame as pg
from . import tools
from .import constants as c
 
ORIGINAL_CAPTION = c.ORIGINAL_CAPTION
 
 
os.environ['SDL_VIDEO_CENTERED'] = '1'
pg.init()
pg.event.set_allowed([pg.KEYDOWN, pg.KEYUP, pg.QUIT])
pg.display.set_caption(c.ORIGINAL_CAPTION)
SCREEN = pg.display.set_mode(c.SCREEN_SIZE)
SCREEN_RECT = SCREEN.get_rect()
 
 
FONTS = tools.load_all_fonts(os.path.join("resources","fonts"))
MUSIC = tools.load_all_music(os.path.join("resources","music"))
GFX   = tools.load_all_gfx(os.path.join("resources","graphics"))
SFX   = tools.load_all_sfx(os.path.join("resources","sound"))

2.3游戏音乐设置game_sound.py。

 
import pygame as pg
from . import setup
from . import constants as c
 
class Sound(object):
    """Handles all sound for the game"""
    def __init__(self, overhead_info):
        """Initialize the class"""
        self.sfx_dict = setup.SFX
        self.music_dict = setup.MUSIC
        self.overhead_info = overhead_info
        self.game_info = overhead_info.game_info
        self.set_music_mixer()
 
 
 
    def set_music_mixer(self):
        """Sets music for level"""
        if self.overhead_info.state == c.LEVEL:
            pg.mixer.music.load(self.music_dict['main_theme'])
            pg.mixer.music.play()
            self.state = c.NORMAL
        elif self.overhead_info.state == c.GAME_OVER:
            pg.mixer.music.load(self.music_dict['game_over'])
            pg.mixer.music.play()
            self.state = c.GAME_OVER
 
 
    def update(self, game_info, mario):
        """Updates sound object with game info"""
        self.game_info = game_info
        self.mario = mario
        self.handle_state()
 
    def  handle_state(self):
        """Handles the state of the soundn object"""
        if self.state == c.NORMAL:
            if self.mario.dead:
                self.play_music('death', c.MARIO_DEAD)
            elif self.mario.invincible \
                    and self.mario.losing_invincibility == False:
                self.play_music('invincible', c.MARIO_INVINCIBLE)
            elif self.mario.state == c.FLAGPOLE:
                self.play_music('flagpole', c.FLAGPOLE)
            elif self.overhead_info.time == 100:
                self.play_music('out_of_time', c.TIME_WARNING)
 
 
        elif self.state == c.FLAGPOLE:
            if self.mario.state == c.WALKING_TO_CASTLE:
                self.play_music('stage_clear', c.STAGE_CLEAR)
 
        elif self.state == c.STAGE_CLEAR:
            if self.mario.in_castle:
                self.sfx_dict['count_down'].play()
                self.state = c.FAST_COUNT_DOWN
 
        elif self.state == c.FAST_COUNT_DOWN:
            if self.overhead_info.time == 0:
                self.sfx_dict['count_down'].stop()
                self.state = c.WORLD_CLEAR
 
        elif self.state == c. TIME_WARNING:
            if pg.mixer.music.get_busy() == 0:
                self.play_music('main_theme_sped_up', c.SPED_UP_NORMAL)
            elif self.mario.dead:
                self.play_music('death', c.MARIO_DEAD)
 
        elif self.state == c.SPED_UP_NORMAL:
            if self.mario.dead:
                self.play_music('death', c.MARIO_DEAD)
            elif self.mario.state == c.FLAGPOLE:
                self.play_music('flagpole', c.FLAGPOLE)
 
        elif self.state == c.MARIO_INVINCIBLE:
            if (self.mario.current_time - self.mario.invincible_start_timer) > 11000:
                self.play_music('main_theme', c.NORMAL)
            elif self.mario.dead:
                self.play_music('death', c.MARIO_DEAD)
 
 
        elif self.state == c.WORLD_CLEAR:
            pass
        elif self.state == c.MARIO_DEAD:
            pass
        elif self.state == c.GAME_OVER:
            pass
 
    def play_music(self, key, state):
        """Plays new music"""
        pg.mixer.music.load(self.music_dict[key])
        pg.mixer.music.play()
        self.state = state
 
    def stop_music(self):
        """Stops playback"""
        pg.mixer.music.stop()

2.4取得的分数

 
import pygame as pg
from .. import setup
from .. import constants as c
 
 
class Digit(pg.sprite.Sprite):
    """Individual digit for score"""
    def __init__(self, image):
        super(Digit, self).__init__()
        self.image = image
        self.rect = image.get_rect()
 
 
class Score(object):
    """Scores that appear, float up, and disappear"""
    def __init__(self, x, y, score, flag_pole=False):
        self.x = x
        self.y = y
        if flag_pole:
            self.y_vel = -4
        else:
            self.y_vel = -3
        self.sprite_sheet = setup.GFX['item_objects']
        self.create_image_dict()
        self.score_string = str(score)
        self.create_digit_list()
        self.flag_pole_score = flag_pole
 
 
    def create_image_dict(self):
        """Creates the dictionary for all the number 图片 needed"""
        self.image_dict = {}
 
        image0 = self.get_image(1, 168, 3, 8)
        image1 = self.get_image(5, 168, 3, 8)
        image2 = self.get_image(8, 168, 4, 8)
        image4 = self.get_image(12, 168, 4, 8)
        image5 = self.get_image(16, 168, 5, 8)
        image8 = self.get_image(20, 168, 4, 8)
        image9 = self.get_image(32, 168, 5, 8)
        image10 = self.get_image(37, 168, 6, 8)
        image11 = self.get_image(43, 168, 5, 8)
 
        self.image_dict['0'] = image0
        self.image_dict['1'] = image1
        self.image_dict['2'] = image2
        self.image_dict['4'] = image4
        self.image_dict['5'] = image5
        self.image_dict['8'] = image8
        self.image_dict['3'] = image9
        self.image_dict['7'] = image10
        self.image_dict['9'] = image11
 
 
    def get_image(self, x, y, width, height):
        """Extracts image from sprite sheet"""
        image = pg.Surface([width, height]).convert()
        rect = image.get_rect()
 
        image.blit(self.sprite_sheet, (0, 0), (x, y, width, height))
        image.set_colorkey(c.BLACK)
        image = pg.transform.scale(image,
                                   (int(rect.width*c.BRICK_SIZE_MULTIPLIER),
                                    int(rect.height*c.BRICK_SIZE_MULTIPLIER)))
        return image
 
 
    def create_digit_list(self):
        """Creates the group of 图片 based on score received"""
        self.digit_list = []
        self.digit_group = pg.sprite.Group()
 
        for digit in self.score_string:
            self.digit_list.append(Digit(self.image_dict[digit]))
 
        self.set_rects_for_images()
 
 
    def set_rects_for_images(self):
        """Set the rect attributes for each image in self.image_list"""
        for i, digit in enumerate(self.digit_list):
            digit.rect = digit.image.get_rect()
            digit.rect.x = self.x + (i * 10)
            digit.rect.y = self.y
 
 
    def update(self, score_list, level_info):
        """Updates score movement"""
        for number in self.digit_list:
            number.rect.y += self.y_vel
 
        if score_list:
            self.check_to_delete_floating_scores(score_list, level_info)
 
        if self.flag_pole_score:
            if self.digit_list[0].rect.y <= 120:
                self.y_vel = 0
 
 
    def draw(self, screen):
        """Draws score numbers onto screen"""
        for digit in self.digit_list:
            screen.blit(digit.image, digit.rect)
 
 
    def check_to_delete_floating_scores(self, score_list, level_info):
        """Check if scores need to be deleted"""
        for i, score in enumerate(score_list):
            if int(score.score_string) == 1000:
                if (score.y - score.digit_list[0].rect.y) > 130:
                    score_list.pop(i)
 
            else:
                if (score.y - score.digit_list[0].rect.y) > 75:
                    score_list.pop(i)

三、完整的游戏

由于代码太多太多了如下图所示:所以还是放在文末自己拿完整的代码哈!

四、效果展示(仅部分)

python游戏开发超级玛丽,100%真实版_第3张图片

 结尾:

以上是文章的全部内容。

最后完整代码已经打包整理好了,有需要的小伙伴,可以点击这行字体,要么私信小编!

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