cocos2d-x 自带11种粒子特效

/粒子特效  

      

    //爆炸效果  

    CCParticleSystem* particleSystem = CCParticleExplosion::create();  

    particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("stars.png"));  

    addChild(particleSystem);  

      

    //火焰效果  

    CCParticleSystem* particleSystem = CCParticleFire::create();  

    particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));  

    addChild(particleSystem);  

      

    //花束效果  

    CCParticleSystem* particleSystem = CCParticleFlower::create();  

    particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));  

    addChild(particleSystem);  

      

    //烟花效果  

    CCParticleSystem* particleSystem = CCParticleFireworks::create();  

    particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));  

    addChild(particleSystem);  

      

    //星系效果  

    CCParticleSystem* particleSystem = CCParticleGalaxy::create();  

    particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));  

    addChild(particleSystem);  

  

    //流星效果  

    CCParticleSystem* particleSystem = CCParticleMeteor::create();  

    particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));  

    addChild(particleSystem);  

      

    //下雨效果  

    CCParticleSystem* particleSystem = CCParticleRain::create();  

    particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));  

    addChild(particleSystem);  

      

    //烟雾效果  

    CCParticleSystem* particleSystem = CCParticleSmoke::create();  

    particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));  

    addChild(particleSystem);  

      

    //下雪效果  

    CCParticleSystem* particleSystem = CCParticleSnow::create();  

    particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("snow.png"));  

    addChild(particleSystem);  

      

    //漩涡效果  

    CCParticleSystem* particleSystem = CCParticleSpiral::create();  

    particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));  

    addChild(particleSystem);  

      

    //太阳效果  

    CCParticleSystem* particleSystem = CCParticleSun::create();  

    particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));  

    addChild(particleSystem);  

 

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