cocos2d-x 粒子移动类型

//清晰移动类型的作用  

     

   CCParticleSystem* particleSystem1 = CCParticleSun::create();  

   particleSystem1->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));  

   //自动释放  

   particleSystem1->setAutoRemoveOnFinish(true);  

   //设置移动类型:自由模式  

   particleSystem1->setPositionType(kCCPositionTypeFree);  

   particleSystem1->setPosition(ccp(90, 160));  

   addChild(particleSystem1);  

     

     

   CCParticleSystem* particleSyatem2 = CCParticleSun::create();  

   particleSyatem2->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));  

   //设置移动类型:相对模式  

   particleSyatem2->setPositionType(kCCPositionTypeRelative);  

   particleSyatem2->setPosition(ccp(200, 160));  

   addChild(particleSyatem2);  

     

     

   //让当前的Layer永久来回移动  

   CCActionInterval* move = CCMoveBy::create(3, ccp(290, 0));  

   CCActionInterval* back = move->reverse();  

   this->runAction(CCRepeatForever::create(CCSequence::create(move, back, NULL))); 

 

你可能感兴趣的:(cocos2d-x)