glDrawArrays

Name

  glDrawArrays — render primitives from array data

C Specification

void glDrawArrays( GLenum   mode,
  GLint   first,
  GLsizei   count);

Parameters

mode

Specifies what kind of primitives to render. Symbolic constants GL_POINTSGL_LINE_STRIPGL_LINE_LOOPGL_LINESGL_TRIANGLE_STRIP,GL_TRIANGLE_FANGL_TRIANGLESGL_QUAD_STRIPGL_QUADS, and GL_POLYGON are accepted.

first

Specifies the starting index in the enabled arrays.

count

Specifies the number of indices to be rendered.

Description

  glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertices, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays.

  When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element firstmode specifies what kind of primitives are constructed and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.

  Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAYis enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.

Notes

  glDrawArrays is available only if the GL version is 1.1 or greater.

  glDrawArrays is included in display lists. If glDrawArrays is entered into a display list, the necessary array data (determined by the array pointers and enables) is also entered into the display list. Because the array pointers and enables are client-side state, their values affect display lists when the lists are created, not when the lists are executed.

Errors

  GL_INVALID_ENUM is generated if mode is not an accepted value.

  GL_INVALID_VALUE is generated if count is negative.

  GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an enabled array and the buffer object's data store is currently mapped.

  GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd.

 

你可能感兴趣的:(Arrays)