cocos2d-x的TestCpp分析

最近,我刚开始学coco2d-x 我会写我的学习经验来 首先TestCppproject有许多例子文件夹,而在这些文件夹以外的其他文件 。我首先研究这些文件:
controller.h/cpp:管理方案,所有演示样品菜单      
AppDelegate.h/cpp:程序控制类
tests.h:实例总头文件       
testBasic.h/cpp:演示样例场景基类
testResource.h:文件资源名称
VisibleRect.h/cpp:屏幕大小
接下来我将一一分析以上的文件
1.AppDelegate.h/cpp:       

AppDelegate.h       

class  AppDelegate : private cocos2d::CCApplication
{
public:
    AppDelegate();
    virtual ~AppDelegate();
    virtual bool applicationDidFinishLaunching();//实现CCDirector和CCScene的初始化。假设失败则终止
    virtual void applicationDidEnterBackground();//函数被调用时。应用进入后台
    virtual void applicationWillEnterForeground();//函数被调用是,应用显示在前台
};
AppDelegate.cpp  

#include "AppDelegate.h"

#include "cocos2d.h"
#include "controller.h"
#include "SimpleAudioEngine.h"
#include "cocos-ext.h"

USING_NS_CC;
using namespace CocosDenshion;

AppDelegate::AppDelegate()
{
}

AppDelegate::~AppDelegate()
{
//    SimpleAudioEngine::end();
	cocos2d::extension::CCArmatureDataManager::purge();//清空数据
}

bool AppDelegate::applicationDidFinishLaunching()
{
	// As an example, load config file
	// XXX: This should be loaded before the Director is initialized,
	// XXX: but at this point, the director is already initialized
	CCConfiguration::sharedConfiguration()->loadConfigFile("configs/config-example.plist");//载入配置文件

    // initialize director
    CCDirector *pDirector = CCDirector::sharedDirector();//获得导演对象
    pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());//设置OpenGL视窗

    CCSize screenSize = CCEGLView::sharedOpenGLView()->getFrameSize();//获取屏幕大小

    CCSize designSize = CCSizeMake(480, 320);//设置设计分辨率大小

    CCFileUtils* pFileUtils = CCFileUtils::sharedFileUtils();//使用文件资源
    std::vector<std::string> searchPaths;//声明一个string类型的向量
    
	if (screenSize.height > 320) //下面都是设置屏幕分辨率。这个是高分辨率
    {
        CCSize resourceSize = CCSizeMake(960, 640);//设置资源分辨率大小 
        searchPaths.push_back("hd");
		searchPaths.push_back("hd/scenetest");
        pDirector->setContentScaleFactor(resourceSize.height/designSize.height);//设置屏幕比例系数
    }
	else//低分辨率
	{
		searchPaths.push_back("scenetest");
	}
	pFileUtils->setSearchPaths(searchPaths);

 #if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
    CCEGLView::sharedOpenGLView()->setDesignResolutionSize(designSize.width, designSize.height, kResolutionShowAll);
#else
	CCEGLView::sharedOpenGLView()->setDesignResolutionSize(designSize.width, designSize.height, kResolutionNoBorder);
#endif

    CCScene * pScene = CCScene::create();//创建场景
    CCLayer * pLayer = new TestController();//创建层
    pLayer->autorelease();//使用内存管理器自己主动回收

    pScene->addChild(pLayer);//将层加入进场景中
    pDirector->runWithScene(pScene);//执行创建的场景

    return true;
}

// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground()//当应用进入后台是被调用
{
    CCDirector::sharedDirector()->stopAnimation();
    SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
    SimpleAudioEngine::sharedEngine()->pauseAllEffects();
}

// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground()//应用显示在前台
{
    CCDirector::sharedDirector()->startAnimation();
    SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
    SimpleAudioEngine::sharedEngine()->resumeAllEffects();
}
2.testBase.h/cpp  
testBase.h:

#ifndef _TEST_BASIC_H_
#define _TEST_BASIC_H_

#include "cocos2d.h"
#include "VisibleRect.h"

USING_NS_CC;
using namespace std;

class TestScene : public CCScene
{
public: 
    TestScene(bool bPortrait = false);//设置标志是否实例化TestScene
    virtual void onEnter();//场景被载入时被调用

    virtual void runThisTest() = 0;//用于执行场景

    // The CallBack for back to the main menu scene
    virtual void MainMenuCallback(CCObject* pSender);//回调MainMenuCallback()返回主界面
};

typedef CCLayer* (*NEWTESTFUNC)();//定义NEWTESTFUNC()指针函数为CCLayer
#define TESTLAYER_CREATE_FUNC(className) \      //定义定义createclassName()函数为TESTAYER_CREATE_FUNC
static CCLayer* create##className() \		//返回className()
{ return new className(); }

#define CF(className) create##className         //定义createclassName为CF(classname)

#endif
testBase.cpp


#include "testBasic.h"
#include "controller.h"

TestScene::TestScene(bool bPortrait)//构造函数
{
    
    CCScene::init();
}

void TestScene::onEnter()//场景载入时的函数
{
    CCScene::onEnter();

    //add the menu item for back to main menu
//#if (CC_TARGET_PLATFORM == CC_PLATFORM_MARMALADE)
//    CCLabelBMFont* label = CCLabelBMFont::create("MainMenu",  "fonts/arial16.fnt");
//#else
    CCLabelTTF* label = CCLabelTTF::create("MainMenu", "Arial", 20);//显示一个文字标签
//#endif
    CCMenuItemLabel* pMenuItem = CCMenuItemLabel::create(label, this, menu_selector(TestScene::MainMenuCallback));  //添加一个菜单标签 并添加了回调函数

    CCMenu* pMenu =CCMenu::create(pMenuItem, NULL);//将菜单标签添加菜单中

    pMenu->setPosition( CCPointZero );
    pMenuItem->setPosition( ccp( VisibleRect::right().x - 50, VisibleRect::bottom().y + 25) );

    addChild(pMenu, 1);               //将菜单添加场景中
}

void TestScene::MainMenuCallback(CCObject* pSender)
{
    CCScene* pScene = CCScene::create();     //新创建一个场景
    CCLayer* pLayer = new TestController();//实例化一个主菜单的层
    pLayer->autorelease();

    pScene->addChild(pLayer);
    CCDirector::sharedDirector()->replaceScene(pScene);//用主菜单的场景和层用以替换之前的场景
}


3.controller.h/cpp
controller.h
#ifndef _CONTROLLER_H_
#define _CONTROLLER_H_

#include "cocos2d.h"

USING_NS_CC;

class TestController : public CCLayer
{
public:
    TestController();
    ~TestController();

    void menuCallback(CCObject * pSender);          //菜单项响应回调函数
    void closeCallback(CCObject * pSender);         //关闭程序回调函数

    virtual void ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent);//按下触点响应函数
    virtual void ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent);//按下状态移动触点响应函数

private:
    CCPoint m_tBeginPos;//按下状态移动触点的開始位置
    CCMenu* m_pItemMenu;//主菜单
};

#endif

controller.cpp

#include "controller.h"
#include "testResource.h"
#include "tests.h"

#define LINE_SPACE          40//菜单项的行间距

static CCPoint s_tCurPos = CCPointZero;//触点位置变量,初始化为左下角位置

static TestScene* CreateTestScene(int nIdx)//创建演示样例的场景
{
    CCDirector::sharedDirector()->purgeCachedData();//清除缓存数据

    TestScene* pScene = NULL;//定义TestScene指针用于接收创建的演示样例场景

    switch (nIdx)        //依据索引来创建对应的演示样例场景
    {
    case TEST_ACTIONS:
         pScene = new ActionsTestScene(); break;//动画处理
    case TEST_TRANSITIONS:
	 pScene = new TransitionsTestScene(); break;//场景切换
 case TEST_PROGRESS_ACTIONS: pScene = new ProgressActionsTestScene(); break;//进度动画
 case TEST_EFFECTS: pScene = new EffectTestScene(); break;//特效 
 case TEST_CLICK_AND_MOVE: pScene = new ClickAndMoveTestScene(); break;//拖动測试
 case TEST_ROTATE_WORLD: pScene = new RotateWorldTestScene(); break;//旋转
 case TEST_PARTICLE: pScene = new ParticleTestScene(); break;//粒子系统 
 case TEST_EASE_ACTIONS: pScene = new ActionsEaseTestScene(); break;//多样化
 case TEST_MOTION_STREAK: pScene = new MotionStreakTestScene(); break;//拖尾动画
 case TEST_DRAW_PRIMITIVES: pScene = new DrawPrimitivesTestScene(); break;//基本图形 
 case TEST_COCOSNODE: pScene = new CocosNodeTestScene(); break;//节点
 case TEST_TOUCHES: pScene = new PongScene(); break;//触屏
 case TEST_MENU: pScene = new MenuTestScene(); break;//菜单 
 case TEST_ACTION_MANAGER: pScene = new ActionManagerTestScene(); break;//动画管理
 case TEST_LAYER: pScene = new LayerTestScene(); break;//层測试
 case TEST_SCENE: pScene = new SceneTestScene(); break;//场景測试 
 case TEST_PARALLAX: pScene = new ParallaxTestScene(); break;//视角測试
 case TEST_TILE_MAP: pScene = new TileMapTestScene(); break;//瓦片地图
 case TEST_INTERVAL: pScene = new IntervalTestScene(); break;//时间 
 case TEST_LABEL: pScene = new AtlasTestScene(); break;//文字标签
 case TEST_TEXT_INPUT: pScene = new TextInputTestScene(); break;//文本输入
 case TEST_SPRITE: pScene = new SpriteTestScene(); break;//精灵
 case TEST_SCHEDULER: pScene = new SchedulerTestScene(); break;//预处理器
 case TEST_RENDERTEXTURE: pScene = new RenderTextureScene(); break;//渲染纹理 
 case TEST_TEXTURE2D: pScene = new TextureTestScene(); break;//纹理
 #if (CC_TARGET_PLATFORM != CC_PLATFORM_MARMALADE) 
 case TEST_CHIPMUNK: pScene = new ChipmunkAccelTouchTestScene(); break;
 #endif
 case TEST_BOX2D: pScene = new Box2DTestScene(); break;//Box2D物理引擎 
 case TEST_BOX2DBED: pScene = new Box2dTestBedScene(); break;//物体的固定于连接
 case TEST_EFFECT_ADVANCE: pScene = new EffectAdvanceScene(); break;//高级效果
 case TEST_ACCELEROMRTER: pScene = new AccelerometerTestScene(); break;//加速计
 #if (CC_TARGET_PLATFORM != CC_PLATFORM_BADA)
 case TEST_KEYPAD: pScene = new KeypadTestScene(); break;//键盘处理
 #endif
 case TEST_COCOSDENSHION: pScene = new CocosDenshionTestScene(); break;//声效控制
 case TEST_PERFORMANCE: pScene = new PerformanceTestScene(); break;//性能測试
 case TEST_ZWOPTEX: pScene = new ZwoptexTestScene(); break;// bada don't support libcurl
 #if (CC_TARGET_PLATFORM != CC_PLATFORM_BADA && CC_TARGET_PLATFORM != CC_PLATFORM_NACL && CC_TARGET_PLATFORM != CC_PLATFORM_MARMALADE && CC_TARGET_PLATFORM != CC_PLATFORM_EMSCRIPTEN)
 case TEST_CURL:#if (CC_TARGET_PLATFORM != CC_PLATFORM_WINRT) && (CC_TARGET_PLATFORM != CC_PLATFORM_WP8)
 pScene = new CurlTestScene(); break;//网络通信
 #else CCMessageBox("CurlTest not yet implemented.","Alert"); break;
 #endif
 #endif
 case TEST_USERDEFAULT: pScene = new UserDefaultTestScene(); break;//用户日志保存 
 case TEST_BUGS: pScene = new BugsTestScene(); break;//Bug演示样例
 case TEST_FONTS: pScene = new FontTestScene(); break;//字体
 case TEST_CURRENT_LANGUAGE: 
 pScene = new CurrentLanguageTestScene(); break;//当前语言
 #if (CC_TARGET_PLATFORM != CC_PLATFORM_MARMALADE)
 case TEST_TEXTURECACHE: pScene = new TextureCacheTestScene(); break;
 #endif 
 case TEST_EXTENSIONS: pScene = new ExtensionsTestScene(); break; 
 case TEST_SHADER:
 #if (CC_TARGET_PLATFORM != CC_PLATFORM_WP8)
 pScene = new ShaderTestScene();//着色器
 #else
 CCMessageBox("ShaderTest not yet implemented.","Alert");
 #endif break; case TEST_MUTITOUCH: pScene = new MutiTouchTestScene();//多点触控 
 break;#if (CC_TARGET_PLATFORM != CC_PLATFORM_MARMALADE)
 case TEST_CLIPPINGNODE: pScene = new ClippingNodeTestScene(); break;
 #endif 
 case TEST_FILEUTILS:
 pScene = new FileUtilsTestScene(); break; 
 case TEST_SPINE:
 pScene = new SpineTestScene(); break; 
 case TEST_TEXTUREPACKER_ENCRYPTION:
 pScene = new TextureAtlasEncryptionTestScene(); break;
 case TEST_DATAVISTOR:
 pScene = new DataVisitorTestScene(); break;
 case TEST_CONFIGURATION:pScene = new ConfigurationTestScene();break;
 default: break; 
 }
 return pScene;
 }
 TestController::TestController()//构造函数用于初始化场景
 : m_tBeginPos(CCPointZero)
 {				//加入了一个关闭菜单按钮回调closeCallback()函数

 CCMenuItemImage *pCloseItem = CCMenuItemImage::create(s_pPathClose, s_pPathClose, this, menu_selector(TestController::closeCallback) );
 CCMenu* pMenu =CCMenu::create(pCloseItem, NULL);//将关闭项加入到主菜单
 pMenu->setPosition( CCPointZero );//设置菜单位置
 pCloseItem->setPosition(ccp( VisibleRect::right().x - 30, VisibleRect::top().y - 30)); // add menu items for tests
 m_pItemMenu = CCMenu::create(); //新建菜单项,全部演示样例都在这里
 for (int i = 0; i < TESTS_COUNT; ++i)
 {
 // #if (CC_TARGET_PLATFORM == CC_PLATFORM_MARMALADE)
 // CCLabelBMFont* label = CCLabelBMFont::create(g_aTestNames[i].c_str(), "fonts/arial16.fnt");
 //#else
 CCLabelTTF* label = CCLabelTTF::create(g_aTestNames[i].c_str(), "Arial", 24);//将字符串转换为字符常量//
 #endif
 CCMenuItemLabel* pMenuItem = CCMenuItemLabel::create(label, this, menu_selector(TestController::menuCallback));
 m_pItemMenu->addChild(pMenuItem, i + 10000);//将菜单项加入主菜单。以i+10000为Z轴 
 pMenuItem->setPosition( ccp( VisibleRect::center().x, (VisibleRect::top().y - (i + 1) * LINE_SPACE) )); } 
 m_pItemMenu->setContentSize(CCSizeMake(VisibleRect::getVisibleRect().size.width, (TESTS_COUNT + 1) * (LINE_SPACE))); //总共的演示样例菜单尺寸
 m_pItemMenu->setPosition(s_tCurPos); addChild(m_pItemMenu);//加入演示样例菜单 setTouchEnabled(true);//开启触屏 addChild(pMenu, 1);//加入关闭项
 }
 TestController::~TestController(){}
 void TestController::menuCallback(CCObject * pSender){ 
 // get the userdata, it's the index of the menu item clicked 
 CCMenuItem* pMenuItem = (CCMenuItem *)(pSender); int nIdx = pMenuItem->getZOrder() - 10000;//得出当前的演示样例菜单项索引 
 // create the test scene and run it
 TestScene* pScene = CreateTestScene(nIdx);//创建菜单
 if (pScene)//假设激活了当前场景
 {
 pScene->runThisTest();//执行当前场景
 pScene->release(); }}
 void TestController::closeCallback(CCObject * pSender){
 #if(CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)CCMessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");
 #else
 CCDirector::sharedDirector()->end();//退出程序
 #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
 exit(0);
 #endif
 #endif
 }
 void TestController::ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent)//触点按下时的响应
{ CCSetIterator it = pTouches->begin(); //获取第一个触点位置
CCTouch* touch = (CCTouch*)(*it);
m_tBeginPos = touch->getLocation(); //将第一个触点的位置坐标保存到m_tBeginPos中
}
void TestController::ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent)
{ CCSetIterator it = pTouches->begin();
CCTouch* touch = (CCTouch*)(*it); 
CCPoint touchLocation = touch->getLocation(); //获取第一个触点位置的坐标
float nMoveY = touchLocation.y - m_tBeginPos.y; //取得这个位置与之前的位置的纵坐标上的偏移 
CCPoint curPos = m_pItemMenu->getPosition(); //当前菜单的位置坐标
CCPoint nextPos = ccp(curPos.x, curPos.y + nMoveY);//菜单也移动与触点移动一样的偏移量
if (nextPos.y < 0.0f) { m_pItemMenu->setPosition(CCPointZero); //假设下一点超出了屏幕的坐标范围则菜单项不变
return;
}
if (nextPos.y > ((TESTS_COUNT + 1)* LINE_SPACE - VisibleRect::getVisibleRect().size.height))
{ m_pItemMenu->setPosition(ccp(0, ((TESTS_COUNT + 1)* LINE_SPACE - VisibleRect::getVisibleRect().size.height))); 
return;
}
m_pItemMenu->setPosition(nextPos); //更新当前的菜单项的位置
m_tBeginPos = touchLocation;//更新当前位置坐标
s_tCurPos = nextPos;}
4.VisibleRect.h/cpp
VisibleRect.cpp

#include "VisibleRect.h"               //这个类主要是配合设置屏幕分辨率来用的

CCRect VisibleRect::s_visibleRect;

void VisibleRect::lazyInit()
{
    if (s_visibleRect.size.width == 0.0f && s_visibleRect.size.height == 0.0f)
    {
        CCEGLView* pEGLView = CCEGLView::sharedOpenGLView();//获取EGLView视图
        s_visibleRect.origin = pEGLView->getVisibleOrigin();//得到视图起点
        s_visibleRect.size = pEGLView->getVisibleSize();    //得到可见矩形尺寸
    }
}

CCRect VisibleRect::getVisibleRect()          //设置可见矩形的位置尺寸的
{
    lazyInit();
    return CCRectMake(s_visibleRect.origin.x, s_visibleRect.origin.y, s_visibleRect.size.width, s_visibleRect.size.height);
}

CCPoint VisibleRect::left()                     //下面是获取可见矩形9点坐标      
{
    lazyInit();
    return ccp(s_visibleRect.origin.x, s_visibleRect.origin.y+s_visibleRect.size.height/2);
}

CCPoint VisibleRect::right()
{
    lazyInit();
    return ccp(s_visibleRect.origin.x+s_visibleRect.size.width, s_visibleRect.origin.y+s_visibleRect.size.height/2);
}

CCPoint VisibleRect::top()
{
    lazyInit();
    return ccp(s_visibleRect.origin.x+s_visibleRect.size.width/2, s_visibleRect.origin.y+s_visibleRect.size.height);
}

CCPoint VisibleRect::bottom()
{
    lazyInit();
    return ccp(s_visibleRect.origin.x+s_visibleRect.size.width/2, s_visibleRect.origin.y);
}

CCPoint VisibleRect::center()
{
    lazyInit();
    return ccp(s_visibleRect.origin.x+s_visibleRect.size.width/2, s_visibleRect.origin.y+s_visibleRect.size.height/2);
}

CCPoint VisibleRect::leftTop()
{
    lazyInit();
    return ccp(s_visibleRect.origin.x, s_visibleRect.origin.y+s_visibleRect.size.height);
}

CCPoint VisibleRect::rightTop()
{
    lazyInit();
    return ccp(s_visibleRect.origin.x+s_visibleRect.size.width, s_visibleRect.origin.y+s_visibleRect.size.height);
}

CCPoint VisibleRect::leftBottom()
{
    lazyInit();
    return s_visibleRect.origin;
}

CCPoint VisibleRect::rightBottom()
{
    lazyInit();
    return ccp(s_visibleRect.origin.x+s_visibleRect.size.width, s_visibleRect.origin.y);
}

最终完成的事情  。 我是个新手  。那里是没有希望的大神指点权, 如果一个问题可能是一个问题,我长线。


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