本文实例为大家分享了java实现双人五子棋游戏的具体代码,供大家参考,具体内容如下
通过 上下左右 控制棋盘走动 空格落子 (深度优先搜索)
package day_1; import java.awt.*; import javax.swing.*; import java.awt.event.*; public class CircleRun extends JFrame { /** * */ MyPanel mp = null; public static void main(String[] args) { CircleRun cr = new CircleRun(); } public CircleRun() { mp = new MyPanel(); this.add(mp); this.addKeyListener(mp); this.setTitle("双人五子棋正式版3.0"); this.setSize(518, 538);// 设置窗体大小 this.setLocation(340, 50);// 设置出现的位置 this.setVisible(true);// 设置为可见 this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JOptionPane.showMessageDialog(this, "双人五子棋游戏说明:通过←↑→↓控制旗子走向,空格下子先满五个子胜利", "游戏说明", JOptionPane.WARNING_MESSAGE); }// 游戏说明 } class Text2Frame {// 设置一个交互框 JTextField jt1 = new JTextField(); // new一个文本框 JTextArea jt2 = new JTextArea(); // new一个文本区 JTextArea jt4 = new JTextArea(); // new一个文本区 Text2Frame() { JScrollPane jsp = new JScrollPane(jt2); // new一个滚条 String title = "正在思考。。。。"; JFrame jf = new JFrame(title); Container container = jf.getContentPane(); // container.setBackground(Color.yellow); //容器的背景色 jf.setVisible(true); // 窗体可见 jf.setLocation(150, 50); jf.setSize(300, 150); // 窗体大小 jf.setLayout(new BorderLayout()); // 边界布局 jf.add(BorderLayout.NORTH, jt1); // 文本框边界顶部放置 jt1.setBackground(Color.yellow); jf.add(BorderLayout.CENTER, jt2); // 文本框边界中间放置 jf.add(BorderLayout.EAST, jt4); // 文本框边界中间放置 jt2.setBackground(Color.red); jt2.setFont(new Font("宋体", Font.PLAIN, 30)); } void add(String a) { jt2.setText(a); } }; class Text3Frame { JTextField jt1 = new JTextField(); // new一个文本框 JTextArea jt2 = new JTextArea(); // new一个文本区 JTextArea jt4 = new JTextArea(); // new一个文本区 Text3Frame() { JScrollPane jsp = new JScrollPane(jt2); // new一个滚条 String title = "当前坐标"; JFrame jf = new JFrame(title); Container container = jf.getContentPane(); // container.setBackground(Color.yellow); //容器的背景色 jf.setVisible(true); // 窗体可见 jf.setLocation(140, 180); jf.setSize(300, 200); // 窗体大小 jf.setLayout(new BorderLayout()); // 边界布局 jf.add(BorderLayout.NORTH, jt1); // 文本框边界顶部放置 jt1.setBackground(Color.yellow); jf.add(BorderLayout.CENTER, jt2); // 文本框边界中间放置 jf.add(BorderLayout.EAST, jt4); // 文本框边界中间放置 jt2.setBackground(Color.green); jt2.setFont(new Font("宋体", Font.PLAIN, 30)); } void add(String a) { jt2.setText(a); } String shu(int a, int b) { return "当前坐标(" + a + "," + b + ")"; } }; // 定义自己的面板 class MyPanel extends JPanel implements KeyListener { /** * */ private static final long serialVersionUID = 4154597541232213984L; Text2Frame txw = new Text2Frame(); Text3Frame txw3 = new Text3Frame(); static JFrame sc = new JFrame(); static int jishu = 1; static int summm = 1; static int summm2 = 1; static int arr[][] = new int[11][12]; int x = 5; int y = 5; int sum = 0; int sum2 = 0; Node n1 = new Node(x, y); seqlist kai = new seqlist(n1); seqlist seq = new seqlist(null); seqlist seq2 = new seqlist(null); static void soushang(int a, int b) { if (a - 1 < 1) { return; } if (arr[a - 1][b] == 1 && a - 1 > 0) { summm++; if (summm == 5) { for (int i = 0; i < 11; i++) { for (int k = 0; k < 12; k++) { arr[i][k] = 0; } } System.out.println("胜利"); JOptionPane.showMessageDialog(sc, "红色方胜利,点击确定重新开始", "结果", JOptionPane.WARNING_MESSAGE); } soushang(a - 1, b); } } static void souxia(int a, int b) { if (a + 1 > 10) { return; } if (arr[a + 1][b] == 1 && a + 1 <= 10) { summm++; if (summm == 5) { for (int i = 0; i < 11; i++) { for (int k = 0; k < 12; k++) { arr[i][k] = 0; } } System.out.println("胜利"); JOptionPane.showMessageDialog(sc, "红色方胜利,点击确定重新开始", "结果", JOptionPane.WARNING_MESSAGE); } souxia(a + 1, b); } } static void souzuo(int a, int b) { if (b - 1 < 1) { return; } if (arr[a][b - 1] == 1 && b - 1 >= 1) { summm++; if (summm == 5) { for (int i = 0; i < 11; i++) { for (int k = 0; k < 12; k++) { arr[i][k] = 0; } } System.out.println("胜利"); JOptionPane.showMessageDialog(sc, "红色方胜利,点击确定重新开始", "结果", JOptionPane.WARNING_MESSAGE); } souzuo(a, b - 1); } } static void souyou(int a, int b) { if (b + 1 > 10) { return; } if (arr[a][b + 1] == 1 && b + 1 <= 10) { summm++; if (summm == 5) { for (int i = 0; i < 11; i++) { for (int k = 0; k < 12; k++) { arr[i][k] = 0; } } System.out.println("胜利"); JOptionPane.showMessageDialog(sc, "红色方胜利,点击确定重新开始", "结果", JOptionPane.WARNING_MESSAGE); } souyou(a, b + 1); } } static void soushangzuo(int a, int b) { if (a - 1 < 1 || b - 1 < 1) { return; } if (arr[a - 1][b - 1] == 1 && (a - 1 > 0) && (b - 1) > 0) { summm++; if (summm == 5) { for (int i = 0; i < 11; i++) { for (int k = 0; k < 12; k++) { arr[i][k] = 0; } } System.out.println("胜利"); JOptionPane.showMessageDialog(sc, "红色方胜利,点击确定重新开始", "结果", JOptionPane.WARNING_MESSAGE); } soushangzuo(a - 1, b - 1); } } static void souxiazuo(int a, int b) { if (a + 1 > 10 || b - 1 < 1) { return; } if (arr[a + 1][b - 1] == 1 && (a + 1 <= 10) && (b - 1) >= 1) { summm++; if (summm == 5) { for (int i = 0; i < 11; i++) { for (int k = 0; k < 12; k++) { arr[i][k] = 0; } } System.out.println("胜利"); JOptionPane.showMessageDialog(sc, "红色方胜利,点击确定重新开始", "结果", JOptionPane.WARNING_MESSAGE); } souxiazuo(a + 1, b - 1); } } static void souyoushang(int a, int b) { if (a - 1 < 1 && b + 1 > 10) { return; } if (arr[a - 1][b + 1] == 1 && a - 1 >= 1 && b + 1 <= 10) { summm++; if (summm == 5) { for (int i = 0; i < 11; i++) { for (int k = 0; k < 12; k++) { arr[i][k] = 0; } } System.out.println("胜利"); JOptionPane.showMessageDialog(sc, "红色方胜利,点击确定重新开始", "结果", JOptionPane.WARNING_MESSAGE); } souyoushang(a - 1, b + 1); } } static void souyouxia(int a, int b) { if (b + 1 > 10 && a + 1 > 10) { return; } if (arr[a + 1][b + 1] == 1 && b + 1 <= 10 && a + 1 <= 10) { summm++; if (summm == 5) { for (int i = 0; i < 11; i++) { for (int k = 0; k < 12; k++) { arr[i][k] = 0; } } System.out.println("胜利"); JOptionPane.showMessageDialog(sc, "红色方胜利,点击确定重新开始", "结果", JOptionPane.WARNING_MESSAGE); } souyouxia(a + 1, b + 1); } } static void soushang2(int a, int b) { if (a - 1 < 1) { return; } if (arr[a - 1][b] == 2 && a - 1 > 0) { summm2++; if (summm2 == 5) { for (int i = 0; i < 11; i++) { for (int k = 0; k < 12; k++) { arr[i][k] = 0; } } System.out.println("胜利"); JOptionPane.showMessageDialog(sc, "绿色方胜利,点击确定重新开始", "结果", JOptionPane.WARNING_MESSAGE); } soushang2(a - 1, b); } } static void souxia2(int a, int b) { if (a + 1 > 10) { return; } if (arr[a + 1][b] == 2 && a + 1 <= 10) { summm2++; if (summm2 == 5) { for (int i = 0; i < 11; i++) { for (int k = 0; k < 12; k++) { arr[i][k] = 0; } } System.out.println("胜利"); JOptionPane.showMessageDialog(sc, "绿色方胜利,点击确定重新开始", "结果", JOptionPane.WARNING_MESSAGE); } souxia2(a + 1, b); } } static void souzuo2(int a, int b) { if (b - 1 > 10) { return; } if (arr[a][b - 1] == 2 && b - 1 >= 1) { summm2++; if (summm2 == 5) { for (int i = 0; i < 11; i++) { for (int k = 0; k < 12; k++) { arr[i][k] = 0; } } System.out.println("胜利"); JOptionPane.showMessageDialog(sc, "绿色方胜利,点击确定重新开始", "结果", JOptionPane.WARNING_MESSAGE); } souzuo2(a, b - 1); } } static void souyou2(int a, int b) { if (b + 1 > 10) { return; } if (arr[a][b + 1] == 2 && b + 1 <= 10) { summm2++; if (summm2 == 5) { for (int i = 0; i < 11; i++) { for (int k = 0; k < 12; k++) { arr[i][k] = 0; } } System.out.println("胜利"); JOptionPane.showMessageDialog(sc, "绿色方胜利,点击确定重新开始", "结果", JOptionPane.WARNING_MESSAGE); } souyou2(a, b + 1); } } static void soushangzuo2(int a, int b) { if (a - 1 < 1 || b - 1 < 1) { return; } if (arr[a - 1][b - 1] == 2 && (a - 1 >= 1) && (b - 1) >= 1) { summm2++; if (summm2 == 5) { for (int i = 0; i < 11; i++) { for (int k = 0; k < 12; k++) { arr[i][k] = 0; } } System.out.println("胜利"); JOptionPane.showMessageDialog(sc, "绿色方胜利,点击确定重新开始", "结果", JOptionPane.WARNING_MESSAGE); } soushangzuo2(a - 1, b - 1); } } static void souxiazuo2(int a, int b) { if (a + 1 > 10 || b - 1 < 1) { return; } if (arr[a + 1][b - 1] == 2 && (a + 1 <= 10) && (b - 1) >= 1) { summm2++; if (summm2 == 5) { for (int i = 0; i < 11; i++) { for (int k = 0; k < 12; k++) { arr[i][k] = 0; } } System.out.println("胜利"); JOptionPane.showMessageDialog(sc, "绿色方胜利,点击确定重新开始", "结果", JOptionPane.WARNING_MESSAGE); } souxiazuo2(a + 1, b - 1); } } static void souyoushang2(int a, int b) { if (a - 1 < 1 && b + 1 > 10) { return; } if (arr[a - 1][b + 1] == 2 && a - 1 >= 1 && b + 1 <= 10) { summm2++; if (summm2 == 5) { for (int i = 0; i < 11; i++) { for (int k = 0; k < 12; k++) { arr[i][k] = 0; } } System.out.println("胜利"); JOptionPane.showMessageDialog(sc, "绿色方胜利,点击确定重新开始", "结果", JOptionPane.WARNING_MESSAGE); } souyoushang2(a - 1, b + 1); } } static void souyouxia2(int a, int b) { if (b + 1 > 10 && a + 1 > 10) { return; } if (arr[a + 1][b + 1] == 2 && b + 1 <= 10 && a + 1 <= 10) { summm2++; if (summm2 == 5) { for (int i = 0; i < 11; i++) { for (int k = 0; k < 12; k++) { arr[i][k] = 0; } } System.out.println("胜利"); JOptionPane.showMessageDialog(sc, "绿色方胜利,点击确定重新开始", "结果", JOptionPane.WARNING_MESSAGE); } souyouxia2(a + 1, b + 1); } } public void paint(Graphics g) { if (jishu % 2 == 1) { String aaa = "红方开始下棋"; txw.add(aaa); } else { String aaa = "绿方开始下棋"; txw.add(aaa); } txw3.add(txw3.shu(x, y)); super.paint(g); for (int i = 1; i <= 10; i++) { for (int k = 1; k <= 10; k++) { g.fillOval((i - 1) * 50, (k - 1) * 50, 50, 50); } } Color c = g.getColor(); g.fillOval(x * 50, y * 50, 50, 50); Node now = seq.head; Node tou = kai.head; Color u = g.getColor(); if (jishu % 2 == 1) { g.setColor(Color.red); g.fillOval((tou.a - 1) * 50, (tou.b - 1) * 50, 50, 50); g.setColor(u); } else { g.setColor(Color.green); g.fillOval((tou.a - 1) * 50, (tou.b - 1) * 50, 50, 50); g.setColor(u); } while (now != null) { System.out.print("(" + now.a + " " + now.b + ")"); Color r = g.getColor(); g.setColor(Color.red); g.fillOval((now.a - 1) * 50, (now.b - 1) * 50, 50, 50); g.setColor(r); now = now.next; } Node now2 = seq2.head; while (now2 != null) { System.out.print("(" + now2.a + " " + now2.b + ")"); Color r = g.getColor(); g.setColor(Color.green); g.fillOval((now2.a - 1) * 50, (now2.b - 1) * 50, 50, 50); g.setColor(r); now2 = now2.next; } System.out.println(); } // 键的一个值被输出 @Override public void keyTyped(KeyEvent e) { } // 键被按下 @Override public void keyPressed(KeyEvent e) { System.out.print("线性表为"); System.out.println(); // System.out.println("键被按下"+e.getKeyCode()); if (e.getKeyCode() == KeyEvent.VK_DOWN) { // System.out.println("12"); y = y + 1; if (y >= 11) { y = y % 11 + 1; } } else if (e.getKeyCode() == KeyEvent.VK_UP) { y = y - 1; if (y < 1) { y = y + 10; } } else if (e.getKeyCode() == KeyEvent.VK_LEFT) { x = x - 1; if (x < 1) { x = x + 10; } } else if (e.getKeyCode() == KeyEvent.VK_RIGHT) { x = x + 1; if (x >= 11) { x = x % 11 + 1; } } else if (e.getKeyCode() == KeyEvent.VK_SPACE) { int luo1 = x; int luo2 = y; Node n2 = new Node(luo1, luo2); if (jishu % 2 != 0) { Node now3 = seq2.head; Node now2 = seq.head; int aaa = 1; if (arr[x][y] == 1 || arr[x][y] == 2) { JOptionPane.showMessageDialog(sc, "此处已有棋子,请下别处", "错误", JOptionPane.WARNING_MESSAGE); aaa = 2; } if (aaa == 1) { jishu++; seq.add(n2); arr[luo1][luo2] = 1; seq.tostring(); System.out.println("摁下空格"); soushang(x, y); System.out.println("sum1" + " " + summm); if (summm == 5) { seq.head = null; seq2.head = null; } souxia(x, y); System.out.println("sum2" + " " + summm); if (summm == 5) { seq.head = null; seq2.head = null; } summm = 1; souzuo(x, y); System.out.println("sum3" + " " + summm); if (summm == 5) { seq.head = null; seq2.head = null; } souyou(x, y); System.out.println("sum4" + " " + summm); if (summm == 5) { seq.head = null; seq2.head = null; } summm = 1; soushangzuo(x, y); System.out.println("sum5" + " " + summm); if (summm == 5) { seq.head = null; seq2.head = null; } souyouxia(x, y); System.out.println("sum6" + " " + summm); if (summm == 5) { seq.head = null; seq2.head = null; } summm = 1; souyoushang(x, y); System.out.println("sum7" + " " + summm); if (summm == 5) { seq.head = null; seq2.head = null; } souxiazuo(x, y); if (summm == 5) { seq.head = null; seq2.head = null; } summm = 1; } } else { int aaa = 1; if (arr[x][y] == 1 || arr[x][y] == 2) { JOptionPane.showMessageDialog(sc, "此处已有棋子,请下别处", "错误", JOptionPane.WARNING_MESSAGE); aaa = 2; } if (aaa == 1) { jishu++; seq2.add(n2); arr[luo1][luo2] = 2; seq2.tostring(); System.out.println("摁下空格"); soushang2(x, y); System.out.println("sum1" + " " + summm); if (summm2 == 5) { seq.head = null; seq2.head = null; } souxia2(x, y); System.out.println("sum2" + " " + summm); if (summm2 == 5) { seq.head = null; seq2.head = null; } summm2 = 1; souzuo2(x, y); System.out.println("sum3" + " " + summm); if (summm2 == 5) { seq.head = null; seq2.head = null; } souyou2(x, y); System.out.println("sum4" + " " + summm); if (summm2 == 5) { seq.head = null; seq2.head = null; } summm2 = 1; soushangzuo2(x, y); System.out.println("sum5" + " " + summm); if (summm2 == 5) { seq.head = null; seq2.head = null; } souyouxia2(x, y); System.out.println("sum6" + " " + summm); if (summm2 == 5) { seq.head = null; seq2.head = null; } summm2 = 1; souyoushang2(x, y); System.out.println("sum7" + " " + summm); if (summm2 == 5) { seq.head = null; seq2.head = null; } souxiazuo2(x, y); if (summm2 == 5) { seq.head = null; seq2.head = null; } summm2 = 1; } } for (int i = 1; i <= 10; i++) { for (int k = 1; k <= 10; k++) { System.out.print(arr[i][k] + " "); } System.out.println(); } } kai.huan(x, y); // 调用repaint()函数,来重绘界面 this.repaint(); } class Node {// 设置 节点类 int a; int b; Node next; Node(int a, int b) { this.a = a; this.b = b; this.next = null; } } class seqlist {// 设置链表类 Node head; Node tail; int n = 0; public seqlist(Node head) { // TODO Auto-generated constructor stub this.head = head; this.tail = head; n++; } void add(Node p) { Node now = head; p.next = now; head = p; n++; } void tostring() { Node now = head; System.out.print("线性表为"); while (now != null) { System.out.print(now.a + ","); now = now.next; } System.out.println(); } int length() { return n; } void insert(int a, Node b) { Node now1 = head; for (int i = 0; i < a - 1; i++) { now1 = now1.next; } b.next = now1.next; now1.next = b; n++; } void delete(int a) { Node now1 = head; for (int i = 0; i < a - 1; i++) { now1 = now1.next; } now1.next = now1.next.next; n--; } int geta(int n) { Node now1 = head; for (int i = 0; i < n - 1; i++) { now1 = now1.next; } return now1.a; } void huan(int a, int b) { head.a = a; head.b = b; } int getb(int n) { Node now1 = head; for (int i = 0; i < n - 1; i++) { now1 = now1.next; } return now1.b; } } // 键被释放 @Override public void keyReleased(KeyEvent e) { } }
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。