C# 利用Unity 实现IOC+AOP

  public interface INoticy
    {
        void Noticy(string msg);
    }
    public class SMSNoticy : INoticy
    {
        public void Noticy(string msg)
        {
            Console.WriteLine(msg);
        }
    }
    public class Alarm
    {
        [Dependency]
        public INoticy Noticy { get; set; }
        public void TriggerAlarm()
        {
            Noticy.Noticy("test");
        }
    }


public class ComponentInterceptor : IInterceptionBehavior
    {
        public bool WillExecute
        {
            get
            {
                return true;
            }
        }

        public IEnumerable GetRequiredInterfaces()
        {
            return Type.EmptyTypes;
        }

        public IMethodReturn Invoke(IMethodInvocation input, GetNextInterceptionBehaviorDelegate getNext)
        {
            Console.WriteLine("Before the call");
            var result = getNext()(input, getNext);

            Console.WriteLine("After the call");

            return result;
        }
    }
public class TestMain
    {
        public void test()
        {
            var container = new UnityContainer();
            container.AddNewExtension();
            var interceptor = new Interceptor();
            var interceptionBehavior = new InterceptionBehavior();

            container.RegisterType( interceptor, interceptionBehavior);
            container.RegisterSingleton();
            var alarm = container.Resolve();
            alarm.TriggerAlarm();

        }
    }

 

依赖注入最常见的有,构造函数注入,属性注入,接口注入

大型项目比较通用的做法是,将需要注入的内容,放在config中,让程序自动加载注入

在需要使用的地方,直接resolve想要的对象就行,大型项目通过IoC实现各种new对象的操作,IoC最底层是通过activator.createinstance 实现

依赖注入并不需要项目引用DLL,只用保证生成的目录中有DLL就行

附带一例 配置实现的例子

xml version="1.0" encoding="utf-8" ?>
<configuration>
  <configSections>
    <section name="unity" type="Microsoft.Practices.Unity.Configuration.UnityConfigurationSection, Unity.Configuration" />
  configSections>
  <unity xmlns="http://schemas.microsoft.com/practices/2010/unity">
    <sectionExtension type="Microsoft.Practices.Unity.InterceptionExtension.Configuration.InterceptionConfigurationExtension, Unity.Interception.Configuration"/>
    <alias alias="INoticy" type="ClassLibrary1.INoticy, ClassLibrary1"/>
    <alias alias="SMSNoticy" type="ClassLibrary2.SMSNoticy, ClassLibrary2"/>
    
    <alias alias="IAlarm" type="ClassLibrary1.IAlarm, ClassLibrary1"/>
    <alias alias="Alarm" type="ClassLibrary3.Alarm, ClassLibrary3"/>
    <alias alias="Alarm" type="ClassLibrary3.Alarm, ClassLibrary3"/>
    <alias alias="ComponentInterceptor" type="WindowsFormsApplication1.ComponentInterceptor, WindowsFormsApplication1"/>
    <container name= "SMS">
      <extension type="Interception" />
      <register type= "INoticy" mapTo= "SMSNoticy"/>
      <register type= "IAlarm" mapTo= "Alarm">
        <interceptor type="InterfaceInterceptor"/>
        <interceptionBehavior name="ComponentInterceptor" type="ComponentInterceptor" />
      register>
    container>
  unity>
configuration>
public void test()
        {            
            var container = new UnityContainer();

            var fileMap = new ExeConfigurationFileMap { ExeConfigFilename = "unity.config" }; //"Config/unity.config"
            var configuration =
                ConfigurationManager.OpenMappedExeConfiguration(fileMap, ConfigurationUserLevel.None);

            var unitySection = (UnityConfigurationSection)configuration.GetSection("unity");
            container.LoadConfiguration(unitySection,"SMS");
            
            var alarm = container.Resolve();
            alarm.TriggerAlarm();
        }

 

转载于:https://www.cnblogs.com/hahanonym/p/10695997.html

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