我特别喜欢收集前端好看的特效代码,前端好用的网站。今天给大家分享出来,如果觉得有帮助可以点赞收藏支持一下,如果能关注一下就再好不过了ヾ(≧▽≦*)o,之后还会分享许多干货,话不多说,上动图:
目录
1.动态菜单
2.会动的龙卷风
3.围绕太阳转圈圈
4.更多动态特效
非新手可以跳过
考虑到看此文章的小伙伴有一些是新手。
先来一个简介:
前端是创建Web页面或app等前端界面呈现给用户的过程,通过HTML,CSS及JavaScript以及衍生出来的各种技术、框架、解决方案,来实现互联网产品的用户界面交互。它从网页制作演变而来,名称上有很明显的时代特征。在互联网的演化进程中,网页制作是Web1.0时代的产物,早期网站主要内容都是静态,以图片和文字为主,用户使用网站的行为也以浏览为主。随着互联网技术的发展和HTML5、CSS3的应用,现代网页更加美观,交互效果显著,功能更加强大。
有些小伙伴0基础小伙伴担心,我没有编程工具怎么办?
可以参照这篇文章:http://t.csdn.cn/fB8yF
如果小伙伴想一起来学习前端知识,那么就从这篇文章开始吧
前端HTML:
http://t.csdn.cn/aQR2k
把此菜单特效放到网站上是不是很炫酷,快来行动吧!
HTML代码:
CSS代码:
body {
height: 100vh;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
background: linear-gradient(to left, #2bc0e4, #eaecc6);
}
.menu-checkbox {
display: none;
}
.menu {
position: relative;
}
.menu-dots {
width: 5rem;
height: 5rem;
border-radius: 50%;
box-shadow: 0 0 0 0.3rem #161e3f;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
transform: rotate(90deg);
transition: 0.3s;
cursor: pointer;
}
.menu-dots:hover {
box-shadow: 0 0 0 0.3rem #161e3f, 0 0 0 1rem rgba(#161e3f, 0.16);
transform: scale(1.2) rotate(90deg);
}
.menu-dot {
width: 0.45rem;
height: 0.45rem;
background-color: #161e3f;
border-radius: 50%;
}
.menu-dot + .menu-dot {
margin-top: 0.3rem;
}
.menu-items {
position: absolute;
top: -2.3rem;
left: -2.2rem;
width: 9.4rem;
height: 11rem;
color: #fff;
pointer-events: none;
display: grid;
grid-template-columns: 1fr 1fr;
opacity: 0;
transition: 0.3s;
}
.menu-item {
transform: scale(0.5);
filter: blur(10px);
transition: 0.3s;
}
.menu-item:nth-child(odd) {
text-align: right;
}
.menu-item:nth-child(even) {
text-align: left;
}
.menu-item:first-child,
.menu-item:last-child {
grid-column: span 2;
text-align: center;
}
.menu-checkbox:checked + .menu > .menu-dots {
transform: none;
box-shadow: 0 0 0 3.4rem #161e3f;
}
.menu-checkbox:checked + .menu > .menu-items {
opacity: 1;
pointer-events: auto;
}
.menu-closer-overlay {
position: absolute;
left: 0;
top: 0;
width: 100%;
height: 100%;
background-color: transparent;
border-radius: 50%;
z-index: 2;
pointer-events: none;
}
.menu-checkbox:checked + .menu > .menu-items > .menu-item {
opacity: 1;
transform: none;
filter: none;
}
.menu-checkbox:checked + .menu > .menu-items > .menu-item:nth-child(1) {
transition-delay: 0.05s;
}
.menu-checkbox:checked + .menu > .menu-items > .menu-item:nth-child(2) {
transition-delay: 0.1s;
}
.menu-checkbox:checked + .menu > .menu-items > .menu-item:nth-child(3) {
transition-delay: 0.15s;
}
.menu-checkbox:checked + .menu > .menu-items > .menu-item:nth-child(4) {
transition-delay: 0.2s;
}
.menu-checkbox:checked + .menu > .menu-items > .menu-item:nth-child(5) {
transition-delay: 0.25s;
}
.menu-checkbox:checked + .menu > .menu-items > .menu-item:nth-child(6) {
transition-delay: 0.3s;
}
.menu-checkbox:checked + .menu > .menu-closer-overlay {
pointer-events: auto;
cursor: pointer;
}
JS:
import * as THREE from "https://cdn.skypack.dev/[email protected]/build/three.module";
import { GUI } from "https://cdn.skypack.dev/[email protected]";
const container = document.querySelector('.container');
const config = {
height: 1.1,
density: 2.5,
curl: 12,
};
class Controls {
constructor() {
const gui = new GUI();
if (window.innerWidth < 600) gui.close();
gui.add(config, 'height', 1, 1.8).step(.01).onChange(v => {
viz.material.uniforms.u_height.value = v;
});
gui.add(config, 'density', 1, 4).step(.1).onChange(v => {
viz.material.uniforms.u_density.value = v;
});
gui.add(config, 'curl', 4, 20).step(.1).onChange(v => {
viz.material.uniforms.u_curl.value = v;
});
}
}
class Viz {
constructor() {
this.renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
container.appendChild(this.renderer.domElement);
this.scene = new THREE.Scene();
this.camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000);
this.camera.position.z = 2.9;
this.camera.position.y = 1.1;
this.camera.lookAt(0, 0, 0);
this.rotationY = -.4 * Math.PI;
this.raycaster = new THREE.Raycaster();
this.mouse = new THREE.Vector2(0, 0);
this.mouseTarget = new THREE.Vector2(0, 0);
this.clock = new THREE.Clock();
this.setupScene();
this.render();
}
setupScene() {
const planeMaterial = new THREE.MeshBasicMaterial({
color: 0xffffff
});
const planeGeometry = new THREE.PlaneGeometry(2000, 1000);
this.floor = new THREE.Mesh(planeGeometry, planeMaterial);
this.floor.position.set(0, -2, 0);
this.floor.rotation.set(-.2 * Math.PI, 0, 0);
this.scene.add(this.floor);
this.material = new THREE.ShaderMaterial({
uniforms: {
u_time: { type: 'f', value: 0 },
u_height: { type: 'f', value: config.height },
u_density: { type: 'f', value: config.density },
u_curl: { type: 'f', value: config.curl },
u_wind: { type: 'v2', value: new THREE.Vector2(0, 0) },
},
vertexShader: document.getElementById("vertexShader").textContent,
fragmentShader: document.getElementById("fragmentShader").textContent,
side: THREE.DoubleSide,
transparent: true
});
const curve = new THREE.LineCurve3(
new THREE.Vector3(0, 0, 0),
new THREE.Vector3(0, 1, 0),
);
const geometry = new THREE.TubeGeometry(curve, 512, .55, 512, false);
this.mesh = new THREE.Mesh(geometry, this.material);
this.mesh.position.set(0, -.65, 0);
this.mesh.rotation.set(0, this.rotationY, 0);
this.scene.add(this.mesh);
}
addCanvasEvents() {
container.addEventListener('mousemove', (e) => {
updateMousePosition(e.clientX, e.clientY, this);
});
container.addEventListener('touchmove', (e) => {
updateMousePosition(e.touches[0].pageX, e.touches[0].pageY, this);
});
function updateMousePosition(eX, eY, viz) {
const x = eX - container.offsetLeft;
const y = eY - container.offsetTop;
viz.mouseTarget.x = x / container.offsetWidth * 2 - 1;
viz.mouseTarget.y = -(y / container.offsetHeight) * 2 + 1;
}
}
render() {
this.material.uniforms.u_time.value = 1.3 * this.clock.getElapsedTime();
this.mouse.x += (this.mouseTarget.x - this.mouse.x) * .1;
this.mouse.y += (this.mouseTarget.y - this.mouse.y) * .1;
this.raycaster.setFromCamera(this.mouse, this.camera);
const intersects = this.raycaster.intersectObject(this.floor);
if (intersects.length) {
this.material.uniforms.u_wind.value = new THREE.Vector2(intersects[0].uv.x - .5, .5 - intersects[0].uv.y)
.rotateAround(new THREE.Vector2(0, 0), this.rotationY)
.multiplyScalar(200);
}
this.renderer.render(this.scene, this.camera);
}
loop() {
this.render();
requestAnimationFrame(this.loop.bind(this));
}
updateSize() {
this.camera.aspect = window.innerWidth / window.innerHeight;
this.camera.updateProjectionMatrix();
this.renderer.setSize(window.innerWidth, window.innerHeight);
this.renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
}
}
const controls = new Controls();
const viz = new Viz();
viz.addCanvasEvents();
viz.updateSize();
viz.loop();
window.addEventListener('resize', () => viz.updateSize());
需要完整代码,请滑倒本文最后面
JS:
gsap.registerPlugin(Draggable);
const getDateFormat = (date) => {
return `${(date.getMonth() + 1).toString().padStart(2, "0")}-${date
.getDate()
.toString()
.padStart(2, "0")}-${date.getFullYear()}`;
};
const daysInYear = (year) => {
return (year % 4 === 0 && year % 100 > 0) || year % 400 == 0 ? 366 : 365;
};
document.querySelectorAll(".useful-datepicker").forEach((datepicker) => {
const input = datepicker.querySelector("input");
const today = new Date();
input.value = getDateFormat(today);
function updateDate() {
gsap.set(datepicker.querySelector(".earth"), {
rotate: `${this.rotation * 3}deg`,
});
const percent = (this.rotation / 360) * 100;
const days = (percent / 100) * daysInYear(today.getFullYear());
const newDate = new Date();
newDate.setDate(today.getDate() + days);
input.value = getDateFormat(newDate);
}
Draggable.create(datepicker.querySelector(".rotate"), {
type: "rotation",
inertia: true,
throwResistance: 0.5,
onDrag: updateDate,
onThrowUpdate: updateDate,
});
});
需要完整代码,请滑倒本文最后面
上面的3个特效都是来源于此网站,需要代码的小伙伴,可以访问此网站来获取代码。
并且里面有好多动态特效:CodePen: Online Code Editor and Front End Web Developer Community
网站介绍:
CodePen是一个面向前端设计师和开发人员的社会开发环境。构建和部署一个网站,展示你的工作,构建测试用例来学习和调试,并找到灵感。
构建、测试和发现前端代码的最佳场所