一、
main.c是小游戏的主要的核心逻辑代码,内部的实现细节在saolei.c中。使用多文件结构实现。
//main.c
#include "saolei.h"
int main(){
int quit = 0;
int select = 0;
while (!quit){
Menu();
scanf("%d", &select);
switch (select){
case 1:
Game();
printf("要不要再来一把!\n");
break;
case 2:
quit = 1;
break;
default:
printf("输入错误!请重新输入!");
break;
}
}
printf("ByeBye!\n");
system("pause");
return 0;
}
//saolei.h
#ifndef _SAOLEI_H
#define _SAOLEI_H
#include
#include
#include
#include
#pragma warning(disable:4996)
#define ROW 7
#define COL 7
#define NUMS 5
void Menu();
void Game();
#endif
//saolei.c
#include "saolei.h"
void Menu(){
printf("************************\n");
printf("****1、Play 2 Exit*****\n");
printf("please input your select:");
}
static void ShowLine(int nums)
{
printf("---");
for (int i = 0; i < nums; i++){
printf("-");
}
printf("\n");
}
void ShowBoard(char show_board[][COL], int row, int col)
{
printf(" ");
for (int i = 1; i < row - 1; i++){
printf(" %d ", i);
}
printf("\n");
ShowLine(2 * col + col + 4);
for (int i = 1; i < row - 1; i++){
printf("%2d|", i);
for (int j = 1; j < col - 1; j++){
printf(" %c |", show_board[i][j]);
}
printf("\n");
ShowLine(2 * col + col + 4);
}
}
void SetMines(char mine_board[][COL], int row, int col){
int count = NUMS;
while (count){
int x = rand() % 5 + 1;
int y = rand() % 5 + 1;
if (mine_board[x][y] == '0'){
mine_board[x][y] = '1';
count--;
}
}
}
int GetMines(char mine_board[][COL], int row, int col, int x, int y){
return mine_board[x - 1][y - 1] + mine_board[x - 1][y] + mine_board[x - 1][y + 1] + \
mine_board[x][y - 1] + mine_board[x][y + 1] + mine_board[x + 1][y - 1] + \
mine_board[x + 1][y] + mine_board[x + 1][y + 1] - 8 * '0';
}
void Game(){
char show_board[ROW][COL];
char mine_board[ROW][COL];
//初始化两个二维数组,* 和 ‘0’
memset(show_board, '*', sizeof(show_board));
memset(mine_board, '0', sizeof(mine_board));
srand((unsigned long)time(NULL));
SetMines(mine_board,ROW,COL);//随机设置雷到mine_board
int count = (ROW - 2)*(COL - 2) - NUMS;
int x = 0;
int y = 0;
do{
//开始扫雷
ShowBoard(show_board, ROW, COL);
printf("请输入位置:");
scanf("%d %d", &x, &y);
if (x<1 || x>10 || y<1 || y>10){
printf("输入越界请重新输入!\n");
continue;
}
if (show_board[x][y] != '*'){
printf("这个位置已经排过雷了,请重新输入!!\n");
continue;
}
if (mine_board[x][y] == '1'){
break;//炸死了
}
//走到这里说明没有雷
//需要统计这个位置周围点的坐标
int num = GetMines(mine_board,ROW,COL,x, y);//获得周围雷的个数
//修改show_board
show_board[x][y] = num + '0';
count--;
system("cls");
} while (count > 0);
//根据count可以判断是否是炸死的
if (count > 0){
printf("你被炸死了!\n");
}
else {
printf("你赢了!\n");
}
printf("下面是雷区的排布!\n");
ShowBoard(mine_board, ROW, COL);
}
二、
main.c是小游戏的主要的核心逻辑代码,内部的实现细节在sanziqi.c中。使用多文件结构实现。
// main.c
#include "japplet.h"
//三子棋游戏
int main(){
int quit = 0;
int select = 0;
while (!quit){
Menu();//菜单
scanf("%d", &select);
switch (select)
{
case 1:
Game();
printf("要不要再来一把!\n");
break;
case 2:
quit = 1;
break;
default:
printf("你输入有误!请重新输入!");
break;
}
}
printf("ByeBye!\n");
system("pause");
return 0;
}
//japplet.h
#ifndef _GAME_H_
#define _GAME_H_
#include
#include
#include
#pragma warning(disable:4996)
//3*3的棋盘
#define ROW 3
#define COL 3
//玩家和电脑的棋子
#define PLAYER_CHESS 'X'
#define COMPUTER_CHESS 'O'
#define PLAYING 'P'
#define DRAW 'D'
//函数的声明
void Menu();
void Game();
#endif
//japplet.c
#include "japplet.h"
//函数的定义
void Menu(){
printf("*****************************\n");
printf("*******1、play 2、exit ****\n");
printf("*****************************\n");
printf("please input your select:");
}
static void PlayerMove(char board[][COL], int row, int col){
int x = 0;
int y = 0;
int quit = 0;
while (!quit){
printf("请下棋(输入落子的位置):");
scanf("%d %d", &x, &y);
//验证落子的位置是否不妥
if (x<1 || x>3 || y<1 || y>3){
printf("输入位置有误!请重新输入!");
continue;
}
if (board[x - 1][y - 1] != ' '){
printf("你输入的位置已经有棋子了!请重新输入!");
continue;
}
board[x - 1][y - 1] = PLAYER_CHESS;
quit = 1;
}
}
static char Judge(char board[][COL], int row, int col){
//检测行是否三子连珠
for (int i = 0; i < row; i++){
if (board[i][0] == board[i][1] && \
board[i][1] == board[i][2] && \
board[i][0] != ' '){
return board[i][0];
}
}
//检测列是否三子连珠
for (int i = 0; i < col; i++){
if (board[0][i] == board[1][i] && \
board[1][i] == board[2][i] && \
board[0][i] != ' '){
return board[0][i];
}
}
//检测正对角线是否三子连珠
if (board[0][0] == board[1][1] && \
board[1][1] == board[2][2] && \
board[0][0] != ' '){
return board[0][0];
}
//检测负对角线是否三子连珠
if (board[0][2] == board[1][1] && \
board[1][1] == board[2][0] && \
board[1][1] != ' '){
return board[0][2];
}
//还在游戏中并没有下满,并且还没有三子连珠,程序能运行到这里说明前面都不符合
for (int i = 0; i < row; i++){
for (int j = 0; j < col; j++){
if (board[i][j] == ' '){
return PLAYING;
}
}
}
return DRAW;
}
static void ComputerMove(char board[][COL], int row, int col){
while (1){
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' '){
board[x][y] = COMPUTER_CHESS;
break;
}
}
}
void ShowBoard(char board[][COL], int row, int col){
printf(" | 1 | 2 | 3 |\n");
printf("---------------\n");
for (int i = 0; i < row; i++){
printf("%d |", i + 1);
for (int j = 0; j < col; j++){
printf(" %c |", board[i][j]);
}
printf("\n---------------\n");
}
}
//游戏的主要逻辑
void Game(){
srand((unsigned long)time(NULL));//随机数种子
//棋盘的定义和初始化
char board[ROW][COL];
memset(board, ' ', sizeof(board));
char result = 'x';
do{
ShowBoard(board,ROW,COL);
PlayerMove(board,ROW,COL);
result = Judge(board, ROW, COL);
if (result != PLAYING){
//证明此时的结果只有胜负和平局(反正就是已经出结果了)
break;
}
ComputerMove(board, ROW, COL);
result = Judge(board, ROW, COL);
if (result != PLAYING){
//证明此时的结果只有胜负和平局(反正就是已经出结果了)
break;
}
} while (1);
if (PLAYER_CHESS==result){
printf("恭喜你,你赢了!\n");
}
else if (COMPUTER_CHESS == result){
printf("很遗憾你输了!\n");
}
else{
printf("平局!\n");
}
printf("¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥\n");
ShowBoard(board, ROW, COL);
}