c语言学习小结_05_扫雷小游戏和三子棋小游戏

一、
 main.c是小游戏的主要的核心逻辑代码,内部的实现细节在saolei.c中。使用多文件结构实现。
//main.c
#include "saolei.h"

int main(){
	int quit = 0;
	int select = 0;
	while (!quit){
		Menu();
		scanf("%d", &select);
		switch (select){
		case 1:
			Game();
			printf("要不要再来一把!\n");
			break;
		case 2:
			quit = 1;
			break;
		default:
			printf("输入错误!请重新输入!");
			break;
		}
	}
	printf("ByeBye!\n");

	system("pause");
	return 0;
}
//saolei.h
#ifndef _SAOLEI_H
#define _SAOLEI_H

#include
#include
#include
#include

#pragma warning(disable:4996)

#define ROW 7
#define COL 7
#define NUMS 5

void Menu();
void Game();

#endif
//saolei.c
#include "saolei.h"
void Menu(){
	printf("************************\n");
	printf("****1、Play  2 Exit*****\n");
	printf("please input your select:");
	
}
static void ShowLine(int nums)
{
	printf("---");
	for (int i = 0; i < nums; i++){
		printf("-");
	}
	printf("\n");
}

void ShowBoard(char show_board[][COL], int row, int col)
{
	printf("   ");
	for (int i = 1; i < row - 1; i++){
		printf(" %d  ", i);
	}
	printf("\n");
	ShowLine(2 * col + col + 4);

	for (int i = 1; i < row - 1; i++){
		printf("%2d|", i);
		for (int j = 1; j < col - 1; j++){
			printf(" %c |", show_board[i][j]);
		}
		printf("\n");
		ShowLine(2 * col + col + 4);
	}
}

void SetMines(char mine_board[][COL], int row, int col){
	int count = NUMS;
	while (count){
		int x = rand() % 5 + 1;
		int y = rand() % 5 + 1;
		if (mine_board[x][y] == '0'){
			mine_board[x][y] = '1';
			count--;
		}
	}
}
int GetMines(char mine_board[][COL], int row, int col, int x, int y){
	return mine_board[x - 1][y - 1] + mine_board[x - 1][y] + mine_board[x - 1][y + 1] + \
		mine_board[x][y - 1] + mine_board[x][y + 1] + mine_board[x + 1][y - 1] + \
		mine_board[x + 1][y] + mine_board[x + 1][y + 1] - 8 * '0';
}
void Game(){
	char show_board[ROW][COL];
	char mine_board[ROW][COL];
	//初始化两个二维数组,* 和 ‘0’
	memset(show_board, '*', sizeof(show_board));
	memset(mine_board, '0', sizeof(mine_board));

	srand((unsigned long)time(NULL));

	SetMines(mine_board,ROW,COL);//随机设置雷到mine_board
	
	
	int count = (ROW - 2)*(COL - 2) - NUMS;
	int x = 0;
	int y = 0;

	do{
		//开始扫雷
		ShowBoard(show_board, ROW, COL);
		printf("请输入位置:");
		scanf("%d %d", &x, &y);
		if (x<1 || x>10 || y<1 || y>10){
			printf("输入越界请重新输入!\n");
			continue;
		}
		if (show_board[x][y] != '*'){
			printf("这个位置已经排过雷了,请重新输入!!\n");
			continue;
		}
		if (mine_board[x][y] == '1'){
			break;//炸死了
		}
		//走到这里说明没有雷
		//需要统计这个位置周围点的坐标
		int num = GetMines(mine_board,ROW,COL,x, y);//获得周围雷的个数
		//修改show_board
		show_board[x][y] = num + '0';
		count--;
		system("cls");
	} while (count > 0);

	//根据count可以判断是否是炸死的
	if (count > 0){
		printf("你被炸死了!\n");
	}
	else {
		printf("你赢了!\n");
	}
	printf("下面是雷区的排布!\n");
	ShowBoard(mine_board, ROW, COL);

}

二、
main.c是小游戏的主要的核心逻辑代码,内部的实现细节在sanziqi.c中。使用多文件结构实现。

// main.c
#include "japplet.h"

//三子棋游戏
int main(){
	int quit = 0;
	int select = 0;
	while (!quit){
		Menu();//菜单
		scanf("%d", &select);
		switch (select)
		{
		case 1:
			Game();
			printf("要不要再来一把!\n");
			break;
		case 2:
			quit = 1;
			break;
		default:
			printf("你输入有误!请重新输入!");
			break;
		}
	}
	printf("ByeBye!\n");
	system("pause");
	return 0;
}
//japplet.h
#ifndef _GAME_H_
#define _GAME_H_

#include
#include
#include

#pragma warning(disable:4996)
//3*3的棋盘
#define ROW 3
#define COL 3

//玩家和电脑的棋子
#define PLAYER_CHESS 'X'
#define COMPUTER_CHESS 'O'
#define PLAYING 'P'
#define DRAW 'D'


//函数的声明
void Menu();
void Game();

#endif
//japplet.c
#include "japplet.h"

//函数的定义
void Menu(){
	printf("*****************************\n");
	printf("*******1、play   2、exit ****\n");
	printf("*****************************\n");
	printf("please input your select:");
}

static void PlayerMove(char board[][COL], int row, int col){
	int x = 0;
	int y = 0;
	int quit = 0;
	while (!quit){
		printf("请下棋(输入落子的位置):");
		scanf("%d %d", &x, &y);
		//验证落子的位置是否不妥
		if (x<1 || x>3 || y<1 || y>3){
			printf("输入位置有误!请重新输入!");
			continue;
		}
		if (board[x - 1][y - 1] != ' '){
			printf("你输入的位置已经有棋子了!请重新输入!");
			continue;
		}
		board[x - 1][y - 1] = PLAYER_CHESS;
		quit = 1;
	}
}
static char Judge(char board[][COL], int row, int col){
	//检测行是否三子连珠
	for (int i = 0; i < row; i++){
		if (board[i][0] == board[i][1] && \
			board[i][1] == board[i][2] && \
			board[i][0] != ' '){
			return board[i][0];
		}
	}
	//检测列是否三子连珠
	for (int i = 0; i < col; i++){
		if (board[0][i] == board[1][i] && \
			board[1][i] == board[2][i] && \
			board[0][i] != ' '){
			return board[0][i];
		}
	}
	//检测正对角线是否三子连珠
	if (board[0][0] == board[1][1] && \
		board[1][1] == board[2][2] && \
		board[0][0] != ' '){
		return board[0][0];
	}
	//检测负对角线是否三子连珠
	if (board[0][2] == board[1][1] && \
		board[1][1] == board[2][0] && \
		board[1][1] != ' '){
		return board[0][2];
	}
	//还在游戏中并没有下满,并且还没有三子连珠,程序能运行到这里说明前面都不符合
	for (int i = 0; i < row; i++){
		for (int j = 0; j < col; j++){
			if (board[i][j] == ' '){
				return PLAYING;
			}
		}
	}
	return DRAW;
}
static void ComputerMove(char board[][COL], int row, int col){
	while (1){
		int x = rand() % row;
		int y = rand() % col;
		if (board[x][y] == ' '){
			board[x][y] = COMPUTER_CHESS;
			break;
		}
	}
}
void ShowBoard(char board[][COL], int row, int col){
	printf("  | 1 | 2 | 3 |\n");
	printf("---------------\n");
	for (int i = 0; i < row; i++){
		printf("%d |", i + 1);
		for (int j = 0; j < col; j++){
			printf(" %c |", board[i][j]);
		}
		printf("\n---------------\n");
	}
}
//游戏的主要逻辑
void Game(){
	srand((unsigned long)time(NULL));//随机数种子
	 //棋盘的定义和初始化
	char board[ROW][COL];
	memset(board, ' ', sizeof(board));
	char result = 'x';
	do{
		ShowBoard(board,ROW,COL);
		PlayerMove(board,ROW,COL);
		result = Judge(board, ROW, COL);
		if (result != PLAYING){
			//证明此时的结果只有胜负和平局(反正就是已经出结果了)
			break;
		}
		ComputerMove(board, ROW, COL);
		result = Judge(board, ROW, COL);
		if (result != PLAYING){
			//证明此时的结果只有胜负和平局(反正就是已经出结果了)
			break;
		}
	} while (1);
	if (PLAYER_CHESS==result){
		printf("恭喜你,你赢了!\n");
	}
	else if (COMPUTER_CHESS == result){
		printf("很遗憾你输了!\n");
	}
	else{
		printf("平局!\n");
	}
	printf("¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥¥\n");
	ShowBoard(board, ROW, COL);
}

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