IOS第二天

第二天

*******图片的放大,和缩小 (去掉自动的布局)

-(IBAction ) zoomFrame:(UIbutton *) button{

  CGRect frame= self.iconButton.frame;

  // CGRect frame= self.iconButton.bounds;  用bounds的放大

     if(button.tag){  //1

      //放大

        frame.size.width+=20;

        frame.size.height+=20;

     }else {

     

        frame.size.width-=20;

        frame.size.height-=20;

     }

    self.iconButton.bounds=frame;

}

 

***首尾式动画

   

     设置动画执行的时长

     */

    // 1> 准备开始一个动画

    [UIView beginAnimations:nil context:nil];

    [UIView setAnimationDuration:1.0];  //时间

    

    // 重新设置bounds

    self.iconButton.bounds = frame;

    

    // 3> 提交动画

    [UIView commitAnimations];

    

 

***位移行变

- (IBAction)move1:(UIButton *)button

{

//    self.delta -= 20.0;

//    // CGAffineTransformMakeTranslation的位移形变是相对按钮"初始"位置来变化的

//    self.iconButton.transform = CGAffineTransformMakeTranslation(0, self.delta);

    // CGAffineTransformTranslate 的位移形变是对按钮的上次形变的累加

    

    CGFloat dx = 0, dy = 0;

    if (button.tag == kMovingDirTop || button.tag == kMovingDirBottom) {

        dy = (button.tag == kMovingDirTop) ? -kMovingDelta : kMovingDelta;

    }

    if (button.tag == kMovingDirLeft || button.tag == kMovingDirRight) {

        dx = (button.tag == kMovingDirLeft) ? -kMovingDelta : kMovingDelta;

    }



    self.iconButton.transform = CGAffineTransformTranslate(self.iconButton.transform, dx, dy);

    

    NSLog(@"%@", NSStringFromCGAffineTransform(self.iconButton.transform));

}

 

***放大,和缩小

/** 放大缩小 */

- (IBAction)zoom:(UIButton *)button

{

    CGFloat scale = (button.tag) ? 1.2 : 0.8;

    

    self.iconButton.transform = CGAffineTransformScale(self.iconButton.transform, scale, scale);

    

    NSLog(@"%@", NSStringFromCGAffineTransform(self.iconButton.transform));

}

 

***旋转

/** 旋转 */

- (IBAction)rotate:(UIButton *)button

{

    // 在OC的开发中,关于角度统一都使用弧度值,逆时针是负值,顺时针是正值

    // 180° = M_PI

    CGFloat angle = (button.tag) ? -M_PI_4 : M_PI_4;

    

    [UIView beginAnimations:nil context:nil]; //行变

    self.iconButton.transform = CGAffineTransformRotate(self.iconButton.transform, angle);

    [UIView commitAnimations];  //

    NSLog(@"%@", NSStringFromCGAffineTransform(self.iconButton.transform));

    NSLog(@"%@", NSStringFromCGRect(self.iconButton.frame));

}

 

***代码创建按钮

/** 加载完成被调用 */

- (void)viewDidLoad

{

    // 千万不要忘记调用父类的实现方法

    [super viewDidLoad];

    

    // 用代码创建按钮

    // 使用alloc init方法实例化的按钮,就是custom类型的,按钮的类型一旦指定,不能修改

    // 如果创建其他类型的按钮

    UIButton *btn1 = [UIButton buttonWithType:UIButtonTypeContactAdd];

    btn1.center = CGPointMake(20, 40);

    [self.view addSubview:btn1];

    

    UIButton *btn = [[UIButton alloc] initWithFrame:CGRectMake(110, 300, 100, 100)];

    self.iconButton = btn;

    

    btn.backgroundColor = [UIColor redColor];//背景颜色

    

    // 设置背景图片

    [btn setBackgroundImage:[UIImage imageNamed:@"btn_01"] forState:UIControlStateNormal];

    [btn setBackgroundImage:[UIImage imageNamed:@"btn_02"] forState:UIControlStateHighlighted];

    

    // 设置按钮文字

    [btn setTitle:@"点我啊" forState:UIControlStateNormal];

    [btn setTitle:@"摸我" forState:UIControlStateHighlighted];

    

    // 设置文字颜色

    [btn setTitleColor:[UIColor redColor] forState:UIControlStateNormal];

    [btn setTitleColor:[UIColor blueColor] forState:UIControlStateHighlighted];

    

    // 文字垂直对齐方式

    btn.contentVerticalAlignment = UIControlContentVerticalAlignmentBottom;

    

    // 将按钮添加到视图

    [self.view addSubview:btn];

}

 

******图片查看器

#import "HMViewController.h"



/**

 用纯代码开发的过程

 

 1. 确定界面元素,要有什么内容

 2. 用代码来搭建界面

 3. 编写代码

 */

@interface HMViewController ()

/**

 @proerty 

 1. 创建了getter & setter方法

 2. 生成一个带_的成员变量,直接读取成员变量不会经过getter方法&setter方法

 */

@property (nonatomic, strong) UILabel *noLabel;

@property (nonatomic, strong) UIImageView *iconImage;

@property (nonatomic, strong) UILabel *descLabel;

@property (nonatomic, strong) UIButton *leftButton;

@property (nonatomic, strong) UIButton *rightButton;



/** 当前显示的照片索引 */

@property (nonatomic, assign) int index;

@end



@implementation HMViewController



/** 在viewDidLoad创建界面 */

- (void)viewDidLoad

{

    [super viewDidLoad];



    // 1. 序号

    _noLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, 20, self.view.bounds.size.width, 40)];

//    _noLabel.text = @"1/5";

    _noLabel.textAlignment  = NSTextAlignmentCenter;

    [self.view addSubview:_noLabel];

    

    // 2. 图像

    CGFloat imageW = 200;

    CGFloat imageH = 200;

    CGFloat imageX = (self.view.bounds.size.width - imageW) * 0.5;

    CGFloat imageY = CGRectGetMaxY(self.noLabel.frame) + 20;



    _iconImage = [[UIImageView alloc] initWithFrame:CGRectMake(imageX, imageY, imageW, imageH)];

//    _iconImage.image = [UIImage imageNamed:@"biaoqingdi"];

    [self.view addSubview:_iconImage];

    

    // 3. 描述文字

    CGFloat descY = CGRectGetMaxY(self.iconImage.frame);

    _descLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, descY, self.view.bounds.size.width, 100)];

//    _descLabel.text = @"神马表情";

    _descLabel.textAlignment = NSTextAlignmentCenter;

    [self.view addSubview:_descLabel];

    

    // 4. 左边的按钮

    _leftButton = [[UIButton alloc] initWithFrame:CGRectMake(0, 0, 40, 40)];

    CGFloat centerY = self.iconImage.center.y;

    CGFloat centerX = self.iconImage.frame.origin.x * 0.5;

    _leftButton.center = CGPointMake(centerX, centerY);

    

    [_leftButton setBackgroundImage:[UIImage imageNamed:@"left_normal"] forState:UIControlStateNormal];

    [_leftButton setBackgroundImage:[UIImage imageNamed:@"left_highlighted"] forState:UIControlStateHighlighted];

    [self.view addSubview:_leftButton];

    

    _leftButton.tag = -1;

    

    [_leftButton addTarget:self action:@selector(clickButton:) forControlEvents:UIControlEventTouchUpInside];

    

    // 5. 右边的按钮

    _rightButton = [[UIButton alloc] initWithFrame:CGRectMake(0, 0, 40, 40)];

    _rightButton.center = CGPointMake(self.view.bounds.size.width - centerX, centerY);

    

    [_rightButton setBackgroundImage:[UIImage imageNamed:@"right_normal"] forState:UIControlStateNormal];

    [_rightButton setBackgroundImage:[UIImage imageNamed:@"right_highlighted"] forState:UIControlStateHighlighted];

    [self.view addSubview:_rightButton];

    

    _rightButton.tag = 1;

    

    [_rightButton addTarget:self action:@selector(clickButton:) forControlEvents:UIControlEventTouchUpInside];

    

    // 显示照片信息

    [self showPhotoInfo];

}



/**

 重构的目的:让相同的代码只出现一次

 */

- (void)showPhotoInfo

{

    // 设置序号

    self.noLabel.text = [NSString stringWithFormat:@"%d/%d", self.index + 1, 5];

    

    // 设置图像和描述

    switch (self.index) {

        case 0:

            self.iconImage.image = [UIImage imageNamed:@"biaoqingdi"];

            self.descLabel.text = @"表情";

            break;

        case 1:

            self.iconImage.image = [UIImage imageNamed:@"bingli"];

            self.descLabel.text = @"病例";

            break;

        case 2:

            self.iconImage.image = [UIImage imageNamed:@"chiniupa"];

            self.descLabel.text = @"吃牛扒";

            break;

        case 3:

            self.iconImage.image = [UIImage imageNamed:@"danteng"];

            self.descLabel.text = @"蛋疼";

            break;

        case 4:

            self.iconImage.image = [UIImage imageNamed:@"wangba"];

            self.descLabel.text = @"王八";

            break;

    }

    

    // 控制按钮状态

    //    if (self.index == 4) {

    //        self.rightButton.enabled = NO;

    //    } else {

    //        self.rightButton.enabled = YES;

    //    }

    

    self.rightButton.enabled = (self.index != 4);  //可以点击 和不可以点击

    self.leftButton.enabled = (self.index != 0);

}



// 在OC中,很多方法的第一个参数,都是触发该方法的对象!

- (void)clickButton:(UIButton *)button

{

    // 根据按钮调整当前显示图片的索引?

    self.index += button.tag;     // +1或者-1

    

    [self showPhotoInfo];

}



///** 上一张照片 */

//- (void)prePhoto

//{

//    NSLog(@"%s", __func__);

//    self.index--;

//    

//    [self showPhotoInfo];

//}

//

///** 下一张照片 */

//- (void)nextPhoto

//{

//    NSLog(@"%s", __func__);

//    self.index++;

//    

//    [self showPhotoInfo];

//}



@end

 

******* 懒加载(延迟加载),通过getter实现

/**

 效果:让对象在最需要的时候才创建!

 */

- (NSArray *)imageList

{

    NSLog(@"读取图像信息");

    if (_imageList == nil) {

        NSLog(@"实例化数组");

        

        NSDictionary *dict1 = @{@"name": @"biaoqingdi", @"desc": @"表情1"};

        NSDictionary *dict2 = @{@"name": @"bingli", @"desc": @"病例1"};

        NSDictionary *dict3 = @{@"name": @"chiniupa", @"desc": @"吃牛扒1"};

        NSDictionary *dict4 = @{@"name": @"danteng", @"desc": @"蛋疼1"};

        NSDictionary *dict5 = @{@"name": @"wangba", @"desc": @"网吧1"};

        

        _imageList = @[dict1, dict2, dict3, dict4, dict5];

    }

    return _imageList;

}

 

*****plist

/**

 懒加载(延迟加载),通过getter实现

 

 效果:让对象在最需要的时候才创建!

 */

- (NSArray *)imageList

{

    NSLog(@"读取图像信息");

    if (_imageList == nil) {

        NSLog(@"实例化数组");



        // "包" Bundle [NSBundle mainBundle]编译安装之后对应的程序包

        NSString *path = [[NSBundle mainBundle] pathForResource:@"ImageList" ofType:@"plist"]; //读取plist的图片

        NSLog(@"%@", path);

        

        // 在OC中ContentsOfFile,通常需要完整的路径

        _imageList = [NSArray arrayWithContentsOfFile:path];

        NSLog(@"%@", _imageList);

    }

    return _imageList;

}

/**

 重构的目的:让相同的代码只出现一次

 */

- (void)showPhotoInfo

{

    // 设置序号

    self.noLabel.text = [NSString stringWithFormat:@"%d/%d", self.index + 1, 5];



    // 效率不高,每次都会生成数组

    // 如何解决?使用属性记录字典数组

//    NSDictionary *dict1 = @{@"name": @"biaoqingdi", @"desc": @"表情1"};

//    NSDictionary *dict2 = @{@"name": @"bingli", @"desc": @"病例1"};

//    NSDictionary *dict3 = @{@"name": @"chiniupa", @"desc": @"吃牛扒1"};

//    NSDictionary *dict4 = @{@"name": @"danteng", @"desc": @"蛋疼1"};

//    NSDictionary *dict5 = @{@"name": @"wangba", @"desc": @"网吧1"};

//    NSArray *array = @[dict1, dict2, dict3, dict4, dict5];

    

    // 设置图像和描述

    self.iconImage.image = [UIImage imageNamed:self.imageList[self.index][@"name"]];

    self.descLabel.text = self.imageList[self.index][@"desc"];

    

    self.rightButton.enabled = (self.index != 4);

    self.leftButton.enabled = (self.index != 0);

}

 

**********Tom实现

#import "HMViewController.h"



@interface HMViewController ()

@property (weak, nonatomic) IBOutlet UIImageView *tom;



@end



@implementation HMViewController



/**

 重构-抽取代码

 

 方法:

 1> 将重复代码复制到新的方法中

 2> 根据需要调整参数

 

 关于图像的实例化

 

 imageNamed:系统推荐使用的,但是图像实例化之后的释放由系统负责

 如果要自己释放图片,不能使用imageNamed方法!



 而需要使用imageWithContentsOfFile

 

 提示:如果放在Images.xcassets中的图片,不能使用imageWithContentsOfFile

 Images.xcassets中不要 存放大的,不常用的图片

 */

- (void)tomAnimationWithName:(NSString *)name count:(NSInteger)count

{

    // 如果正在动画,直接退出

    if ([self.tom isAnimating]) return;

    

    // 动画图片的数组

    NSMutableArray *arrayM = [NSMutableArray array];

    

    // 添加动画播放的图片

    for (int i = 0; i < count; i++) {

        // 图像名称

        NSString *imageName = [NSString stringWithFormat:@"%@_%02d.jpg", name, i];

//        UIImage *image = [UIImage imageNamed:imageName];//内存不会被释放

        // ContentsOfFile需要全路径

        NSString *path = [[NSBundle mainBundle] pathForResource:imageName ofType:nil];

        UIImage *image = [UIImage imageWithContentsOfFile:path];

        

        [arrayM addObject:image];

    }

    

    // 设置动画数组

    self.tom.animationImages = arrayM;

    // 重复1次

    self.tom.animationRepeatCount = 1;

    // 动画时长

    self.tom.animationDuration = self.tom.animationImages.count * 0.075;

    

    // 开始动画

    [self.tom startAnimating];

    

    // 动画"结束"之后,清理动画数组

//    self.tom.animationImages = nil;

    // performSelector定义在NSObject分类中

//    [self performSelector:@selector(cleanup) withObject:nil afterDelay:self.tom.animationDuration];

    [self.tom performSelector:@selector(setAnimationImages:) withObject:nil afterDelay:self.tom.animationDuration];  //清理内存,动画数组设置nil

}



- (IBAction)tomAction:(UIButton *)sender

{

    // currentTitle 可以取出按钮当前的标题文字

    [self tomAnimationWithName:sender.currentTitle count:sender.tag];

}



//- (void)cleanup

//{

//    NSLog(@"%s", __func__);

////    self.tom.animationImages = nil;

//    [self.tom setAnimationImages:nil];

//}



- (IBAction)knockout

{

    [self tomAnimationWithName:@"knockout" count:81];

}



- (IBAction)eatBird

{

    [self tomAnimationWithName:@"eat" count:40];

}



@end

 

你可能感兴趣的:(ios)