本文实例为大家分享了C#实现扫雷游戏的具体代码,供大家参考,具体内容如下
一、实验目的:
1、掌握c#窗体和控件的常用属性和功能
2、完成扫雷游戏的基本功能
二、实验要求:
1、游戏基本功能必须实现。鼠标左键点非雷点,否则游戏结束;鼠标右键一次标记雷点,邮件两次标记上问号,右键三次取消标记。
2、可以对游戏选择难度,分为初级、中级和高级,按笑脸按钮重新开始游戏
3、符合游戏逻辑。每个点周围的雷的个数必须正确
4、点开雷点,显示游戏结束,并且显示各个点的情况
5、点开所有非雷点或者标记完所有雷点时,能够显示游戏胜利
6、不接受键盘操作,只接受鼠标操作
三、实验内容:
1、构建菜单栏,添加开始栏、帮助栏,开始栏用于游戏难度的选择,帮助栏用于游戏规则的介绍
2、创建雷区,使用buttonarray模拟雷区,start按钮用于重新开始游戏
3、鼠标左键时,分三种情况:
(1)鼠标点击雷点时,直接显示游戏结束
(2)鼠标点击空白点时,周围没雷,则显示周围点的情况,周围有雷,只显示此点的雷数
(3)鼠标左键点了一个大于0的数字,显示周围雷点的情况,若周围雷点标错,直接显示游戏结束
4、鼠标右键时,第一次标记为雷点,第二次标记为疑问,第三次取消标记。
5、显示周围点的情况时,因为周围点的雷点数也可能为0,还需要显示此点周围的情况,需用递归,完成此项功能。
6、点击笑脸按钮时,如果不是第一次开始,就删除原有按钮,否则直接初始化长度、宽度和雷数,重新构建button按钮
7、点击菜单栏的难度选择按钮时,如果不是第一次开始,就删除原有按钮,否则直接初始化长度、宽度和雷数,重新构建button按钮
四、实验源代码:
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace WindowsFormsApplication1 { public partial class Form1 : Form { public Form1() { InitializeComponent(); Size s = new Size(250,300); this.MaximumSize = this.MinimumSize = s; this.Size = s; } Button start = new Button(); Button[,] buttonarray; int[,] MileState; int Miles = 10; int widths = 9, heights = 9; int remain;//剩余雷数 int notMiles;//剩余非雷数 int isfirst = 1;//是否是第一次 int[,] sign;//表示各点是否输出 private void Form1_Load(object sender, EventArgs e) { MenuStrip ms = new MenuStrip(); ToolStripMenuItem tsmione = new ToolStripMenuItem("开始"); ToolStripMenuItem tsmi1 = new ToolStripMenuItem("初级"); ToolStripMenuItem tsmi2 = new ToolStripMenuItem("中级"); ToolStripMenuItem tsmi3 = new ToolStripMenuItem("高级"); ToolStripMenuItem tsmi4 = new ToolStripMenuItem("退出"); tsmione.DropDownItems.Add(tsmi1); tsmione.DropDownItems.Add(tsmi2); tsmione.DropDownItems.Add(tsmi3); tsmione.DropDownItems.Add(tsmi4); ms.Items.Add(tsmione); tsmi1.Click += new EventHandler(tsmi1_Click); tsmi2.Click += new EventHandler(tsmi2_Click); tsmi3.Click += new EventHandler(tsmi3_Click); tsmi4.Click += new EventHandler(tsmi4_Click); ToolStripMenuItem tsmitwo = new ToolStripMenuItem("帮助"); ToolStripMenuItem tsmi5 = new ToolStripMenuItem("游戏规则"); tsmi5.Click += new EventHandler(tsmi5_Click); tsmitwo.DropDownItems.Add(tsmi5); ms.Items.Add(tsmitwo); this.Controls.Add(ms); //笑脸按钮 start.Text = ""; start.Location = new Point(75, 25); start.Click += new EventHandler(start_Click); this.Controls.Add(start); } private void tsmi1_Click(object sender, EventArgs e) { Size s = new Size(250, 300); this.MaximumSize = this.MinimumSize = s; this.Size = s; if (isfirst == 1) { widths = 9; heights = 9; Miles = 10; Initialize_button(sender, e); start.Location = new Point((buttonarray[0, 0].Location.X + buttonarray[0, widths - 1].Location.X + 20 - start.Size.Width) / 2, 25); isfirst = 0; return; } delete(); widths = 9; heights = 9; Miles = 10; Initialize_button(sender, e); start.Location = new Point((buttonarray[0, 0].Location.X + buttonarray[0, widths - 1].Location.X + 20 - start.Size.Width) / 2, 25); } private void tsmi2_Click(object sender, EventArgs e) { Size s = new Size(400, 450); this.MaximumSize = this.MinimumSize = s; this.Size = s; if (isfirst == 1) { widths = 16; heights = 16; Miles = 40; Initialize_button(sender, e); start.Location = new Point((buttonarray[0, 0].Location.X + buttonarray[0, widths - 1].Location.X + 20 - start.Size.Width) / 2, 25); isfirst = 0; return; } delete(); widths = 16; heights = 16; Miles = 40; Initialize_button(sender, e); start.Location = new Point((buttonarray[0, 0].Location.X + buttonarray[0, widths - 1].Location.X + 20 - start.Size.Width) / 2, 25); } private void tsmi3_Click(object sender, EventArgs e) { Size s = new Size(650, 450); this.MaximumSize = this.MinimumSize = s; this.Size = s; if (isfirst == 1) { widths = 30; heights = 16; Miles = 99; Initialize_button(sender, e); start.Location = new Point((buttonarray[0, 0].Location.X + buttonarray[0, widths - 1].Location.X + 20 - start.Size.Width) / 2, 25); isfirst = 0; return; } delete(); widths = 30; heights = 16; Miles = 99; Initialize_button(sender, e); start.Location = new Point((buttonarray[0, 0].Location.X + buttonarray[0, widths - 1].Location.X + 20 - start.Size.Width) / 2, 25); } //删除控件 public void delete() { int i, j; for (i = 0; i < heights; i++) for (j = 0; j < widths; j++) this.Controls.Remove(buttonarray[i, j]); } private void tsmi4_Click(object sender, EventArgs e) { Close(); } private void tsmi5_Click(object sender, EventArgs e) { string str = "鼠标左键点开非雷点继续游戏,点开雷点游戏结束\r\n"; str += "鼠标右键一次标记雷点,右键两次标记问号,右键三次取消标记"; MessageBox.Show(str); } //设计扫雷界面,布雷 private void Initialize_button(object sender, EventArgs e) { //初始化游戏界面 //创建扫雷按钮,设计游戏界面 buttonarray = new Button[heights, widths]; MileState = new int[heights, widths]; notMiles = widths * heights - Miles; remain = Miles; int i, j; for (i = 0; i < heights; i++) { for (j = 0; j < widths; j++) { buttonarray[i, j] = new System.Windows.Forms.Button(); buttonarray[i, j].Location = new System.Drawing.Point(20 + 20 * j, 60 + 20 * i); buttonarray[i, j].Size = new System.Drawing.Size(20, 20); buttonarray[i, j].UseVisualStyleBackColor = true; buttonarray[i, j].Text = ""; buttonarray[i, j].MouseDown += new MouseEventHandler(but_MouseDown); this.Controls.Add(buttonarray[i, j]); } } int count = 0; //雷区初始化,鼠标右键次数初始化 for (i = 0; i < heights; i++) for (j = 0; j < widths; j++) MileState[i, j] = 0; //设置雷的位置 while (count < Miles) { Random r = new Random(); i = r.Next(heights); j = r.Next(widths); if (MileState[i, j] != -1) { MileState[i, j] = -1; count++; //雷点周围非雷的点各加1 if (i - 1 >= 0 && j - 1 >= 0 && MileState[i - 1, j - 1] != -1) MileState[i - 1, j - 1] += 1; if (i - 1 >= 0 && MileState[i - 1, j] != -1) MileState[i - 1, j] += 1; if (i - 1 >= 0 && j + 1 < widths && MileState[i - 1, j + 1] != -1) MileState[i - 1, j + 1] += 1; if (j - 1 >= 0 && MileState[i, j - 1] != -1) MileState[i, j - 1] += 1; if (j + 1 < widths && MileState[i, j + 1] != -1) MileState[i, j + 1] += 1; if (i + 1 < heights && j - 1 >= 0 && MileState[i + 1, j - 1] != -1) MileState[i + 1, j - 1] += 1; if (i + 1 < heights && MileState[i + 1, j] != -1) MileState[i + 1, j] += 1; if (i + 1 < heights && j + 1 < widths && MileState[i + 1, j + 1] != -1) MileState[i + 1, j + 1] += 1; } } } //点击笑脸按钮 private void start_Click(object sender, EventArgs e) { if (isfirst == 1) { Initialize_button(sender, e); start.Location = new Point((buttonarray[0, 0].Location.X + buttonarray[0, widths - 1].Location.X + 20 - start.Size.Width) / 2, 25); isfirst = 0; return; } delete(); remain = Miles; notMiles = widths * heights - Miles; start.Text = ""; Initialize_button(sender, e); start.Location = new Point((buttonarray[0, 0].Location.X + buttonarray[0, widths - 1].Location.X + 20 - start.Size.Width) / 2, 25); } //按下鼠标键时 private void but_MouseDown(object sender, MouseEventArgs e) { //获取按钮坐标 int x = (this.PointToClient(MousePosition).Y - 60) / 20; int y = (this.PointToClient(MousePosition).X - 20) / 20; sign = new int[heights, widths]; //递归时表示是否访问 for (int i = 0; i < heights; i++) for (int j = 0; j < widths; j++) sign[i, j] = 0; //鼠标左键点了一个大于0的数字 if (e.Button == MouseButtons.Left && buttonarray[x, y].Text != "" && buttonarray[x, y].Text != "×" && buttonarray[x, y].Text != "?" && buttonarray[x, y].Text != "-1") { int num = 0; bool issigned = false; //周围标记的地雷个数 if (x - 1 >= 0 && y - 1 >= 0) { if (buttonarray[x - 1, y - 1].Text == "×") num++; else if (buttonarray[x - 1, y - 1].Text == "-1") issigned = true; } if (x - 1 >= 0) { if (buttonarray[x - 1, y].Text == "×") num++; else if (buttonarray[x - 1, y].Text == "-1") issigned = true; } if (x - 1 >= 0 && y + 1 < widths) { if (buttonarray[x - 1, y + 1].Text == "×") num++; else if (buttonarray[x - 1, y + 1].Text == "-1") issigned = true; } if (y - 1 >= 0) { if (buttonarray[x, y - 1].Text == "×") num++; else if (buttonarray[x, y - 1].Text == "-1") issigned = true; } if (y + 1 < widths) { if (buttonarray[x, y + 1].Text == "×") num++; else if (buttonarray[x, y + 1].Text == "-1") issigned = true; } if (x + 1 < heights && y - 1 >= 0) { if (buttonarray[x + 1, y - 1].Text == "×") num++; else if (buttonarray[x + 1, y - 1].Text == "-1") issigned = true; } if (x + 1 < heights) { if (buttonarray[x + 1, y].Text == "×") num++; else if (buttonarray[x + 1, y].Text == "-1") issigned = true; } if (x + 1 < heights && y + 1 < widths) { if (buttonarray[x + 1, y + 1].Text == "×") num++; else if (buttonarray[x + 1, y + 1].Text == "-1") issigned = true; } if (buttonarray[x, y].Text == Convert.ToString(num)) { if (issigned == false) { print(x, y, sign); notMiles++; } else MessageBox.Show("哎呀,点错了,重新开始吧"); } } //鼠标左键,周围没雷 if (e.Button == MouseButtons.Left && MileState[x, y] == 0) { if (sign[x, y] == 0) print(x, y, sign); if (notMiles == 0) MessageBox.Show("恭喜你,扫雷成功,回去领赏吧", "成功"); } //鼠标左键,周围有雷 if (e.Button == MouseButtons.Left && MileState[x, y] > 0) { if (sign[x, y] == 0 && --notMiles == 0) MessageBox.Show("恭喜你,扫雷成功,回去领赏吧", "成功"); sign[x, y] = 1; buttonarray[x, y].FlatStyle = FlatStyle.Popup; buttonarray[x, y].Text = Convert.ToString(MileState[x, y]); } //鼠标左键,错误 if (e.Button == MouseButtons.Left && MileState[x, y] == -1) { for (x = 0; x < heights; x++) for (y = 0; y < widths; y++) { if (MileState[x, y] != 0) buttonarray[x, y].Text = Convert.ToString(MileState[x, y]); else buttonarray[x, y].FlatStyle = FlatStyle.Popup; } start.Text = ""; MessageBox.Show("哎呀,点错了,重新开始吧!"); } //鼠标右键 if (e.Button == MouseButtons.Right) { //第一次鼠标右键 if (buttonarray[x, y].Text == "" && sign[x, y] == 0) { //用X表示雷 buttonarray[x, y].Text = "×"; sign[x, y] = 1; if (MileState[x, y] == -1) { if (--remain == 0) MessageBox.Show("恭喜你,扫雷成功,回去领赏吧", "成功"); } } //第二次鼠标右键 else if (buttonarray[x, y].Text == "×") { buttonarray[x, y].Text = "?"; remain++; } //第三次鼠标右键 else if (buttonarray[x, y].Text == "?") { buttonarray[x, y].Text = ""; sign[x, y] = 0; } } } //显示周围雷区的情况,递归 private void print(int x, int y, int[,] sign) { buttonarray[x, y].FlatStyle = FlatStyle.Popup; sign[x, y] = 1; notMiles--; if (x - 1 >= 0 && y - 1 >= 0 && sign[x - 1, y - 1] == 0) if (MileState[x - 1, y - 1] > 0) { buttonarray[x - 1, y - 1].Text = Convert.ToString(MileState[x - 1, y - 1]); buttonarray[x - 1, y - 1].FlatStyle = FlatStyle.Popup; sign[x - 1, y - 1] = 1; } else if (MileState[x - 1, y - 1] == 0) print(x - 1, y - 1, sign); if (x - 1 >= 0 && sign[x - 1, y] == 0) if (MileState[x - 1, y] > 0) { buttonarray[x - 1, y].Text = Convert.ToString(MileState[x - 1, y]); buttonarray[x - 1, y].FlatStyle = FlatStyle.Popup; sign[x - 1, y] = 1; } else if (MileState[x - 1, y] == 0) print(x - 1, y, sign); if (x - 1 >= 0 && y + 1 < widths && sign[x - 1, y + 1] == 0) if (MileState[x - 1, y + 1] > 0) { buttonarray[x - 1, y + 1].Text = Convert.ToString(MileState[x - 1, y + 1]); buttonarray[x - 1, y + 1].FlatStyle = FlatStyle.Popup; sign[x - 1, y + 1] = 1; } else if (MileState[x - 1, y + 1] == 0) print(x - 1, y + 1, sign); if (y - 1 >= 0 && sign[x, y - 1] == 0) if (MileState[x, y - 1] > 0) { buttonarray[x, y - 1].Text = Convert.ToString(MileState[x, y - 1]); buttonarray[x, y - 1].FlatStyle = FlatStyle.Popup; sign[x, y - 1] = 1; } else if (MileState[x, y - 1] == 0) print(x, y - 1, sign); if (y + 1 < widths && sign[x, y + 1] == 0) if (MileState[x, y + 1] > 0) { buttonarray[x, y + 1].Text = Convert.ToString(MileState[x, y + 1]); buttonarray[x, y + 1].FlatStyle = FlatStyle.Popup; sign[x, y + 1] = 1; } else if (MileState[x, y + 1] == 0) print(x, y + 1, sign); if (x + 1 < heights && y - 1 >= 0 && sign[x + 1, y - 1] == 0) if (MileState[x + 1, y - 1] > 0) { buttonarray[x + 1, y - 1].Text = Convert.ToString(MileState[x + 1, y - 1]); buttonarray[x + 1, y - 1].FlatStyle = FlatStyle.Popup; sign[x + 1, y - 1] = 1; } else if (MileState[x + 1, y - 1] == 0) print(x + 1, y - 1, sign); if (x + 1 < heights && sign[x + 1, y] == 0) if (MileState[x + 1, y] > 0) { buttonarray[x + 1, y].Text = Convert.ToString(MileState[x + 1, y]); buttonarray[x + 1, y].FlatStyle = FlatStyle.Popup; sign[x + 1, y] = 1; } else if (MileState[x + 1, y] == 0) print(x + 1, y, sign); if (x + 1 < heights && y + 1 < widths && sign[x + 1, y + 1] == 0) if (MileState[x + 1, y + 1] > 0) { buttonarray[x + 1, y + 1].Text = Convert.ToString(MileState[x + 1, y + 1]); buttonarray[x + 1, y + 1].FlatStyle = FlatStyle.Popup; sign[x + 1, y + 1] = 1; } else if (MileState[x + 1, y + 1] == 0) print(x + 1, y + 1, sign); } } }
五、实验结果:
1、用”×”标记雷点,用”?”标记疑问点,空白点表示周围无雷点或者该点还未点开,根据颜色区别二者。
2、游戏胜利和游戏结束显示messagebox。
3、第一次开始点击笑脸按钮,重新开始点击哭脸按钮。
4、点击开始菜单栏的子菜单栏选择游戏难度,初级、中级、高级的雷点分别为10、40、99个
(初级)
(中级)
(高级)
点击雷点,显示游戏错误,游戏结束
六、总结
通过本次实验,对c#控件和窗体有了更深入的了解,懂得如何根据各个控件的特点实现扫雷对应的功能,希望在以后能更加熟练地使用各个控件。
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。