像Linq一样来使用Graphics

Linq的链式编程用起来总是那样畅快淋漓,可惜在C#中并不是每时每刻都能有这么畅快的感觉,其中使用Graphics的时候就是,每次用Graphics绘制大量图形时尤其如此。GDI+的API功能很强大,但是在实际编码中,很多重复性的工作总是让我感觉到用起来很繁琐,于是我就设计了这样一个类库,将C#中的Graphics类进行了二次封装,让其可以和Linq一样,用起来“如沐春风”。

先来看一段简单的示例代码吧。下面代码就是在一个窗体上绘制一系列图形,可以看出和原来的Graphics相比,编码量更小,代码也更优雅。

 1 private void Form1_Paint(object sender, PaintEventArgs e)

 2         {

 3             e.Graphics.Ex()

 4                 .DrawLine(10, 10, 50, 50)

 5                 .DrawLine(50, 50, 100, 50,Pens.Red)

 6                 .DrawLine(100, 50, 100, 100)

 7                 .DrawLine(100, 100, 150, 100, new Pen(Color.Blue,3f))

 8                 .DrawLine(150, 100, 150, 150)

 9                 .DrawRectangle(150, 50, 100, 100)

10                 .FillRectangle(150, 50, 100, 100, Brushes.Red)

11                 .DrawEllipse(150, 50, 50, 100, new Pen(Color.Yellow, 3f))

12                 .FillEllipse(150, 50, 50, 100,Brushes.Green)

13                 .DrawString("haha",new PointF(200f,200f))

14                 .DrawString("leilei", new PointF(100f, 200f),new Font("微软雅黑",30f));

15         }

画出来的效果如下:

像Linq一样来使用Graphics

下面就是我对Graphics二次封装的具体代码,目前还只能绘制Line、Rectangle、Ellipse和string

  1 public static class GDIEx

  2     {

  3         public static GraphicsEx Ex(this Graphics g)

  4         {

  5             return new GraphicsEx(g);

  6         }

  7     }

  8     public class GraphicsEx : IDisposable

  9     {

 10         readonly Graphics g;

 11         Pen pen = Pens.Black;

 12         Brush brush = Brushes.Black;

 13         Font font = new Font(FontFamily.GenericSerif,10);

 14         internal GraphicsEx(Graphics g)

 15         {

 16             this.g = g;

 17         }

 18         public void Dispose()

 19         {

 20             g.Dispose();

 21             pen = null;

 22             brush = null;

 23             font = null;

 24         }

 25         public GraphicsEx DrawLine(int x1, int y1, int x2, int y2,[Optional]Pen pen)

 26         {

 27             if (pen != null)

 28                 this.pen = pen;

 29             g.DrawLine(this.pen, x1, y1, x2, y2);

 30             return this;

 31         }

 32         public GraphicsEx DrawLine(Point p1, Point p2,[Optional]Pen pen)

 33         {

 34             if (pen != null)

 35                 this.pen = pen;

 36             g.DrawLine(this.pen, p1, p2);

 37             return this;

 38         }

 39         public GraphicsEx DrawRectangle(Rectangle rect,[Optional]Pen pen)

 40         {

 41             if (pen != null)

 42                 this.pen = pen;

 43             g.DrawRectangle(this.pen, rect);

 44             return this;

 45         }

 46         public GraphicsEx DrawRectangle(int left,int top,int width,int height,[Optional]Pen pen)

 47         {

 48             if(pen != null)

 49                 this.pen = pen;

 50             g.DrawRectangle(this.pen, left, top, width, height);

 51             return this;

 52         }

 53         public GraphicsEx FillRectangle(Rectangle rect, [Optional]Brush brush)

 54         {

 55             if(brush != null)

 56                 this.brush = brush;

 57             g.FillRectangle(this.brush, rect);

 58             return this;

 59         }

 60         public GraphicsEx FillRectangle(int left, int top, int width, int height, [Optional]Brush brush)

 61         {

 62             if (brush != null)

 63                 this.brush = brush;

 64             g.FillRectangle(this.brush, left, top, width, height);

 65             return this;

 66         }

 67         public GraphicsEx DrawEllipse(Rectangle rect, [Optional]Pen pen)

 68         {

 69             if (pen != null)

 70                 this.pen = pen;

 71             g.DrawEllipse(this.pen, rect);

 72             return this;

 73         }

 74         public GraphicsEx DrawEllipse(int left, int top, int width, int height, [Optional]Pen pen)

 75         {

 76             if (pen != null)

 77                 this.pen = pen;

 78             g.DrawEllipse(this.pen, left, top, width, height);

 79             return this;

 80         }

 81         public GraphicsEx FillEllipse(Rectangle rect, [Optional]Brush brush)

 82         {

 83             if (brush != null)

 84                 this.brush = brush;

 85             g.FillEllipse(this.brush, rect);

 86             return this;

 87         }

 88         public GraphicsEx FillEllipse(int left, int top, int width, int height, [Optional]Brush brush)

 89         {

 90             if (brush != null)

 91                 this.brush = brush;

 92             g.FillEllipse(this.brush, left, top, width, height);

 93             return this;

 94         }

 95         public GraphicsEx DrawString(string str, RectangleF rect,[Optional]Font font, [Optional]Brush brush)

 96         {

 97             if (font != null)

 98                 this.font = font;

 99             if (brush != null)

100                 this.brush = brush;

101             g.DrawString(str, this.font, this.brush, rect);

102             return this;

103         }

104         public GraphicsEx DrawString(string str, PointF p, [Optional]Font font, [Optional]Brush brush)

105         {

106             if (font != null)

107                 this.font = font;

108             if (brush != null)

109                 this.brush = brush;

110             g.DrawString(str, this.font, this.brush, p);

111             return this;

112         }

113     }

封装思想其实比较简单,封装的主体就是类GraphicsEx,该类根据构造函数中传入的Graphics进行绘图,并且绘制函数的签名尽量和Graphics的接口保持一致,以增加易用性,并且每个绘制函数都会返回实例本身,以供不断的调用。

所有的画笔、画刷或者其它与绘制内容无关的绘制参数都采用可选参数,这样做的目的很简单,从文章开始的示例中可以看出,在绘制一些Line的步骤中并没有指明所用的画笔,这时Graphics绘制时会自动采用上一次使用的画笔或者初始画笔进行绘制,这样在使用同一种画笔绘制多条直线,或者绘制多种不同图形时,可以省去每一步都必须要指定画笔的工作,减少编码量。

我对GraphicsEx的构造函数访问级别进行了控制,设置为internal级别,只让其在程序集内可见,并且通过构建一个Graphics的扩展方法,用来创建GraphicsEx的实例,用来代替其本身构造函数的功能,这样在使用时就显得更加自然一些。

就写这么多了,不知道大家看完我这样的封装有什么自己的看法,希望不吝赐教,在回帖中和我交流,谢谢!

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