SET08122效果

Assessment Brief Pro Forma

  1. Module number SET08122
  2. Module title Algorithms and Data Structures
  3. Module leader Christos Chrysoulas
  4. Tutor with responsibility for this Christos Chrysoulas –
    Assessment
    Student’s first point of contact
    1st point of contact
  5. Assessment See Attached coursework descrip?on
  6. Weighting 100%
  7. Size and/or ?me limits for See A?ached coursework description
    assessment
  8. Deadline of submission
    CW Part 1 (30%)
    CW Part 2 (70%)
    Your a?en?on is drawn to the penal?es for
    late submission
    For CW Part 1: 3pm on Friday 4th March
    For CW Part 2: 3pm on Friday 29th April
    Your a?en?on is drawn to the penal?es for late
    submissions.
  9. Arrangements for submission Submit via Moodle
  10. Assessment Regula?ons
    All assessments are subject to the
    University Regula?ons.
    Normal regula?ons.
  11. The requirements for the
    assessment
    See coursework specifica?on below.
  12. Special instructions None
  13. Return of work Feedback will normally be supplied within 3
    working weeks of a submission. Student work
    will not be returned.
  14. Assessment criteria See coursework specifica?on a?ached.
    You are advised to follow normal academic
    conven?ons for acknowledging sources.
    Algorithms & Data Structures SET08122
    Coursework Specifica?on
  15. Task
    The objec?ve of this coursework is to demonstrate your understanding of
    both theory and prac?se in rela?on to the content of the Algorithms and Data
    Structures module. Your specific task is to implement a simple, command-line
    only (no GUI or graphics) version of the “Sudoku”1 game using the
    programming language of your choice. The core goal of your implementa?on
    should focus on your choice of data structures and algorithms needed to
    implement the game. You must think carefully about which data structures
    and algorithms are appropriate to your solution and apply them effec?vely in
    your implementa?on.
    The minimum requirement is that you will, using your knowledge both from
    taught interac?ons and self-directed learning, iden?fy and implement
    appropriate data structures and associated algorithms to represent and
    manipulate at least the Game board - the space in which the game is played
    and be in posi?on to play a round of the game in full. Meaning that there
    should be at least some checking that the number is valid and to recognise a
    completed game. There should be an ini?al menu from where the player can
    choose one the following difficulty levels: a) Easy, b) Medium and c) Hard.
    For every data structure and algorithm that you use in your solu?on, you must
    have evaluated and jus?fied your choice. Ideally you will have considered
    alterna?ve approaches for each aspect of the program, for example, there are
    mul?ple methods for implemen?ng a game board, each of which has
    advantages and disadvantages. You should also consider how your choices of
    data structures and algorithms will perform as the amount of data that they
    manipulate varies. All these aspects should be considered within your wri?en
    report.
    To earn a better grade there are some addi?onal requirements:
    Your game should record the history of play and allow earlier games to
    be automa?cally re-played from this record, i.e. the sequence of moves
    that the player(s) make during a game, so that each game that is played
  16. If you are unfamiliar with Sudoku, then some background about the game can be found here:
    https://en.wikipedia.org/wiki...
    can be recorded and re-played. Subsequent automa?c replaying a
    record of an earlier game from the record is a part of this requirement.
    Your game should support undo, i.e. once a move is made you should
    be able to un-apply it, returning the game state to the immediate
    previous state. Your players should be able to undo moves right back to
    the initial game state.
    Once an undo facility is working you game can be extended to support
    redo of moves that have been undone.
    Extra options to be considered. Options like playing against time. For
    example, 7 minutes to finish the game.
    If you are aiming for a grade at the upper end of the grading scale (for
    example 80+) and have completed the requirements then you should consider
    extending the core requirements to demonstrate your self-directed learning,
    for example, directions that you might consider could be game boards of
    various sizes. Whilst the default is tradi?onally 9 rows x 9 columns, larger, or
    differently shaped boards can lead to interes?ng consequences in terms of
    how a game is played and this might require an adjustment to how you
    implement your game rules. Another goal might be to provide insight for the
    remaining places. For example, the game can also keep track and let the
    player know how many of each number are le? for the board to be solved.
    More advanced functions will support for example a game against a clock.
    This coursework should be fun, so use your imagination, and give your
    creativity a free rein. Inven?on and originality will be rewarded by the marking
    scheme. I hope you enjoy working on it.
  17. Submission & Deliverables
    Your coursework deliverables comprise the following:
  18. Coursework Part 1
    The first part of the coursework should be considered as an initial design
    document, which should also include a detailed as possible literature review.
    Study and critically evaluate what others have done on the field and what are
    their prons and cons. Eventually you should be in posi?on to propose possible
    ways to go on with your own implementa?on. In detail explain the features
    that you plan to include in your delivery. Of course, these can change as you
    proceed with the actual implementa?on during the phase 2 of the
    Coursework.
    All the above should be well documented in a report that you will have to
    deliver by the (hard) deadline placed by the Teaching Team and can be also
    found on the first page of the coursework descriptor. The style of wri?ng, the
    coherence, and the detail on which you have delved will be assessed and
    marked.
    Your report must be no longer than 3 pages in length (excluding appendices).
    Appendices may be used to include supplemental data, screenshots, or
    documenta?on, but these must be referenced from within the main body of
    your report. The format of the submitted report must be PDF and should
    include the following sec?ons:
    Title of your report.
    Introduction Describing the problem & giving an overview of features.
    Design Explaining how you plan to design & architect your software paying
    par?cular a?en?on to the algorithms and data structures to be used. In this
    sec?on you must iden?fy and jus?fy the inclusion of each data structure
    u?lised by your game based on the research you have done. In detail explain
    the features that you plan to include in your delivery.
    References (Op?onal) If you have used additional resources then these should
    be cited. Otherwise, this sec?on may be omi?ed.
    All work must be your own work. If you have been inspired by work from
    elsewhere then it is worth playing safe and explicitly recording the source of
    any code, design ideas, or approaches that you may have adopted. Properly
    referencing, quo?ng, and ci?ng the work of others is generally a good and safe
    way to do this.
  19. Coursework Part 2
    For the Second part of the coursework the following should be delivered:
    Source code (60%)
    Report (30%)
    Demonstra?on/Video upload (10%)
    If you are in any doubt about any of the requirements for the coursework or
    any aspect of the submission procedure, then please contact the module
    coordinator for further guidance. If, due to your circumstances, you are
    unable to complete your assignment on time and require an extension or
    something similar, then please adhere to the “Fit to sit” regula?ons which are
    available from, and detailed on, MyNapier.
    2.1 Source-code (60%)
    You must use the any programming language of your choice and your program
    must compile at the command prompt on a JKCC machine into a single
    executable.
    Your submission must contain all of the source-code required to rebuild your
    executable. You should also contain clear and detailed instruc?ons in a
    readme.txt file for performing that process. It is in your interests to ensure
    that the build process is as straigh?orward as possible. Your submission must
    contain only the files required for this submission and not your en?re
    SET09417 folder of workbook and lab content. It is your responsibility to
    ensure that you have placed all the source code necessary to build your
    so?ware into your submitted folder.
    Your source-code and a final executable must be submitted on Moodle. Please
    do not forget that there should also be a Readme.txt file available explaining
    how to compile – execute the provided code.
    2.2 Report (30%)
    Your report must be no longer than 2 pages in length (excluding appendices).
    Appendices may be used to include supplemental data, for example test data,
    screenshots, or documentation, but these must be referenced from within the
    main body of your report. The format of the submitted report must be PDF
    and should include the following sec?ons:
    Title of your report.
    Introduction Short descrip?on of the problem & an overview of features.
    Cri?cal Evaluation Explaining the features that you feel work well, or work
    poorly, and why you think this. Reflect on what you have proposed for the
    first part of the CW. Clearly present/list what features/op?ons you managed
    to add to the ini?al, basic implementa?on. You should, where possible,
    support your evalua?on with experimental results.
    References (Op?onal) If you have used additional resources then these should
    be cited. Otherwise, this sec?on may be omi?ed. All work must be your own
    work. If you have been inspired by work from elsewhere then it is worth
    playing safe and explicitly recording the source of any code, design ideas, or
    approaches that you may have adopted. Properly referencing, quo?ng, and
    ci?ng the work of others is generally a good and safe way to do this.
    2.3 Demonstration (10%)
    All coursework must be demonstrated. You should prepare a five (5) minutes
    long video to demonstrate your work. No need to go through the code you
    wrote. You can send the link to your video, so no need to upload it onMoodle.
    Please make sure to give the proper rights to the Module Leader to access the
    video.
    Without a demonstration your submission will not be marked.
  20. Important Dates & Deadlines
    Submission deadline: Coursework Part 1: 3PM on Friday 4th March and for
    Coursework Part 2: 3PM on Friday 29th April
    Return of work: you will be emailed written summative feedback within three
    working weeks of the submission deadline. Note that you will also have likely
    engaged with teaching staff about your assignment on many occasions during
    the trimester and these are all opportuni?es for formative feedback.
  21. Assessment Criteria & Marking Scheme
    This coursework is worth 100% of your overall grade for this module. The
    following marking guide indicates what is expected for each major grade band
    for this coursework assignment:
    0-40% There is a number of ways to achieve a mark in this band, but generally
    you will either have failed to create a working Sudoku game, omi?ed major
    func?onality such as a minimum requirement, have used a wholly
    inappropriate and unjustified approach, failed to include report(s), or the
    report(s) will be wholly inadequate in justifying the decisions that you’ve
    made in your code.
    40-49% To achieve a mark in this band you must have developed your own
    working Sudoku game. This means you will have designed and implemented a
    playable game that meets the minimum requirements. It may be based
    directly on an extension of the prac?cal work covered in class and your
    report(s) must adequately describe your work but might omit sections. The
    quality of your implementa?on and associated report(s) will dictate the
    position of your grade within this grade band.
    50-59% A submission in this mark band indicates work of a good standard. You
    will have met the requirements of the previous grade band and also
    implemented the recording of play and replay of earlier games. You will have
    considered the algorithms and data structures used in your solu?on and
    recorded this within your report(s). Your report(s) will be well written, include
    all sections, and will reference the material you have used.
    60-69% To achieve a mark in this band means that you have been a litile more
    ambitious and are achieving at a level that indicates very good work. You will
    have met the requirements of the previous grade band and also implemented
    the undo and redo features, underpinned by an appropriate choice of, and
    implementation of, data structures and algorithms. You will have considered
    how to evaluate your work and may have included some results. Your
    reports(s) will address all the necessary sections effectively, be very well
    writien, clearly presented, and well referenced.
    70-100% A submission in this mark band will consist of a game that offers an
    excellent level of functionality, both in terms of the number of features and
    their quality of implementa?on. You will have met the requirements of the
    previous grade band and also implemented all requirements to an excellent
    standard. Your choices of data structures and algorithms will be both
    appropriate and jus?fied in your reports(s), taking performance and
    complexity into account. Your game will be playable, robust, and well
    designed with appropriate, and jus?fied selec?ons of data structures and
    associated algorithms. Your report(s) will be comprehensive, include all
    mandated sections, be very well writen and presented and will correctly
    reference all the material you have used. This is likely to include textbooks,
    online forums, and tutorials and some of the suggested reading for the
    module. Furthermore, your report(s) will provide an excellent jus?fication for
    why you have implemented your solution in the manner that you have
    chosen. The quality of your implementation and associated report(s) will
    dictate the posi?on of your grade within this grade band. To achieve a grade
    more than 80% you must go beyond the taught material formally covered in
    the module and incorporate your own self-directed reading and research.
    Some suggestions for direction of development at this level were made above.

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