(此为作者原创,转载请告知)
#include
#include
#include
#include
#include
#include
#include
#include
using namespace std;
int D_Of_C, OK, ane, xy, D_Of_C1, OK1, ane1, xy1, nowM, MoralValue;
int ict = 0, nowlevel = 0;
int bag[44] = { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0};
//0抽奖券 1经验石R 2经验石SR 3经验石SSR 4经验石SSS 5经验石X
//6技能书快快复苏 7技能书铁甲咒 8技能书昏昏倒地 9技能书神锋无影 10技能书咒立停 11技能书石化咒 12技能书恢复咒 13技能书召唤咒 14技能书遗忘咒 15技能书万弹齐发 16技能书钻心咒 17技能书夺魂咒 18技能书死亡咒
//19生命药水 20防御药水 21攻击药水 22经验药水 23全幅药水
//24猫狸子胡须 25媚娃头发 26马形水怪的鬃毛 27龙心腱 28雷鸟尾羽 29凤凰羽毛 30独角兽尾毛 31龙神经 32夜骐的尾羽
//33桦木 34紫衫木 35冬青木 36山楂木柳条 37橡木 38械木 39山毛榉木 40栗木 41樱桃木 42桃花心木
//43速度药水
string Material1name[9] = { "猫狸子胡须","媚娃头发","马形水怪的鬃毛","龙心腱","雷鸟尾羽","凤凰羽毛","独角兽尾毛","龙神经","夜骐的尾羽" };
string Material2name[10] = { "桦木","紫衫木","冬青木","山楂木柳条","橡木","械木","山毛榉木","栗木","樱桃木","桃花心木" };
int health = 1000, maxhealth = 1000, money=0, attack = 250, defense = 10, experience = 0, camp, level = 1, amm = 0, f = 0, speed = 0;
string Nwand = "空手";
int LE1 = 1, LE2 = 1, Sl[13];
bool dead = false;
string wandname[100] = { "柳条魔杖","胡桃魔杖","鹅耳枥木魔杖","柳条魔杖","花心木魔杖","冬青木魔杖","紫杉木魔杖","老魔杖" };
int wandpower[100] = { 200,500,1100,1300,2400,5000,9000,20000 }, wand[100], wandi = 8, wandnamei = 8, wandpoweri = 8;
string name, password;
int choose()
{
system("cls");
cout << "请选择您的阵营。" << endl;
cout << "0, 哈利.HarryPotter" << endl;
cout << "1, 伏地魔 LordVoldemort" << endl;
cin >> camp;
if (camp != 0 && camp != 1) {
cout << "输入错误。";
Sleep(250);
choose();
}
else {
if (MessageBox(0, TEXT("你确定?"), TEXT("请选择"), MB_OKCANCEL | MB_ICONINFORMATION) == IDOK) return 0;
choose();
}
return 0;
}
int login()
{
string DN, DPW;
bool isn = false;
cout << "请输入账号和密码" << endl;
cout << "账号:";
cin >> name;
cout << "密码:";
cin >> password;
ifstream fin("data2.txt");
while(fin >> DN) {
if (DN == name) {
fin >> DPW;
if (DPW != password) {
cout << "密码错误!" << endl; isn = true;
system("cls"); login();
}
else {
fin >> money >> attack >> defense >> health >> level >> experience >> LE1 >> LE2 >> camp >> maxhealth;
fin >> D_Of_C >> OK >> ane >> xy >> D_Of_C1 >> OK1 >> ane1 >> xy1 >> nowM;
fin >> bag[0] >> bag[1] >> bag[2] >> bag[3] >> bag[4] >> bag[5] >> bag[6] >> bag[7];
fin >> bag[8] >> bag[9] >> bag[10] >> bag[11] >> bag[12] >> bag[13] >> bag[14] >> bag[15];
fin >> bag[16] >> bag[17] >> bag[18] >> bag[19] >> bag[20] >> bag[21] >> bag[22] >> bag[23];
fin >> bag[24] >> bag[25] >> bag[26] >> bag[27] >> bag[28] >> bag[29] >> bag[30] >> bag[31];
fin >> bag[32] >> bag[33] >> bag[34] >> bag[35] >> bag[36] >> bag[37] >> bag[38] >> bag[39];
fin >> bag[40] >> bag[41] >> bag[42] >> bag[43];
fin >> Sl[0] >> Sl[1] >> Sl[2] >> Sl[3] >> Sl[4] >> Sl[5] >> Sl[6] >> Sl[7] >> Sl[8] >> Sl[9] >> Sl[10] >> Sl[11] >> Sl[12];
for (int i = 0; i < 100; i++) {
fin >> wandname[i];
fin >> wandpower[i];
fin >> wand[i];
}
fin >> Nwand >> amm >> f >> wandi >> wandnamei >> wandpoweri >> ict >> speed >> nowlevel;
isn = true;
}
}
}
if (!isn) {
cout << "无此用户!" << endl;
login();
}
cout << "登入成功!" << endl;
Sleep(1000);
return 0;
}
int save()
{
ofstream outfile("data2.txt", ios::binary | ios::app | ios::in | ios::out);
outfile << name << " " << password << " " << money << " " << attack << " " << defense << " " << health << " " << level << " " << experience << " " << LE1 << " " << LE2 << " " << camp << " " << maxhealth << " ";
outfile << D_Of_C << " " << OK << " " << ane << " " << xy << " " << D_Of_C1 << " " << OK1 << " " << ane1 << " " << xy1 << " " << nowM << " ";
outfile << bag[0] << " " << bag[1] << " " << bag[2] << " " << bag[3] << " " << bag[4] << " " << bag[5] << " " << bag[6] << " " << bag[7] << " ";
outfile << bag[8] << " " << bag[9] << " " << bag[10] << " " << bag[11] << " " << bag[12] << " " << bag[13] << " " << bag[14] << " " << bag[15] << " ";
outfile << bag[16] << " " << bag[17] << " " << bag[18] << " " << bag[19] << " " << bag[20] << " " << bag[21] << " " << bag[22] << " " << bag[23] << " ";
outfile << bag[24] << " " << bag[25] << " " << bag[26] << " " << bag[27] << " " << bag[28] << " " << bag[29] << " " << bag[30] << " " << bag[31] << " ";
outfile << bag[32] << " " << bag[33] << " " << bag[34] << " " << bag[35] << " " << bag[36] << " " << bag[37] << " " << bag[38] << " " << bag[39] << " ";
outfile << bag[40] << " " << bag[41] << " " << bag[42] << " " << bag[43] << " ";
outfile << Sl[0] << " " << Sl[1] << " " << Sl[2] << " " << Sl[3] << " " << Sl[4] << " " << Sl[5] << " " << Sl[6] << " " << Sl[7] << " " << Sl[8] << " " << Sl[9] << " " << Sl[10] << " " << Sl[11] << " " << Sl[12] << " ";
for (int i = 0; i < 100; i++) {
outfile << wandname[i] << " ";
outfile << wandpower[i] << " ";
outfile << wand[i] << " ";
}
outfile << Nwand << " " << amm << " " << f << " " << wandi << " " << wandnamei << " " << wandpoweri << " " << ict << " " << speed << " " << nowlevel << endl;
outfile.close();
return 0;
}
int Reg()
{
string DN, DPW;
cout << "请输入账号和密码 " << endl;
cout << "账号:";
cin >> name;
cout << endl << "密码:";
cin >> password;
ifstream fin("data2.txt");
while(fin >> DN) {
if (DN == name) {
cout << "用户名已被使用=====请重新起名";
Reg();
}
}
choose();
return 0;
}
int monsterfight(string Hname, int hisH, int hisA, int hisD, int hisS, int hisSP)
{
int mhealth = 10000, mdefense = 1000, mattack = 10000, mspeed = 500;
int hfaint = 0;
int mfaint = 0;
dead = false;
int ha = hisA;
while (1) {
if (hfaint > 0) hfaint -= 1;
if (mfaint > 0) {
if (rand() % 3 == 0)
{
mfaint = 0;
cout << "石怪使用技能咒立停,停止了魔咒!" << endl;
}
else mfaint -= 1;
}
if (mfaint <= 0) {
if (rand() % 3) {
cout << "石怪使用技能快快复苏 生命增加200" << endl;
mhealth += 200;
}
if (rand() % 3) {
cout << "石怪使用技能铁甲护身 生命增加100 防御增加50" << endl;
mhealth += 100;
mdefense += 50;
}
if (rand() % 3) {
cout << "石怪使用技能神锋无影 攻击增加200 对方扣血200滴" << endl;
hisH -= 200;
mattack += 200;
}
Sleep(1000);
int ran = rand() % 40 - 20;
if (rand() % 10000 > hisSP) {
if (attack + ran > hisD) {
cout << "石怪发起进攻 " << Hname << "扣血" << mattack - hisD + ran << "滴 剩余" << hisH - (mattack - hisD + ran) << "滴" << endl;
hisH -= mattack - hisD + ran;
}
else cout << "石怪发起进攻 " << Hname << "扣血0滴 剩余" << hisH << "滴" << endl;
}
else {
if (rand() % 2) cout << "石怪一脚踹了过去,但没有踢中" << endl;
else {
cout << "石怪一脚踹了过去,但只擦着了腰" << endl;
if ((mattack / 3) + ran > hisD) {
cout << Hname << "扣血" << (mattack / 3) + ran - hisD << "滴 剩余" << hisH - ((mattack / 3) + ran - hisD) << "滴" << endl;
hisH -= (mattack / 3) + ran - hisD;
}
else cout << Hname << "扣血0滴 剩余" << hisH << "滴" << endl;
}
}
}
Sleep(1000);
if (hisH <= 0) {
if (hisS == 20 && rand() % 3 == 0) {
cout << "对方发动技能:恢复如初 满血复活" << endl;
hisH = ha; Sleep(1000);
}
else {
cout << "对方死亡" << endl;
return 0;
}
}
if (hfaint <= 0) {
if (hisS != 0) {
if (rand() % 3 == 0) {
if (hisS == 14) {
cout << "对方发动技能:快快复苏 生命加200" << endl;
hisH += 200;
}
if (hisS == 15) {
cout << "对方发动技能:盔甲护身 生命加50 防御增加50" << endl;
hisH += 50;
hisD += 50;
}
if (hisS == 17) {
cout << "对方发动技能神锋无影 攻击增加200 扣血200滴" << endl;
health -= 200;
hisA += 200;
}
}
Sleep(1000);
}
int ran = rand() % 40 - 20;
if (rand() % 10000 > mspeed) {
if (hisA + ran > defense) {
cout << Hname << "发起进攻 " << "石怪扣血" << hisA - defense + ran << "滴 剩余" << mhealth - (hisA - defense + ran) << "滴" << endl;
mhealth -= hisA - defense + ran;
}
else cout << Hname << "发起进攻 " << "石怪扣血0滴 剩余" << mhealth << "滴" << endl;
}
else {
if (rand() % 2) cout << Hname << "一脚踹了过来,但没有踢中" << endl;
else {
cout << "对方一脚踹了过来,但只擦着了石怪的腰" << endl;
if ((hisA / 3) + ran > hisD) {
cout << "石怪扣血" << (hisA / 3) + ran - defense << "滴 剩余" << mhealth - ((hisA / 3) + ran - defense) << "滴" << endl;
mhealth -= ((hisA / 3) + ran - defense);
}
else cout << "石怪扣血0滴 剩余" << mhealth << "滴" << endl;
}
}
Sleep(1000);
if (mhealth <= 0) {
cout << "石怪死亡" << endl;
return hisH;
}
}
}
return 0;
}
int fight1(string Hname, int hisH, int hisA, int hisD, int hisS, int hisSP)
{
int hfaint = 0, hhurt = 0, hbeat = 0;
int mfaint = 0, mhurt = 0;
dead = false;
int ha = hisA;
int his = hisA + hisD + hisH;
while (1) {
if (hfaint > 0) {
if (rand() % 3 == 0) {
cout << "对方使用技能:咒立停!停止了魔咒" << endl;
hfaint = 1;
}
hfaint -= 1;
}
if (hbeat == 1) {
if (rand() % 10 == 0) {
cout << "对方一躲,躲过了你的石头" << endl;
hbeat = 0;
}
else {
cout << "对方躲闪不急,石头正好撞在他的鼻子上 扣血50滴" << endl;
hisH -= 50;
}
}
if (mfaint > 0) {
if (Sl[6]) mfaint = 0;
else mfaint -= 1;
}
if (mhurt > 0) {
if (Sl[6]) mhurt = 0;
else mhurt -= 1;
cout << "你的心像被一把刀刺穿了一样 扣血200滴" << endl;
health -= 200;
}
if (mfaint <= 0) {
if (rand() % 3 && Sl[0]) {
cout << "你使用技能快快复苏 生命增加200" << endl;
health += 200;
}
if (rand() % 3 && Sl[1]) {
cout << "你使用技能铁甲护身 生命增加100 防御增加50" << endl;
health += 100; defense += 50;
}
if (rand() % 3 && Sl[2]) {
cout << "你使用技能昏昏倒地 " << Hname << "一回合之内不能攻击" << endl;
hfaint += 1;
}
if (rand() % 3 && Sl[3]) {
cout << "你使用技能神锋无影 攻击增加200 扣血200滴" << endl;
hisH -= 200; attack += 200;
}
if (rand() % 3 && Sl[5]) {
if (rand() % 10) {
cout << "你使用技能统统石化 " << Hname << "二回合之内不能攻击" << endl;
hfaint += 2;
}
else {
cout << "你使用技能统统石化 " << Hname << "十回合之内不能攻击" << endl;
hfaint += 10;
}
}
if (rand() % 4 == 0 && Sl[7])
{
cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;
hisH = monsterfight(Hname, hisH, hisA, hisD, hisS, hisSP);
if (hisH < 1) return 0;
if (Sl[0]) {
cout << "在对方和石怪的战斗中,你已经恢复了2000生命" << endl;
if (maxhealth < health + 2000) health = maxhealth;
else health += 2000;
}
}
if (rand() % 4 == 0 && Sl[8]) {
cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;
}
if (rand() % 3 && Sl[9]) {
cout << "你使用技能万弹齐发!变出几十块石头" << endl;
hbeat = 1;
}
if (rand() % 3 && Sl[10]) {
cout << "你使用技能钻心咒!对方将疼痛5回合" << endl;
hhurt += 5;
}
if (rand() % 3 && Sl[11]) {
cout << "魂魄出窍!你使用夺魂咒,企图让" << Hname << "自己攻击自己!" << endl;
Sleep((rand() % 1000) + 1000);
cout << Hname << "被你控制了,开始攻击自己" << endl;
Sleep(700);
int ran = rand() % 40 - 20;
if (hisA + ran > hisD) {
cout << "对方发起进攻 自己扣血" << hisH - hisD + ran << "滴 剩余" << hisH - (hisA - hisD + ran) << "滴" << endl;
hisH -= hisA - hisD + ran;
}
else cout << "对方发起进攻 自己扣血0滴 剩余" << hisH << "滴" << endl;
}
if (rand() % 2 && Sl[12]) {
cout << "你使用技能阿瓦达索命 " << Hname << "扣血" << hisH - hisH / 4 << "滴" << endl;
hisH /= 4;
}
Sleep(1000);
int ran = rand() % 40 - 20;
if (rand() % 10000 > hisSP) {
if (attack + ran > hisD) {
cout << "你发起进攻 " << Hname << "扣血" << attack - hisD + ran << "滴 剩余" << hisH - (attack - hisD + ran) << "滴" << endl;
hisH -= attack - hisD + ran;
}
else cout << "你发起进攻 " << Hname << "扣血0滴 剩余" << hisH << "滴" << endl;
}
else {
if (rand() % 2) cout << "你一脚踹了过去,但没有踢中" << endl;
else {
cout << "你一脚踹了过去,但只擦着了腰" << endl;
if ((attack / 3) + ran > hisD) {
cout << Hname << "扣血" << (attack / 3) + ran - hisD << "滴 剩余" << hisH - ((attack / 3) + ran - hisD) << "滴" << endl;
hisH -= (attack / 3) + ran - hisD;
}
else cout << Hname << "扣血0滴 剩余" << hisH << "滴" << endl;
}
}
}
Sleep(700);
if (hhurt > 0) {
hhurt -= 1;
cout << "对方因中了你的钻心咒,正捂着心大叫呢 扣血200滴" << endl;
hisH -= 200;
}
if (hisH <= 0) {
if (hisS == 20 && rand() % 3 == 0) {
cout << "对方发动技能:恢复如初 满血复活" << endl;
hisH = ha;
Sleep(1000);
}
else {
cout << "对方死亡\n获得" << (his / 30) << "经验" << endl;
experience += (his / 30);
if (ane == 3) D_Of_C++;
if (ane1 == 3) D_Of_C1++;
return 0;
}
}
if (hfaint <= 0) {
if (rand() % 3 == 0) {
if (hisS == 14) {
cout << "对方发动技能:快快复苏 生命加200" << endl;
hisH += 200;
}
if (hisS == 15) {
cout << "对方发动技能:盔甲护身 生命加50 防御增加50" << endl;
hisH += 50; hisD += 50;
}
if (hisS == 17) {
cout << "对方发动技能神锋无影 攻击增加200 扣血200滴" << endl;
health -= 200; hisA += 200;
}
Sleep(1000);
}
int ran = rand() % 40 - 20;
if (rand() % 10000 > speed) {
if (hisA + ran > defense) {
cout << Hname << "发起进攻 " << "你扣血" << hisA - defense + ran << "滴 剩余" << health - (hisA - defense + ran) << "滴" << endl;
health -= hisA - defense + ran;
}
else cout << Hname << "发起进攻 " << "你扣血0滴 剩余" << health << "滴" << endl;
}
else {
if (rand() % 2) cout << Hname << "一脚踹了过来,但没有踢中" << endl;
else {
cout << "对方一脚踹了过来,但只擦着了你的腰" << endl;
if ((hisA / 3) + ran > hisD) {
cout << "你扣血" << (hisA / 3) + ran - defense << "滴 剩余" << health - ((hisA / 3) + ran - defense) << "滴" << endl;
health -= ((hisA / 3) + ran - defense);
}
else cout << "你扣血0滴 剩余" << health << "滴" << endl;
}
}
Sleep(700);
if (health <= 0) {
if (Sl[6] && rand() % 2) {
cout << "你发动技能:恢复如初 满血复活" << endl;
health = maxhealth;
Sleep(1000);
}
else {
cout << "你死亡";
health = 20;
dead = true;
return 0;
}
}
}
}
return 0;
}
int fight2(string Hname, int hisH, int hisA, int hisD, int hisS, int hisSP)
{
int hfaint = 0, hhurt = 0, hbeat = 0;
int mfaint = 0, mhurt = 0;
dead = false;
int ha = hisA;
int his = hisA + hisD + hisH;
while (1) {
if (hfaint > 0) {
if (rand() % 3 == 0) {
cout << "对方使用技能:咒立停!停止了魔咒";
hfaint = 1;
}
hfaint -= 1;
}
if (hbeat == 1) {
if (rand() % 10 == 0) {
cout << "对方一躲,躲过了你的石头" << endl;
hbeat = 0;
}
else {
cout << "对方躲闪不急,石头正好撞在他的鼻子上 扣血50滴" << endl;
hisH -= 50;
}
}
if (mfaint > 0) {
if (Sl[6]) mfaint = 0;
else mfaint -= 1;
}
if (mhurt > 0) {
if (Sl[6]) mhurt = 0;
else mhurt -= 1;
cout << "你的心像被一把刀刺穿了一样 扣血200滴" << endl;
health -= 200;
}
if (mfaint <= 0) {
if (rand() % 3 && Sl[0]) {
cout << "你使用技能快快复苏 生命增加200" << endl;
health += 200;
}
if (rand() % 3 && Sl[1]) {
cout << "你使用技能铁甲护身 生命增加100 防御增加50" << endl;
health += 100;
defense += 50;
}
if (rand() % 3 && Sl[2]) {
cout << "你使用技能昏昏倒地 " << Hname << "一回合之内不能攻击" << endl;
hfaint += 1;
}
if (rand() % 3 && Sl[3]) {
cout << "你使用技能神锋无影 攻击增加200 扣血200滴" << endl;
hisH -= 200;
attack += 200;
}
if (rand() % 3 && Sl[5]) {
if (rand() % 10) {
cout << "你使用技能统统石化 " << Hname << "二回合之内不能攻击" << endl;
hfaint += 2;
}
else {
cout << "你使用技能统统石化 " << Hname << "十回合之内不能攻击" << endl;
hfaint += 10;
}
}
if (rand() % 4 == 0 && Sl[7]) {
cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;
hisH = monsterfight(Hname, hisH, hisA, hisD, hisS, hisSP);
if (hisH < 1) return 0;
if (Sl[0]) {
cout << "在对方和石怪的战斗中,你已经恢复了2000生命" << endl;
if (maxhealth < health + 2000) health = maxhealth;
else health += 2000;
}
Sleep(1000);
}
if (rand() % 4 == 0 && Sl[8]) {
cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;
}
if (rand() % 3 && Sl[9]) {
cout << "你使用技能万弹齐发!变出几十块石头" << endl;
hbeat = 1;
}
if (rand() % 3 && Sl[10]) {
cout << "你使用技能钻心咒!对方将疼痛5回合" << endl;
hhurt += 5;
}
if (rand() % 3 && Sl[11]) {
cout << "魂魄出窍!你使用夺魂咒,企图让" << Hname << "自己攻击自己!" << endl;
Sleep((rand() % 1000) + 1000);
cout << Hname << "被你控制了,开始攻击自己" << endl;
Sleep(700);
int ran = rand() % 40 - 20;
if (hisA + ran > hisD) {
cout << "对方发起进攻 自己扣血" << hisH - hisD + ran << "滴 剩余" << hisH - (hisA - hisD + ran) << "滴" << endl;
hisH -= hisA - hisD + ran;
}
else cout << "对方发起进攻 自己扣血0滴 剩余" << hisH << "滴" << endl;
}
if (rand() % 2 && Sl[12]) {
cout << "你使用技能阿瓦达索命 " << Hname << "扣血" << hisH - hisH / 4 << "滴" << endl;
hisH /= 4;
}
Sleep(1000);
int ran = rand() % 40 - 20;
if (rand() % 10000 > hisSP) {
if (attack + ran > hisD) {
cout << "你发起进攻 " << Hname << "扣血" << attack - hisD + ran << "滴 剩余" << hisH - (attack - hisD + ran) << "滴" << endl;
hisH -= attack - hisD + ran;
}
else cout << "你发起进攻 " << Hname << "扣血0滴 剩余" << hisH << "滴" << endl;
}
else {
if (rand() % 2) cout << "你一脚踹了过去,但没有踢中" << endl;
else {
cout << "你一脚踹了过去,但只擦着了腰" << endl;
if ((attack / 3) + ran > hisD) {
cout << Hname << "扣血" << (attack / 3) + ran - hisD << "滴 剩余" << hisH - ((attack / 3) + ran - hisD) << "滴" << endl;
hisH -= (attack / 3) + ran - hisD;
}
else cout << Hname << "扣血0滴 剩余" << hisH << "滴" << endl;
}
}
}
Sleep(700);
if (hhurt > 0) {
hhurt -= 1;
cout << "对方因中了你的钻心咒,正捂着心大叫呢 扣血200滴" << endl;
hisH -= 200;
}
if (hisH <= 0) {
if (hisS == 20 && rand() % 3 == 0) {
cout << "对方发动技能:恢复如初 满血复活" << endl;
hisH = ha;
Sleep(1000);
}
else {
cout << "对方死亡\n获得" << (his / 200) << "金币" << endl;
money += (his / 200);
if (ane == 3) D_Of_C++;
if (ane1 == 3) D_Of_C1++;
return 0;
}
}
if (hfaint <= 0) {
if (rand() % 3 == 0) {
if (hisS == 14) {
cout << "对方发动技能:快快复苏 生命加200" << endl;
hisH += 200;
}
if (hisS == 15) {
cout << "对方发动技能:盔甲护身 生命加50 防御增加50" << endl;
hisH += 50; hisD += 50;
}
if (hisS == 17) {
cout << "对方发动技能神锋无影 攻击增加200 扣血200滴" << endl;
health -= 200; hisA += 200;
}
Sleep(1000);
}
int ran = rand() % 40 - 20;
if (rand() % 10000 > speed) {
if (hisA + ran > defense) {
cout << Hname << "发起进攻 " << "你扣血" << hisA - defense + ran << "滴 剩余" << health - (hisA - defense + ran) << "滴" << endl;
health -= hisA - defense + ran;
}
else cout << Hname << "发起进攻 " << "你扣血0滴 剩余" << health << "滴" << endl;
}
else {
if (rand() % 2) cout << Hname << "一脚踹了过来,但没有踢中" << endl;
else {
cout << "对方一脚踹了过来,但只擦着了你的腰" << endl;
if ((hisA / 3) + ran > hisD) {
cout << "你扣血" << (hisA / 3) + ran - defense << "滴 剩余" << health - ((hisA / 3) + ran - defense) << "滴" << endl;
health -= ((hisA / 3) + ran - defense);
}
else cout << "你扣血0滴 剩余" << health << "滴" << endl;
}
}
Sleep(700);
if (health <= 0) {
if (Sl[6] && rand() % 2) {
cout << "你发动技能:恢复如初 满血复活" << endl;
health = maxhealth;
Sleep(1000);
}
else {
cout << "你死亡";
health = 20;
dead = true;
return 0;
}
}
}
}
return 0;
}
int fight(string Hname, int hisH, int hisA, int hisD, int hisS, int hisSP)
{
int hfaint = 0, hhurt = 0, hbeat = 0;
int mfaint = 0, mhurt = 0;
dead = false;
int ha = hisA;
int his = hisA + hisD + hisH;
while (1)
{
if (hfaint > 0) {
if (rand() % 3 == 0) {
cout << "对方使用技能:咒立停!停止了魔咒" << endl;
hfaint = 0;
}
else hfaint -= 1;
}
if (hbeat == 1) {
if (rand() % 10 == 0) {
cout << "对方一躲,躲过了你的石头" << endl;
hbeat = 0;
}
else {
cout << "对方躲闪不急,石头正好撞在他的鼻子上 扣血50滴" << endl;
hisH -= 50;
}
}
if (mfaint > 0) {
if (Sl[6]) mfaint = 0;
else mfaint -= 1;
}
if (mhurt > 0) {
if (Sl[6]) mhurt = 0;
else mhurt -= 1;
cout << "你的心像被一把刀刺穿了一样 扣血200滴" << endl;
health -= 200;
}
if (mfaint <= 0) {
if (rand() % 3 && Sl[0]) {
cout << "你使用技能快快复苏 生命增加200" << endl;
health += 200;
}
if (rand() % 3 && Sl[1]) {
cout << "你使用技能铁甲护身 生命增加100 防御增加50" << endl;
health += 100;
defense += 50;
}
if (rand() % 3 && Sl[2]) {
cout << "你使用技能昏昏倒地 " << Hname << "一回合之内不能攻击" << endl;
hfaint += 1;
}
if (rand() % 3 && Sl[3]) {
cout << "你使用技能神锋无影 攻击增加200 扣血200滴" << endl;
hisH -= 200; attack += 200;
}
if (rand() % 3 && Sl[5]) {
if (rand() % 10) {
cout << "你使用技能统统石化 " << Hname << "二回合之内不能攻击" << endl;
hfaint += 2;
}
else {
cout << "你使用技能统统石化 " << Hname << "十回合之内不能攻击" << endl;
hfaint += 10;
}
}
if (rand() % 4 == 0 && Sl[7]) {
cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;
hisH = monsterfight(Hname, hisH, hisA, hisD, hisS, hisSP);
if (hisH < 1) return 0;
if (Sl[0]) {
cout << "在对方和石怪的战斗中,你已经恢复了2000生命" << endl;
if (maxhealth < health + 2000) health = maxhealth;
else health += 2000;
}
}
if (rand() % 4 == 0 && Sl[8]) {
cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;
}
if (rand() % 3 && Sl[9]) {
cout << "你使用技能万弹齐发!变出几十块石头" << endl;
hbeat = 1;
}
if (rand() % 3 && Sl[10]) {
cout << "你使用技能钻心咒!对方将疼痛5回合" << endl;
hhurt += 5;
}
if (rand() % 3 && Sl[11]) {
cout << "魂魄出窍!你使用夺魂咒,企图让" << Hname << "自己攻击自己!" << endl;
Sleep((rand() % 1000) + 1000);
cout << Hname << "被你控制了,开始攻击自己" << endl;
Sleep(700);
int ran = rand() % 40 - 20;
if (hisA + ran > hisD) {
cout << "对方发起进攻 自己扣血" << hisH- hisD + ran << "滴 剩余" << hisH - (hisA - hisD + ran) << "滴" << endl;
hisH -= hisA - hisD + ran;
}
else cout << "对方发起进攻 自己扣血0滴 剩余" << hisH << "滴" << endl;
}
if (rand() % 2 && Sl[12]) {
cout << "你使用技能阿瓦达索命 " << Hname << "扣血" << hisH - hisH / 4 << "滴" << endl;
hisH /= 4;
}
Sleep(1000);
int ran = rand() % 40 - 20;
if (rand() % 10000 > hisSP) {
if (attack + ran > hisD) {
cout << "你发起进攻 " << Hname << "扣血" << attack - hisD + ran << "滴 剩余" << hisH - (attack - hisD + ran) << "滴" << endl;
hisH -= attack - hisD + ran;
}
else cout << "你发起进攻 " << Hname << "扣血0滴 剩余" << hisH << "滴" << endl;
}
else {
if (rand() % 2) cout << "你一脚踹了过去,但没有踢中" << endl;
else {
cout << "你一脚踹了过去,但只擦着了腰" << endl;
if ((attack / 3) + ran > hisD) {
cout << Hname << "扣血" << (attack / 3) + ran - hisD << "滴 剩余" << hisH - ((attack / 3) + ran - hisD) << "滴" << endl;
hisH -= (attack / 3) + ran - hisD;
}
else cout << Hname << "扣血0滴 剩余" << hisH << "滴" << endl;
}
}
}
Sleep(700);
if (hhurt > 0) {
hhurt -= 1;
cout << "对方因中了你的钻心咒,正捂着心大叫呢 扣血200滴" << endl;
hisH -= 200;
}
if (hisH <= 0) {
if (hisS == 20 && rand() % 3 == 0) {
cout << "对方发动技能:恢复如初 满血复活" << endl;
hisH = ha;
Sleep(1000);
}
else {
cout << "对方死亡\n获得" << his / 30 << "元" << endl;
money += his / 30;
experience += (his / 30) * 10;
if (ane == 3) D_Of_C++;
if (ane1 == 3) D_Of_C1++;
return 0;
}
}
if (hfaint <= 0) {
if (rand() % 3 == 0) {
if (hisS == 14) {
cout << "对方发动技能:快快复苏 生命加200" << endl;
hisH += 200;
}
if (hisS == 15) {
cout << "对方发动技能:盔甲护身 生命加50 防御增加50" << endl;
hisH += 50;
hisD += 50;
}
if (hisS == 17)
{
cout << "对方发动技能神锋无影 攻击增加200 扣血200滴" << endl;
health -= 200;
hisA += 200;
}
Sleep(1000);
}
int ran = rand() % 40 - 20;
if (rand() % 10000 > speed) {
if (hisA + ran > defense) {
cout << Hname << "发起进攻 " << "你扣血" << hisA - defense + ran << "滴 剩余" << health - (hisA - defense + ran) << "滴" << endl;
health -= hisA - defense + ran;
}
else cout << Hname << "发起进攻 " << "你扣血0滴 剩余" << health << "滴" << endl;
}
else {
if (rand() % 2) cout << Hname << "一脚踹了过来,但没有踢中" << endl;
else {
cout << "对方一脚踹了过来,但只擦着了你的腰" << endl;
if ((hisA / 3) + ran > hisD) {
cout <<"你扣血" << (hisA / 3) + ran - defense << "滴 剩余" << health - ((hisA / 3) + ran - defense) << "滴" << endl;
health -= ((hisA / 3) + ran - defense);
}
else cout << "你扣血0滴 剩余" << health << "滴" << endl;
}
}
Sleep(700);
if (health <= 0) {
if (Sl[6] && rand() % 2) {
cout << "你发动技能:恢复如初 满血复活" << endl;
health = maxhealth;
Sleep(1000);
}
else {
cout << "你死亡" << endl;
health = 20;
dead = true;
return 0;
}
}
}
}
return 0;
}
int street()
{
switch (rand() % 6)
{
case 0:
if (camp) {
int f;
cout << "你遇到了一个路人" << endl;
cout << "1进攻/2逃跑" << endl;
cin >> f;
if (f == 1) {
fight("路人", 500, 110, 0, 14, 1000);
if (!dead && rand() % 2) {
if (rand() % 4 == 0) {
cout << "获得一瓶经验药水" << endl;
bag[22] += 1;
}
else if (rand() % 4 == 1) {
cout << "获得一瓶攻击药水" << endl;
bag[21] += 1;
}
else if (rand() % 4 == 2) {
cout << "获得一瓶生命药水" << endl;
bag[19] += 1;
}
else {
cout << "获得一瓶防御药水" << endl;
bag[20] += 1;
}
}
}
}
else {
int f;
cout << "你遇到了一个小混混" << endl;
cout << "1进攻/2逃跑" << endl;
cin >> f;
if (f == 1) {
fight("小混混", 500, 110, 0, 15, 1000);
if (!dead && rand() % 2) {
if (rand() % 4 == 0) {
cout << "获得一瓶经验药水" << endl;
bag[22] += 1;
}
else if (rand() % 4 == 1) {
cout << "获得一瓶攻击药水" << endl;
bag[21] += 1;
}
else if (rand() % 4 == 2) {
cout << "获得一瓶生命药水" << endl;
bag[19] += 1;
}
else {
cout << "获得一瓶防御药水" << endl;
bag[20] += 1;
}
}
}
}
break;
case 1:
if (camp) {
int f;
cout << "你遇到了一个警察" << endl;
cout << "1进攻/2逃跑" << endl;
cin >> f;
if (f == 1) {
fight("警察", 2000, 500, 15, 15, 1000);
if (!dead && rand() % 3 != 0) {
if (rand() % 5 == 0) {
cout << "获得两瓶经验药水" << endl;
bag[22] += 2;
}
else if (rand() % 5 == 1) {
cout << "获得两瓶攻击药水" << endl;
bag[21] += 2;
}
else if (rand() % 5 == 2) {
cout << "获得两瓶生命药水" << endl;
bag[19] += 2;
}
else if (rand() % 5 == 3) {
cout << "获得一瓶全幅药水" << endl;
bag[23] += 1;
}
else {
cout << "获得两瓶防御药水" << endl;
bag[20] += 2;
}
}
}
}
else {
int f;
cout << "你遇到了一个小食死徒" << endl;
cout << "1进攻/2逃跑" << endl;
cin >> f;
if (f == 1) {
fight("食死徒", 2000, 500, 15, 15, 1000);
if (!dead && rand() % 3 != 0) {
if (rand() % 5 == 0) {
cout << "获得两瓶经验药水" << endl;
bag[22] += 2;
}
else if (rand() % 5 == 1) {
cout << "获得两瓶攻击药水" << endl;
bag[21] += 2;
}
else if (rand() % 5 == 2) {
cout << "获得两瓶生命药水" << endl;
bag[19] += 2;
}
else if (rand() % 5 == 3) {
cout << "获得一瓶全幅药水" << endl;
bag[23] += 1;
}
else {
cout << "获得两瓶防御药水" << endl;
bag[20] += 2;
}
}
}
}
break;
case 2:
if (camp) {
int f;
cout << "你遇到了一个凤凰社成员" << endl;
cout << "1进攻/2逃跑" << endl;
cin >> f;
if (f == 1) {
fight("凤凰社成员", 5000, 700, 50, 16, 1500);
if (!dead && rand() % 4 != 0) {
if (rand() % 5 == 0) {
cout << "获得三瓶经验药水" << endl;
bag[22] += 3;
}
else if (rand() % 5 == 1) {
cout << "获得三瓶攻击药水" << endl;
bag[21] += 3;
}
else if (rand() % 5 == 2) {
cout << "获得三瓶生命药水" << endl;
bag[19] += 3;
}
else if (rand() % 5 == 3) {
cout << "获得两瓶全幅药水" << endl;
bag[23] += 2;
}
else {
cout << "获得三瓶防御药水" << endl;
bag[20] += 3;
}
}
}
}
else {
int f;
cout << "你遇到了一个真食死徒" << endl;
cout << "1进攻/2逃跑" << endl;
cin >> f;
if (f == 1) {
fight("食死徒", 5000, 700, 50, 15, 1500);
if (!dead && rand() % 4 != 0) {
if (rand() % 5 == 0) {
cout << "获得三瓶经验药水" << endl;
bag[22] += 3;
}
else if (rand() % 5 == 1) {
cout << "获得三瓶攻击药水" << endl;
bag[21] += 3;
}
else if (rand() % 5 == 2) {
cout << "获得三瓶生命药水" << endl;
bag[19] += 3;
}
else if (rand() % 5 == 3) {
cout << "获得两瓶全幅药水" << endl;
bag[23] += 2;
}
else {
cout << "获得三瓶防御药水" << endl;
bag[20] += 3;
}
}
}
}
break;
case 3:
if (camp) {
int f;
cout << "你遇到了一个傲罗·穆迪" << endl;
cout << "1进攻/2逃跑" << endl;
cin >> f;
if (f == 1) {
fight("穆迪", 10000, 1200, 250, 17, 2000);
if (!dead) {
if (rand() % 3) {
if (rand() % 2) {
cout << "获得技能书神锋无影" << endl;
bag[9]++;
}
else {
cout << "获得技能书快快复苏" << endl;
bag[6]++;
}
}
if (rand() % 4) {
if (rand() % 5 == 0) {
cout << "获得四瓶经验药水" << endl;
bag[22] += 4;
}
else if (rand() % 5 == 1) {
cout << "获得四瓶攻击药水" << endl;
bag[21] += 4;
}
else if (rand() % 5 == 2) {
cout << "获得四瓶生命药水" << endl;
bag[19] += 4;
}
else if (rand() % 5 == 3) {
cout << "获得三瓶全幅药水" << endl;
bag[23] += 3;
}
else {
cout << "获得四瓶防御药水" << endl;
bag[20] += 4;
}
}
}
}
}
else {
int f;
cout << "你遇到了卢修斯·马尔福" << endl;
cout << "1进攻/2逃跑" << endl;
cin >> f;
if (f == 1) {
fight("马尔福", 10000, 1200, 250, 17, 2000);
if (!dead) {
if (rand() % 3) {
if (rand() % 2) {
cout << "获得技能书神锋无影" << endl;
bag[9]++;
}
else {
cout << "获得技能书快快复苏" << endl;
bag[6]++;
}
}
if (rand() % 4) {
if (rand() % 5 == 0) {
cout << "获得四瓶经验药水" << endl;
bag[22] += 4;
}
else if (rand() % 5 == 1) {
cout << "获得四瓶攻击药水" << endl;
bag[21] += 4;
}
else if (rand() % 5 == 2) {
cout << "获得四瓶生命药水" << endl;
bag[19] += 4;
}
else if (rand() % 5 == 3) {
cout << "获得三瓶全幅药水" << endl;
bag[23] += 3;
}
else {
cout << "获得四瓶防御药水" << endl;
bag[20] += 4;
}
}
}
}
}
if (!dead)
if (ane1 == 2) D_Of_C1++;
break;
case 4:
if (camp) {
int f;
cout << "你遇到了卢平" << endl;
cout << "1进攻/2逃跑" << endl;
cin >> f;
if (f == 1) {
fight("卢平", 100000, 12000, 2500, 17, 4000);
if (!dead) {
if (rand() % 3) {
if (rand() % 2) {
cout << "获得技能书恢复如初" << endl;
bag[12]++;
}
else {
cout << "获得技能书阿瓦达索命" << endl;
bag[18]++;
}
}
if (rand() % 5) {
if (rand() % 5 == 0) {
cout << "获得四瓶经验药水" << endl;
bag[22] += 4;
}
else if (rand() % 5 == 1) {
cout << "获得四瓶攻击药水" << endl;
bag[21] += 4;
}
else if (rand() % 5 == 2) {
cout << "获得四瓶生命药水" << endl;
bag[19] += 4;
}
else if (rand() % 5 == 3) {
cout << "获得三瓶全幅药水" << endl;
bag[23] += 3;
}
else {
cout << "获得四瓶防御药水" << endl;
bag[20] += 4;
}
}
}
}
}
else {
int f;
cout << "你遇到了食死徒·卡卡洛夫" << endl;
cout << "1进攻/2逃跑" << endl;
cin >> f;
if (f == 1) {
fight("卡卡洛夫", 100000, 12000, 2500, 170, 4000);
if (!dead) {
if (rand() % 3) {
if (rand() % 2) {
cout << "获得技能书恢复如初" << endl;
bag[12]++;
}
else {
cout << "获得技能书阿瓦达索命" << endl;
bag[18]++;
}
}
if (rand() % 5) {
if (rand() % 5 == 0) {
cout << "获得四瓶经验药水" << endl;
bag[22] += 4;
}
else if (rand() % 5 == 1) {
cout << "获得四瓶攻击药水" << endl;
bag[21] += 4;
}
else if (rand() % 5 == 2) {
cout << "获得四瓶生命药水" << endl;
bag[19] += 4;
}
else if (rand() % 5 == 3) {
cout << "获得三瓶全幅药水" << endl;
bag[23] += 3;
}
else {
cout << "获得四瓶防御药水" << endl;
bag[20] += 4;
}
}
}
}
}
break;
case 5:
if (camp) {
int f;
cout << "你遇到了邓布利多" << endl;
cout << "1进攻/2逃跑" << endl;
cin >> f;
if (f == 1) {
fight("邓布利多", 300000, 36000, 7500, 20, 5000);
if (!dead) {
if (rand() % 3) {
if (rand() % 2) {
cout << "获得技能书恢复如初" << endl;
bag[12]++;
}
else {
cout << "获得技能书阿瓦达索命" << endl;
bag[18]++;
}
}
if (rand() % 5) {
if (rand() % 5 == 0) {
cout << "获得四瓶经验药水" << endl;
bag[22] += 4;
}
else if (rand() % 5 == 1) {
cout << "获得四瓶攻击药水" << endl;
bag[21] += 4;
}
else if (rand() % 5 == 2) {
cout << "获得四瓶生命药水" << endl;
bag[19] += 4;
}
else if (rand() % 5 == 3) {
cout << "获得三瓶全幅药水" << endl;
bag[23] += 3;
}
else {
cout << "获得四瓶防御药水" << endl;
bag[20] += 4;
}
}
}
}
}
else {
int f;
cout << "你遇到了纳尼吉" << endl;
cout << "1进攻/2逃跑" << endl;
cin >> f;
if (f == 1) {
fight("纳尼吉", 300000, 36000, 7500, 20, 5000);
if (!dead) {
if (rand() % 3) {
if (rand() % 2) {
cout << "获得技能书恢复如初" << endl;
bag[12]++;
}
else {
cout << "获得技能书阿瓦达索命" << endl;
bag[18]++;
}
}
if (rand() % 5) {
if (rand() % 5 == 0) {
cout << "获得四瓶经验药水" << endl;
bag[22] += 4;
}
else if (rand() % 5 == 1) {
cout << "获得四瓶攻击药水" << endl;
bag[21] += 4;
}
else if (rand() % 5 == 2) {
cout << "获得四瓶生命药水" << endl;
bag[19] += 4;
}
else if (rand() % 5 == 3) {
cout << "获得三瓶全幅药水" << endl;
bag[23] += 3;
}
else {
cout << "获得四瓶防御药水" << endl;
bag[20] += 4;
}
}
}
}
}
if (!dead)
if (ane1 == 0) D_Of_C1++;
break;
}
Sleep(1000);
return 0;
}
int buy(int p, int m)
{
if (money < m) {
cout << "没钱,打出去!" << endl;
if (camp) {
cout << "1抢劫 2逃离" << endl;
int a;
cin >> a;
if (a == 1) {
fight("员工", 1000, 100, 10, 0, 1000);
if (dead) return 0;
cout << "另外一个员工冲了过来" << endl;
fight("员工", 1000, 100, 10, 14, 1000);
if (dead) return 0;
cout << "另外一个员工冲了过来" << endl;
fight("员工", 1000, 100, 10, 14, 2000);
if (dead) return 0;
cout << "员工头冲了过来" << endl;
fight("员工头", 5000, 5000, 10, 14, 2000);
if (dead) return 0;
cout << "店主冲了过来" << endl;
fight("店主", 10000, 1000, 100, 15, 4000);
if (dead) return 0;
cout << "获得100元" << endl;
money += 100;
if (rand() % 10 < 3) {
Sleep(3000);
cout << "你翻了半天,终于找到了你要卖的东西" << endl;
bag[p]++;
}
else {
Sleep(3000);
cout << "你翻了半天,还是没找到你要卖的东西" << endl;
cout << "你要不要到大街上消消气(杀人)" << endl;
cout << "1要! 2不必了" << endl;
int q;
cin >> q;
if (q == 1) street();
}
}
}
}
else {
cout << "购买成功" << endl;
bag[p]++;
money -= m;
if (ane == 1) D_Of_C++;
if (ane1 == 1) D_Of_C1 += m;
}
Sleep(1000);
return 0;
}
int buywand(int p, int m)
{
if (money < m) cout << "没钱,打出去!" << endl;
else {
cout << "购买成功" << endl;
wand[p - 6]++;
money -= m;
if (ane == 1) D_Of_C++;
if (ane1 == 1) D_Of_C1 += m;
}
Sleep(1000);
return 0;
}
int make(int w1, int w2, int c1, int c2)
{
if (w1 < 24 || w2 < 33) {
cout << "根本就没有这种材料,你眼瞎啊!" << endl;
Sleep(1000);
return 0;
}
if (c1 == 0||c2 == 0) {
cout << "你想拿0个材料来造魔杖!没门!" << endl;
Sleep(1000);
return 0;
}
if (bag[w1] < c1) {
if (bag[w2] < c2) cout << "你木材和杖芯都不够";
else cout << "杖芯不够";
}
else if (bag[w2] < c2) cout << "木材不够";
else {
cout << "制作成功" << endl;
string wn;
wn = Material1name[w1 - 24] + Material2name[w2 - 33] + "魔杖";
bag[w1] -= c1;
bag[w2] -= c2;
wand[wandi++]++;
wandpower[wandpoweri++] = c1 * 20 * (w1 - 4) + c1 * 10 * (w2 - 13);
wandname[wandnamei++] = wn;
}
Sleep(1000);
return 0;
}
int levelup()
{
if (experience >= level * 100) {
experience -= level * 100;
level++;
maxhealth += 100; health += 100; attack += 10; defense += 5; speed += 10;
if (rand() % 2 && level > 4) bag[0] += 1;
cout << "你升了1级" << endl;
levelup();
if (ane1 == 4) D_Of_C1++;
}
return 0;
}
int Hos()
{
int a;
if (health < maxhealth) {
cout << "剩余生命:(" << health << "/" << maxhealth << ")" << endl;
cout << "需要" << ((maxhealth) - health) / 16 << "元 是否恢复. 等级小于等于10免费恢复" << endl;
cout << "1,是 2,否" << endl;
cin >> a;
if (a == 1) {
if (level > 10) {
if (money >= ((maxhealth) - health) / 16) {
money -= ((maxhealth) - health) / 16;
cout << "恢复成功\n剩余:" << money << "元";
if (ane == 2) D_Of_C++;
if (ane1 == 1) D_Of_C1 += ((maxhealth) - health) / 16;
health = maxhealth;
}
else cout << "钱不足" << endl;
}
else {
health = maxhealth;
cout << "恢复成功" << endl;
if (ane == 2) D_Of_C++;
}
}
else if (a == 2) return 0;
else {
cout << "请别乱输";
Hos();
}
}
else {
cout << "生命已满";
Sleep(1000);
}
return 0;
}
int w()
{
int aaaa = 1;
while (aaaa) {
for (int i = 0; i < wandi; i++) {
if (wandname[i] == Nwand) cout << "o";
else cout << " ";
cout << i + 1 << "," << wandname[i] << " " << wand[i] << "个" << " 力量:" << wandpower[i] << endl;
}
cout << "1,装备魔杖 2,卸下现有魔杖 0,退出" << endl;
cin >> aaaa;
if (aaaa == 1) {
cout << "请输入魔杖编号" << endl;
int bbbb;
cin >> bbbb;
if (wand[bbbb - 1]) {
if (Nwand != "空手") {
cout << "已装备魔杖";
Sleep(1000);
}
else {
cout << "装备成功";
Nwand = wandname[bbbb - 1];
attack += wandpower[bbbb - 1];
}
}
else {
cout << "您还未拥有此魔杖";
}
Sleep(1000);
}
else if (aaaa == 2) {
for (int ia = 0; ia < wandi - 1; ia++) {
if (Nwand == wandname[ia]) {
cout << "成功卸下";
attack -= wandpower[ia];
break;
}
}
Nwand = "空手";
Sleep(1000);
}
else if (aaaa == 0) break;
else cout << "请别乱输";
levelup();
system("cls");
cout << "魔法人士:" << name << endl;
cout << "势力:";
if (camp) cout << "伏地魔" << endl;
else cout << "哈利波特" << endl;
cout << "生命:" << health << "/" << maxhealth << endl;
cout << "攻击:" << attack << endl;
cout << "防御:" << defense << endl;
cout << "速度:" << speed << endl;
cout << "等级:" << level << endl;
cout << "经验:" << experience << "/" << level * 100 << endl;
cout << "金币:" << money << endl;
cout << "1,魔法部(攻击即可占领) 2,大街(杀人/阻止食死徒) 3,";
if (camp) cout << "霍格沃茨(哈利波特不在) ";
else cout << "伏地魔总部(伏地魔不在) ";
cout << "4,霍格沃茨(最后战场) 5,奥利凡德魔杖商店 6,抽奖 7,经验石店 8,背包 9,工厂 10,材料店 11,任务 12,终极任务 13,副本 14,保存 ";
if (camp) cout << "15, 医疗兵(伏地魔的)";
else cout << "15, 庞弗雷女士 ";
cout << "16,改变参数(测试专用 需要密码) 17,设置 18,登出" << endl;
cout << "8" << endl;
cout << "1,查看魔杖 2,查看药水 3,查看经验石 4,学习技能" << endl;
cout << "1" << endl;
}
return 0;
}
int e()
{
int bbbb = 1;
while (bbbb) {
cout << "1,经验石R " << bag[1] << "个" << endl;
cout << "2,经验石SR " << bag[2] << "个" << endl;
cout << "3,经验石SSR " << bag[3] << "个" << endl;
cout << "4,经验石SSS " << bag[4] << "个" << endl;
cout << "5,经验石X " << bag[5] << "个" << endl;
cout << "0,退出 6,一键使用";
int aaaa;
cin >> bbbb;
switch (bbbb)
{
case 1:
cout << "几个?";
cin >> aaaa;
if (bag[1] >= aaaa) {
cout << "服用成功";
experience += aaaa * 100;
bag[1] -= aaaa;
Sleep(1000);
break;
}
break;
case 2:
cout << "几个?";
cin >> aaaa;
if (bag[2] >= aaaa) {
cout << "服用成功";
experience += aaaa * 250;
bag[2] -= aaaa;
Sleep(1000);
break;
}
break;
case 3:
cout << "几个?";
cin >> aaaa;
if (bag[3] >= aaaa) {
cout << "服用成功";
experience += aaaa * 500;
bag[3] -= aaaa;
Sleep(1000);
break;
}
break;
case 4:
cout << "几个?";
cin >> aaaa;
if (bag[4] >= aaaa) {
cout << "服用成功";
experience += aaaa * 1200;
bag[4] -= aaaa;
Sleep(1000);
break;
}
break;
case 5:
cout << "几个?";
cin >> aaaa;
if (bag[5] >= aaaa) {
cout << "服用成功";
experience += aaaa * 2500;
bag[5] -= aaaa;
Sleep(1000);
break;
}
break;
case 0:
break;
case 6:
cout << "服用成功";
experience += bag[1] * 100;
experience += bag[2] * 250;
experience += bag[3] * 500;
experience += bag[4] * 1200;
experience += bag[5] * 2500;
bag[1] = bag[2] = bag[3] = bag[4] = bag[5] = 0;
break;
default:
cout << "请别乱输";
Sleep(1000);
break;
}
levelup();
system("cls");
cout << "魔法人士:" << name << endl;
cout << "势力:";
if (camp) cout << "伏地魔" << endl;
else cout << "哈利波特" << endl;
cout << "生命:" << health << "/" << maxhealth << endl;
cout << "攻击:" << attack << endl;
cout << "防御:" << defense << endl;
cout << "速度:" << speed << endl;
cout << "等级:" << level << endl;
cout << "经验:" << experience << "/" << level * 100 << endl;
cout << "金币:" << money << endl;
cout << "1,魔法部(攻击即可占领) 2,大街(杀人/阻止食死徒) 3,";
if (camp) cout << "霍格沃茨(哈利波特不在) ";
else cout << "伏地魔总部(伏地魔不在) ";
cout << "4,霍格沃茨(最后战场) 5,奥利凡德魔杖商店 6,抽奖 7,经验石店 8,背包 9,工厂 10,材料店 11,任务 12,终极任务 13,副本 14,保存 ";
if (camp) cout << "15, 医疗兵(伏地魔的)";
else cout << "15, 庞弗雷女士 ";
cout << "16,改变参数(测试专用 需要密码) 17,设置 18,登出" << endl;
cout << "8" << endl;
cout << "1,查看魔杖 2,查看药水 3,查看经验石 4,学习技能" << endl;
cout << "3" << endl;
}
return 0;
}
int p()
{
int bbbb = 1;
while (bbbb) {
cout << "1,生命药水 " << bag[19] << "个" << endl;
cout << "2,防御药水 " << bag[20] << "个" << endl;
cout << "3,攻击药水 " << bag[21] << "个" << endl;
cout << "4,经验药水 " << bag[22] << "个" << endl;
cout << "5,速度药水 " << bag[23] << "个" << endl;
cout << "6,全幅药水 " << bag[23] << "个" << endl;
cout << "0,退出 7,一键使用";
cin >> bbbb;
int aaaa;
switch (bbbb)
{
case 1:
cout << "几个?";
cin >> aaaa;
if (bag[19] >= aaaa) {
cout << "服用成功";
health += aaaa * 50;
maxhealth += aaaa * 50;
bag[19] -= aaaa;
Sleep(1000);
break;
}
else cout << "物品不足" << endl;
break;
case 2:
cout << "几个?";
cin >> aaaa;
if (bag[20] >= aaaa) {
cout << "服用成功";
defense += aaaa * 10;
bag[20] -= aaaa;
Sleep(1000);
break;
}
else cout << "物品不足" << endl;
break;
case 3:
cout << "几个?";
cin >> aaaa;
if (bag[21] >= aaaa) {
cout << "服用成功";
attack += aaaa * 25;
bag[21] -= aaaa;
Sleep(1000);
break;
}
else cout << "物品不足" << endl;
break;
case 4:
cout << "几个?";
cin >> aaaa;
if (bag[22] >= aaaa) {
cout << "服用成功";
experience += aaaa * 200;
bag[22] -= aaaa;
Sleep(1000);
break;
}
else cout << "物品不足" << endl;
break;
case 5:
cout << "几个?";
cin >> aaaa;
if (bag[43] >= aaaa) {
cout << "服用成功";
speed += aaaa;
bag[43] -= aaaa;
Sleep(1000);
break;
}
else cout << "物品不足" << endl;
break;
case 6:
cout << "几个?";
cin >> aaaa;
if (bag[23] >= aaaa) {
cout << "服用成功";
health += aaaa * 50;
maxhealth += aaaa * 50;
defense += aaaa * 10;
attack += aaaa * 25;
experience += aaaa * 200;
speed += aaaa;
bag[23] -= aaaa;
Sleep(1000);
break;
}
else cout << "物品不足" << endl;
break;
case 7:
cout << "服用成功";
health += bag[19] * 50;
maxhealth += bag[19] * 50;
defense += bag[20] * 10;
attack += bag[21] * 25;
experience += bag[22] * 200;
speed += bag[43];
health += bag[23] * 50;
maxhealth += bag[23] * 50;
defense += bag[23] * 10;
attack += bag[23] * 25;
experience += bag[23] * 200;
speed += bag[23];
bag[19] = 0;
bag[20] = 0;
bag[21] = 0;
bag[22] = 0;
bag[23] = 0;
bag[43] = 0;
break;
case 0:
break;
default:
cout << "请别乱输";
Sleep(1000);
break;
}
levelup();
system("cls");
cout << "魔法人士:" << name << endl;
cout << "势力:";
if (camp) cout << "伏地魔" << endl;
else cout << "哈利波特" << endl;
cout << "生命:" << health << "/" << maxhealth << endl;
cout << "攻击:" << attack << endl;
cout << "防御:" << defense << endl;
cout << "速度:" << speed << endl;
cout << "等级:" << level << endl;
cout << "经验:" << experience << "/" << level * 100 << endl;
cout << "金币:" << money << endl;
cout << "1,魔法部(攻击即可占领) 2,大街(杀人/阻止食死徒) 3,";
if (camp) cout << "霍格沃茨(哈利波特不在) ";
else cout << "伏地魔总部(伏地魔不在) ";
cout << "4,霍格沃茨(最后战场) 5,奥利凡德魔杖商店 6,抽奖 7,经验石店 8,背包 9,工厂 10,材料店 11,任务 12,终极任务 13,副本 14,保存 ";
if (camp) cout << "15, 医疗兵(伏地魔的)";
else cout << "15, 庞弗雷女士 ";
cout << "16,改变参数(测试专用 需要密码) 17,设置 18,登出" << endl;
cout << "8" << endl;
cout << "1,查看魔杖 2,查看药水 3,查看经验石 4,学习技能" << endl;
cout << "2" << endl;
}
return 0;
}
int s()
{
int bbbb = 1;
while (bbbb) {
cout << "1,快快复苏 " << bag[6] << "个" << endl;
cout << "2,盔甲护身 " << bag[7] << "个" << endl;
cout << "3,昏昏倒地 " << bag[8] << "个" << endl;
cout << "4,神锋无影 " << bag[9] << "个" << endl;
cout << "5,咒立停 " << bag[10] << "个" << endl;
cout << "6,统统石化 " << bag[11] << "个" << endl;
cout << "7,恢复如初 " << bag[12] << "个" << endl;
cout << "8,召唤咒 " << bag[13] << "个" << endl;
cout << "9,一忘皆空 " << bag[14] << "个" << endl;
cout << "10,万箭齐发 " << bag[15] << "个" << endl;
cout << "11,钻心剜骨 " << bag[16] << "个" << endl;
cout << "12,魂魄出窍 " << bag[17] << "个" << endl;
cout << "13,阿瓦达索命 " << bag[18] << "个" << endl;
cout << "0,退出";
cin >> bbbb;
switch (bbbb)
{
case 1:
if (bag[6] >= 1) {
cout << "学习成功" << endl;
cout << "能够恢复200滴血" << endl;
bag[6] -= 1;
Sl[0] = 1;
Sleep(1000);
break;
}
else cout << "物品不足" << endl;
break;
case 2:
if (bag[7] >= 1) {
cout << "学习成功" << endl;
cout << "能恢复100滴血并加50防御" << endl;
bag[7] -= 1;
Sl[1] = 1;
Sleep(1000);
break;
}
else cout << "物品不足" << endl;
break;
case 3:
if (bag[8] >= 1) {
cout << "学习成功" << endl;
cout << "能使对方暂停一回合" << endl;
bag[8] -= 1;
Sl[2] = 1;
Sleep(1000);
break;
}
else cout << "物品不足" << endl;
break;
case 4:
if (bag[9] >= 1) {
cout << "学习成功" << endl;
cout << "攻击加250并扣对方500滴血" << endl;
bag[9] -= 1;
Sl[3] = 1;
Sleep(1000);
break;
}
else cout << "物品不足" << endl;
break;
case 5:
if (bag[10] >= 1) {
cout << "学习成功" << endl;
cout << "能使对方对你施加的状态没用" << endl;
bag[10] -= 1;
Sl[4] = 1;
Sleep(1000);
break;
}
else cout << "物品不足" << endl;
break;
case 6:
if (bag[11] >= 1) {
cout << "学习成功" << endl;
cout << "%10概率能事对方冻结10回合" << endl;
cout << "%90概率能事对方冻结2回合" << endl;
bag[11] -= 1;
Sl[5] = 1;
Sleep(1000);
break;
}
else cout << "物品不足" << endl;
break;
case 7:
if (bag[12] >= 1) {
cout << "学习成功" << endl;
cout << "%50概率能起死回生" << endl;
bag[12] -= 1;
Sl[6] = 1;
Sleep(1000);
break;
}
else cout << "物品不足" << endl;
break;
case 8:
if (bag[13] >= 1) {
cout << "学习成功" << endl;
cout << "能召唤生物进攻" << endl;
bag[13] -= 1;
Sl[7] = 1;
Sleep(1000);
break;
}
else cout << "物品不足" << endl;
break;
case 9:
if (bag[14] >= 1) {
cout << "学习成功" << endl;
cout << "%90能使对方无技能" << endl;
cout << "%10能使对方防御变为0" << endl;
bag[14] -= 1;
Sl[8] = 1;
Sleep(1000);
break;
}
else cout << "物品不足" << endl;
break;
case 10:
if (bag[15] >= 1) {
cout << "学习成功" << endl;
cout << "对方一直减10滴血直到对方躲过(%10躲过)" << endl;
bag[15] -= 1;
Sl[9] = 1;
Sleep(1000);
break;
}
else cout << "物品不足" << endl;
break;
case 11:
if (bag[16] >= 1) {
cout << "学习成功" << endl;
cout << "对方扣血5回合,每回合扣200滴" << endl;
bag[16] -= 1;
Sl[10] = 1;
Sleep(1000);
break;
}
else cout << "物品不足" << endl;
break;
case 12:
if (bag[17] >= 1) {
cout << "学习成功" << endl;
cout << "让对方自己攻击自己(当然不攻击你)" << endl;
bag[17] -= 1;
Sl[11] = 1;
Sleep(1000);
break;
}
else cout << "物品不足" << endl;
break;
case 13:
if (bag[18] >= 1) {
cout << "学习成功" << endl;
cout << "让对方直接扣3/4的血" << endl;
bag[18] -= 1;
Sl[12] = 1;
Sleep(1000);
break;
}
else cout << "物品不足" << endl;
break;
case 0:
break;
default:
cout << "请别乱输";
Sleep(1000);
break;
}
system("cls");
cout << "魔法人士:" << name << endl;
cout << "势力:";
if (camp) cout << "伏地魔" << endl;
else cout << "哈利波特" << endl;
cout << "生命:" << health << "/" << maxhealth << endl;
cout << "攻击:" << attack << endl;
cout << "防御:" << defense << endl;
cout << "速度:" << speed << endl;
cout << "等级:" << level << endl;
cout << "经验:" << experience << "/" << level * 100 << endl;
cout << "金币:" << money << endl;
cout << "1,魔法部(攻击即可占领) 2,大街(杀人/阻止食死徒) 3,";
if (camp) cout << "霍格沃茨(哈利波特不在) ";
else cout << "伏地魔总部(伏地魔不在) ";
cout << "4,霍格沃茨(最后战场) 5,奥利凡德魔杖商店 6,抽奖 7,经验石店 8,背包 9,工厂 10,材料店 11,任务 12,终极任务 13,副本 14,保存 ";
if (camp) cout << "15, 医疗兵(伏地魔的)";
else cout << "15, 庞弗雷女士 ";
cout << "16,改变参数(测试专用 需要密码) 17,设置 18,登出" << endl;
cout << "8" << endl;
cout << "1,查看魔杖 2,查看药水 3,查看经验石 4,学习技能" << endl;
cout << "4" << endl;
}
return 0;
}
int LD()
{
cout << "剩余抽奖券:" << bag[0] << "张" << endl;
cout << "1,抽奖 2,退出" << endl;
int a;
cin >> a;
if (a == 1) {
cout << "抽几次?";
int num;
cin >> num;
if (bag[0] >= num) {
bag[0] -= num;
int num1 = 0, num2 = 0, num3 = 0, num4 = 0, num5 = 0;
int num6 = 0, num7 = 0, num8 = 0, num9 = 0, num10 = 0;
int num11 = 0;
for (int i = 0; i < num; i++)
{
switch (rand() % 20)
{
case 0:
case 1:
num1++;
bag[1]++;
break;
case 2:
case 3:
num2++;
bag[2]++;
break;
case 4:
case 5:
num3++;
bag[3]++;
break;
case 6:
case 7:
num4++;
bag[4]++;
break;
case 8:
num5++;
bag[5]++;
break;
case 9:
case 10:
num6++;
bag[19]++;
break;
case 11:
case 12:
num7++;
bag[20]++;
break;
case 13:
case 14:
num8++;
bag[21]++;
break;
case 15:
case 16:
num9++;
bag[22]++;
break;
case 17:
num10++;
bag[23]++;
break;
case 18:
num11 += 50;
money += 50;
break;
case 19:
num11 += 100;
money += 100;
break;
}
}
cout << "你获得了经验石R " << num1 << "个" << endl;
cout << "经验石SR " << num2 << "个" << endl;
cout << "经验石SSR " << num3 << "个" << endl;
cout << "经验石SSS " << num4 << "个" << endl;
cout << "经验石X " << num5 << "个" << endl;
cout << "生命药水 " << num6 << "个" << endl;
cout << "防御药水 " << num7 << "个" << endl;
cout << "攻击药水 " << num8 << "个" << endl;
cout << "经验药水 " << num9 << "个" << endl;
cout << "全幅药水 " << num10 << "个" << endl;
cout << "金币 " << num11 << "个" << endl;
}
else cout << "您的抽奖券不足" << endl;
}
else if (a == 2) return 0;
else {
cout << "请别乱输。";
system("cls");
LD();
}
_getch();
return 0;
}
int dig()
{
cout << "进入挖矿状态";
Sleep(1000);
system("cls");
int x = 0;
while (1) {
system("cls");
cout << "挖";Sleep(200);
cout << "矿";Sleep(200);
cout << "中";Sleep(200);
cout << ".";Sleep(100);
cout << ".";Sleep(100);
cout << "." << endl;
x++;Sleep(500);
int ad = rand() % 3;
if (ad == 2) {
ad = rand() % 100;
if (ad < 6) {
switch (rand() % 3)
{
case 0:
cout << "你挖到了技能书铁甲咒!!!" << endl;
bag[7]++;
break;
case 1:
cout << "你挖到了技能书咒立停!!!" << endl;
bag[10]++;
break;
case 2:
cout << "你挖到了技能书石化咒!!!" << endl;
bag[11]++;
break;
}
Sleep(500);
}
else if (ad >= 6 && ad < 20) {
switch (rand() % 20)
{
case 0:
cout << "你挖到了夜琪的尾羽!!!" << endl;
bag[32]++;
break;
case 1:
case 2:
cout << "你挖到了独角兽尾毛!" << endl;
bag[30]++;
break;
case 3:
case 4:
cout << "你挖到了龙神经!" << endl;
bag[31]++;
break;
case 5:
case 6:
cout << "你挖到了凤凰羽毛!" << endl;
bag[29]++;
break;
case 7:
case 8:
cout << "你挖到了龙心腱" << endl;
bag[27]++;
break;
case 9:
case 10:
cout << "你挖到了雷鸟尾羽" << endl;
bag[28]++;
break;
case 11:
case 12:
case 13:
cout << "你挖到了马形水怪的鬃毛" << endl;
bag[26]++;
break;
case 14:
case 15:
case 16:
cout << "你挖到了猫狸子胡须" << endl;
bag[24]++;
break;
case 17:
case 18:
case 19:
cout << "你挖到了媚娃头发" << endl;
bag[25]++;
break;
}
Sleep(500);
}
else if (ad >= 20 && ad < 50) {
switch (rand() % 10)
{
case 0:
cout << "你挖到了桦木" << endl;
bag[33]++;
break;
case 1:
cout << "你挖到了紫衫木" << endl;
bag[34]++;
break;
case 2:
cout << "你挖到了冬青木" << endl;
bag[35]++;
break;
case 3:
cout << "你挖到了山楂木柳条" << endl;
bag[36]++;
break;
case 4:
cout << "你挖到了橡木" << endl;
bag[37]++;
break;
case 5:
cout << "你挖到了械木" << endl;
bag[38]++;
break;
case 6:
cout << "你挖到了山毛榉木" << endl;
bag[39]++;
break;
case 7:
cout << "你挖到了栗木" << endl;
bag[40]++;
break;
case 8:
cout << "你挖到了樱桃木" << endl;
bag[41]++;
break;
case 9:
cout << "你挖到了桃花心木" << endl;
bag[42]++;
break;
}
Sleep(500);
}
else if (ad >= 50 && ad <= 100) {
int as = rand() % 20 + 30;
cout << "你挖到了" << as << "金币" << endl;
money += as;
Sleep(500);
}
}
else if (ad == 1) {
ad = rand() % 3;
if (ad == 0) {
cout << "你遇到了大老鼠" << endl;
fight("大老鼠", 5000, 500, 50, 20, 1000);
if (dead)
{
cout << "你死了" << endl;
return 0;
}
}
if (ad == 1) {
cout<<"你遇到了食死徒" << endl;
fight("食死徒", 10000, 1000, 100, 17, 1000);
if (dead)
{
cout << "你死了" << endl;
return 0;
}
}
if (ad == 2) {
cout << "你遇到了坏矿工" << endl;
fight("矿工", 5000, 2000, 200, 17, 1000);
if (dead)
{
cout << "你死了" << endl;
return 0;
}
}
cout << "是否继续挖矿?" << endl;
cout << "1,是 2,否" << endl;
int ans;
cin >> ans;
if (ans == 2) return 0;
}
}
return 0;
}
int clearance()
{
system("cls");
cout << "你在出口处发现了一张纸条,上面写着:";
if (camp) {
cout << "伏地魔,我知道你在找我...我就告诉你吧,我在霍格沃茨等你!" << endl;
cout << " ————哈利·波特" << endl;
}
else {
cout << "哈利·波特, 你看到这张纸条的时候, 你们的校已经掌握在我手中, 要么你前来送死,要么我就会把你的同们统统杀死!!!"<> num;
if (num == 1)
{
break;
}
}
else if (a[x][y - 1] == 'o')
{
cout << "你通关了" << endl;
_getch();
clearance();
}
}
if (ch == 'd') {
if (a[x][y + 1] == ' ')
{
a[x][y + 1] = '@';
a[x][y] = ' ';
y += 1;
}
else if ('0' <= a[x][y + 1] && a[x][y + 1] <= '9')
{
cout << "你遇到了" << (int)(a[x][y + 1] - '0') << "级怪物,迎战吧!";
fight("怪物", 10000 * (a[x][y + 1] - '0'), 2500 * (a[x][y + 1] - '0'), 100 * (a[x][y + 1] - '0'), 20, 500 * (a[x][y + 1] - '0'));
if (dead)
{
Sleep(1000);
return 0;
}
a[x][y + 1] = '@';
a[x][y] = ' ';
y += 1;
a[x][y] = ' ';
}
else if (a[x][y + 1] == 'I')
{
cout << "你是否要退出这个奇怪的世界,如果退出,你现在闯下的江湖都会重置" << endl;
cout << "1确定 2取消" << endl;
int num;
cin >> num;
if (num == 1)
{
break;
}
}
else if (a[x][y + 1] == 'o')
{
cout << "你通关了" << endl;
_getch();
clearance();
}
}
if (ch == 'w') {
if (a[x - 1][y] == ' ')
{
a[x - 1][y] = '@';
a[x][y] = ' ';
x -= 1;
}
else if ('0' <= a[x - 1][y] && a[x - 1][y] <= '9')
{
cout << "你遇到了" << (int)(a[x - 1][y] - '0') << "级怪物,迎战吧!";
fight("怪物", 10000 * (a[x - 1][y] - '0'), 2500 * (a[x - 1][y] - '0'), 100 * (a[x - 1][y] - '0'), 20, 500 * (a[x - 1][y] - '0'));
if (dead)
{
Sleep(1000);
return 0;
}
a[x - 1][y] = '@';
a[x][y] = ' ';
x -= 1;
a[x][y] = ' ';
}
else if (a[x - 1][y] == 'I')
{
cout << "你是否要退出这个奇怪的世界,如果退出,你现在闯下的江湖都会重置" << endl;
cout << "1确定 2取消" << endl;
int num;
cin >> num;
if (num == 1)
{
break;
}
}
else if (a[x - 1][y] == 'o')
{
cout << "你通关了" << endl;
_getch();
clearance();
}
}
if (ch == 's') {
if (a[x + 1][y] == ' ')
{
a[x + 1][y] = '@';
a[x][y] = ' ';
x += 1;
}
else if ('0' <= a[x + 1][y] && a[x + 1][y] <= '9')
{
cout << "你遇到了" << (int)(a[x + 1][y] - '0') << "级怪物,迎战吧!";
fight("怪物", 10000 * (a[x + 1][y] - '0'), 2500 * (a[x + 1][y] - '0'), 100 * (a[x + 1][y] - '0'), 20, 500 * (a[x + 1][y] - '0'));
if (dead)
{
Sleep(1000);
return 0;
}
a[x + 1][y] = '@';
a[x][y] = ' ';
x += 1;
a[x][y] = ' ';
}
else if (a[x + 1][y] == 'I')
{
cout << "你是否要退出这个奇怪的世界,如果退出,你现在闯下的江湖都会重置" << endl;
cout << "1确定 2取消" << endl;
int num;
cin >> num;
if (num == 1)
{
break;
}
}
else if (a[x + 1][y] == 'o')
{
cout << "你通关了" << endl;
_getch();
clearance();
}
}
}
return 0;
}
int DriveOut()
{
switch (rand() % 3)
{
case 1:
cout << "店主:没钱还敢卖!!!打出去!!!" << endl;
break;
case 2:
cout << "店主:什么!没钱!!!" << endl;
break;
case 3:
cout << "你:可不可以降一降价?" << endl;
cout << "店主:不行!哪有那么简单!" << endl;
break;
}
Sleep(1000);
return 0;
}
int poisonshop()
{
system("cls");
cout << "店主:这位客人,您要卖什么?" << endl;
cout << "1,购买 |小生命药水+200| 100元" << endl;
cout << "2,购买 ||大生命药水+500|| 200元" << endl;
cout << "3,购买 |小防御药水 +20| 100元" << endl;
cout << "4,购买 ||大防御药水 +50|| 200元" << endl;
cout << "5,购买 |小攻击药水+100| 100元" << endl;
cout << "6,购买 ||大攻击药水+250|| 200元" << endl;
cout << "7,购买 |小全幅药水| 500元" << endl;
cout << "8,购买 ||中全幅药水|| 1000元" << endl;
cout << "9,购买 |||大全幅药水||| 2000元" << endl;
cout << "10,购买 *|||||极·全幅药水|||||* 10000元" << endl;
cout << "你掏了掏自己的钱包,发现有" << money << "元" << endl;
int which;
cin >> which;
switch (which)
{
case 1:
if (money < 100) DriveOut();
else {
money -= 100;
cout << "店主:一路走好!" << endl;
cout << "你拿起药水就喝了下去。" << endl;
health += 200;
maxhealth += 200;
}
break;
case 2:
if (money < 200) DriveOut();
else {
money -= 200;
cout << "店主:一路走好!" << endl;
cout << "你拿起药水就喝了下去。" << endl;
health += 500;
maxhealth += 500;
}
break;
case 3:
if (money < 100) DriveOut();
else {
money -= 100;
cout << "店主:一路走好!" << endl;
cout << "你拿起药水就喝了下去。" << endl;
defense += 20;
}
break;
case 4:
if (money < 200) DriveOut();
else {
money -= 200;
cout << "店主:一路走好!" << endl;
cout << "你拿起药水就喝了下去。" << endl;
defense += 50;
}
break;
case 5:
if (money < 100) DriveOut();
else {
money -= 100;
cout << "店主:一路走好!" << endl;
cout << "你拿起药水就喝了下去。" << endl;
attack += 100;
}
break;
case 6:
if (money < 200) DriveOut();
else {
money -= 200;
cout << "店主:一路走好!" << endl;
cout << "你拿起药水就喝了下去。" << endl;
attack += 250;
}
break;
case 7:
if (money < 500) DriveOut();
else {
money -= 500;
cout << "店主:一路走好!" << endl;
cout << "你拿起药水就喝了下去。" << endl;
health += 50;
defense += 5;
attack += 25;
experience += 1000;
}
break;
case 8:
if (money < 1000) DriveOut();
else {
money -= 1000;
cout << "店主:一路走好!" << endl;
cout << "你拿起药水就喝了下去。" << endl;
health += 150;
defense += 15;
attack += 75;
experience += 3000;
}
break;
case 9:
if (money < 2000) DriveOut();
else {
money -= 2000;
cout << "店主:一路走好!" << endl;
cout << "你拿起药水就喝了下去。" << endl;
health += 450;
defense += 45;
attack += 225;
experience += 9000;
}
break;
case 10:
if (money < 10000) DriveOut();
else {
money -= 10000;
cout << "店主:一路走好!" << endl;
cout << "你拿起药水就喝了下去。" << endl;
health += 2500;
defense += 250;
attack += 1250;
experience += 50000;
}
break;
default:
break;
}
Sleep(1000);
return 0;
}
int bookshop()
{
system("cls");
cout << "店主:这里是巫师们卖书的地方,您要卖什么?" << endl;
cout << "1,购买 ||||恢复如初技能书|||| 40000元 现货大量供应" << endl;
cout << "2,购买 ||遗忘咒技能书|| 10000元 已经售完" << endl;
cout << "3,购买 |||钻心咒技能书||| 15000元 现货大量供应" << endl;
cout << "4,购买 |||召唤咒技能书||| 20000元 现货大量供应" << endl;
cout << "5,购买 *|||||咒立停技能书|||||* 25000元 现货大量供应" << endl;
cout << "6,购买 ||||夺魂咒技能书|||| 20000元 现货大量供应" << endl;
cout << "7,购买 ||万弹齐发技能书|| 15000元 现货大量供应" << endl;
cout << "你掏了掏自己的钱包,发现有" << money << "元" << endl;
int which;
cin >> which;
switch (which)
{
case 1:
if (money < 40000) DriveOut();
else {
money -= 40000;
cout << "店主:一路走好!" << endl;
bag[12]++;
}
break;
case 2:
cout << "店主:对不起,本书已经售完" << endl;
break;
case 3:
if (money < 20000) DriveOut();
else {
money -= 20000;
cout << "店主:一路走好!" << endl;
bag[16]++;
}
break;
case 4:
if (money < 20000) DriveOut();
else {
money -= 20000;
cout << "店主:一路走好!" << endl;
bag[13]++;
}
break;
case 5:
if (money < 25000) DriveOut();
else {
money -= 25000;
cout << "店主:一路走好!" << endl;
bag[10]++;
}
break;
case 6:
if (money < 20000) DriveOut();
else {
money -= 20000;
cout << "店主:一路走好!" << endl;
bag[17]++;
}
break;
case 7:
if (money < 15000) DriveOut();
else {
money -= 15000;
cout << "店主:一路走好!" << endl;
bag[15]++;
}
break;
default:
break;
}
return 0;
}
int NoticeBoard(int l, int x, int y)
{
if (l == 10 && x == 6 && y == 1) {
system("cls");
cout << "跟着'*'走" << endl;
cout << " ——作者" << endl;
_getch();
}
if (l == 10 && x == 8 && y == 12) {
system("cls");
cout << "走吧,谁叫你不听命令呢..." << endl;
cout << " ——作者" << endl;
_getch();
}
if (l == 12 && x == 3 && y == 1) {
system("cls");
cout << "杀出重围!" << endl;
cout << " ——作者" << endl;
_getch();
}
if (l == 12 && x < 4 && y == 20) {
system("cls");
cout << "恭喜通过一半!往下走继续..." << endl;
cout << " ——作者" << endl;
_getch();
}
if (l == 12 && x > 4 && y == 20) {
system("cls");
cout << "恭喜通过一半!往上走继续..." << endl;
cout << " ——作者" << endl;
_getch();
}
if (l == 12 && x == 10) {
system("cls");
cout << "拿走全部奖励吧!" << endl;
cout << " ——作者" << endl;
_getch();
}
else {
system("cls");
cout << "回去吧,你来错地方了..." << endl;
_getch();
}
return 0;
}
int checkpoint(int l)
{
bool is[101][101];
for (int i = 0; i < 100; i++)
for (int j = 0; j < 100; j++)
is[i][j] = false;
int x = 1, y = 1;
string a[100];
if (l == 1) {
a[0] = "######";
a[1] = "I o";
a[2] = "######";
}
else if (l == 2) {
a[0] = "#######";
a[1] = "I 1#";
a[2] = "#### ##";
a[3] = "##1 ##";
a[4] = "#### ##";
a[5] = "#P o";
a[6] = "#######";
}
else if (l == 3) {
a[0] = "#########";
a[1] = "I # 1#S#";
a[2] = "# ## ##1#";
a[3] = "# 2 #";
a[4] = "#### ## #";
a[5] = "#P1 #o #";
a[6] = "#########";
}
else if (l == 4) {
a[0] = "#######o#######";
a[1] = "I #P3 #";
a[2] = "# ##### #";
a[3] = "# 1P #";
a[4] = "# ##### #";
a[5] = "#S # 2#";
a[6] = "######### #####";
a[7] = "#P121 2 1 11P#";
a[8] = "###############";
}
else if (l == 5) {
a[0] = "###############";
a[1] = "I 3 #P3 #";
a[2] = "# 3 # ##### #";
a[3] = "# 2 # 1 #";
a[4] = "# 2 # # ##### #";
a[5] = "# 1 # #P# 2#";
a[6] = "#####2S## ###o#";
a[7] = "#P1 1 # 1 1P#";
a[8] = "###############";
}
else if (l == 6) {
a[0] = "###############";
a[1] = "# 11 2 6PP#";
a[2] = "#2# #P#########";
a[3] = "#2##### #S# o";
a[4] = "I #2# ###";
a[5] = "# ##### 11 ###";
a[6] = "# #P##### #####";
a[7] = "#1112 4P#";
a[8] = "###############";
x = 4;
}
else if (l == 7) {
a[0] = "###############";
a[1] = "#3 4# P# # B#";
a[2] = "#1# #9## 1# 3#";
a[3] = "#1#6# 9# # ###";
a[4] = "I #7 94 # # o";
a[5] = "# #1 3 ## P# #";
a[6] = "# ########### #";
a[7] = "# 1 P #";
a[8] = "###############";
x = 4;
}
else if (l == 8) {
a[0] = "#################";
a[1] = "#PPPPPPPPPPPPPPP#";
a[2] = "#P#############P#";
a[3] = "#PPPP 9999999 PP#";
if (rand() % 100 < 7) a[4] = "#################";
else a[4] = "######### #######";
a[5] = "#2 2#2 2#9##2 P#";
a[6] = "# # # # # #22# #";
a[7] = "# # # # # # #22##";
a[8] = "I # # # # # # # o";
a[9] = "##22# # # # # # #";
a[10] = "# #22# #3# # # #";
a[11] = "#P 2##2 5 2#2 2#";
a[12] = "#################";
x = 8;
}
else if (l == 9) {
a[0] = "#################";
a[1] = "I 9###9 I";
a[2] = "# # # #";
a[3] = "# ##P9P## #";
a[4] = "# 9# 9o9 #9 #";
a[5] = "# ##P9P## #";
a[6] = "# # # #";
a[7] = "I 9###9 I";
a[8] = "#################";
if (rand() % 2) x = 7;
if (rand() % 2) y = 15;
}
else if (l == 10) {
a[0] = "#############################";
a[1] = "#00*****009***P0000000000000#";
a[2] = "#0*9000*00*000*0**P000000000#";
a[3] = "#0*000**00*0#0*0900*****00**o";
a[4] = "#0*00**00*90#0******000****0#";
a[5] = "#0*00*00**00#0000000***00000#";
a[6] = "#T*00*90*00##################";
a[7] = "I**000***00#================I";
a[8] = "############T################";
x = 7;
y = 1;
}
else if (l == 11) {
a[0] = "#############################";
a[1] = "# 33344555#P #";
a[2] = "#22222P 33344566#P ##";
a[3] = "#11 2 33344567#7 8 8 8 8 9######################";
a[4] = "I 1 2 33344567 999999999999999 PPPPo#";
a[5] = "#11 2 33344567#7 8 8 8 8 9######################";
a[6] = "#22222P 33344566#P ##";
a[7] = "# 33344555#P #";
a[8] = "#############################";
x = 4;
y = 1;
}
else if (l == 12) {
a[0] = "###################################################";
a[1] = "#999999999999999999.T.999999999P999999999999999999#";
a[2] = "#9999999999.99.99.99T.999999999P999999999999999999#";
a[3] = "#T9...99.99999999999T.999999999P9999999999999999..#";
a[4] = "I...9.9.9999.999.99...999999999P9999999999999999.X#";
a[5] = "#T9...99999999.99999T.999999999P9999999999999999..#";
a[6] = "#9999999.99.999.99.9T.999999999P999999999999999999#";
a[7] = "#99999.9999999999999T.999999999P999999999999999999#";
a[8] = "###################################################";
a[9] = "#oPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP #";
a[10] = "#################################################T#";
x = 4;
y = 1;
}
else {
a[0] = "#############################";
a[1] = "#T T#";
a[2] = "# #";
a[3] = "# #";
a[4] = "# #";
a[5] = "# #";
a[6] = "# #";
a[7] = "I T#";
a[8] = "#############################";
x = 7;
y = 1;
for (int i = 0; i < 100; i++)
for (int j = 0; j < 100; j++) is[i][j] = true;
}
a[x][y] = '@';
while (1) {
is[x - 1][y - 1] = true;
is[x - 1][y] = true;
is[x - 1][y + 1] = true;
is[x][y - 1] = true;
is[x][y] = true;
is[x][y + 1] = true;
is[x + 1][y - 1] = true;
is[x + 1][y] = true;
is[x + 1][y + 1] = true;
system("cls");
cout << "生命:" << health << "/" << maxhealth << endl;
cout << "攻击:" << attack << endl;
cout << "防御:" << defense << endl;
for (int i = 0; i < 25; i++) {
for (int j = 0; j < 50; j++) {
if (is[i][j]) cout << a[i][j];
else cout << "0";
}
cout << endl;
}
int ch;
ch = _getch();
if (ch == 'a') {
if ('0' < a[x][y - 1] && a[x][y - 1] <= '9')
{
cout << "你遇到了" << (int)(a[x][y - 1] - '0') << "级怪物,迎战吧!";
fight("怪物", 1000 * (a[x][y - 1] - '0'), 250 * (a[x][y - 1] - '0'), 10 * (a[x][y - 1] - '0'), 12, 50 * (a[x][y - 1] - '0'));
if (dead)
{
Sleep(1000);
return 0;
}
a[x][y - 1] = '@';
a[x][y] = ' ';
y--;
a[x][y] = ' ';
}
else if (a[x][y - 1] == 'I')
{
cout << "你是否要退出?" << endl;
cout << "1确定 2取消" << endl;
int num;
cin >> num;
if (num == 1)
{
break;
}
}
else if (a[x][y - 1] == 'o')
{
cout << "你通关了" << endl;
if (nowlevel + 1 == l)
{
nowlevel++;
}
_getch();
return 0;
}
else if (a[x][y - 1] == 'P')
{
int m1 = rand() % 50;
int m2 = rand() % 2;
int m3 = rand() % 2;
int m4 = rand() % 2;
int m5 = rand() % 2;
int m6 = rand() % 2;
cout << "你获得了:" << endl;
cout << m1 << "元" << endl;
cout << m2 << "瓶生命药水" << endl;
cout << m3 << "瓶防御药水" << endl;
cout << m4 << "瓶攻击药水" << endl;
cout << m5 << "瓶经验药水" << endl;
cout << m6 << "瓶全幅药水" << endl;
money += m1;
bag[19] += m2;
bag[20] += m3;
bag[21] += m4;
bag[22] += m5;
bag[23] += m6;
_getch();
a[x][y - 1] = '@';
a[x][y] = ' ';
y--;
}
else if (a[x][y - 1] == 'S')
{
poisonshop();
}
else if (a[x][y - 1] == 'B')
{
bookshop();
}
else if (a[x][y - 1] == 'T')
{
NoticeBoard(l, x, y - 1);
}
else if (a[x][y - 1] == '0' && l == 10)
{
a[x][y] = '0';
x = 7;
y = 12;
a[x][y] = '@';
}
else if (a[x][y - 1] == 'X' && l == 12)
{
a[x][y] = ' ';
x = 9;
y = 49;
a[x][y] = '@';
}
else if (a[x][y - 1] != '#')
{
a[x][y - 1] = '@';
a[x][y] = ' ';
y -= 1;
}
if (l == 9 && x == 4 && y == 12)
{
a[x][y - 2] = '@';
a[x][y] = ' ';
y -= 2;
}
}
if (ch == 'd') {
if ('0' < a[x][y + 1] && a[x][y + 1] <= '9')
{
cout << "你遇到了" << (int)(a[x][y + 1] - '0') << "级怪物,迎战吧!";
fight("怪物", 1000 * (a[x][y + 1] - '0'), 250 * (a[x][y + 1] - '0'), 10 * (a[x][y + 1] - '0'), 12, 50 * (a[x][y + 1] - '0'));
if (dead)
{
Sleep(1000);
return 0;
}
a[x][y + 1] = '@';
a[x][y] = ' ';
y++;
a[x][y] = ' ';
}
else if (a[x][y + 1] == 'I')
{
cout << "你是否要退出?" << endl;
cout << "1确定 2取消" << endl;
int num;
cin >> num;
if (num == 1)
{
break;
}
}
else if (a[x][y + 1] == 'o')
{
cout << "你通关了" << endl;
if (nowlevel + 1 == l)
{
nowlevel++;
}
_getch();
return 0;
}
else if (a[x][y + 1] == 'P')
{
int m1 = rand() % 50;
int m2 = rand() % 2;
int m3 = rand() % 2;
int m4 = rand() % 2;
int m5 = rand() % 2;
int m6 = rand() % 2;
cout << "你获得了:" << endl;
cout << m1 << "元" << endl;
cout << m2 << "瓶生命药水" << endl;
cout << m3 << "瓶防御药水" << endl;
cout << m4 << "瓶攻击药水" << endl;
cout << m5 << "瓶经验药水" << endl;
cout << m6 << "瓶全幅药水" << endl;
money += m1;
bag[19] += m2;
bag[20] += m3;
bag[21] += m4;
bag[22] += m5;
bag[23] += m6;
_getch();
a[x][y + 1] = '@';
a[x][y] = ' ';
y++;
}
else if (a[x][y + 1] == 'S')
{
poisonshop();
}
else if (a[x][y + 1] == 'B')
{
bookshop();
}
else if (a[x][y + 1] == 'T')
{
NoticeBoard(l, x, y + 1);
}
else if (a[x][y + 1] == '0' && l == 10)
{
a[x][y] = '0';
x = 7;
y = 12;
a[x][y] = '@';
}
else if (a[x][y + 1] == 'X' && l == 12)
{
a[x][y] = ' ';
x = 9;
y = 49;
a[x][y] = '@';
}
else if (a[x][y + 1] != '#')
{
a[x][y + 1] = '@';
a[x][y] = ' ';
y++;
}
if (l == 9 && x == 4 && y == 4)
{
a[x][y + 2] = '@';
a[x][y] = ' ';
y += 2;
}
}
if (ch == 'w') {
if ('0' < a[x - 1][y] && a[x - 1][y] <= '9')
{
cout << "你遇到了" << (int)(a[x - 1][y] - '0') << "级怪物,迎战吧!";
fight("怪物", 1000 * (a[x - 1][y] - '0'), 250 * (a[x - 1][y] - '0'), 10 * (a[x - 1][y] - '0'), 12, 50 * (a[x - 1][y] - '0'));
if (dead)
{
Sleep(1000);
return 0;
}
a[x - 1][y] = '@';
a[x][y] = ' ';
x--;
a[x][y] = ' ';
}
else if (a[x - 1][y] == 'I')
{
cout << "你是否要退出?" << endl;
cout << "1确定 2取消" << endl;
int num;
cin >> num;
if (num == 1)
{
break;
}
}
else if (a[x - 1][y] == 'o')
{
cout << "你通关了" << endl;
if (nowlevel + 1 == l)
{
nowlevel++;
}
_getch();
return 0;
}
else if (a[x - 1][y] == 'P')
{
int m1 = rand() % 50;
int m2 = rand() % 2;
int m3 = rand() % 2;
int m4 = rand() % 2;
int m5 = rand() % 2;
int m6 = rand() % 2;
cout << "你获得了:" << endl;
cout << m1 << "元" << endl;
cout << m2 << "瓶生命药水" << endl;
cout << m3 << "瓶防御药水" << endl;
cout << m4 << "瓶攻击药水" << endl;
cout << m5 << "瓶经验药水" << endl;
cout << m6 << "瓶全幅药水" << endl;
money += m1;
bag[19] += m2;
bag[20] += m3;
bag[21] += m4;
bag[22] += m5;
bag[23] += m6;
_getch();
a[x - 1][y] = '@';
a[x][y] = ' ';
x--;
}
else if (a[x - 1][y] == 'S')
{
poisonshop();
}
else if (a[x - 1][y] == 'B')
{
bookshop();
}
else if (a[x - 1][y] == 'T')
{
NoticeBoard(l, x - 1, y);
}
else if (a[x - 1][y] == '0' && l == 10)
{
a[x][y] = '0';
x = 7;
y = 12;
a[x][y] = '@';
}
else if (a[x - 1][y] == 'X' && l == 12)
{
a[x][y] = ' ';
x = 9;
y = 49;
a[x][y] = '@';
}
else if (a[x - 1][y] != '#')
{
a[x - 1][y] = '@';
a[x][y] = ' ';
x -= 1;
}
}
if (ch == 's') {
if (a[x + 1][y] == ' ')
{
a[x + 1][y] = '@';
a[x][y] = ' ';
x += 1;
}
else if ('0' < a[x + 1][y] && a[x + 1][y] <= '9')
{
cout << "你遇到了" << (int)(a[x + 1][y] - '0') << "级怪物,迎战吧!";
fight("怪物", 1000 * (a[x + 1][y] - '0'), 250 * (a[x + 1][y] - '0'), 10 * (a[x + 1][y] - '0'), 12, 50 * (a[x + 1][y] - '0'));
if (dead)
{
Sleep(1000);
return 0;
}
a[x + 1][y] = '@';
a[x][y] = ' ';
x++;
a[x][y] = ' ';
}
else if (a[x + 1][y] == 'I')
{
cout << "你是否要退出?" << endl;
cout << "1确定 2取消" << endl;
int num;
cin >> num;
if (num == 1)
{
break;
}
}
else if (a[x + 1][y] == 'o')
{
cout << "你通关了" << endl;
if (nowlevel + 1 == l)
{
nowlevel++;
}
_getch();
return 0;
}
else if (a[x + 1][y] == 'P')
{
int m1 = rand() % 50;
int m2 = rand() % 2;
int m3 = rand() % 2;
int m4 = rand() % 2;
int m5 = rand() % 2;
int m6 = rand() % 2;
cout << "你获得了:" << endl;
cout << m1 << "元" << endl;
cout << m2 << "瓶生命药水" << endl;
cout << m3 << "瓶防御药水" << endl;
cout << m4 << "瓶攻击药水" << endl;
cout << m5 << "瓶经验药水" << endl;
cout << m6 << "瓶全幅药水" << endl;
money += m1;
bag[19] += m2;
bag[20] += m3;
bag[21] += m4;
bag[22] += m5;
bag[23] += m6;
_getch();
a[x + 1][y] = '@';
a[x][y] = ' ';
x++;
}
else if (a[x + 1][y] == 'S')
{
poisonshop();
}
else if (a[x + 1][y] == 'B')
{
bookshop();
}
else if (a[x + 1][y] == 'T')
{
NoticeBoard(l, x + 1, y);
}
else if (a[x + 1][y] == '0' && l == 10)
{
a[x][y] = '0';
x = 7;
y = 12;
a[x][y] = '@';
}
else if (a[x + 1][y] == 'X' && l == 12)
{
a[x][y] = ' ';
x = 9;
y = 49;
a[x][y] = '@';
}
else if (a[x + 1][y] != '#')
{
a[x + 1][y] = '@';
a[x][y] = ' ';
x++;
}
}
}
return 0;
}
int MM()
{
if (amm == 0) {
int lie = 0;
cout << "....建议45级打,飘升80级...." << endl;
cout << "攻击即可获得:" << endl;
cout << "抽奖券*100 技能书昏昏倒地或技能书铁甲咒 全幅药水*50";
cout << " 金币*2000 经验石X*50" << endl;
cout << " 1攻击 2变强后再来" << endl;
int a;
cin >> a;
if (a == 1) {
cout << "你来到了魔法部大门" << endl;
Sleep(1000);
cout << "魔法部大门看守:你来这干嘛!" << endl;
Sleep(1000);
cout << "1抢劫! 2办事的。" << endl;
cin >> a;
if (a == 1) cout << "魔法部大门看守:拦下他!" << endl;
else {
if (camp) cout << "魔法部大门看守:不可能,你是伏地魔的人!" << endl;
else {
cout << "魔法部大门看守仔细一看。" << endl;
Sleep(1000);
cout << "魔法部大门看守:他是哈利波特的人,抓了他问哈利波特下落!" << endl;
}
}
Sleep(1000);
fight("大门看守", 2000, 200, 20, 0, 1000);
if (dead) return 0;
fight("大门看守", 2000, 200, 20, 0, 1000);
if (dead) return 0;
cout << "增加100滴血" << endl;
health += 100;
Sleep(1000);
cout << "你踢开了大门" << endl;
Sleep(1000);
cout << "里面的几个雕像活了" << endl;
Sleep(1000);
fight("雕像", 10000, 200, 20, 0, 500);
if (dead) return 0;
fight("雕像", 10000, 200, 20, 0, 500);
if (dead) return 0;
fight("雕像", 10000, 200, 20, 0, 500);
if (dead) return 0;
cout << "增加500滴血" << endl;
health += 500;
cout << "你杀死了雕像后, 正准备往楼上走" << endl;
Sleep(1000);
cout << "突然一群员工跑了过来" << endl;
Sleep(1000);
cout << "员工:这是你干你的吗" << endl;
Sleep(1000);
cout << "1,撒谎 其他,是!" << endl;
cin >> a;
if (a == 1) {
cout << "员工:是谁干的?" << endl;
Sleep(1000);
cout << "你随便指了一个员工" << endl;
Sleep(1000);
cout << "他!" << endl;
Sleep(1000);
cout << "那群员工匆匆跑了过去" << endl;
Sleep(1000);
cout << "你赶快跑上楼梯" << endl;
Sleep(1000);
lie = 1;
}
else {
cout << "员工:干掉他!" << endl;
Sleep(1000);
fight("员工", 3000, 200, 100, 14, 1000);
if (dead) return 0;
fight("员工", 3000, 200, 100, 14, 1000);
if (dead) return 0;
fight("员工", 3000, 200, 100, 14, 1000);
if (dead) return 0;
fight("员工", 3000, 200, 100, 15, 1000);
if (dead) return 0;
fight("员工", 3000, 200, 100, 17, 1000);
if (dead) return 0;
if (rand() % 3 == 0) {
cout << "你获得了技能书铁甲咒" << endl;
bag[7]++;
Sleep(1000);
}
cout << "你赶快跑上楼梯" << endl;
health += 500;
}
Sleep(1000);
cout << "你遇到了副部长" << endl;
Sleep(1000);
fight("副部长", 10000, 1000, 100, 20, 3000);
health += 5000;
if (dead) return 0;
if (lie) {
cout << "上次的员工跑了过来" << endl;
Sleep(1000);
cout << "员工:你,你骗了我们!" << endl;
Sleep(1000);
fight("员工", 3000, 200, 100, 14, 1000);
if (dead) return 0;
fight("员工", 3000, 200, 100, 14, 1000);
if (dead) return 0;
fight("员工", 3000, 200, 100, 14, 1000);
if (dead) return 0;
fight("员工", 3000, 200, 100, 15, 1500);
if (dead) return 0;
fight("员工", 3000, 200, 100, 17, 2000);
if (dead) return 0;
if (rand() % 3 == 0){
cout << "你获得了技能书铁甲咒" << endl;
bag[7]++;
Sleep(1000);
}
health += 500;
}
cout << "你遇到了部长";
fight("部长", 15000, 1500, 150, 20, 4000);
if (dead) return 0;
cout << "你获得:" << endl;
cout << "抽奖券*100 技能书昏昏倒地或技能书铁甲咒 全幅药水*50";
cout << " 金币*2000 经验石X*50" << endl;
bag[0] += 100; bag[8]++; bag[23] += 50; money += 2000; bag[5] += 50; amm = 1;
Sleep(3000);
}
else if (a == 2) return 0;
else {
cout << "请勿乱输";
Sleep(1000);
}
}
else {
cout << "你已占领魔法部 可以进入以下地方" << endl;
cout << "0,退出 1,泡温泉 2,矿洞" << endl;
int b;
cin >> b;
switch (b)
{
case 0:
break;
case 1:
time_t c_start, t_start, c_end, t_end;
c_start = clock();
t_start = time(NULL);
cout << "正在泡温泉 按下任意键停止" << endl;
_getch();
c_end = clock();
t_end = time(NULL);
cout << "你获得" << (int)difftime(c_end, c_start) / 100 << "元" << endl;
cout << "你获得" << (int)difftime(c_end, c_start) / 10 << "经验" << endl;
experience += (int)difftime(c_end, c_start) / 10;
money += (int)difftime(c_end, c_start) / 100;
_getch();
break;
case 2:
cout << "你走进矿洞" << endl;
Sleep(1000);
ict++;
if (ict == 5) cout << "你不小心靠在墙上,触发了机关" << endl;
else if (ict > 5) cout << "你找到原来触发机关的地方,按下那块岩石,密道又出现了" << endl;
cout << "0,退出 1,挖矿";
if (ict > 4) cout << " 2,暗道";
cout << endl;
int c;
cin >> c;
if (c == 1) dig();
else if (c == 2 && ict > 4) {
cout << "你走进暗道" << endl;
_getch();
cout << "你发现了一个完全不同的世界,里面充满了怪物" << endl;
_getch();
cout << "每去一个地方都有可能遇到他们" << endl;
_getch();
cout << "但你有一种直觉,穿过这个森林,就能找到某些东西" << endl;
_getch();
MessageBox(0, TEXT("建议 生命>60000 攻击>20000 防御>2000 速度>1000 时来打"), TEXT("重要提示"), MB_OK);
if (MessageBox(0, TEXT("用 wasd 移动,o出口,I入口,@你"), TEXT("重要提示"), MB_OKCANCEL | MB_ICONINFORMATION) != IDOK){
MessageBox(0, TEXT("下次再来吧!"), TEXT("重要提示"), MB_OK);
return 0;
};
cout << "开始吧!" << endl;
maze();
}
else cout << "请勿乱输" << endl;
Sleep(1000);
break;
}
}
return 0;
}
int finalfight(string Hname)
{
int hisH = 1000000000, hisA = 1000000, hisD = 500000, hisSP = 5000;
int hfaint = 0, hhurt = 0, hbeat = 0;
int mfaint = 0, mhurt = 0;
dead = false;
int ha = hisA;
int his = hisA + hisD + hisH;
while (1)
{
if (hfaint > 0) {
if (rand() % 3 == 0) {
cout << "对方使用技能:咒立停!停止了魔咒" << endl;
hfaint = 1;
}
hfaint -= 1;
}
if (hbeat == 1) {
if (rand() % 10 == 0) {
cout << "对方一躲,躲过了你的石头" << endl;
hbeat = 0;
}
else {
cout << "对方躲闪不急,石头正好撞在他的鼻子上 扣血50滴" << endl;
hisH -= 50;
}
}
if (mfaint > 0) {
if (Sl[6]) mfaint = 0;
else mfaint -= 1;
}
if (mhurt > 0) {
if (Sl[6]) mhurt = 0;
else {
mhurt -= 1;
cout << "你的心像被一把刀刺穿了一样 扣血200滴" << endl;
health -= 200;
}
}
if (mfaint <= 0) {
if (rand() % 3 && Sl[0]) {
cout << "你使用技能快快复苏 生命增加200" << endl;
health += 200;
}
if (rand() % 3 && Sl[1]) {
cout << "你使用技能铁甲护身 生命增加100 防御增加50" << endl;
health += 100;
defense += 50;
}
if (rand() % 3 && Sl[2]) {
cout << "你使用技能昏昏倒地 " << Hname << "一回合之内不能攻击" << endl;
hfaint += 1;
}
if (rand() % 3 && Sl[3]) {
cout << "你使用技能神锋无影 攻击增加200 对方扣血200滴" << endl;
hisH -= 200;
attack += 200;
}
if (rand() % 3 && Sl[5]) {
if (rand() % 10) {
cout << "你使用技能统统石化 " << Hname << "二回合之内不能攻击" << endl;
hfaint += 2;
}
else {
cout << "你使用技能统统石化 " << Hname << "十回合之内不能攻击" << endl;
hfaint += 10;
}
}
if (rand() % 4 == 0 && Sl[7]) {
cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;
hisH = monsterfight(Hname, hisH, hisA, hisD, 23, hisSP);
if (hisH < 1)
{
cout << "对方死亡" << endl; Sleep(1000);
cout << "全部人都来庆祝你" << endl; Sleep(1000);
cout << "突然," << Hname << "的魔杖一转,指向了你。" << endl; Sleep(1000);
cout << "里面发出一束红色的光柱" << endl; Sleep(1000);
cout << "你连忙拿魔杖一挡" << endl; Sleep(1000);
cout << "那光柱击中你的魔杖,爆炸了" << endl; Sleep(1000);
cout << "你的魔杖断了" << endl; Sleep(1000);
cout << "你被炸出20多米" << endl; Sleep(1000);
cout << "未完待续..." << endl; Sleep(10000);
return 0;
}
if (Sl[0]) {
cout << "在对方和石怪的战斗中,你已经恢复了2000生命" << endl;
if (maxhealth < health + 2000) health = maxhealth;
else health += 2000;
}
}
if (rand() % 4 == 0 && Sl[8]) {
cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;
}
if (rand() % 3 && Sl[9]) {
cout << "你使用技能万弹齐发!变出几十块石头" << endl;
hbeat = 1;
}
if (rand() % 3 && Sl[10]) {
cout << "你使用技能钻心咒!对方将疼痛5回合" << endl;
hhurt += 5;
}
if (rand() % 3 && Sl[11]) {
cout << "魂魄出窍!你使用夺魂咒,企图让" << Hname << "自己攻击自己!" << endl;
Sleep((rand() % 2000) + 1000);
cout << Hname << "被你控制了,开始攻击自己" << endl;
Sleep(700);
int ran = rand() % 40 - 20;
if (hisA + ran > hisD) {
cout << "对方发起进攻 自己扣血" << hisH - hisD + ran << "滴 剩余" << hisH - (hisA - hisD + ran) << "滴" << endl;
hisH -= hisA - hisD + ran;
}
else cout << "对方发起进攻 自己扣血0滴 剩余" << hisH << "滴" << endl;
}
if (rand() % 2 && Sl[12]) {
cout << "你使用技能阿瓦达索命 " << Hname << "扣血" << hisH - hisH / 4 << "滴" << endl;
hisH /= 4;
}
Sleep(1000);
int ran = rand() % 40 - 20;
if (rand() % 10000 > hisSP) {
if (attack + ran > hisD) {
cout << "你发起进攻 " << Hname << "扣血" << attack - hisD + ran << "滴 剩余" << hisH - (attack - hisD + ran) << "滴" << endl;
hisH -= attack - hisD + ran;
}
else cout << "你发起进攻 " << Hname << "扣血0滴 剩余" << hisH << "滴" << endl;
}
else
{
if (rand() % 2) cout << "你一脚踹了过去,但没有踢中" << endl;
else {
cout << "你一脚踹了过去,但只擦着了腰" << endl;
if ((attack / 3) + ran > hisD) {
cout << Hname << "扣血" << (attack / 3) + ran - hisD << "滴 剩余" << hisH - ((attack / 3) + ran - hisD) << "滴" << endl;
hisH -= (attack / 3) + ran - hisD;
}
else cout << Hname << "扣血0滴 剩余" << hisH << "滴" << endl;
}
}
}
Sleep(700);
if (hhurt > 0) {
hhurt -= 1;
cout << "对方因中了你的钻心咒,正捂着心大叫呢 扣血200滴" << endl;
hisH -= 200;
}
if (hisH <= 0) {
if (rand() % 3 == 0) {
cout << "对方发动技能:恢复如初 满血复活" << endl;
hisH = ha;
Sleep(1000);
}
else {
cout << "对方死亡"<< endl; Sleep(1000);
cout << "全部人都来庆祝你" << endl; Sleep(1000);
cout << "突然," << Hname << "的魔杖一转,指向了你。" << endl; Sleep(1000);
cout << "里面发出一束红色的光柱" << endl; Sleep(1000);
cout << "你连忙拿魔杖一挡" << endl; Sleep(1000);
cout << "那光柱击中你的魔杖,爆炸了" << endl; Sleep(1000);
cout << "你的魔杖断了" << endl; Sleep(1000);
cout << "你被炸出20多米" << endl; Sleep(1000);
cout << "未完待续..." << endl; Sleep(10000);
return 0;
}
}
if (rand() % 3 == 0) {
cout << "对方发动技能:快快复苏 生命加200" << endl;
hisH += 200;
}
if (rand() % 3 == 0) {
cout << "对方发动技能:盔甲护身 生命加50 防御增加50" << endl;
hisH += 50;
hisD += 50;
}
if (rand() % 3 == 0) {
cout << "对方使用技能神锋无影 攻击增加200 扣血200滴" << endl;
health -= 200;
hisA += 200;
}
if (rand() % 3 == 0) {
cout << "对方使用技能昏昏倒地 " << name << "一回合之内不能攻击" << endl;
mfaint += 1;
}
if (rand() % 3 == 0)
{
if (rand() % 10) {
cout << "对方使用技能统统石化 " << name << "二回合之内不能攻击" << endl;
mfaint += 2;
}
else {
cout << "对方使用技能统统石化 " << name << "十回合之内不能攻击" << endl;
mfaint += 10;
}
}
if (rand() % 3 == 0) {
cout << "对方使用技能阿瓦达索命 " << name << "扣血" << health - health / 4 << "滴" << endl;
health /= 4;
}
Sleep(1000);
if (hfaint <= 0) {
int ran = rand() % 40 - 20;
if (rand() % 10000 > speed) {
if (hisA + ran > defense) {
cout << Hname << "发起进攻 " << "你扣血" << hisA - defense + ran << "滴 剩余" << health - (hisA - defense + ran) << "滴" << endl;
health -= hisA - defense + ran;
}
else cout << Hname << "发起进攻 " << "你扣血0滴 剩余" << health << "滴" << endl;
}
else {
if (rand() % 2) cout << Hname << "一脚踹了过来,但没有踢中" << endl;
else {
if ((hisA / 3) + ran > hisD) {
cout << Hname << "发起进攻 你扣血" << (hisA / 3) + ran - defense << "滴 剩余" << health - ((hisA / 3) + ran - defense) << "滴" << endl;
health -= ((hisA / 3) + ran - defense);
}
else cout << Hname << "发起进攻 " << "你扣血0滴 剩余" << health << "滴" << endl;
}
}
Sleep(1000);
if (health <= 0) {
if (Sl[6] && rand() % 2) {
cout << "你发动技能:恢复如初 满血复活" << endl;
health = maxhealth;
Sleep(1000);
}
else {
cout << "你死亡";
health = 20;
dead = true;
return 0;
}
}
}
}
return 0;
}
int main()
{
int isbreak;
isbreak = false;
if (MessageBox(0, TEXT("除输入名字外,请不要输入任何字符,否则将导致游戏崩溃!"), TEXT("重要提示"), MB_OKCANCEL | MB_ICONINFORMATION) != IDOK)
{
MessageBox(0, TEXT("既然你不同意,那就别玩了"), TEXT("重要提示"), MB_OK);
return 0;
};
srand((unsigned)time(NULL));
cout << " 1.2.9 \n";
cout << " MagicWorld--HarryPotter \n";
cout << " \n";
cout << " / > \n";
cout << " / > / \n";
cout << " < _____ > / \n";
cout << " |-O--O-| / \n";
cout << " / == - . / \n";
cout << " / . [ ] \n";
cout << " / /` ___/ \n";
cout << " \n";
cout << " by evan\n";
cout << "输入‘start’开始游戏 \n";
string start;
cin >> start;
for (int i = 8; i < 100; i++) wandname[i] = "1";
if (start == "start") {
int i;
system("cls");
for (i = 0; i < 20; i++) {
cout << "loading..." << endl << "--------------------------" << endl << " ";
for (int j = 0; j <= i % 5; j++) cout << "+==+";
cout << " " << endl << "--------------------------" << endl;
switch (rand() % 4)
{
case 0:
cout << "打怪是升级和提升战力的好方法。" << endl;
break;
case 1:
cout << "开始游戏时记得选择阵营。" << endl;
break;
case 2:
cout << "退出时要保存。" << endl;
break;
case 3:
cout << "新手开始游戏时会有3瓶经验药水1张抽奖券。" << endl;
break;
}
Sleep(250);
system("cls");
}
while (1)
{
isbreak = false;
cout << "1,登录 2,注册";
int a;
cin >> a;
if (a == 1) login();
else Reg();
while (1) {
if (isbreak)
{
break;
}
system("cls");
cout << "魔法人士:" << name << endl;
cout << "势力:";
if (camp) cout << "伏地魔" << endl;
else cout << "哈利波特" << endl;
cout << "生命:" << health << "/" << maxhealth << endl;
cout << "攻击:" << attack << endl;
cout << "防御:" << defense << endl;
cout << "速度:" << speed << endl;
cout << "等级:" << level << endl;
cout << "经验:" << experience << "/" << level * 100 << endl;
cout << "金币:" << money << endl;
cout << "1,魔法部(攻击即可占领) 2,大街(杀人/阻止食死徒) 3,";
if (camp) cout << "霍格沃茨(哈利波特不在) ";
else cout << "伏地魔总部(伏地魔不在) ";
cout << "4,霍格沃茨(最后战场) 5,奥利凡德魔杖商店 6,抽奖 7,经验石店 8,背包 9,工厂 10,材料店 11,任务 12,终极任务 13,副本 14,保存 ";
if (camp) cout << "15, 医疗兵(伏地魔的)";
else cout << "15, 庞弗雷女士 ";
cout << "16,改变参数(测试专用 需要密码) 17,设置 18,登出" << endl;
cin >> a;
switch (a)
{
case 1:
MM();
break;
case 2:
street();
break;
case 3:
for (int i = 1; i < 100; i++) {
cout << "|";
for (int j = 0; j < 10 && i < 100; j++, i++) {
if (nowlevel + 1 < i) cout << " " << i << " |";
else cout << ":" << i << ":|";
}
cout << endl;
}
int num;
cin >> num;
if (nowlevel + 1 < num) cout << "你未解锁这关" << endl;
else checkpoint(num);
Sleep(1000);
break;
case 4:
if (camp) {
if (f) finalfight("哈利·波特");
else cout << "你需要先寻找哈利波特的下落" << endl;
}
else {
if (f) finalfight("伏地魔");
else cout << "你需要先寻找伏地魔的下落" << endl;
}
Sleep(1000);
break;
case 5:
cout << "1 柳条独角兽尾毛魔杖 100元" << endl;
cout << "2 胡桃木龙神经魔杖 200元" << endl;
cout << "3 鹅耳枥木魔杖 550元" << endl;
cout << "4 柳条魔杖 1200元" << endl;
cout << "5 花心木魔杖 3650元" << endl;
cout << "6 冬青木凤凰羽毛魔杖 5780元" << endl;
cout << "7 紫杉木凤凰羽毛魔杖 7120元" << endl;
cout << "8 老魔杖 50000元" << endl;
cout << "0 退出 0元" << endl;
int b;
cin >> b;
switch (b)
{
case 1:
buywand(6, 100);
system("cls");
break;
case 2:
buywand(7, 200);
system("cls");
break;
case 3:
buywand(8, 550);
system("cls");
break;
case 4:
buywand(9, 1200);
system("cls");
break;
case 5:
buywand(10, 3650);
system("cls");
break;
case 6:
buywand(11, 5780);
system("cls");
break;
case 7:
buywand(12, 7120);
system("cls");
break;
case 8:
buywand(13, 50000);
system("cls");
break;
default:
break;
}
break;
case 6:
LD();
break;
case 7:
cout << "1 经验石R 100元 100经验" << endl;
cout << "2 经验石SR 200元 250经验" << endl;
cout << "3 经验石SSR 400元 500经验" << endl;
cout << "4 经验石SSS 1000元 1200经验" << endl;
cout << "5 经验石X 2000元 2500经验" << endl;
cout << "0 退出 0元 0经验" << endl;
int c;
cin >> c;
switch (c)
{
case 1:
buy(1, 100);
system("cls");
break;
case 2:
buy(2, 200);
system("cls");
break;
case 3:
buy(3, 550);
system("cls");
break;
case 4:
buy(4, 1200);
system("cls");
break;
case 5:
buy(5, 3650);
system("cls");
break;
default:
break;
}
break;
case 8:
cout << "1,查看魔杖 2,查看药水 3,查看经验石 4,学习技能" << endl;
cin >> b;
if (b == 1) w();
else if (b == 2) p();
else if (b == 3) e();
else if (b == 4) s();
else {
cout << "请勿乱输" << endl;
Sleep(1000);
}
break;
case 9:
int material1, material2, mn1, mn2;
cout << "1,制作 2,查看材料";
cin >> material1;
if (material1 == 1) {
cout << "你要用什么杖芯?" << endl;
for (int ij = 0; ij < 9; ij++) cout << ij + 1 << "," << Material1name[ij] << " " << bag[ij + 24] << "个" << endl;
cin >> material1;
cout << "几个?" << endl;
cin >> mn1;
cout << "你要用什么木材?" << endl;
for (int ij = 0; ij < 10; ij++) cout << ij + 1 << "," << Material2name[ij] << " " << bag[ij + 33] << "个" << endl;
cin >> material2;
cout << "几个?" << endl;
cin >> mn2;
make(material1 + 23, material2 + 32, mn1, mn2);
break;
}
else if (material1 == 2) {
cout << "杖芯:" << endl;
for (int ij = 0; ij < 9; ij++) cout << ij + 1 << "," << Material1name[ij] << " " << bag[ij + 24] << "个" << endl;
cout << "木材:" << endl;
for (int ij = 0; ij < 10; ij++) cout << ij + 1 << "," << Material2name[ij] << " " << bag[ij + 33] << "个" << endl;
_getch();
}
else cout << "请勿乱输";
break;
case 10:
break;
case 11:
if (xy == 1) {
if (ane == 0) cout << "再闯 1 关副本";
else if (ane == 1) cout << "买两件商品";
else if (ane == 2) cout << "回血一次";
else if (ane == 3) cout << "杀死10个人";
cout << "(" << D_Of_C << "/" << OK << ")" << endl;
if (D_Of_C >= OK) {
cout << "任务完成!!"; maxhealth += 200; health += 200; defense += 20; xy = 0; bag[43]++;
}
Sleep(1000);
}
else {
ane = rand() % 4;
D_Of_C = 0;
xy = 1;
if (ane == 0) {
cout << "再闯 1 关副本"; OK = 1;
}
else if (ane == 1) {
cout << "买两件商品"; OK = 2;
}
else if (ane == 2) {
cout << "回血一次"; OK = 1;
}
else if (ane == 3) {
cout << "杀死10个人"; OK = 10;
}
Sleep(1000);
}
break;
case 12:
if (xy1 == 1) {
if (ane1 == 0) {
if (camp) cout << "杀死1个邓布利多";
else cout << "杀死1个纳尼吉";
}
else if (ane1 == 1) cout << "消耗5000元";
else if (ane1 == 2) {
if (camp) cout << "杀死5个穆迪";
else cout << "杀死5个卢修斯·马尔福";
}
else if (ane1 == 3) cout << "杀死100个生物";
else if (ane1 == 4) cout << "再升10级";
cout << "(" << D_Of_C1 << "/" << OK1 << ")" << endl;
if (D_Of_C1 >= OK1) {
cout << "任务完成!!" << endl;
xy1 = 0;
cout << "增加500元 攻击力+10 防御力+10 生命+500" << endl;
money += 500; attack += 200; health += 1000; maxhealth += 1000; defense += 150; bag[43] += 5;
}
Sleep(1000);
}
else {
ane1 = rand() % 5;
D_Of_C1 = 0;
xy1 = 1;
if (ane1 == 0) {
if (camp) cout << "杀死1个邓布利多";
else cout << "杀死1个纳尼吉";
OK1 = 1;
}
else if (ane1 == 1) {
cout << "消耗5000元"; OK1 = 5000;
}
else if (ane1 == 2) {
if (camp) cout << "杀死5个穆迪";
else cout << "杀死5个卢修斯·马尔福";
OK1 = 5;
}
else if (ane1 == 3) {
cout << "杀死100个生物"; OK1 = 100;
}
else if (ane1 == 4) {
cout << "再升10级"; OK1 = 10;
}
Sleep(1000);
}
break;
case 13:
cout << "1 金钱副本" << LE1 << "级 2 经验副本" << LE2 << "级" << endl;
int y;
cin >> y;
if (y == 1) {
for (int i = 0; i < LE1 % 5; i++) {
if (rand() % 3 == 0) fight2("木人桩", 1500, 100, 10, 0, 1000);
else if (rand() % 3 == 1) fight2("沙包", 3000, 50, 20, 0, 1000);
else fight2("木板", 1000, 100, 10, 0, 1000);
if (dead) break;
}
for (int i = 0; i < (LE1 / 5) % 25; i++) {
if (dead) break;
if (rand() % 3 == 0) fight2("石人桩(这有吗)", 3000, 200, 20, 0, 2000);
else if (rand() % 3 == 1) fight2("石包(这有吗)", 6000, 100, 60, 0, 2000);
else fight2("石板", 3000, 300, 30, 0, 2000);
}
for (int i = 0; i < (LE1 / 25) % 125; i++) {
if (dead) break;
if (rand() % 3 == 0) fight2("铁人桩(这有吗)", 6000, 400, 40, 0, 4000);
else if (rand() % 3 == 1) fight2("铁包(这有吗)", 12000, 200, 120, 0, 4000);
else fight2("铁板", 6000, 400, 40, 0, 4000);
}
for (int i = 0; i < (LE1 / 125) % 625; i++) {
if (dead) break;
if (rand() % 3 == 0) fight2("金人桩(这有吗)", 12000, 800, 80, 0, 6500);
else if (rand() % 3 == 1) fight2("金包(这有吗)", 24000, 400, 240, 0, 6500);
else fight2("金板", 12000, 800, 80, 0, 6500);
}
if (!dead) {
LE1++;
if (ane == 0) D_Of_C++;
}
}
if (y == 2) {
for (int i = 0; i < LE2 % 5; i++) {
if (rand() % 3 == 0) fight1("木人桩", 1500, 100, 10, 0, 1000);
else if (rand() % 3 == 1) fight1("沙包", 3000, 50, 20, 0, 1000);
else fight1("木板", 1000, 100, 10, 0, 1000);
if (dead) break;
}
for (int i = 0; i < (LE2 / 5) % 25; i++) {
if (dead) break;
if (rand() % 3 == 0) fight1("石人桩(这有吗)", 3000, 200, 20, 0, 1000);
else if (rand() % 3 == 1) fight1("石包(这有吗)", 6000, 100, 60, 0, 1000);
else fight1("石板", 3000, 300, 30, 0, 1000);
}
for (int i = 0; i < (LE2 / 25) % 125; i++) {
if (dead) break;
if (rand() % 3 == 0) fight1("铁人桩(这有吗)", 6000, 400, 40, 0, 4000);
else if (rand() % 3 == 1) fight1("铁包(这有吗)", 12000, 200, 120, 0, 4000);
else fight1("铁板", 6000, 400, 40, 0, 4000);
}
for (int i = 0; i < (LE2 / 125) % 625; i++) {
if (dead) break;
if (rand() % 3 == 0) fight1("金人桩(这有吗)", 12000, 800, 80, 0, 6500);
else if (rand() % 3 == 1) fight1("金包(这有吗)", 24000, 400, 240, 0, 6500);
else fight1("金板", 12000, 800, 80, 0, 6500);
}
if (!dead) {
LE2++;
if (ane == 0) D_Of_C++;
}
}
break;
case 14:
save();
cout << "保存成功!";
Sleep(1000);
break;
case 15:
Hos();
Sleep(1000);
break;
case 16:
int pw;
cout << "密码:";
cin >> pw;
if (pw == 1212) {
cout << "0~42,改变背包 43,金币 44,等级 45,经验 46,生命 47,防御 48,攻击 49,最大生命 50,进入魔法部权力(0没有 0<有) 51,速度" << endl;
int num1, num2;
cout << "几号:";
cin >> num1;
cout << "改变成:";
cin >> num2;
if (num1 <= 42) bag[num1] = num2;
else {
switch (num1)
{
case 43:
money = num2;
break;
case 44:
level = num2;
break;
case 45:
experience = num2;
break;
case 46:
health = num2;
break;
case 47:
defense = num2;
break;
case 48:
attack = num2;
break;
case 49:
maxhealth = num2;
break;
case 50:
amm = num2;
break;
case 51:
speed = num2;
break;
default:
break;
}
}
levelup();
cout << "改变成功";
}
else cout << "密码错误" << endl;
Sleep(1000);
break;
case 17:
cout << "1,关卡攻略 2,关卡功能" << endl;
int xd;
cin >> xd;
if (xd == 1) system("start https://paste.ubuntu.com/p/2YQBCmYvSb/");
if (xd == 2) {
cout << "我们先介绍一下图标" << endl;
cout << "╔═══╗ ╔═══╗ ╔═══╗ ╔═══╗" << endl;
cout << "║ @ ║ ║ I ║ ║ o ║ ║ # ║" << endl;
cout << "╚═══╝ ╚═══╝ ╚═══╝ ╚═══╝" << endl;
cout << "你自己 出口 入口 墙" << endl;
cout << "╔═══╗ ╔═══╗ ╔═══╗ ╔═══╗" << endl;
cout << "║ 1 ║ ║ 2 ║ ║ 3 ║ ║ 4 ║" << endl;
cout << "╚═══╝ ╚═══╝ ╚═══╝ ╚═══╝" << endl;
cout << "1级怪 2级怪 3级怪 4级怪" << endl;
cout << "命1000 命2000 命3000 命4000" << endl;
cout << "攻250 攻500 攻750 攻1000" << endl;
cout << "防10 防20 防30 防40" << endl;
cout << "速50 速100 速150 速200" << endl;
cout << "╔═══╗ ╔═══╗ ╔═══╗ ╔═══╗" << endl;
cout << "║ 5 ║ ║ 6 ║ ║ 7 ║ ║ 8 ║" << endl;
cout << "╚═══╝ ╚═══╝ ╚═══╝ ╚═══╝" << endl;
cout << "5级怪 6级怪 7级怪 8级怪" << endl;
cout << "命5000 命6000 命7000 命8000" << endl;
cout << "攻1250 攻1500 攻1750 攻2000" << endl;
cout << "防50 防60 防70 防80" << endl;
cout << "速250 速300 速350 速400" << endl;
cout << "╔═══╗ ╔═══╗ ╔═══╗ ╔═══╗" << endl;
cout << "║ 9 ║ ║ S ║ ║ B ║ ║ T ║" << endl;
cout << "╚═══╝ ╚═══╝ ╚═══╝ ╚═══╝" << endl;
cout << "9级怪 药水商店 书店 告示牌" << endl;
cout << "命9000" << endl;
cout << "攻2250" << endl;
cout << "防90" << endl;
cout << "速450" << endl;
cout << "╔═══╗" << endl;
cout << "║ X ║" << endl;
cout << "╚═══╝" << endl;
cout << "传送机" << endl;
cout << "输入图标了解详细,0退出" << endl;
string st;
cin >> st;
if (st == "@") system("start https://paste.ubuntu.com/p/cdJPnhXddT/");
else if (st == "I" || st == "i") system("start https://paste.ubuntu.com/p/h5npMzvDBX/");
else if (st == "o" || st == "O") system("start https://paste.ubuntu.com/p/By6Fdyq9wq/");
else if (st == "#") system("start https://paste.ubuntu.com/p/DswXYhVGFn/");
else if (st <= "9" && st >= "1") system("start https://paste.ubuntu.com/p/4vZDjY7fX4/");
else if (st == "S" || st == "s") system("start https://paste.ubuntu.com/p/SvSTDGrcD3/");
else if (st == "B" || st == "b") system("start https://paste.ubuntu.com/p/MMqwYn63N9/");
else if (st == "T" || st == "t") system("start https://paste.ubuntu.com/p/mXgfbyhGGJ/");
else if (st == "X" || st == "x") system("start https://paste.ubuntu.com/p/M6svDYryGt/");
else if (st == "0");
else cout << "请勿乱输" << endl;
Sleep(1000);
}
break;
case 18:
isbreak = true;
}
levelup();
}
}
}
}
)